1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
|
import {Point, toPoint} from './Point';
/*
* @class Bounds
* @aka L.Bounds
*
* Represents a rectangular area in pixel coordinates.
*
* @example
*
* ```js
* var p1 = L.point(10, 10),
* p2 = L.point(40, 60),
* bounds = L.bounds(p1, p2);
* ```
*
* All Leaflet methods that accept `Bounds` objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:
*
* ```js
* otherBounds.intersects([[10, 10], [40, 60]]);
* ```
*
* Note that `Bounds` does not inherit from Leafet's `Class` object,
* which means new classes can't inherit from it, and new methods
* can't be added to it with the `include` function.
*/
export function Bounds(a, b) {
if (!a) { return; }
var points = b ? [a, b] : a;
for (var i = 0, len = points.length; i < len; i++) {
this.extend(points[i]);
}
}
Bounds.prototype = {
// @method extend(point: Point): this
// Extends the bounds to contain the given point.
extend: function (point) { // (Point)
point = toPoint(point);
// @property min: Point
// The top left corner of the rectangle.
// @property max: Point
// The bottom right corner of the rectangle.
if (!this.min && !this.max) {
this.min = point.clone();
this.max = point.clone();
} else {
this.min.x = Math.min(point.x, this.min.x);
this.max.x = Math.max(point.x, this.max.x);
this.min.y = Math.min(point.y, this.min.y);
this.max.y = Math.max(point.y, this.max.y);
}
return this;
},
// @method getCenter(round?: Boolean): Point
// Returns the center point of the bounds.
getCenter: function (round) {
return new Point(
(this.min.x + this.max.x) / 2,
(this.min.y + this.max.y) / 2, round);
},
// @method getBottomLeft(): Point
// Returns the bottom-left point of the bounds.
getBottomLeft: function () {
return new Point(this.min.x, this.max.y);
},
// @method getTopRight(): Point
// Returns the top-right point of the bounds.
getTopRight: function () { // -> Point
return new Point(this.max.x, this.min.y);
},
// @method getTopLeft(): Point
// Returns the top-left point of the bounds (i.e. [`this.min`](#bounds-min)).
getTopLeft: function () {
return this.min; // left, top
},
// @method getBottomRight(): Point
// Returns the bottom-right point of the bounds (i.e. [`this.max`](#bounds-max)).
getBottomRight: function () {
return this.max; // right, bottom
},
// @method getSize(): Point
// Returns the size of the given bounds
getSize: function () {
return this.max.subtract(this.min);
},
// @method contains(otherBounds: Bounds): Boolean
// Returns `true` if the rectangle contains the given one.
// @alternative
// @method contains(point: Point): Boolean
// Returns `true` if the rectangle contains the given point.
contains: function (obj) {
var min, max;
if (typeof obj[0] === 'number' || obj instanceof Point) {
obj = toPoint(obj);
} else {
obj = toBounds(obj);
}
if (obj instanceof Bounds) {
min = obj.min;
max = obj.max;
} else {
min = max = obj;
}
return (min.x >= this.min.x) &&
(max.x <= this.max.x) &&
(min.y >= this.min.y) &&
(max.y <= this.max.y);
},
// @method intersects(otherBounds: Bounds): Boolean
// Returns `true` if the rectangle intersects the given bounds. Two bounds
// intersect if they have at least one point in common.
intersects: function (bounds) { // (Bounds) -> Boolean
bounds = toBounds(bounds);
var min = this.min,
max = this.max,
min2 = bounds.min,
max2 = bounds.max,
xIntersects = (max2.x >= min.x) && (min2.x <= max.x),
yIntersects = (max2.y >= min.y) && (min2.y <= max.y);
return xIntersects && yIntersects;
},
// @method overlaps(otherBounds: Bounds): Boolean
// Returns `true` if the rectangle overlaps the given bounds. Two bounds
// overlap if their intersection is an area.
overlaps: function (bounds) { // (Bounds) -> Boolean
bounds = toBounds(bounds);
var min = this.min,
max = this.max,
min2 = bounds.min,
max2 = bounds.max,
xOverlaps = (max2.x > min.x) && (min2.x < max.x),
yOverlaps = (max2.y > min.y) && (min2.y < max.y);
return xOverlaps && yOverlaps;
},
isValid: function () {
return !!(this.min && this.max);
}
};
// @factory L.bounds(corner1: Point, corner2: Point)
// Creates a Bounds object from two corners coordinate pairs.
// @alternative
// @factory L.bounds(points: Point[])
// Creates a Bounds object from the given array of points.
export function toBounds(a, b) {
if (!a || a instanceof Bounds) {
return a;
}
return new Bounds(a, b);
}
|