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+// Copyright (C) 2011-2022 Internet Systems Consortium, Inc. ("ISC")
+//
+// This Source Code Form is subject to the terms of the Mozilla Public
+// License, v. 2.0. If a copy of the MPL was not distributed with this
+// file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+#ifndef TCP_SOCKET_H
+#define TCP_SOCKET_H 1
+
+#ifndef BOOST_ASIO_HPP
+#error "asio.hpp must be included before including this, see asiolink.h as to why"
+#endif
+
+#include <netinet/in.h>
+#include <sys/socket.h>
+#include <unistd.h> // for some IPC/network system calls
+
+#include <algorithm>
+#include <cstddef>
+
+#include <boost/numeric/conversion/cast.hpp>
+
+#include <util/buffer.h>
+#include <util/io_utilities.h>
+
+#include <asiolink/io_asio_socket.h>
+#include <asiolink/io_endpoint.h>
+#include <asiolink/io_service.h>
+#include <asiolink/tcp_endpoint.h>
+
+#include <exceptions/isc_assert.h>
+
+namespace isc {
+namespace asiolink {
+
+/// \brief Buffer Too Large
+///
+/// Thrown on an attempt to send a buffer > 64k
+class BufferTooLarge : public IOError {
+public:
+ BufferTooLarge(const char* file, size_t line, const char* what) :
+ IOError(file, line, what) {}
+};
+
+/// \brief The \c TCPSocket class is a concrete derived class of \c IOAsioSocket
+/// that represents a TCP socket.
+///
+/// \param C Callback type
+template <typename C>
+class TCPSocket : public IOAsioSocket<C> {
+private:
+ /// \brief Class is non-copyable
+ TCPSocket(const TCPSocket&);
+ TCPSocket& operator=(const TCPSocket&);
+
+public:
+
+ /// \brief Constructor from an ASIO TCP socket.
+ ///
+ /// \param socket The ASIO representation of the TCP socket. It is assumed
+ /// that the caller will open and close the socket, so these
+ /// operations are a no-op for that socket.
+ TCPSocket(boost::asio::ip::tcp::socket& socket);
+
+ /// \brief Constructor
+ ///
+ /// Used when the TCPSocket is being asked to manage its own internal
+ /// socket. In this case, the open() and close() methods are used.
+ ///
+ /// \param service I/O Service object used to manage the socket.
+ TCPSocket(IOService& service);
+
+ /// \brief Destructor
+ virtual ~TCPSocket();
+
+ /// \brief Return file descriptor of underlying socket
+ virtual int getNative() const {
+#if BOOST_VERSION < 106600
+ return (socket_.native());
+#else
+ return (socket_.native_handle());
+#endif
+ }
+
+ /// \brief Return protocol of socket
+ virtual int getProtocol() const {
+ return (IPPROTO_TCP);
+ }
+
+ /// \brief Is "open()" synchronous?
+ ///
+ /// Indicates that the opening of a TCP socket is asynchronous.
+ virtual bool isOpenSynchronous() const {
+ return (false);
+ }
+
+ /// \brief Checks if the connection is usable.
+ ///
+ /// The connection is usable if the socket is open and the peer has not
+ /// closed its connection.
+ ///
+ /// \return true if the connection is usable.
+ bool isUsable() const {
+ // If the socket is open it doesn't mean that it is still usable. The connection
+ // could have been closed on the other end. We have to check if we can still
+ // use this socket.
+ if (socket_.is_open()) {
+ // Remember the current non blocking setting.
+ const bool non_blocking_orig = socket_.non_blocking();
+ // Set the socket to non blocking mode. We're going to test if the socket
+ // returns would_block status on the attempt to read from it.
+ socket_.non_blocking(true);
+
+ boost::system::error_code ec;
+ char data[2];
+
+ // Use receive with message peek flag to avoid removing the data awaiting
+ // to be read.
+ socket_.receive(boost::asio::buffer(data, sizeof(data)),
+ boost::asio::socket_base::message_peek,
+ ec);
+
+ // Revert the original non_blocking flag on the socket.
+ socket_.non_blocking(non_blocking_orig);
+
+ // If the connection is alive we'd typically get would_block status code.
+ // If there are any data that haven't been read we may also get success
+ // status. We're guessing that try_again may also be returned by some
+ // implementations in some situations. Any other error code indicates a
+ // problem with the connection so we assume that the connection has been
+ // closed.
+ return (!ec || (ec.value() == boost::asio::error::try_again) ||
+ (ec.value() == boost::asio::error::would_block));
+ }
+
+ return (false);
+ }
+
+ /// \brief Open Socket
+ ///
+ /// Opens the TCP socket. This is an asynchronous operation, completion of
+ /// which will be signalled via a call to the callback function.
+ ///
+ /// \param endpoint Endpoint to which the socket will connect.
+ /// \param callback Callback object.
+ virtual void open(const IOEndpoint* endpoint, C& callback);
+
+ /// \brief Send Asynchronously
+ ///
+ /// Calls the underlying socket's async_send() method to send a packet of
+ /// data asynchronously to the remote endpoint. The callback will be called
+ /// on completion.
+ ///
+ /// \param data Data to send
+ /// \param length Length of data to send
+ /// \param endpoint Target of the send. (Unused for a TCP socket because
+ /// that was determined when the connection was opened.)
+ /// \param callback Callback object.
+ /// \throw BufferTooLarge on attempt to send a buffer larger than 64kB.
+ virtual void asyncSend(const void* data, size_t length,
+ const IOEndpoint* endpoint, C& callback);
+
+ /// \brief Send Asynchronously without count.
+ ///
+ /// This variant of the method sends data over the TCP socket without
+ /// preceding the data with a data count. Eventually, we should migrate
+ /// the virtual method to not insert the count but there are existing
+ /// classes using the count. Once this migration is done, the existing
+ /// virtual method should be replaced by this method.
+ ///
+ /// \param data Data to send
+ /// \param length Length of data to send
+ /// \param callback Callback object.
+ /// \throw BufferTooLarge on attempt to send a buffer larger than 64kB.
+ void asyncSend(const void* data, size_t length, C& callback);
+
+ /// \brief Receive Asynchronously
+ ///
+ /// Calls the underlying socket's async_receive() method to read a packet
+ /// of data from a remote endpoint. Arrival of the data is signalled via a
+ /// call to the callback function.
+ ///
+ /// \param data Buffer to receive incoming message
+ /// \param length Length of the data buffer
+ /// \param offset Offset into buffer where data is to be put
+ /// \param endpoint Source of the communication
+ /// \param callback Callback object
+ virtual void asyncReceive(void* data, size_t length, size_t offset,
+ IOEndpoint* endpoint, C& callback);
+
+ /// \brief Process received data packet
+ ///
+ /// See the description of IOAsioSocket::receiveComplete for a complete
+ /// description of this method.
+ ///
+ /// \param staging Pointer to the start of the staging buffer.
+ /// \param length Amount of data in the staging buffer.
+ /// \param cumulative Amount of data received before the staging buffer is
+ /// processed.
+ /// \param offset Unused.
+ /// \param expected unused.
+ /// \param outbuff Output buffer. Data in the staging buffer is be copied
+ /// to this output buffer in the call.
+ ///
+ /// \return Always true
+ virtual bool processReceivedData(const void* staging, size_t length,
+ size_t& cumulative, size_t& offset,
+ size_t& expected,
+ isc::util::OutputBufferPtr& outbuff);
+
+ /// \brief Cancel I/O On Socket
+ virtual void cancel();
+
+ /// \brief Close socket
+ virtual void close();
+
+ /// \brief Returns reference to the underlying ASIO socket.
+ ///
+ /// \return Reference to underlying ASIO socket.
+ virtual boost::asio::ip::tcp::socket& getASIOSocket() const {
+ return (socket_);
+ }
+
+private:
+ /// Two variables to hold the socket - a socket and a pointer to it. This
+ /// handles the case where a socket is passed to the TCPSocket on
+ /// construction, or where it is asked to manage its own socket.
+
+ /// Pointer to own socket
+ std::unique_ptr<boost::asio::ip::tcp::socket> socket_ptr_;
+
+ /// Socket
+ boost::asio::ip::tcp::socket& socket_;
+
+ /// @todo Remove temporary buffer
+ /// The current implementation copies the buffer passed to asyncSend() into
+ /// a temporary buffer and precedes it with a two-byte count field. As
+ /// ASIO should really be just about sending and receiving data, the TCP
+ /// code should not do this. If the protocol using this requires a two-byte
+ /// count, it should add it before calling this code. (This may be best
+ /// achieved by altering isc::dns::buffer to have pairs of methods:
+ /// getLength()/getTCPLength(), getData()/getTCPData(), with the getTCPXxx()
+ /// methods taking into account a two-byte count field.)
+ ///
+ /// The option of sending the data in two operations, the count followed by
+ /// the data was discounted as that would lead to two callbacks which would
+ /// cause problems with the stackless coroutine code.
+
+ /// Send buffer
+ isc::util::OutputBufferPtr send_buffer_;
+};
+
+// Constructor - caller manages socket
+
+template <typename C>
+TCPSocket<C>::TCPSocket(boost::asio::ip::tcp::socket& socket) :
+ socket_ptr_(), socket_(socket), send_buffer_()
+{
+}
+
+// Constructor - create socket on the fly
+
+template <typename C>
+TCPSocket<C>::TCPSocket(IOService& service) :
+ socket_ptr_(new boost::asio::ip::tcp::socket(service.get_io_service())),
+ socket_(*socket_ptr_)
+{
+}
+
+// Destructor.
+
+template <typename C>
+TCPSocket<C>::~TCPSocket()
+{
+}
+
+// Open the socket.
+
+template <typename C> void
+TCPSocket<C>::open(const IOEndpoint* endpoint, C& callback) {
+ // If socket is open on this end but has been closed by the peer,
+ // we need to reconnect.
+ if (socket_.is_open() && !isUsable()) {
+ close();
+ }
+ // Ignore opens on already-open socket. Don't throw a failure because
+ // of uncertainties as to what precedes when using asynchronous I/O.
+ // Also allows us a treat a passed-in socket as a self-managed socket.
+ if (!socket_.is_open()) {
+ if (endpoint->getFamily() == AF_INET) {
+ socket_.open(boost::asio::ip::tcp::v4());
+ } else {
+ socket_.open(boost::asio::ip::tcp::v6());
+ }
+
+ // Set options on the socket:
+
+ // Reuse address - allow the socket to bind to a port even if the port
+ // is in the TIMED_WAIT state.
+ socket_.set_option(boost::asio::socket_base::reuse_address(true));
+ }
+
+ // Upconvert to a TCPEndpoint. We need to do this because although
+ // IOEndpoint is the base class of UDPEndpoint and TCPEndpoint, it does not
+ // contain a method for getting at the underlying endpoint type - that is in
+ /// the derived class and the two classes differ on return type.
+ isc_throw_assert(endpoint->getProtocol() == IPPROTO_TCP);
+ const TCPEndpoint* tcp_endpoint =
+ static_cast<const TCPEndpoint*>(endpoint);
+
+ // Connect to the remote endpoint. On success, the handler will be
+ // called (with one argument - the length argument will default to
+ // zero).
+ socket_.async_connect(tcp_endpoint->getASIOEndpoint(), callback);
+}
+
+// Send a message. Should never do this if the socket is not open, so throw
+// an exception if this is the case.
+
+template <typename C> void
+TCPSocket<C>::asyncSend(const void* data, size_t length, C& callback)
+{
+ if (socket_.is_open()) {
+
+ try {
+ send_buffer_.reset(new isc::util::OutputBuffer(length));
+ send_buffer_->writeData(data, length);
+
+ // Send the data.
+ socket_.async_send(boost::asio::buffer(send_buffer_->getData(),
+ send_buffer_->getLength()),
+ callback);
+ } catch (const boost::numeric::bad_numeric_cast&) {
+ isc_throw(BufferTooLarge,
+ "attempt to send buffer larger than 64kB");
+ }
+
+ } else {
+ isc_throw(SocketNotOpen,
+ "attempt to send on a TCP socket that is not open");
+ }
+}
+
+template <typename C> void
+TCPSocket<C>::asyncSend(const void* data, size_t length,
+ const IOEndpoint*, C& callback)
+{
+ if (socket_.is_open()) {
+
+ /// Need to copy the data into a temporary buffer and precede it with
+ /// a two-byte count field.
+ /// @todo arrange for the buffer passed to be preceded by the count
+ try {
+ /// Ensure it fits into 16 bits
+ uint16_t count = boost::numeric_cast<uint16_t>(length);
+
+ /// Copy data into a buffer preceded by the count field.
+ send_buffer_.reset(new isc::util::OutputBuffer(length + 2));
+ send_buffer_->writeUint16(count);
+ send_buffer_->writeData(data, length);
+
+ /// ... and send it
+ socket_.async_send(boost::asio::buffer(send_buffer_->getData(),
+ send_buffer_->getLength()), callback);
+ } catch (const boost::numeric::bad_numeric_cast&) {
+ isc_throw(BufferTooLarge,
+ "attempt to send buffer larger than 64kB");
+ }
+
+ } else {
+ isc_throw(SocketNotOpen,
+ "attempt to send on a TCP socket that is not open");
+ }
+}
+
+// Receive a message. Note that the "offset" argument is used as an index
+// into the buffer in order to decide where to put the data. It is up to the
+// caller to initialize the data to zero
+template <typename C> void
+TCPSocket<C>::asyncReceive(void* data, size_t length, size_t offset,
+ IOEndpoint* endpoint, C& callback)
+{
+ if (socket_.is_open()) {
+ // Upconvert to a TCPEndpoint. We need to do this because although
+ // IOEndpoint is the base class of UDPEndpoint and TCPEndpoint, it
+ // does not contain a method for getting at the underlying endpoint
+ // type - that is in the derived class and the two classes differ on
+ // return type.
+ isc_throw_assert(endpoint->getProtocol() == IPPROTO_TCP);
+ TCPEndpoint* tcp_endpoint = static_cast<TCPEndpoint*>(endpoint);
+
+ // Write the endpoint details from the communications link. Ideally
+ // we should make IOEndpoint assignable, but this runs in to all sorts
+ // of problems concerning the management of the underlying Boost
+ // endpoint (e.g. if it is not self-managed, is the copied one
+ // self-managed?) The most pragmatic solution is to let Boost take care
+ // of everything and copy details of the underlying endpoint.
+ tcp_endpoint->getASIOEndpoint() = socket_.remote_endpoint();
+
+ // Ensure we can write into the buffer and if so, set the pointer to
+ // where the data will be written.
+ if (offset >= length) {
+ isc_throw(BufferOverflow, "attempt to read into area beyond end of "
+ "TCP receive buffer");
+ }
+ void* buffer_start = static_cast<void*>(static_cast<uint8_t*>(data) + offset);
+
+ // ... and kick off the read.
+ socket_.async_receive(boost::asio::buffer(buffer_start, length - offset), callback);
+
+ } else {
+ isc_throw(SocketNotOpen,
+ "attempt to receive from a TCP socket that is not open");
+ }
+}
+
+// Is the receive complete?
+
+template <typename C> bool
+TCPSocket<C>::processReceivedData(const void* staging, size_t length,
+ size_t& cumulative, size_t& offset,
+ size_t& expected,
+ isc::util::OutputBufferPtr& outbuff)
+{
+ // Point to the data in the staging buffer and note how much there is.
+ const uint8_t* data = static_cast<const uint8_t*>(staging);
+ size_t data_length = length;
+
+ // Is the number is "expected" valid? It won't be unless we have received
+ // at least two bytes of data in total for this set of receives.
+ if (cumulative < 2) {
+
+ // "expected" is not valid. Did this read give us enough data to
+ // work it out?
+ cumulative += length;
+ if (cumulative < 2) {
+
+ // Nope, still not valid. This must have been the first packet and
+ // was only one byte long. Tell the fetch code to read the next
+ // packet into the staging buffer beyond the data that is already
+ // there so that the next time we are called we have a complete
+ // TCP count.
+ offset = cumulative;
+ return (false);
+ }
+
+ // Have enough data to interpret the packet count, so do so now.
+ expected = isc::util::readUint16(data, cumulative);
+
+ // We have two bytes less of data to process. Point to the start of the
+ // data and adjust the packet size. Note that at this point,
+ // "cumulative" is the true amount of data in the staging buffer, not
+ // "length".
+ data += 2;
+ data_length = cumulative - 2;
+ } else {
+
+ // Update total amount of data received.
+ cumulative += length;
+ }
+
+ // Regardless of anything else, the next read goes into the start of the
+ // staging buffer.
+ offset = 0;
+
+ // Work out how much data we still have to put in the output buffer. (This
+ // could be zero if we have just interpreted the TCP count and that was
+ // set to zero.)
+ if (expected >= outbuff->getLength()) {
+
+ // Still need data in the output packet. Copy what we can from the
+ // staging buffer to the output buffer.
+ size_t copy_amount = std::min(expected - outbuff->getLength(), data_length);
+ outbuff->writeData(data, copy_amount);
+ }
+
+ // We can now say if we have all the data.
+ return (expected == outbuff->getLength());
+}
+
+// Cancel I/O on the socket. No-op if the socket is not open.
+
+template <typename C> void
+TCPSocket<C>::cancel() {
+ if (socket_.is_open()) {
+ socket_.cancel();
+ }
+}
+
+// Close the socket down. Can only do this if the socket is open and we are
+// managing it ourself.
+
+template <typename C> void
+TCPSocket<C>::close() {
+ if (socket_.is_open() && socket_ptr_) {
+ socket_.close();
+ }
+}
+
+} // namespace asiolink
+} // namespace isc
+
+#endif // TCP_SOCKET_H