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+// Copyright (C) 2013-2020 Internet Systems Consortium, Inc. ("ISC")
+//
+// This Source Code Form is subject to the terms of the Mozilla Public
+// License, v. 2.0. If a copy of the MPL was not distributed with this
+// file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+#ifndef LIBRARY_MANAGER_H
+#define LIBRARY_MANAGER_H
+
+#include <exceptions/exceptions.h>
+#include <hooks/server_hooks.h>
+#include <boost/shared_ptr.hpp>
+
+#include <string>
+
+namespace isc {
+namespace hooks {
+
+/// @brief No Callout Manager
+///
+/// Thrown if a library manager is instantiated by an external agency without
+/// specifying a CalloutManager object.
+class NoCalloutManager : public Exception {
+public:
+ NoCalloutManager(const char* file, size_t line, const char* what) :
+ isc::Exception(file, line, what) {}
+};
+
+class CalloutManager;
+class LibraryHandle;
+class LibraryManager;
+
+/// @brief Library manager
+///
+/// This class handles the loading and unloading of a specific library. It also
+/// provides a static method for checking that a library is valid (this is used
+/// in configuration parsing).
+///
+/// On loading, it opens the library using dlopen and checks the version (set
+/// with the "version" method. If all is OK, it iterates through the list of
+/// known hooks and locates their symbols, registering each callout as it does
+/// so. Finally it locates the "load" function (if present) and calls it.
+///
+/// On unload, it clears the callouts on all hooks, calls the "unload"
+/// method if present, clears the callouts on all hooks, and
+/// closes the library.
+///
+/// @note Caution needs to be exercised when using the close method. During
+/// normal use, data will pass between the server and the library. In
+/// this process, the library may allocate memory and pass it back to the
+/// server. This could happen by the server setting arguments or context
+/// in the CalloutHandle object, or by the library modifying the content
+/// of pointed-to data. If the library is closed, this memory may lie
+/// in the virtual address space deleted in that process. (The word "may"
+/// is used, as this could be operating-system specific.) Should this
+/// happen, any reference to the memory will cause a segmentation fault.
+/// This can occur in a quite obscure place, for example in the middle of
+/// a destructor of an STL class when it is deleting memory allocated
+/// when the data structure was extended by a function in the library.
+///
+/// @note The only safe way to run the "close" function is to ensure that all
+/// possible references to it are removed first. This means that all
+/// CalloutHandles must be destroyed, as must any data items that were
+/// passed to the callouts. In practice, it could mean that a server
+/// suspends processing of new requests until all existing ones have
+/// been serviced and all packet/context structures destroyed before
+/// reloading the libraries.
+///
+/// When validating a library, only the fact that the library can be opened and
+/// version() exists and returns the correct number is checked. The library
+/// is closed after the validation.
+
+class LibraryManager {
+public:
+ /// @brief Constructor
+ ///
+ /// This constructor is used by external agencies (i.e. the
+ /// LibraryManagerCollection) when instantiating a LibraryManager. It
+ /// stores the library name - the actual actual loading is done in
+ /// loadLibrary().
+ ///
+ /// @param name Name of the library to load. This should be an absolute
+ /// path name.
+ /// @param index Index of this library
+ /// @param manager CalloutManager object
+ ///
+ /// @throw NoCalloutManager Thrown if the manager argument is NULL.
+ LibraryManager(const std::string& name, int index,
+ const boost::shared_ptr<CalloutManager>& manager);
+
+ /// @brief Destructor
+ ///
+ /// If the library is open, closes it. This is principally a safety
+ /// feature to ensure closure in the case of an exception destroying this
+ /// object. However, see the caveat in the class header about when it is
+ /// safe to close libraries.
+ ~LibraryManager();
+
+ /// @brief Validate library
+ ///
+ /// A static method that is used to validate a library. Validation checks
+ /// that the library can be opened, that "version" exists, and that it
+ /// returns the right number, and the multi-threading compatibility.
+ ///
+ /// @param name Name of the library to validate
+ ///
+ /// @return true if the library validated, false if not. If the library
+ /// fails to validate, the reason for the failure is logged.
+ static bool validateLibrary(const std::string& name);
+
+ /// @brief Loads a library
+ ///
+ /// Open the library, check the version and the multi-threading
+ /// compatibility. If all is OK, load all standard symbols then
+ /// call "load" if present.
+ ///
+ /// It also calls the @c isc::log::MessageInitializer::loadDictionary,
+ /// prior to invoking the @c version function of the library, to
+ /// update the global logging dictionary with the log messages
+ /// registered by the loaded library.
+ ///
+ /// @return true if the library loaded successfully, false otherwise.
+ /// In the latter case, the library will be unloaded if possible.
+ bool loadLibrary();
+
+ /// @brief Prepares library unloading
+ ///
+ /// Searches for the "unload" framework function and, if present, runs it.
+ /// Regardless of status, remove all callouts associated with this
+ /// library on all hooks.
+ ///
+ /// @return bool true if not found or found and run successfully,
+ /// false on an error. In this case, an error message will
+ /// have been output.
+ bool prepareUnloadLibrary();
+
+ /// @brief Return library name
+ ///
+ /// @return Name of this library
+ std::string getName() const {
+ return (library_name_);
+ }
+
+protected:
+ // The following methods are protected as they are accessed in testing.
+
+ /// @brief Unloads a library
+ ///
+ /// Calls the libraries "unload" function if present, the closes the
+ /// library.
+ ///
+ /// However, see the caveat in the class header about when it is safe to
+ /// unload libraries.
+ ///
+ /// @return true if the library unloaded successfully, false if an error
+ /// occurred in the process (most likely the unload() function
+ /// (if present) returned an error). Even if an error did occur,
+ /// the library is closed if possible.
+ bool unloadLibrary();
+
+ /// @brief Open library
+ ///
+ /// Opens the library associated with this LibraryManager. A message is
+ /// logged on an error.
+ ///
+ /// @return true if the library opened successfully, false otherwise.
+ bool openLibrary();
+
+ /// @brief Close library
+ ///
+ /// Closes the library associated with this LibraryManager. A message is
+ /// logged on an error.
+ ///
+ /// @return true if the library closed successfully, false otherwise. "true"
+ /// is also returned if the library were already closed when this
+ /// method was called.
+ bool closeLibrary();
+
+ /// @brief Check library version
+ ///
+ /// With the library open, accesses the "version()" function and, if
+ /// present, checks the returned value against the hooks version symbol
+ /// for the currently running Kea. The "version()" function is
+ /// mandatory and must be present (and return the correct value) for the
+ /// library to load.
+ ///
+ /// If there is no version() function, or if there is a mismatch in
+ /// version number, a message logged.
+ ///
+ /// @return bool true if the check succeeded
+ bool checkVersion() const;
+
+ /// @brief Check multi-threading compatibility
+ ///
+ /// If the multi-threading mode is false returns true, else with
+ /// the library open, accesses the "multi_threading_compatible()"
+ /// function and returns false if not exists or has value 0, returns
+ /// true otherwise.
+ ///
+ /// @return bool true if the check succeeded
+ bool checkMultiThreadingCompatible() const;
+
+ /// @brief Register standard callouts
+ ///
+ /// Loops through the list of hook names and searches the library for
+ /// functions with those names. Any that are found are registered as
+ /// callouts for that hook.
+ void registerStandardCallouts();
+
+ /// @brief Run the load function if present
+ ///
+ /// Searches for the "load" framework function and, if present, runs it.
+ ///
+ /// @return bool true if not found or found and run successfully,
+ /// false on an error. In this case, an error message will
+ /// have been output.
+ bool runLoad();
+
+private:
+ /// @brief Validating constructor
+ ///
+ /// Constructor used when the LibraryManager is instantiated to validate
+ /// a library (i.e. by the "validateLibrary" static method).
+ ///
+ /// @param name Name of the library to load. This should be an absolute
+ /// path name.
+ LibraryManager(const std::string& name);
+
+ // Member variables
+
+ void* dl_handle_; ///< Handle returned by dlopen
+ int index_; ///< Index associated with this library
+ boost::shared_ptr<CalloutManager> manager_;
+ ///< Callout manager for registration
+ std::string library_name_; ///< Name of the library
+
+ ServerHooksPtr server_hooks_; ///< Stores a pointer to ServerHooks.
+
+};
+
+} // namespace hooks
+} // namespace isc
+
+#endif // LIBRARY_MANAGER_H