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// Copyright (C) 2018-2021 Internet Systems Consortium, Inc. ("ISC")
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
#ifndef HTTP_CLIENT_H
#define HTTP_CLIENT_H
#include <asiolink/io_service.h>
#include <asiolink/tls_socket.h>
#include <exceptions/exceptions.h>
#include <http/url.h>
#include <http/request.h>
#include <http/response.h>
#include <http/http_thread_pool.h>
#include <boost/shared_ptr.hpp>
#include <functional>
#include <string>
#include <thread>
#include <vector>
namespace isc {
namespace http {
/// @brief A generic error raised by the @ref HttpClient class.
class HttpClientError : public Exception {
public:
HttpClientError(const char* file, size_t line, const char* what) :
isc::Exception(file, line, what) { };
};
class HttpClientImpl;
/// @brief HTTP client class.
///
/// This class implements an asynchronous HTTP client. The caller can schedule
/// transmission of the HTTP request using @ref HttpClient::asyncSendRequest
/// method. The caller specifies target URL for each request. The caller also
/// specifies a pointer to the @ref HttpRequest or derived class, holding a
/// request that should be transmitted to the destination. Such request must
/// be finalized, i.e. @ref HttpRequest::finalize method must be called prior
/// to sending it. The caller must also provide a pointer to the
/// @ref HttpResponse object or an object derived from it. The type of the
/// response object must match the expected content type to be returned in the
/// server's response. The last argument specified in this call is the pointer
/// to the callback function, which should be launched when the response is
/// received, an error occurs or when a timeout in the transmission is
/// signaled.
///
/// The HTTP client supports multiple simultaneous and persistent connections
/// with different destinations. The client determines if the connection is
/// persistent by looking into the Connection header and HTTP version of the
/// request. If the connection should be persistent the client doesn't
/// close the connection after sending a request and receiving a response from
/// the server. If the client is provided with the request to be sent to the
/// particular destination, but there is an ongoing communication with this
/// destination, e.g. as a result of sending previous request, the new
/// request is queued in the FIFO queue. When the previous request completes,
/// the next request in the queue for the particular URL will be initiated.
///
/// Furthermore, the class supports two modes of operation: single-threaded
/// and multi-threaded mode. In single-threaded mode, all IO is driven by
/// an external IOService passed into the class constructor, and ultimately
/// only a single connection per URL can be open at any given time.
///
/// In multi-threaded mode an internal thread pool driven by a private
/// IOService instance is used to support multiple concurrent connections
/// per URL. Currently, the number of connections per URL is set to the
/// number of threads in the thread pool.
///
/// The client tests the persistent connection for usability before sending
/// a request by trying to read from the socket (with message peeking). If
/// the socket is usable the client uses it to transmit the request.
///
/// This classes exposes the underlying transport socket's descriptor for
/// each connection via connect, handshake and close callbacks.
/// This is done to permit the sockets to be monitored for IO readiness
/// by external code that's something other than boost::asio
/// (e.g.select() or epoll()), and would thus otherwise starve the
/// client's IOService and cause a backlog of ready event handlers.
///
/// All errors are reported to the caller via the callback function supplied
/// to the @ref HttpClient::asyncSendRequest. The IO errors are communicated
/// via the @c boost::system::error code value. The response parsing errors
/// are returned via the 3rd parameter of the callback.
class HttpClient {
public:
/// @brief HTTP request/response timeout value.
struct RequestTimeout {
/// @brief Constructor.
///
/// @param value Request/response timeout value in milliseconds.
explicit RequestTimeout(long value)
: value_(value) {
}
long value_; ///< Timeout value specified.
};
/// @brief Callback type used in call to @ref HttpClient::asyncSendRequest.
typedef std::function<void(const boost::system::error_code&,
const HttpResponsePtr&,
const std::string&)> RequestHandler;
/// @brief Optional handler invoked when client connects to the server.
///
/// Returned boolean value indicates whether the client should continue
/// connecting to the server (if true) or not (false).
/// It is passed the IO error code along with the native socket handle of
/// the connection's TCP socket. The passed socket descriptor may be used
/// to monitor the readiness of the events via select() or epoll().
///
/// @note Beware that the IO error code can be set to "in progress"
/// so a not null error code does not always mean the connect failed.
typedef std::function<bool(const boost::system::error_code&, const int)> ConnectHandler;
/// @brief Optional handler invoked when client performs the TLS handshake
/// with the server.
///
/// It is called when the TLS handshake completes:
/// - if the handshake succeeds it is called with error code 0
/// - if the handshake fails it is called with error code != 0
/// - if TLS is not enabled, it is not called at all
///
/// Returned boolean value indicates whether the client should continue
/// connecting to the server (if true) or not (false).
/// @note The second argument is not used.
typedef std::function<bool(const boost::system::error_code&, const int)> HandshakeHandler;
/// @brief Optional handler invoked when client closes the connection to the server.
///
/// It is passed the native socket handler of the connection's TCP socket.
typedef std::function<void(const int)> CloseHandler;
/// @brief Constructor.
///
/// @param io_service IO service to be used by the HTTP client.
/// @param thread_pool_size maximum number of threads in the thread pool.
/// A value greater than zero enables multi-threaded mode and sets the
/// maximum number of concurrent connections per URL. A value of zero
/// (default) enables single-threaded mode with one connection per URL.
/// @param defer_thread_start When true, starting of the pool threads is
/// deferred until a subsequent call to @ref start(). In this case the
/// pool's operational state after construction is STOPPED. Otherwise,
/// the thread pool threads will be created and started, with the
/// operational state being RUNNING. Applicable only when thread-pool size
/// is greater than zero.
explicit HttpClient(asiolink::IOService& io_service, size_t thread_pool_size = 0,
bool defer_thread_start = false);
/// @brief Destructor.
~HttpClient();
/// @brief Queues new asynchronous HTTP request for a given URL.
///
/// The client maintains an internal connection pool which manages lists
/// of connections per URL. In single-threaded mode, each URL is limited
/// to a single connection. In multi-threaded mode, each URL may have
/// more than one open connection per URL, enabling the client to carry
/// on multiple concurrent requests per URL.
///
/// The client will search the pool for an open, idle connection for the
/// given URL. If there are no idle connections, the client will open
/// a new connection up to the maximum number of connections allowed by the
/// thread mode. If all possible connections are busy, the request is
/// pushed on to back of a URL-specific FIFO queue of pending requests.
///
/// If however, there is an idle connection available than a new transaction
/// for the request will be initiated immediately upon that connection.
///
/// Note that when a connection completes a transaction, and its URL
/// queue is not empty, it will pop a pending request from the front of
/// the queue and begin a new transaction for that request. The net effect
/// is that requests are always pulled from the front of the queue unless
/// the queue is empty.
///
/// The existing connection is tested before it is used for the new
/// transaction by attempting to read (with message peeking) from
/// the open transport socket. If the read attempt is successful,
/// the client will transmit the HTTP request to the server using
/// this connection. It is possible that the server closes the
/// connection between the connection test and sending the request.
/// In such case, an error will be returned and the caller will
/// need to try re-sending the request.
///
/// If the connection test fails, the client will close the socket and
/// reconnect to the server prior to sending the request.
///
/// Pointers to the request and response objects are provided as arguments
/// of this method. These pointers should have appropriate types derived
/// from the @ref HttpRequest and @ref HttpResponse classes. For example,
/// if the request has content type "application/json", a pointer to the
/// @ref HttpResponseJson should be passed. In this case, the response type
/// should be @ref HttpResponseJson. These types are used to validate both
/// the request provided by the caller and the response received from the
/// server.
///
/// The callback function provided by the caller is invoked when the
/// transaction terminates, i.e. when the server has responded or when an
/// error occurred. The callback is expected to be exception safe, but the
/// client internally guards against exceptions thrown by the callback.
///
/// The first argument of the callback indicates an IO error during
/// communication with the server. If the communication is successful the
/// error code of 0 is returned. However, in this case it is still possible
/// that the transaction is unsuccessful due to HTTP response parsing error,
/// e.g. invalid content type, malformed response etc. Such errors are
/// indicated via third argument.
///
/// If message parsing was successful the second argument of the callback
/// contains a pointer to the parsed response (the same pointer as provided
/// by the caller as the argument). If parsing was unsuccessful, the null
/// pointer is returned.
///
/// The default timeout for the transaction is set to 10 seconds
/// (10 000 ms). If the timeout occurs, the callback is invoked with the
/// error code of @c boost::asio::error::timed_out.
/// The timeout covers both the connect and the transaction phases
/// so when connecting to the server takes too long (e.g. with a
/// misconfigured firewall) the timeout is triggered. The connect
/// callback can be used to recognize this condition.
///
/// @param url URL where the request should be send.
/// @param tls_context TLS context.
/// @param request Pointer to the object holding a request.
/// @param response Pointer to the object where response should be stored.
/// @param request_callback Pointer to the user callback function invoked
/// when transaction ends.
/// @param request_timeout Timeout for the transaction in milliseconds.
/// @param connect_callback Optional callback invoked when the client
/// connects to the server.
/// @param handshake_callback Optional callback invoked when the client
/// performs the TLS handshake with the server.
/// @param close_callback Optional callback invoked when the client
/// closes the connection to the server.
///
/// @throw HttpClientError If invalid arguments were provided.
void asyncSendRequest(const Url& url,
const asiolink::TlsContextPtr& tls_context,
const HttpRequestPtr& request,
const HttpResponsePtr& response,
const RequestHandler& request_callback,
const RequestTimeout& request_timeout =
RequestTimeout(10000),
const ConnectHandler& connect_callback =
ConnectHandler(),
const HandshakeHandler& handshake_callback =
HandshakeHandler(),
const CloseHandler& close_callback =
CloseHandler());
/// @brief Check if the current thread can perform thread pool state
/// transition.
///
/// @throw MultiThreadingInvalidOperation if the state transition is done on
/// any of the worker threads.
void checkPermissions();
/// @brief Starts running the client's thread pool, if multi-threaded.
void start();
/// @brief Pauses the client's thread pool.
///
/// Suspends thread pool event processing.
/// @throw InvalidOperation if the thread pool does not exist.
void pause();
/// @brief Resumes running the client's thread pool.
///
/// Resumes thread pool event processing.
/// @throw InvalidOperation if the thread pool does not exist.
void resume();
/// @brief Halts client-side IO activity.
///
/// Closes all connections, discards any queued requests, and in
/// multi-threaded mode discards the thread-pool and the internal
/// IOService.
void stop();
/// @brief Closes a connection if it has an out-of-band socket event
///
/// If the client owns a connection using the given socket and that
/// connection is currently in a transaction the method returns as this
/// indicates a normal ready event. If the connection is not in an
/// ongoing transaction, then the connection is closed.
///
/// This is method is intended to be used to detect and clean up then
/// sockets that are marked ready outside of transactions. The most common
/// case is the other end of the socket being closed.
///
/// @param socket_fd socket descriptor to check
void closeIfOutOfBand(int socket_fd);
/// @brief Fetches a pointer to the internal IOService used to
/// drive the thread-pool in multi-threaded mode.
///
/// @return pointer to the IOService instance, or an empty pointer
/// in single-threaded mode.
const asiolink::IOServicePtr getThreadIOService() const;
/// @brief Fetches the maximum size of the thread pool.
///
/// @return the maximum size of the thread pool.
uint16_t getThreadPoolSize() const;
/// @brief Fetches the number of threads in the pool.
///
/// @return the number of running threads.
uint16_t getThreadCount() const;
/// @brief Indicates if the thread pool is running.
///
/// @return True if the thread pool exists and it is in the RUNNING state,
/// false otherwise.
bool isRunning();
/// @brief Indicates if the thread pool is stopped.
///
/// @return True if the thread pool exists and it is in the STOPPED state,
/// false otherwise.
bool isStopped();
/// @brief Indicates if the thread pool is paused.
///
/// @return True if the thread pool exists and it is in the PAUSED state,
/// false otherwise.
bool isPaused();
private:
/// @brief Pointer to the HTTP client implementation.
boost::shared_ptr<HttpClientImpl> impl_;
};
/// @brief Defines a pointer to an HttpClient instance.
typedef boost::shared_ptr<HttpClient> HttpClientPtr;
} // end of namespace isc::http
} // end of namespace isc
#endif
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