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diff --git a/Documentation/driver-api/soundwire/stream.rst b/Documentation/driver-api/soundwire/stream.rst new file mode 100644 index 000000000..b432a2de4 --- /dev/null +++ b/Documentation/driver-api/soundwire/stream.rst @@ -0,0 +1,527 @@ +========================= +Audio Stream in SoundWire +========================= + +An audio stream is a logical or virtual connection created between + + (1) System memory buffer(s) and Codec(s) + + (2) DSP memory buffer(s) and Codec(s) + + (3) FIFO(s) and Codec(s) + + (4) Codec(s) and Codec(s) + +which is typically driven by a DMA(s) channel through the data link. An +audio stream contains one or more channels of data. All channels within +stream must have same sample rate and same sample size. + +Assume a stream with two channels (Left & Right) is opened using SoundWire +interface. Below are some ways a stream can be represented in SoundWire. + +Stream Sample in memory (System memory, DSP memory or FIFOs) :: + + ------------------------- + | L | R | L | R | L | R | + ------------------------- + +Example 1: Stereo Stream with L and R channels is rendered from Master to +Slave. Both Master and Slave is using single port. :: + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | | | 1 | + | | Data Signal | | + | L + R +----------------------------------+ L + R | + | (Data) | Data Direction | (Data) | + +---------------+ +-----------------------> +---------------+ + + +Example 2: Stereo Stream with L and R channels is captured from Slave to +Master. Both Master and Slave is using single port. :: + + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | | | 1 | + | | Data Signal | | + | L + R +----------------------------------+ L + R | + | (Data) | Data Direction | (Data) | + +---------------+ <-----------------------+ +---------------+ + + +Example 3: Stereo Stream with L and R channels is rendered by Master. Each +of the L and R channel is received by two different Slaves. Master and both +Slaves are using single port. :: + + +---------------+ Clock Signal +---------------+ + | Master +---------+------------------------+ Slave | + | Interface | | | Interface | + | | | | 1 | + | | | Data Signal | | + | L + R +---+------------------------------+ L | + | (Data) | | | Data Direction | (Data) | + +---------------+ | | +-------------> +---------------+ + | | + | | + | | +---------------+ + | +----------------------> | Slave | + | | Interface | + | | 2 | + | | | + +----------------------------> | R | + | (Data) | + +---------------+ + +Example 4: Stereo Stream with L and R channels is rendered by +Master. Both of the L and R channels are received by two different +Slaves. Master and both Slaves are using single port handling +L+R. Each Slave device processes the L + R data locally, typically +based on static configuration or dynamic orientation, and may drive +one or more speakers. :: + + +---------------+ Clock Signal +---------------+ + | Master +---------+------------------------+ Slave | + | Interface | | | Interface | + | | | | 1 | + | | | Data Signal | | + | L + R +---+------------------------------+ L + R | + | (Data) | | | Data Direction | (Data) | + +---------------+ | | +-------------> +---------------+ + | | + | | + | | +---------------+ + | +----------------------> | Slave | + | | Interface | + | | 2 | + | | | + +----------------------------> | L + R | + | (Data) | + +---------------+ + +Example 5: Stereo Stream with L and R channel is rendered by two different +Ports of the Master and is received by only single Port of the Slave +interface. :: + + +--------------------+ + | | + | +--------------+ +----------------+ + | | || | | + | | Data Port || L Channel | | + | | 1 |------------+ | | + | | L Channel || | +-----+----+ | + | | (Data) || | L + R Channel || Data | | + | Master +----------+ | +---+---------> || Port | | + | Interface | | || 1 | | + | +--------------+ | || | | + | | || | +----------+ | + | | Data Port |------------+ | | + | | 2 || R Channel | Slave | + | | R Channel || | Interface | + | | (Data) || | 1 | + | +--------------+ Clock Signal | L + R | + | +---------------------------> | (Data) | + +--------------------+ | | + +----------------+ + +Example 6: Stereo Stream with L and R channel is rendered by 2 Masters, each +rendering one channel, and is received by two different Slaves, each +receiving one channel. Both Masters and both Slaves are using single port. :: + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | 1 | | 1 | + | | Data Signal | | + | L +----------------------------------+ L | + | (Data) | Data Direction | (Data) | + +---------------+ +-----------------------> +---------------+ + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | 2 | | 2 | + | | Data Signal | | + | R +----------------------------------+ R | + | (Data) | Data Direction | (Data) | + +---------------+ +-----------------------> +---------------+ + +Example 7: Stereo Stream with L and R channel is rendered by 2 +Masters, each rendering both channels. Each Slave receives L + R. This +is the same application as Example 4 but with Slaves placed on +separate links. :: + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | 1 | | 1 | + | | Data Signal | | + | L + R +----------------------------------+ L + R | + | (Data) | Data Direction | (Data) | + +---------------+ +-----------------------> +---------------+ + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | 2 | | 2 | + | | Data Signal | | + | L + R +----------------------------------+ L + R | + | (Data) | Data Direction | (Data) | + +---------------+ +-----------------------> +---------------+ + +Example 8: 4-channel Stream is rendered by 2 Masters, each rendering a +2 channels. Each Slave receives 2 channels. :: + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | 1 | | 1 | + | | Data Signal | | + | L1 + R1 +----------------------------------+ L1 + R1 | + | (Data) | Data Direction | (Data) | + +---------------+ +-----------------------> +---------------+ + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | 2 | | 2 | + | | Data Signal | | + | L2 + R2 +----------------------------------+ L2 + R2 | + | (Data) | Data Direction | (Data) | + +---------------+ +-----------------------> +---------------+ + +Note1: In multi-link cases like above, to lock, one would acquire a global +lock and then go on locking bus instances. But, in this case the caller +framework(ASoC DPCM) guarantees that stream operations on a card are +always serialized. So, there is no race condition and hence no need for +global lock. + +Note2: A Slave device may be configured to receive all channels +transmitted on a link for a given Stream (Example 4) or just a subset +of the data (Example 3). The configuration of the Slave device is not +handled by a SoundWire subsystem API, but instead by the +snd_soc_dai_set_tdm_slot() API. The platform or machine driver will +typically configure which of the slots are used. For Example 4, the +same slots would be used by all Devices, while for Example 3 the Slave +Device1 would use e.g. Slot 0 and Slave device2 slot 1. + +Note3: Multiple Sink ports can extract the same information for the +same bitSlots in the SoundWire frame, however multiple Source ports +shall be configured with different bitSlot configurations. This is the +same limitation as with I2S/PCM TDM usages. + +SoundWire Stream Management flow +================================ + +Stream definitions +------------------ + + (1) Current stream: This is classified as the stream on which operation has + to be performed like prepare, enable, disable, de-prepare etc. + + (2) Active stream: This is classified as the stream which is already active + on Bus other than current stream. There can be multiple active streams + on the Bus. + +SoundWire Bus manages stream operations for each stream getting +rendered/captured on the SoundWire Bus. This section explains Bus operations +done for each of the stream allocated/released on Bus. Following are the +stream states maintained by the Bus for each of the audio stream. + + +SoundWire stream states +----------------------- + +Below shows the SoundWire stream states and state transition diagram. :: + + +-----------+ +------------+ +----------+ +----------+ + | ALLOCATED +---->| CONFIGURED +---->| PREPARED +---->| ENABLED | + | STATE | | STATE | | STATE | | STATE | + +-----------+ +------------+ +---+--+---+ +----+-----+ + ^ ^ ^ + | | | + __| |___________ | + | | | + v | v + +----------+ +-----+------+ +-+--+-----+ + | RELEASED |<----------+ DEPREPARED |<-------+ DISABLED | + | STATE | | STATE | | STATE | + +----------+ +------------+ +----------+ + +NOTE: State transitions between ``SDW_STREAM_ENABLED`` and +``SDW_STREAM_DISABLED`` are only relevant when then INFO_PAUSE flag is +supported at the ALSA/ASoC level. Likewise the transition between +``SDW_DISABLED_STATE`` and ``SDW_PREPARED_STATE`` depends on the +INFO_RESUME flag. + +NOTE2: The framework implements basic state transition checks, but +does not e.g. check if a transition from DISABLED to ENABLED is valid +on a specific platform. Such tests need to be added at the ALSA/ASoC +level. + +Stream State Operations +----------------------- + +Below section explains the operations done by the Bus on Master(s) and +Slave(s) as part of stream state transitions. + +SDW_STREAM_ALLOCATED +~~~~~~~~~~~~~~~~~~~~ + +Allocation state for stream. This is the entry state +of the stream. Operations performed before entering in this state: + + (1) A stream runtime is allocated for the stream. This stream + runtime is used as a reference for all the operations performed + on the stream. + + (2) The resources required for holding stream runtime information are + allocated and initialized. This holds all stream related information + such as stream type (PCM/PDM) and parameters, Master and Slave + interface associated with the stream, stream state etc. + +After all above operations are successful, stream state is set to +``SDW_STREAM_ALLOCATED``. + +Bus implements below API for allocate a stream which needs to be called once +per stream. From ASoC DPCM framework, this stream state maybe linked to +.startup() operation. + +.. code-block:: c + + int sdw_alloc_stream(char * stream_name); + +The SoundWire core provides a sdw_startup_stream() helper function, +typically called during a dailink .startup() callback, which performs +stream allocation and sets the stream pointer for all DAIs +connected to a stream. + +SDW_STREAM_CONFIGURED +~~~~~~~~~~~~~~~~~~~~~ + +Configuration state of stream. Operations performed before entering in +this state: + + (1) The resources allocated for stream information in SDW_STREAM_ALLOCATED + state are updated here. This includes stream parameters, Master(s) + and Slave(s) runtime information associated with current stream. + + (2) All the Master(s) and Slave(s) associated with current stream provide + the port information to Bus which includes port numbers allocated by + Master(s) and Slave(s) for current stream and their channel mask. + +After all above operations are successful, stream state is set to +``SDW_STREAM_CONFIGURED``. + +Bus implements below APIs for CONFIG state which needs to be called by +the respective Master(s) and Slave(s) associated with stream. These APIs can +only be invoked once by respective Master(s) and Slave(s). From ASoC DPCM +framework, this stream state is linked to .hw_params() operation. + +.. code-block:: c + + int sdw_stream_add_master(struct sdw_bus * bus, + struct sdw_stream_config * stream_config, + struct sdw_ports_config * ports_config, + struct sdw_stream_runtime * stream); + + int sdw_stream_add_slave(struct sdw_slave * slave, + struct sdw_stream_config * stream_config, + struct sdw_ports_config * ports_config, + struct sdw_stream_runtime * stream); + + +SDW_STREAM_PREPARED +~~~~~~~~~~~~~~~~~~~ + +Prepare state of stream. Operations performed before entering in this state: + + (0) Steps 1 and 2 are omitted in the case of a resume operation, + where the bus bandwidth is known. + + (1) Bus parameters such as bandwidth, frame shape, clock frequency, + are computed based on current stream as well as already active + stream(s) on Bus. Re-computation is required to accommodate current + stream on the Bus. + + (2) Transport and port parameters of all Master(s) and Slave(s) port(s) are + computed for the current as well as already active stream based on frame + shape and clock frequency computed in step 1. + + (3) Computed Bus and transport parameters are programmed in Master(s) and + Slave(s) registers. The banked registers programming is done on the + alternate bank (bank currently unused). Port(s) are enabled for the + already active stream(s) on the alternate bank (bank currently unused). + This is done in order to not disrupt already active stream(s). + + (4) Once all the values are programmed, Bus initiates switch to alternate + bank where all new values programmed gets into effect. + + (5) Ports of Master(s) and Slave(s) for current stream are prepared by + programming PrepareCtrl register. + +After all above operations are successful, stream state is set to +``SDW_STREAM_PREPARED``. + +Bus implements below API for PREPARE state which needs to be called +once per stream. From ASoC DPCM framework, this stream state is linked +to .prepare() operation. Since the .trigger() operations may not +follow the .prepare(), a direct transition from +``SDW_STREAM_PREPARED`` to ``SDW_STREAM_DEPREPARED`` is allowed. + +.. code-block:: c + + int sdw_prepare_stream(struct sdw_stream_runtime * stream); + + +SDW_STREAM_ENABLED +~~~~~~~~~~~~~~~~~~ + +Enable state of stream. The data port(s) are enabled upon entering this state. +Operations performed before entering in this state: + + (1) All the values computed in SDW_STREAM_PREPARED state are programmed + in alternate bank (bank currently unused). It includes programming of + already active stream(s) as well. + + (2) All the Master(s) and Slave(s) port(s) for the current stream are + enabled on alternate bank (bank currently unused) by programming + ChannelEn register. + + (3) Once all the values are programmed, Bus initiates switch to alternate + bank where all new values programmed gets into effect and port(s) + associated with current stream are enabled. + +After all above operations are successful, stream state is set to +``SDW_STREAM_ENABLED``. + +Bus implements below API for ENABLE state which needs to be called once per +stream. From ASoC DPCM framework, this stream state is linked to +.trigger() start operation. + +.. code-block:: c + + int sdw_enable_stream(struct sdw_stream_runtime * stream); + +SDW_STREAM_DISABLED +~~~~~~~~~~~~~~~~~~~ + +Disable state of stream. The data port(s) are disabled upon exiting this state. +Operations performed before entering in this state: + + (1) All the Master(s) and Slave(s) port(s) for the current stream are + disabled on alternate bank (bank currently unused) by programming + ChannelEn register. + + (2) All the current configuration of Bus and active stream(s) are programmed + into alternate bank (bank currently unused). + + (3) Once all the values are programmed, Bus initiates switch to alternate + bank where all new values programmed gets into effect and port(s) associated + with current stream are disabled. + +After all above operations are successful, stream state is set to +``SDW_STREAM_DISABLED``. + +Bus implements below API for DISABLED state which needs to be called once +per stream. From ASoC DPCM framework, this stream state is linked to +.trigger() stop operation. + +When the INFO_PAUSE flag is supported, a direct transition to +``SDW_STREAM_ENABLED`` is allowed. + +For resume operations where ASoC will use the .prepare() callback, the +stream can transition from ``SDW_STREAM_DISABLED`` to +``SDW_STREAM_PREPARED``, with all required settings restored but +without updating the bandwidth and bit allocation. + +.. code-block:: c + + int sdw_disable_stream(struct sdw_stream_runtime * stream); + + +SDW_STREAM_DEPREPARED +~~~~~~~~~~~~~~~~~~~~~ + +De-prepare state of stream. Operations performed before entering in this +state: + + (1) All the port(s) of Master(s) and Slave(s) for current stream are + de-prepared by programming PrepareCtrl register. + + (2) The payload bandwidth of current stream is reduced from the total + bandwidth requirement of bus and new parameters calculated and + applied by performing bank switch etc. + +After all above operations are successful, stream state is set to +``SDW_STREAM_DEPREPARED``. + +Bus implements below API for DEPREPARED state which needs to be called +once per stream. ALSA/ASoC do not have a concept of 'deprepare', and +the mapping from this stream state to ALSA/ASoC operation may be +implementation specific. + +When the INFO_PAUSE flag is supported, the stream state is linked to +the .hw_free() operation - the stream is not deprepared on a +TRIGGER_STOP. + +Other implementations may transition to the ``SDW_STREAM_DEPREPARED`` +state on TRIGGER_STOP, should they require a transition through the +``SDW_STREAM_PREPARED`` state. + +.. code-block:: c + + int sdw_deprepare_stream(struct sdw_stream_runtime * stream); + + +SDW_STREAM_RELEASED +~~~~~~~~~~~~~~~~~~~ + +Release state of stream. Operations performed before entering in this state: + + (1) Release port resources for all Master(s) and Slave(s) port(s) + associated with current stream. + + (2) Release Master(s) and Slave(s) runtime resources associated with + current stream. + + (3) Release stream runtime resources associated with current stream. + +After all above operations are successful, stream state is set to +``SDW_STREAM_RELEASED``. + +Bus implements below APIs for RELEASE state which needs to be called by +all the Master(s) and Slave(s) associated with stream. From ASoC DPCM +framework, this stream state is linked to .hw_free() operation. + +.. code-block:: c + + int sdw_stream_remove_master(struct sdw_bus * bus, + struct sdw_stream_runtime * stream); + int sdw_stream_remove_slave(struct sdw_slave * slave, + struct sdw_stream_runtime * stream); + + +The .shutdown() ASoC DPCM operation calls below Bus API to release +stream assigned as part of ALLOCATED state. + +In .shutdown() the data structure maintaining stream state are freed up. + +.. code-block:: c + + void sdw_release_stream(struct sdw_stream_runtime * stream); + +The SoundWire core provides a sdw_shutdown_stream() helper function, +typically called during a dailink .shutdown() callback, which clears +the stream pointer for all DAIS connected to a stream and releases the +memory allocated for the stream. + +Not Supported +============= + +1. A single port with multiple channels supported cannot be used between two + streams or across stream. For example a port with 4 channels cannot be used + to handle 2 independent stereo streams even though it's possible in theory + in SoundWire. |