1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
|
/*-------------------------------------------------------------------------
*
* checksum_impl.h
* Checksum implementation for data pages.
*
* This file exists for the benefit of external programs that may wish to
* check Postgres page checksums. They can #include this to get the code
* referenced by storage/checksum.h. (Note: you may need to redefine
* Assert() as empty to compile this successfully externally.)
*
* Portions Copyright (c) 1996-2021, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
* src/include/storage/checksum_impl.h
*
*-------------------------------------------------------------------------
*/
/*
* The algorithm used to checksum pages is chosen for very fast calculation.
* Workloads where the database working set fits into OS file cache but not
* into shared buffers can read in pages at a very fast pace and the checksum
* algorithm itself can become the largest bottleneck.
*
* The checksum algorithm itself is based on the FNV-1a hash (FNV is shorthand
* for Fowler/Noll/Vo). The primitive of a plain FNV-1a hash folds in data 1
* byte at a time according to the formula:
*
* hash = (hash ^ value) * FNV_PRIME
*
* FNV-1a algorithm is described at http://www.isthe.com/chongo/tech/comp/fnv/
*
* PostgreSQL doesn't use FNV-1a hash directly because it has bad mixing of
* high bits - high order bits in input data only affect high order bits in
* output data. To resolve this we xor in the value prior to multiplication
* shifted right by 17 bits. The number 17 was chosen because it doesn't
* have common denominator with set bit positions in FNV_PRIME and empirically
* provides the fastest mixing for high order bits of final iterations quickly
* avalanche into lower positions. For performance reasons we choose to combine
* 4 bytes at a time. The actual hash formula used as the basis is:
*
* hash = (hash ^ value) * FNV_PRIME ^ ((hash ^ value) >> 17)
*
* The main bottleneck in this calculation is the multiplication latency. To
* hide the latency and to make use of SIMD parallelism multiple hash values
* are calculated in parallel. The page is treated as a 32 column two
* dimensional array of 32 bit values. Each column is aggregated separately
* into a partial checksum. Each partial checksum uses a different initial
* value (offset basis in FNV terminology). The initial values actually used
* were chosen randomly, as the values themselves don't matter as much as that
* they are different and don't match anything in real data. After initializing
* partial checksums each value in the column is aggregated according to the
* above formula. Finally two more iterations of the formula are performed with
* value 0 to mix the bits of the last value added.
*
* The partial checksums are then folded together using xor to form a single
* 32-bit checksum. The caller can safely reduce the value to 16 bits
* using modulo 2^16-1. That will cause a very slight bias towards lower
* values but this is not significant for the performance of the
* checksum.
*
* The algorithm choice was based on what instructions are available in SIMD
* instruction sets. This meant that a fast and good algorithm needed to use
* multiplication as the main mixing operator. The simplest multiplication
* based checksum primitive is the one used by FNV. The prime used is chosen
* for good dispersion of values. It has no known simple patterns that result
* in collisions. Test of 5-bit differentials of the primitive over 64bit keys
* reveals no differentials with 3 or more values out of 100000 random keys
* colliding. Avalanche test shows that only high order bits of the last word
* have a bias. Tests of 1-4 uncorrelated bit errors, stray 0 and 0xFF bytes,
* overwriting page from random position to end with 0 bytes, and overwriting
* random segments of page with 0x00, 0xFF and random data all show optimal
* 2e-16 false positive rate within margin of error.
*
* Vectorization of the algorithm requires 32bit x 32bit -> 32bit integer
* multiplication instruction. As of 2013 the corresponding instruction is
* available on x86 SSE4.1 extensions (pmulld) and ARM NEON (vmul.i32).
* Vectorization requires a compiler to do the vectorization for us. For recent
* GCC versions the flags -msse4.1 -funroll-loops -ftree-vectorize are enough
* to achieve vectorization.
*
* The optimal amount of parallelism to use depends on CPU specific instruction
* latency, SIMD instruction width, throughput and the amount of registers
* available to hold intermediate state. Generally, more parallelism is better
* up to the point that state doesn't fit in registers and extra load-store
* instructions are needed to swap values in/out. The number chosen is a fixed
* part of the algorithm because changing the parallelism changes the checksum
* result.
*
* The parallelism number 32 was chosen based on the fact that it is the
* largest state that fits into architecturally visible x86 SSE registers while
* leaving some free registers for intermediate values. For future processors
* with 256bit vector registers this will leave some performance on the table.
* When vectorization is not available it might be beneficial to restructure
* the computation to calculate a subset of the columns at a time and perform
* multiple passes to avoid register spilling. This optimization opportunity
* is not used. Current coding also assumes that the compiler has the ability
* to unroll the inner loop to avoid loop overhead and minimize register
* spilling. For less sophisticated compilers it might be beneficial to
* manually unroll the inner loop.
*/
#include "storage/bufpage.h"
/* number of checksums to calculate in parallel */
#define N_SUMS 32
/* prime multiplier of FNV-1a hash */
#define FNV_PRIME 16777619
/* Use a union so that this code is valid under strict aliasing */
typedef union
{
PageHeaderData phdr;
uint32 data[BLCKSZ / (sizeof(uint32) * N_SUMS)][N_SUMS];
} PGChecksummablePage;
/*
* Base offsets to initialize each of the parallel FNV hashes into a
* different initial state.
*/
static const uint32 checksumBaseOffsets[N_SUMS] = {
0x5B1F36E9, 0xB8525960, 0x02AB50AA, 0x1DE66D2A,
0x79FF467A, 0x9BB9F8A3, 0x217E7CD2, 0x83E13D2C,
0xF8D4474F, 0xE39EB970, 0x42C6AE16, 0x993216FA,
0x7B093B5D, 0x98DAFF3C, 0xF718902A, 0x0B1C9CDB,
0xE58F764B, 0x187636BC, 0x5D7B3BB1, 0xE73DE7DE,
0x92BEC979, 0xCCA6C0B2, 0x304A0979, 0x85AA43D4,
0x783125BB, 0x6CA8EAA2, 0xE407EAC6, 0x4B5CFC3E,
0x9FBF8C76, 0x15CA20BE, 0xF2CA9FD3, 0x959BD756
};
/*
* Calculate one round of the checksum.
*/
#define CHECKSUM_COMP(checksum, value) \
do { \
uint32 __tmp = (checksum) ^ (value); \
(checksum) = __tmp * FNV_PRIME ^ (__tmp >> 17); \
} while (0)
/*
* Block checksum algorithm. The page must be adequately aligned
* (at least on 4-byte boundary).
*/
static uint32
pg_checksum_block(const PGChecksummablePage *page)
{
uint32 sums[N_SUMS];
uint32 result = 0;
uint32 i,
j;
/* ensure that the size is compatible with the algorithm */
Assert(sizeof(PGChecksummablePage) == BLCKSZ);
/* initialize partial checksums to their corresponding offsets */
memcpy(sums, checksumBaseOffsets, sizeof(checksumBaseOffsets));
/* main checksum calculation */
for (i = 0; i < (uint32) (BLCKSZ / (sizeof(uint32) * N_SUMS)); i++)
for (j = 0; j < N_SUMS; j++)
CHECKSUM_COMP(sums[j], page->data[i][j]);
/* finally add in two rounds of zeroes for additional mixing */
for (i = 0; i < 2; i++)
for (j = 0; j < N_SUMS; j++)
CHECKSUM_COMP(sums[j], 0);
/* xor fold partial checksums together */
for (i = 0; i < N_SUMS; i++)
result ^= sums[i];
return result;
}
/*
* Compute the checksum for a Postgres page.
*
* The page must be adequately aligned (at least on a 4-byte boundary).
* Beware also that the checksum field of the page is transiently zeroed.
*
* The checksum includes the block number (to detect the case where a page is
* somehow moved to a different location), the page header (excluding the
* checksum itself), and the page data.
*/
uint16
pg_checksum_page(char *page, BlockNumber blkno)
{
PGChecksummablePage *cpage = (PGChecksummablePage *) page;
uint16 save_checksum;
uint32 checksum;
/* We only calculate the checksum for properly-initialized pages */
Assert(!PageIsNew(&cpage->phdr));
/*
* Save pd_checksum and temporarily set it to zero, so that the checksum
* calculation isn't affected by the old checksum stored on the page.
* Restore it after, because actually updating the checksum is NOT part of
* the API of this function.
*/
save_checksum = cpage->phdr.pd_checksum;
cpage->phdr.pd_checksum = 0;
checksum = pg_checksum_block(cpage);
cpage->phdr.pd_checksum = save_checksum;
/* Mix in the block number to detect transposed pages */
checksum ^= blkno;
/*
* Reduce to a uint16 (to fit in the pd_checksum field) with an offset of
* one. That avoids checksums of zero, which seems like a good idea.
*/
return (uint16) ((checksum % 65535) + 1);
}
|