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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 17:35:20 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 17:35:20 +0000 |
commit | e106bf94eff07d9a59771d9ccc4406421e18ab64 (patch) | |
tree | edb6545500e39df9c67aa918a6125bffc8ec1aee /src/prompt_toolkit/layout/scrollable_pane.py | |
parent | Initial commit. (diff) | |
download | prompt-toolkit-upstream.tar.xz prompt-toolkit-upstream.zip |
Adding upstream version 3.0.36.upstream/3.0.36upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/prompt_toolkit/layout/scrollable_pane.py')
-rw-r--r-- | src/prompt_toolkit/layout/scrollable_pane.py | 494 |
1 files changed, 494 insertions, 0 deletions
diff --git a/src/prompt_toolkit/layout/scrollable_pane.py b/src/prompt_toolkit/layout/scrollable_pane.py new file mode 100644 index 0000000..810e405 --- /dev/null +++ b/src/prompt_toolkit/layout/scrollable_pane.py @@ -0,0 +1,494 @@ +from typing import Dict, List, Optional + +from prompt_toolkit.data_structures import Point +from prompt_toolkit.filters import FilterOrBool, to_filter +from prompt_toolkit.key_binding import KeyBindingsBase +from prompt_toolkit.mouse_events import MouseEvent + +from .containers import Container, ScrollOffsets +from .dimension import AnyDimension, Dimension, sum_layout_dimensions, to_dimension +from .mouse_handlers import MouseHandler, MouseHandlers +from .screen import Char, Screen, WritePosition + +__all__ = ["ScrollablePane"] + +# Never go beyond this height, because performance will degrade. +MAX_AVAILABLE_HEIGHT = 10_000 + + +class ScrollablePane(Container): + """ + Container widget that exposes a larger virtual screen to its content and + displays it in a vertical scrollbale region. + + Typically this is wrapped in a large `HSplit` container. Make sure in that + case to not specify a `height` dimension of the `HSplit`, so that it will + scale according to the content. + + .. note:: + + If you want to display a completion menu for widgets in this + `ScrollablePane`, then it's still a good practice to use a + `FloatContainer` with a `CompletionsMenu` in a `Float` at the top-level + of the layout hierarchy, rather then nesting a `FloatContainer` in this + `ScrollablePane`. (Otherwise, it's possible that the completion menu + is clipped.) + + :param content: The content container. + :param scrolloffset: Try to keep the cursor within this distance from the + top/bottom (left/right offset is not used). + :param keep_cursor_visible: When `True`, automatically scroll the pane so + that the cursor (of the focused window) is always visible. + :param keep_focused_window_visible: When `True`, automatically scroll th e + pane so that the focused window is visible, or as much visible as + possible if it doen't completely fit the screen. + :param max_available_height: Always constraint the height to this amount + for performance reasons. + :param width: When given, use this width instead of looking at the children. + :param height: When given, use this height instead of looking at the children. + :param show_scrollbar: When `True` display a scrollbar on the right. + """ + + def __init__( + self, + content: Container, + scroll_offsets: Optional[ScrollOffsets] = None, + keep_cursor_visible: FilterOrBool = True, + keep_focused_window_visible: FilterOrBool = True, + max_available_height: int = MAX_AVAILABLE_HEIGHT, + width: AnyDimension = None, + height: AnyDimension = None, + show_scrollbar: FilterOrBool = True, + display_arrows: FilterOrBool = True, + up_arrow_symbol: str = "^", + down_arrow_symbol: str = "v", + ) -> None: + self.content = content + self.scroll_offsets = scroll_offsets or ScrollOffsets(top=1, bottom=1) + self.keep_cursor_visible = to_filter(keep_cursor_visible) + self.keep_focused_window_visible = to_filter(keep_focused_window_visible) + self.max_available_height = max_available_height + self.width = width + self.height = height + self.show_scrollbar = to_filter(show_scrollbar) + self.display_arrows = to_filter(display_arrows) + self.up_arrow_symbol = up_arrow_symbol + self.down_arrow_symbol = down_arrow_symbol + + self.vertical_scroll = 0 + + def __repr__(self) -> str: + return f"ScrollablePane({self.content!r})" + + def reset(self) -> None: + self.content.reset() + + def preferred_width(self, max_available_width: int) -> Dimension: + if self.width is not None: + return to_dimension(self.width) + + # We're only scrolling vertical. So the preferred width is equal to + # that of the content. + content_width = self.content.preferred_width(max_available_width) + + # If a scrollbar needs to be displayed, add +1 to the content width. + if self.show_scrollbar(): + return sum_layout_dimensions([Dimension.exact(1), content_width]) + + return content_width + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + if self.height is not None: + return to_dimension(self.height) + + # Prefer a height large enough so that it fits all the content. If not, + # we'll make the pane scrollable. + if self.show_scrollbar(): + # If `show_scrollbar` is set. Always reserve space for the scrollbar. + width -= 1 + + dimension = self.content.preferred_height(width, self.max_available_height) + + # Only take 'preferred' into account. Min/max can be anything. + return Dimension(min=0, preferred=dimension.preferred) + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: Optional[int], + ) -> None: + """ + Render scrollable pane content. + + This works by rendering on an off-screen canvas, and copying over the + visible region. + """ + show_scrollbar = self.show_scrollbar() + + if show_scrollbar: + virtual_width = write_position.width - 1 + else: + virtual_width = write_position.width + + # Compute preferred height again. + virtual_height = self.content.preferred_height( + virtual_width, self.max_available_height + ).preferred + + # Ensure virtual height is at least the available height. + virtual_height = max(virtual_height, write_position.height) + virtual_height = min(virtual_height, self.max_available_height) + + # First, write the content to a virtual screen, then copy over the + # visible part to the real screen. + temp_screen = Screen(default_char=Char(char=" ", style=parent_style)) + temp_screen.show_cursor = screen.show_cursor + temp_write_position = WritePosition( + xpos=0, ypos=0, width=virtual_width, height=virtual_height + ) + + temp_mouse_handlers = MouseHandlers() + + self.content.write_to_screen( + temp_screen, + temp_mouse_handlers, + temp_write_position, + parent_style, + erase_bg, + z_index, + ) + temp_screen.draw_all_floats() + + # If anything in the virtual screen is focused, move vertical scroll to + from prompt_toolkit.application import get_app + + focused_window = get_app().layout.current_window + + try: + visible_win_write_pos = temp_screen.visible_windows_to_write_positions[ + focused_window + ] + except KeyError: + pass # No window focused here. Don't scroll. + else: + # Make sure this window is visible. + self._make_window_visible( + write_position.height, + virtual_height, + visible_win_write_pos, + temp_screen.cursor_positions.get(focused_window), + ) + + # Copy over virtual screen and zero width escapes to real screen. + self._copy_over_screen(screen, temp_screen, write_position, virtual_width) + + # Copy over mouse handlers. + self._copy_over_mouse_handlers( + mouse_handlers, temp_mouse_handlers, write_position, virtual_width + ) + + # Set screen.width/height. + ypos = write_position.ypos + xpos = write_position.xpos + + screen.width = max(screen.width, xpos + virtual_width) + screen.height = max(screen.height, ypos + write_position.height) + + # Copy over window write positions. + self._copy_over_write_positions(screen, temp_screen, write_position) + + if temp_screen.show_cursor: + screen.show_cursor = True + + # Copy over cursor positions, if they are visible. + for window, point in temp_screen.cursor_positions.items(): + if ( + 0 <= point.x < write_position.width + and self.vertical_scroll + <= point.y + < write_position.height + self.vertical_scroll + ): + screen.cursor_positions[window] = Point( + x=point.x + xpos, y=point.y + ypos - self.vertical_scroll + ) + + # Copy over menu positions, but clip them to the visible area. + for window, point in temp_screen.menu_positions.items(): + screen.menu_positions[window] = self._clip_point_to_visible_area( + Point(x=point.x + xpos, y=point.y + ypos - self.vertical_scroll), + write_position, + ) + + # Draw scrollbar. + if show_scrollbar: + self._draw_scrollbar( + write_position, + virtual_height, + screen, + ) + + def _clip_point_to_visible_area( + self, point: Point, write_position: WritePosition + ) -> Point: + """ + Ensure that the cursor and menu positions always are always reported + """ + if point.x < write_position.xpos: + point = point._replace(x=write_position.xpos) + if point.y < write_position.ypos: + point = point._replace(y=write_position.ypos) + if point.x >= write_position.xpos + write_position.width: + point = point._replace(x=write_position.xpos + write_position.width - 1) + if point.y >= write_position.ypos + write_position.height: + point = point._replace(y=write_position.ypos + write_position.height - 1) + + return point + + def _copy_over_screen( + self, + screen: Screen, + temp_screen: Screen, + write_position: WritePosition, + virtual_width: int, + ) -> None: + """ + Copy over visible screen content and "zero width escape sequences". + """ + ypos = write_position.ypos + xpos = write_position.xpos + + for y in range(write_position.height): + temp_row = temp_screen.data_buffer[y + self.vertical_scroll] + row = screen.data_buffer[y + ypos] + temp_zero_width_escapes = temp_screen.zero_width_escapes[ + y + self.vertical_scroll + ] + zero_width_escapes = screen.zero_width_escapes[y + ypos] + + for x in range(virtual_width): + row[x + xpos] = temp_row[x] + + if x in temp_zero_width_escapes: + zero_width_escapes[x + xpos] = temp_zero_width_escapes[x] + + def _copy_over_mouse_handlers( + self, + mouse_handlers: MouseHandlers, + temp_mouse_handlers: MouseHandlers, + write_position: WritePosition, + virtual_width: int, + ) -> None: + """ + Copy over mouse handlers from virtual screen to real screen. + + Note: we take `virtual_width` because we don't want to copy over mouse + handlers that we possibly have behind the scrollbar. + """ + ypos = write_position.ypos + xpos = write_position.xpos + + # Cache mouse handlers when wrapping them. Very often the same mouse + # handler is registered for many positions. + mouse_handler_wrappers: Dict[MouseHandler, MouseHandler] = {} + + def wrap_mouse_handler(handler: MouseHandler) -> MouseHandler: + "Wrap mouse handler. Translate coordinates in `MouseEvent`." + if handler not in mouse_handler_wrappers: + + def new_handler(event: MouseEvent) -> None: + new_event = MouseEvent( + position=Point( + x=event.position.x - xpos, + y=event.position.y + self.vertical_scroll - ypos, + ), + event_type=event.event_type, + button=event.button, + modifiers=event.modifiers, + ) + handler(new_event) + + mouse_handler_wrappers[handler] = new_handler + return mouse_handler_wrappers[handler] + + # Copy handlers. + mouse_handlers_dict = mouse_handlers.mouse_handlers + temp_mouse_handlers_dict = temp_mouse_handlers.mouse_handlers + + for y in range(write_position.height): + if y in temp_mouse_handlers_dict: + temp_mouse_row = temp_mouse_handlers_dict[y + self.vertical_scroll] + mouse_row = mouse_handlers_dict[y + ypos] + for x in range(virtual_width): + if x in temp_mouse_row: + mouse_row[x + xpos] = wrap_mouse_handler(temp_mouse_row[x]) + + def _copy_over_write_positions( + self, screen: Screen, temp_screen: Screen, write_position: WritePosition + ) -> None: + """ + Copy over window write positions. + """ + ypos = write_position.ypos + xpos = write_position.xpos + + for win, write_pos in temp_screen.visible_windows_to_write_positions.items(): + screen.visible_windows_to_write_positions[win] = WritePosition( + xpos=write_pos.xpos + xpos, + ypos=write_pos.ypos + ypos - self.vertical_scroll, + # TODO: if the window is only partly visible, then truncate width/height. + # This could be important if we have nested ScrollablePanes. + height=write_pos.height, + width=write_pos.width, + ) + + def is_modal(self) -> bool: + return self.content.is_modal() + + def get_key_bindings(self) -> Optional[KeyBindingsBase]: + return self.content.get_key_bindings() + + def get_children(self) -> List["Container"]: + return [self.content] + + def _make_window_visible( + self, + visible_height: int, + virtual_height: int, + visible_win_write_pos: WritePosition, + cursor_position: Optional[Point], + ) -> None: + """ + Scroll the scrollable pane, so that this window becomes visible. + + :param visible_height: Height of this `ScrollablePane` that is rendered. + :param virtual_height: Height of the virtual, temp screen. + :param visible_win_write_pos: `WritePosition` of the nested window on the + temp screen. + :param cursor_position: The location of the cursor position of this + window on the temp screen. + """ + # Start with maximum allowed scroll range, and then reduce according to + # the focused window and cursor position. + min_scroll = 0 + max_scroll = virtual_height - visible_height + + if self.keep_cursor_visible(): + # Reduce min/max scroll according to the cursor in the focused window. + if cursor_position is not None: + offsets = self.scroll_offsets + cpos_min_scroll = ( + cursor_position.y - visible_height + 1 + offsets.bottom + ) + cpos_max_scroll = cursor_position.y - offsets.top + min_scroll = max(min_scroll, cpos_min_scroll) + max_scroll = max(0, min(max_scroll, cpos_max_scroll)) + + if self.keep_focused_window_visible(): + # Reduce min/max scroll according to focused window position. + # If the window is small enough, bot the top and bottom of the window + # should be visible. + if visible_win_write_pos.height <= visible_height: + window_min_scroll = ( + visible_win_write_pos.ypos + + visible_win_write_pos.height + - visible_height + ) + window_max_scroll = visible_win_write_pos.ypos + else: + # Window does not fit on the screen. Make sure at least the whole + # screen is occupied with this window, and nothing else is shown. + window_min_scroll = visible_win_write_pos.ypos + window_max_scroll = ( + visible_win_write_pos.ypos + + visible_win_write_pos.height + - visible_height + ) + + min_scroll = max(min_scroll, window_min_scroll) + max_scroll = min(max_scroll, window_max_scroll) + + if min_scroll > max_scroll: + min_scroll = max_scroll # Should not happen. + + # Finally, properly clip the vertical scroll. + if self.vertical_scroll > max_scroll: + self.vertical_scroll = max_scroll + if self.vertical_scroll < min_scroll: + self.vertical_scroll = min_scroll + + def _draw_scrollbar( + self, write_position: WritePosition, content_height: int, screen: Screen + ) -> None: + """ + Draw the scrollbar on the screen. + + Note: There is some code duplication with the `ScrollbarMargin` + implementation. + """ + + window_height = write_position.height + display_arrows = self.display_arrows() + + if display_arrows: + window_height -= 2 + + try: + fraction_visible = write_position.height / float(content_height) + fraction_above = self.vertical_scroll / float(content_height) + + scrollbar_height = int( + min(window_height, max(1, window_height * fraction_visible)) + ) + scrollbar_top = int(window_height * fraction_above) + except ZeroDivisionError: + return + else: + + def is_scroll_button(row: int) -> bool: + "True if we should display a button on this row." + return scrollbar_top <= row <= scrollbar_top + scrollbar_height + + xpos = write_position.xpos + write_position.width - 1 + ypos = write_position.ypos + data_buffer = screen.data_buffer + + # Up arrow. + if display_arrows: + data_buffer[ypos][xpos] = Char( + self.up_arrow_symbol, "class:scrollbar.arrow" + ) + ypos += 1 + + # Scrollbar body. + scrollbar_background = "class:scrollbar.background" + scrollbar_background_start = "class:scrollbar.background,scrollbar.start" + scrollbar_button = "class:scrollbar.button" + scrollbar_button_end = "class:scrollbar.button,scrollbar.end" + + for i in range(window_height): + style = "" + if is_scroll_button(i): + if not is_scroll_button(i + 1): + # Give the last cell a different style, because we want + # to underline this. + style = scrollbar_button_end + else: + style = scrollbar_button + else: + if is_scroll_button(i + 1): + style = scrollbar_background_start + else: + style = scrollbar_background + + data_buffer[ypos][xpos] = Char(" ", style) + ypos += 1 + + # Down arrow + if display_arrows: + data_buffer[ypos][xpos] = Char( + self.down_arrow_symbol, "class:scrollbar.arrow" + ) |