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-rw-r--r--source4/lib/socket/connect_multi.c392
1 files changed, 392 insertions, 0 deletions
diff --git a/source4/lib/socket/connect_multi.c b/source4/lib/socket/connect_multi.c
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--- /dev/null
+++ b/source4/lib/socket/connect_multi.c
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+/*
+ Unix SMB/CIFS implementation.
+
+ Fire connect requests to a host and a number of ports, with a timeout
+ between the connect request. Return if the first connect comes back
+ successfully or return the last error.
+
+ Copyright (C) Volker Lendecke 2005
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "includes.h"
+#include "lib/socket/socket.h"
+#include "lib/events/events.h"
+#include "libcli/composite/composite.h"
+#include "libcli/resolve/resolve.h"
+
+#define MULTI_PORT_DELAY 2000 /* microseconds */
+
+/*
+ overall state
+*/
+struct connect_multi_state {
+ struct socket_address **server_address;
+ unsigned num_address, current_address, current_port;
+ int num_ports;
+ uint16_t *ports;
+
+ struct socket_context *sock;
+ uint16_t result_port;
+
+ int num_connects_sent, num_connects_recv;
+
+ struct socket_connect_multi_ex *ex;
+};
+
+/*
+ state of an individual socket_connect_send() call
+*/
+struct connect_one_state {
+ struct composite_context *result;
+ struct socket_context *sock;
+ struct socket_address *addr;
+};
+
+static void continue_resolve_name(struct composite_context *creq);
+static void connect_multi_timer(struct tevent_context *ev,
+ struct tevent_timer *te,
+ struct timeval tv, void *p);
+static void connect_multi_next_socket(struct composite_context *result);
+static void continue_one(struct composite_context *creq);
+static void continue_one_ex(struct tevent_req *subreq);
+
+/*
+ setup an async socket_connect, with multiple ports
+*/
+_PUBLIC_ struct composite_context *socket_connect_multi_ex_send(
+ TALLOC_CTX *mem_ctx,
+ const char *server_name,
+ int num_server_ports,
+ uint16_t *server_ports,
+ struct resolve_context *resolve_ctx,
+ struct tevent_context *event_ctx,
+ struct socket_connect_multi_ex *ex)
+{
+ struct composite_context *result;
+ struct connect_multi_state *multi;
+ int i;
+
+ struct nbt_name name;
+ struct composite_context *creq;
+
+ result = talloc_zero(mem_ctx, struct composite_context);
+ if (result == NULL) return NULL;
+ result->state = COMPOSITE_STATE_IN_PROGRESS;
+ result->event_ctx = event_ctx;
+
+ multi = talloc_zero(result, struct connect_multi_state);
+ if (composite_nomem(multi, result)) goto failed;
+ result->private_data = multi;
+
+ multi->num_ports = num_server_ports;
+ multi->ports = talloc_array(multi, uint16_t, multi->num_ports);
+ if (composite_nomem(multi->ports, result)) goto failed;
+
+ for (i=0; i<multi->num_ports; i++) {
+ multi->ports[i] = server_ports[i];
+ }
+
+ multi->ex = ex;
+
+ /*
+ we don't want to do the name resolution separately
+ for each port, so start it now, then only start on
+ the real sockets once we have an IP
+ */
+ make_nbt_name_server(&name, server_name);
+
+ creq = resolve_name_all_send(resolve_ctx, multi, 0, multi->ports[0], &name, result->event_ctx);
+ if (composite_nomem(creq, result)) goto failed;
+
+ composite_continue(result, creq, continue_resolve_name, result);
+
+ return result;
+
+
+ failed:
+ composite_error(result, result->status);
+ return result;
+}
+
+/*
+ start connecting to the next socket/port in the list
+*/
+static void connect_multi_next_socket(struct composite_context *result)
+{
+ struct connect_multi_state *multi = talloc_get_type(result->private_data,
+ struct connect_multi_state);
+ struct connect_one_state *state;
+ struct composite_context *creq;
+ int next = multi->num_connects_sent;
+
+ if (next == multi->num_address * multi->num_ports) {
+ /* don't do anything, just wait for the existing ones to finish */
+ return;
+ }
+
+ if (multi->current_address == multi->num_address) {
+ multi->current_address = 0;
+ multi->current_port += 1;
+ }
+ multi->num_connects_sent += 1;
+
+ if (multi->server_address == NULL || multi->server_address[multi->current_address] == NULL) {
+ composite_error(result, NT_STATUS_OBJECT_NAME_NOT_FOUND);
+ return;
+ }
+
+ state = talloc(multi, struct connect_one_state);
+ if (composite_nomem(state, result)) return;
+
+ state->result = result;
+ result->status = socket_create(
+ state, multi->server_address[multi->current_address]->family,
+ SOCKET_TYPE_STREAM, &state->sock, 0);
+ if (!composite_is_ok(result)) return;
+
+ state->addr = socket_address_copy(state, multi->server_address[multi->current_address]);
+ if (composite_nomem(state->addr, result)) return;
+
+ socket_address_set_port(state->addr, multi->ports[multi->current_port]);
+
+ creq = socket_connect_send(state->sock, NULL,
+ state->addr, 0,
+ result->event_ctx);
+ if (composite_nomem(creq, result)) return;
+ talloc_steal(state, creq);
+
+ multi->current_address++;
+ composite_continue(result, creq, continue_one, state);
+
+ /* if there are more ports / addresses to go then setup a timer to fire when we have waited
+ for a couple of milli-seconds, when that goes off we try the next port regardless
+ of whether this port has completed */
+ if (multi->num_ports * multi->num_address > multi->num_connects_sent) {
+ /* note that this timer is a child of the single
+ connect attempt state, so it will go away when this
+ request completes */
+ tevent_add_timer(result->event_ctx, state,
+ timeval_current_ofs_usec(MULTI_PORT_DELAY),
+ connect_multi_timer, result);
+ }
+}
+
+/*
+ a timer has gone off telling us that we should try the next port
+*/
+static void connect_multi_timer(struct tevent_context *ev,
+ struct tevent_timer *te,
+ struct timeval tv, void *p)
+{
+ struct composite_context *result = talloc_get_type(p, struct composite_context);
+ connect_multi_next_socket(result);
+}
+
+
+/*
+ recv name resolution reply then send the next connect
+*/
+static void continue_resolve_name(struct composite_context *creq)
+{
+ struct composite_context *result = talloc_get_type(creq->async.private_data,
+ struct composite_context);
+ struct connect_multi_state *multi = talloc_get_type(result->private_data,
+ struct connect_multi_state);
+ struct socket_address **addr;
+ unsigned i;
+
+ result->status = resolve_name_all_recv(creq, multi, &addr, NULL);
+ if (!composite_is_ok(result)) return;
+
+ for(i=0; addr[i]; i++);
+ multi->num_address = i;
+ multi->server_address = talloc_steal(multi, addr);
+
+ connect_multi_next_socket(result);
+}
+
+/*
+ one of our socket_connect_send() calls hash finished. If it got a
+ connection or there are none left then we are done
+*/
+static void continue_one(struct composite_context *creq)
+{
+ struct connect_one_state *state = talloc_get_type(creq->async.private_data,
+ struct connect_one_state);
+ struct composite_context *result = state->result;
+ struct connect_multi_state *multi = talloc_get_type(result->private_data,
+ struct connect_multi_state);
+ NTSTATUS status;
+
+ status = socket_connect_recv(creq);
+
+ if (multi->ex) {
+ struct tevent_req *subreq;
+
+ subreq = multi->ex->establish_send(state,
+ result->event_ctx,
+ state->sock,
+ state->addr,
+ multi->ex->private_data);
+ if (composite_nomem(subreq, result)) return;
+ tevent_req_set_callback(subreq, continue_one_ex, state);
+ return;
+ }
+
+ multi->num_connects_recv++;
+
+ if (NT_STATUS_IS_OK(status)) {
+ multi->sock = talloc_steal(multi, state->sock);
+ multi->result_port = state->addr->port;
+ }
+
+ talloc_free(state);
+
+ if (NT_STATUS_IS_OK(status) ||
+ multi->num_connects_recv == (multi->num_address * multi->num_ports)) {
+ result->status = status;
+ composite_done(result);
+ return;
+ }
+
+ /* try the next port */
+ connect_multi_next_socket(result);
+}
+
+/*
+ one of our multi->ex->establish_send() calls hash finished. If it got a
+ connection or there are none left then we are done
+*/
+static void continue_one_ex(struct tevent_req *subreq)
+{
+ struct connect_one_state *state =
+ tevent_req_callback_data(subreq,
+ struct connect_one_state);
+ struct composite_context *result = state->result;
+ struct connect_multi_state *multi =
+ talloc_get_type_abort(result->private_data,
+ struct connect_multi_state);
+ NTSTATUS status;
+ multi->num_connects_recv++;
+
+ status = multi->ex->establish_recv(subreq);
+ TALLOC_FREE(subreq);
+
+ if (NT_STATUS_IS_OK(status)) {
+ multi->sock = talloc_steal(multi, state->sock);
+ multi->result_port = state->addr->port;
+ }
+
+ talloc_free(state);
+
+ if (NT_STATUS_IS_OK(status) ||
+ multi->num_connects_recv == (multi->num_address * multi->num_ports)) {
+ result->status = status;
+ composite_done(result);
+ return;
+ }
+
+ /* try the next port */
+ connect_multi_next_socket(result);
+}
+
+/*
+ async recv routine for socket_connect_multi()
+ */
+_PUBLIC_ NTSTATUS socket_connect_multi_ex_recv(struct composite_context *ctx,
+ TALLOC_CTX *mem_ctx,
+ struct socket_context **sock,
+ uint16_t *port)
+{
+ NTSTATUS status = composite_wait(ctx);
+ if (NT_STATUS_IS_OK(status)) {
+ struct connect_multi_state *multi =
+ talloc_get_type(ctx->private_data,
+ struct connect_multi_state);
+ *sock = talloc_steal(mem_ctx, multi->sock);
+ *port = multi->result_port;
+ }
+ talloc_free(ctx);
+ return status;
+}
+
+NTSTATUS socket_connect_multi_ex(TALLOC_CTX *mem_ctx,
+ const char *server_address,
+ int num_server_ports, uint16_t *server_ports,
+ struct resolve_context *resolve_ctx,
+ struct tevent_context *event_ctx,
+ struct socket_connect_multi_ex *ex,
+ struct socket_context **result,
+ uint16_t *result_port)
+{
+ struct composite_context *ctx =
+ socket_connect_multi_ex_send(mem_ctx, server_address,
+ num_server_ports, server_ports,
+ resolve_ctx,
+ event_ctx,
+ ex);
+ return socket_connect_multi_ex_recv(ctx, mem_ctx, result, result_port);
+}
+
+/*
+ setup an async socket_connect, with multiple ports
+*/
+_PUBLIC_ struct composite_context *socket_connect_multi_send(
+ TALLOC_CTX *mem_ctx,
+ const char *server_name,
+ int num_server_ports,
+ uint16_t *server_ports,
+ struct resolve_context *resolve_ctx,
+ struct tevent_context *event_ctx)
+{
+ return socket_connect_multi_ex_send(mem_ctx,
+ server_name,
+ num_server_ports,
+ server_ports,
+ resolve_ctx,
+ event_ctx,
+ NULL); /* ex */
+}
+
+/*
+ async recv routine for socket_connect_multi()
+ */
+_PUBLIC_ NTSTATUS socket_connect_multi_recv(struct composite_context *ctx,
+ TALLOC_CTX *mem_ctx,
+ struct socket_context **sock,
+ uint16_t *port)
+{
+ return socket_connect_multi_ex_recv(ctx, mem_ctx, sock, port);
+}
+
+NTSTATUS socket_connect_multi(TALLOC_CTX *mem_ctx,
+ const char *server_address,
+ int num_server_ports, uint16_t *server_ports,
+ struct resolve_context *resolve_ctx,
+ struct tevent_context *event_ctx,
+ struct socket_context **result,
+ uint16_t *result_port)
+{
+ return socket_connect_multi_ex(mem_ctx,
+ server_address,
+ num_server_ports,
+ server_ports,
+ resolve_ctx,
+ event_ctx,
+ NULL, /* ex */
+ result,
+ result_port);
+}