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diff --git a/ext/async/README.txt b/ext/async/README.txt new file mode 100644 index 0000000..f62fa2f --- /dev/null +++ b/ext/async/README.txt @@ -0,0 +1,170 @@ +NOTE (2012-11-29): + +The functionality implemented by this extension has been superseded +by WAL-mode. This module is no longer supported or maintained. The +code is retained for historical reference only. + +------------------------------------------------------------------------------ + +Normally, when SQLite writes to a database file, it waits until the write +operation is finished before returning control to the calling application. +Since writing to the file-system is usually very slow compared with CPU +bound operations, this can be a performance bottleneck. This directory +contains an extension that causes SQLite to perform all write requests +using a separate thread running in the background. Although this does not +reduce the overall system resources (CPU, disk bandwidth etc.) at all, it +allows SQLite to return control to the caller quickly even when writing to +the database, eliminating the bottleneck. + + 1. Functionality + + 1.1 How it Works + 1.2 Limitations + 1.3 Locking and Concurrency + + 2. Compilation and Usage + + 3. Porting + + + +1. FUNCTIONALITY + + With asynchronous I/O, write requests are handled by a separate thread + running in the background. This means that the thread that initiates + a database write does not have to wait for (sometimes slow) disk I/O + to occur. The write seems to happen very quickly, though in reality + it is happening at its usual slow pace in the background. + + Asynchronous I/O appears to give better responsiveness, but at a price. + You lose the Durable property. With the default I/O backend of SQLite, + once a write completes, you know that the information you wrote is + safely on disk. With the asynchronous I/O, this is not the case. If + your program crashes or if a power loss occurs after the database + write but before the asynchronous write thread has completed, then the + database change might never make it to disk and the next user of the + database might not see your change. + + You lose Durability with asynchronous I/O, but you still retain the + other parts of ACID: Atomic, Consistent, and Isolated. Many + appliations get along fine without the Durablity. + + 1.1 How it Works + + Asynchronous I/O works by creating a special SQLite "vfs" structure + and registering it with sqlite3_vfs_register(). When files opened via + this vfs are written to (using the vfs xWrite() method), the data is not + written directly to disk, but is placed in the "write-queue" to be + handled by the background thread. + + When files opened with the asynchronous vfs are read from + (using the vfs xRead() method), the data is read from the file on + disk and the write-queue, so that from the point of view of + the vfs reader the xWrite() appears to have already completed. + + The special vfs is registered (and unregistered) by calls to the + API functions sqlite3async_initialize() and sqlite3async_shutdown(). + See section "Compilation and Usage" below for details. + + 1.2 Limitations + + In order to gain experience with the main ideas surrounding asynchronous + IO, this implementation is deliberately kept simple. Additional + capabilities may be added in the future. + + For example, as currently implemented, if writes are happening at a + steady stream that exceeds the I/O capability of the background writer + thread, the queue of pending write operations will grow without bound. + If this goes on for long enough, the host system could run out of memory. + A more sophisticated module could to keep track of the quantity of + pending writes and stop accepting new write requests when the queue of + pending writes grows too large. + + 1.3 Locking and Concurrency + + Multiple connections from within a single process that use this + implementation of asynchronous IO may access a single database + file concurrently. From the point of view of the user, if all + connections are from within a single process, there is no difference + between the concurrency offered by "normal" SQLite and SQLite + using the asynchronous backend. + + If file-locking is enabled (it is enabled by default), then connections + from multiple processes may also read and write the database file. + However concurrency is reduced as follows: + + * When a connection using asynchronous IO begins a database + transaction, the database is locked immediately. However the + lock is not released until after all relevant operations + in the write-queue have been flushed to disk. This means + (for example) that the database may remain locked for some + time after a "COMMIT" or "ROLLBACK" is issued. + + * If an application using asynchronous IO executes transactions + in quick succession, other database users may be effectively + locked out of the database. This is because when a BEGIN + is executed, a database lock is established immediately. But + when the corresponding COMMIT or ROLLBACK occurs, the lock + is not released until the relevant part of the write-queue + has been flushed through. As a result, if a COMMIT is followed + by a BEGIN before the write-queue is flushed through, the database + is never unlocked,preventing other processes from accessing + the database. + + File-locking may be disabled at runtime using the sqlite3async_control() + API (see below). This may improve performance when an NFS or other + network file-system, as the synchronous round-trips to the server be + required to establish file locks are avoided. However, if multiple + connections attempt to access the same database file when file-locking + is disabled, application crashes and database corruption is a likely + outcome. + + +2. COMPILATION AND USAGE + + The asynchronous IO extension consists of a single file of C code + (sqlite3async.c), and a header file (sqlite3async.h) that defines the + C API used by applications to activate and control the modules + functionality. + + To use the asynchronous IO extension, compile sqlite3async.c as + part of the application that uses SQLite. Then use the API defined + in sqlite3async.h to initialize and configure the module. + + The asynchronous IO VFS API is described in detail in comments in + sqlite3async.h. Using the API usually consists of the following steps: + + 1. Register the asynchronous IO VFS with SQLite by calling the + sqlite3async_initialize() function. + + 2. Create a background thread to perform write operations and call + sqlite3async_run(). + + 3. Use the normal SQLite API to read and write to databases via + the asynchronous IO VFS. + + Refer to sqlite3async.h for details. + + +3. PORTING + + Currently the asynchronous IO extension is compatible with win32 systems + and systems that support the pthreads interface, including Mac OSX, Linux, + and other varieties of Unix. + + To port the asynchronous IO extension to another platform, the user must + implement mutex and condition variable primitives for the new platform. + Currently there is no externally available interface to allow this, but + modifying the code within sqlite3async.c to include the new platforms + concurrency primitives is relatively easy. Search within sqlite3async.c + for the comment string "PORTING FUNCTIONS" for details. Then implement + new versions of each of the following: + + static void async_mutex_enter(int eMutex); + static void async_mutex_leave(int eMutex); + static void async_cond_wait(int eCond, int eMutex); + static void async_cond_signal(int eCond); + static void async_sched_yield(void); + + The functionality required of each of the above functions is described + in comments in sqlite3async.c. |