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Diffstat (limited to 'third_party/waf/waflib/extras/codelite.py')
-rw-r--r-- | third_party/waf/waflib/extras/codelite.py | 875 |
1 files changed, 875 insertions, 0 deletions
diff --git a/third_party/waf/waflib/extras/codelite.py b/third_party/waf/waflib/extras/codelite.py new file mode 100644 index 0000000..523302c --- /dev/null +++ b/third_party/waf/waflib/extras/codelite.py @@ -0,0 +1,875 @@ +#! /usr/bin/env python +# encoding: utf-8 +# CodeLite Project +# Christian Klein (chrikle@berlios.de) +# Created: Jan 2012 +# As templete for this file I used the msvs.py +# I hope this template will work proper + +""" +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + +3. The name of the author may not be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR +IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, +INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, +STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING +IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +""" + +""" + + +To add this tool to your project: +def options(conf): + opt.load('codelite') + +It can be a good idea to add the sync_exec tool too. + +To generate solution files: +$ waf configure codelite + +To customize the outputs, provide subclasses in your wscript files: + +from waflib.extras import codelite +class vsnode_target(codelite.vsnode_target): + def get_build_command(self, props): + # likely to be required + return "waf.bat build" + def collect_source(self): + # likely to be required + ... +class codelite_bar(codelite.codelite_generator): + def init(self): + codelite.codelite_generator.init(self) + self.vsnode_target = vsnode_target + +The codelite class re-uses the same build() function for reading the targets (task generators), +you may therefore specify codelite settings on the context object: + +def build(bld): + bld.codelite_solution_name = 'foo.workspace' + bld.waf_command = 'waf.bat' + bld.projects_dir = bld.srcnode.make_node('') + bld.projects_dir.mkdir() + + +ASSUMPTIONS: +* a project can be either a directory or a target, project files are written only for targets that have source files +* each project is a vcxproj file, therefore the project uuid needs only to be a hash of the absolute path +""" + +import os, re, sys +import uuid # requires python 2.5 +from waflib.Build import BuildContext +from waflib import Utils, TaskGen, Logs, Task, Context, Node, Options + +HEADERS_GLOB = '**/(*.h|*.hpp|*.H|*.inl)' + +PROJECT_TEMPLATE = r'''<?xml version="1.0" encoding="utf-8"?> +<CodeLite_Project Name="${project.name}" InternalType="Library"> + <Plugins> + <Plugin Name="qmake"> + <![CDATA[00010001N0005Release000000000000]]> + </Plugin> + </Plugins> + <Description/> + <Dependencies/> + <VirtualDirectory Name="src"> + ${for x in project.source} + ${if (project.get_key(x)=="sourcefile")} + <File Name="${x.abspath()}"/> + ${endif} + ${endfor} + </VirtualDirectory> + <VirtualDirectory Name="include"> + ${for x in project.source} + ${if (project.get_key(x)=="headerfile")} + <File Name="${x.abspath()}"/> + ${endif} + ${endfor} + </VirtualDirectory> + <Settings Type="Dynamic Library"> + <GlobalSettings> + <Compiler Options="" C_Options=""> + <IncludePath Value="."/> + </Compiler> + <Linker Options=""> + <LibraryPath Value="."/> + </Linker> + <ResourceCompiler Options=""/> + </GlobalSettings> + <Configuration Name="Release" CompilerType="gnu gcc" ReleasegerType="GNU gdb Releaseger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append"> + <Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags=""> + <IncludePath Value="."/> + <IncludePath Value="."/> + </Compiler> + <Linker Options="" Required="yes"> + <LibraryPath Value=""/> + </Linker> + <ResourceCompiler Options="" Required="no"/> + <General OutputFile="${xml:project.build_properties[0].output_file}" IntermediateDirectory="" Command="" CommandArguments="" PauseExecWhenProcTerminates="yes"/> + <Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>"> + <![CDATA[]]> + </Environment> + <Releaseger IsRemote="no" RemoteHostName="" RemoteHostPort="" ReleasegerPath=""> + <PostConnectCommands/> + <StartupCommands/> + </Releaseger> + <PreBuild/> + <PostBuild/> + <CustomBuild Enabled="yes"> + $b = project.build_properties[0]} + <RebuildCommand>${xml:project.get_rebuild_command(project.build_properties[0])}</RebuildCommand> + <CleanCommand>${xml:project.get_clean_command(project.build_properties[0])}</CleanCommand> + <BuildCommand>${xml:project.get_build_command(project.build_properties[0])}</BuildCommand> + <Target Name="Install">${xml:project.get_install_command(project.build_properties[0])}</Target> + <Target Name="Build and Install">${xml:project.get_build_and_install_command(project.build_properties[0])}</Target> + <Target Name="Build All">${xml:project.get_build_all_command(project.build_properties[0])}</Target> + <Target Name="Rebuild All">${xml:project.get_rebuild_all_command(project.build_properties[0])}</Target> + <Target Name="Clean All">${xml:project.get_clean_all_command(project.build_properties[0])}</Target> + <Target Name="Build and Install All">${xml:project.get_build_and_install_all_command(project.build_properties[0])}</Target> + <PreprocessFileCommand/> + <SingleFileCommand/> + <MakefileGenerationCommand/> + <ThirdPartyToolName>None</ThirdPartyToolName> + <WorkingDirectory/> + </CustomBuild> + <AdditionalRules> + <CustomPostBuild/> + <CustomPreBuild/> + </AdditionalRules> + <Completion> + <ClangCmpFlags/> + <ClangPP/> + <SearchPaths/> + </Completion> + </Configuration> + <Configuration Name="Release" CompilerType="gnu gcc" ReleasegerType="GNU gdb Releaseger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append"> + <Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags=""> + <IncludePath Value="."/> + </Compiler> + <Linker Options="" Required="yes"/> + <ResourceCompiler Options="" Required="no"/> + <General OutputFile="" IntermediateDirectory="./Release" Command="" CommandArguments="" UseSeparateReleaseArgs="no" ReleaseArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/> + <Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>"> + <![CDATA[ + + + + ]]> + </Environment> + <Releaseger IsRemote="no" RemoteHostName="" RemoteHostPort="" ReleasegerPath=""> + <PostConnectCommands/> + <StartupCommands/> + </Releaseger> + <PreBuild/> + <PostBuild/> + <CustomBuild Enabled="no"> + <RebuildCommand/> + <CleanCommand/> + <BuildCommand/> + <PreprocessFileCommand/> + <SingleFileCommand/> + <MakefileGenerationCommand/> + <ThirdPartyToolName/> + <WorkingDirectory/> + </CustomBuild> + <AdditionalRules> + <CustomPostBuild/> + <CustomPreBuild/> + </AdditionalRules> + <Completion> + <ClangCmpFlags/> + <ClangPP/> + <SearchPaths/> + </Completion> + </Configuration> + </Settings> +</CodeLite_Project>''' + + + + +SOLUTION_TEMPLATE = '''<?xml version="1.0" encoding="utf-8"?> +<CodeLite_Workspace Name="${getattr(project, 'codelite_solution_name', None)[:-10]}" Database="./${getattr(project, 'codelite_solution_name', None)[:-10]}.tags"> +${for p in project.all_projects} + <Project Name = "${p.name}" Path = "${p.title}" Active="No"/> +${endfor} + <BuildMatrix> + <WorkspaceConfiguration Name="Release" Selected="yes"> +${for p in project.all_projects} + <Project Name="${p.name}" ConfigName="Release"/> +${endfor} + </WorkspaceConfiguration> + </BuildMatrix> +</CodeLite_Workspace>''' + + + +COMPILE_TEMPLATE = '''def f(project): + lst = [] + def xml_escape(value): + return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">") + + %s + + #f = open('cmd.txt', 'w') + #f.write(str(lst)) + #f.close() + return ''.join(lst) +''' +reg_act = re.compile(r"(?P<backslash>\\)|(?P<dollar>\$\$)|(?P<subst>\$\{(?P<code>[^}]*?)\})", re.M) +def compile_template(line): + """ + Compile a template expression into a python function (like jsps, but way shorter) + """ + extr = [] + def repl(match): + g = match.group + if g('dollar'): + return "$" + elif g('backslash'): + return "\\" + elif g('subst'): + extr.append(g('code')) + return "<<|@|>>" + return None + + line2 = reg_act.sub(repl, line) + params = line2.split('<<|@|>>') + assert(extr) + + + indent = 0 + buf = [] + app = buf.append + + def app(txt): + buf.append(indent * '\t' + txt) + + for x in range(len(extr)): + if params[x]: + app("lst.append(%r)" % params[x]) + + f = extr[x] + if f.startswith(('if', 'for')): + app(f + ':') + indent += 1 + elif f.startswith('py:'): + app(f[3:]) + elif f.startswith(('endif', 'endfor')): + indent -= 1 + elif f.startswith(('else', 'elif')): + indent -= 1 + app(f + ':') + indent += 1 + elif f.startswith('xml:'): + app('lst.append(xml_escape(%s))' % f[4:]) + else: + #app('lst.append((%s) or "cannot find %s")' % (f, f)) + app('lst.append(%s)' % f) + + if extr: + if params[-1]: + app("lst.append(%r)" % params[-1]) + + fun = COMPILE_TEMPLATE % "\n\t".join(buf) + #print(fun) + return Task.funex(fun) + + +re_blank = re.compile('(\n|\r|\\s)*\n', re.M) +def rm_blank_lines(txt): + txt = re_blank.sub('\r\n', txt) + return txt + +BOM = '\xef\xbb\xbf' +try: + BOM = bytes(BOM, 'latin-1') # python 3 +except (TypeError, NameError): + pass + +def stealth_write(self, data, flags='wb'): + try: + unicode + except NameError: + data = data.encode('utf-8') # python 3 + else: + data = data.decode(sys.getfilesystemencoding(), 'replace') + data = data.encode('utf-8') + + if self.name.endswith('.project'): + data = BOM + data + + try: + txt = self.read(flags='rb') + if txt != data: + raise ValueError('must write') + except (IOError, ValueError): + self.write(data, flags=flags) + else: + Logs.debug('codelite: skipping %r', self) +Node.Node.stealth_write = stealth_write + +re_quote = re.compile("[^a-zA-Z0-9-]") +def quote(s): + return re_quote.sub("_", s) + +def xml_escape(value): + return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">") + +def make_uuid(v, prefix = None): + """ + simple utility function + """ + if isinstance(v, dict): + keys = list(v.keys()) + keys.sort() + tmp = str([(k, v[k]) for k in keys]) + else: + tmp = str(v) + d = Utils.md5(tmp.encode()).hexdigest().upper() + if prefix: + d = '%s%s' % (prefix, d[8:]) + gid = uuid.UUID(d, version = 4) + return str(gid).upper() + +def diff(node, fromnode): + # difference between two nodes, but with "(..)" instead of ".." + c1 = node + c2 = fromnode + + c1h = c1.height() + c2h = c2.height() + + lst = [] + up = 0 + + while c1h > c2h: + lst.append(c1.name) + c1 = c1.parent + c1h -= 1 + + while c2h > c1h: + up += 1 + c2 = c2.parent + c2h -= 1 + + while id(c1) != id(c2): + lst.append(c1.name) + up += 1 + + c1 = c1.parent + c2 = c2.parent + + for i in range(up): + lst.append('(..)') + lst.reverse() + return tuple(lst) + +class build_property(object): + pass + +class vsnode(object): + """ + Abstract class representing visual studio elements + We assume that all visual studio nodes have a uuid and a parent + """ + def __init__(self, ctx): + self.ctx = ctx # codelite context + self.name = '' # string, mandatory + self.vspath = '' # path in visual studio (name for dirs, absolute path for projects) + self.uuid = '' # string, mandatory + self.parent = None # parent node for visual studio nesting + + def get_waf(self): + """ + Override in subclasses... + """ + return '%s/%s' % (self.ctx.srcnode.abspath(), getattr(self.ctx, 'waf_command', 'waf')) + + def ptype(self): + """ + Return a special uuid for projects written in the solution file + """ + pass + + def write(self): + """ + Write the project file, by default, do nothing + """ + pass + + def make_uuid(self, val): + """ + Alias for creating uuid values easily (the templates cannot access global variables) + """ + return make_uuid(val) + +class vsnode_vsdir(vsnode): + """ + Nodes representing visual studio folders (which do not match the filesystem tree!) + """ + VS_GUID_SOLUTIONFOLDER = "2150E333-8FDC-42A3-9474-1A3956D46DE8" + def __init__(self, ctx, uuid, name, vspath=''): + vsnode.__init__(self, ctx) + self.title = self.name = name + self.uuid = uuid + self.vspath = vspath or name + + def ptype(self): + return self.VS_GUID_SOLUTIONFOLDER + +class vsnode_project(vsnode): + """ + Abstract class representing visual studio project elements + A project is assumed to be writable, and has a node representing the file to write to + """ + VS_GUID_VCPROJ = "8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942" + def ptype(self): + return self.VS_GUID_VCPROJ + + def __init__(self, ctx, node): + vsnode.__init__(self, ctx) + self.path = node + self.uuid = make_uuid(node.abspath()) + self.name = node.name + self.title = self.path.abspath() + self.source = [] # list of node objects + self.build_properties = [] # list of properties (nmake commands, output dir, etc) + + def dirs(self): + """ + Get the list of parent folders of the source files (header files included) + for writing the filters + """ + lst = [] + def add(x): + if x.height() > self.tg.path.height() and x not in lst: + lst.append(x) + add(x.parent) + for x in self.source: + add(x.parent) + return lst + + def write(self): + Logs.debug('codelite: creating %r', self.path) + #print "self.name:",self.name + + # first write the project file + template1 = compile_template(PROJECT_TEMPLATE) + proj_str = template1(self) + proj_str = rm_blank_lines(proj_str) + self.path.stealth_write(proj_str) + + # then write the filter + #template2 = compile_template(FILTER_TEMPLATE) + #filter_str = template2(self) + #filter_str = rm_blank_lines(filter_str) + #tmp = self.path.parent.make_node(self.path.name + '.filters') + #tmp.stealth_write(filter_str) + + def get_key(self, node): + """ + required for writing the source files + """ + name = node.name + if name.endswith(('.cpp', '.c')): + return 'sourcefile' + return 'headerfile' + + def collect_properties(self): + """ + Returns a list of triplet (configuration, platform, output_directory) + """ + ret = [] + for c in self.ctx.configurations: + for p in self.ctx.platforms: + x = build_property() + x.outdir = '' + + x.configuration = c + x.platform = p + + x.preprocessor_definitions = '' + x.includes_search_path = '' + + # can specify "deploy_dir" too + ret.append(x) + self.build_properties = ret + + def get_build_params(self, props): + opt = '' + return (self.get_waf(), opt) + + def get_build_command(self, props): + return "%s build %s" % self.get_build_params(props) + + def get_clean_command(self, props): + return "%s clean %s" % self.get_build_params(props) + + def get_rebuild_command(self, props): + return "%s clean build %s" % self.get_build_params(props) + + def get_install_command(self, props): + return "%s install %s" % self.get_build_params(props) + def get_build_and_install_command(self, props): + return "%s build install %s" % self.get_build_params(props) + + def get_build_and_install_all_command(self, props): + return "%s build install" % self.get_build_params(props)[0] + + def get_clean_all_command(self, props): + return "%s clean" % self.get_build_params(props)[0] + + def get_build_all_command(self, props): + return "%s build" % self.get_build_params(props)[0] + + def get_rebuild_all_command(self, props): + return "%s clean build" % self.get_build_params(props)[0] + + def get_filter_name(self, node): + lst = diff(node, self.tg.path) + return '\\'.join(lst) or '.' + +class vsnode_alias(vsnode_project): + def __init__(self, ctx, node, name): + vsnode_project.__init__(self, ctx, node) + self.name = name + self.output_file = '' + +class vsnode_build_all(vsnode_alias): + """ + Fake target used to emulate the behaviour of "make all" (starting one process by target is slow) + This is the only alias enabled by default + """ + def __init__(self, ctx, node, name='build_all_projects'): + vsnode_alias.__init__(self, ctx, node, name) + self.is_active = True + +class vsnode_install_all(vsnode_alias): + """ + Fake target used to emulate the behaviour of "make install" + """ + def __init__(self, ctx, node, name='install_all_projects'): + vsnode_alias.__init__(self, ctx, node, name) + + def get_build_command(self, props): + return "%s build install %s" % self.get_build_params(props) + + def get_clean_command(self, props): + return "%s clean %s" % self.get_build_params(props) + + def get_rebuild_command(self, props): + return "%s clean build install %s" % self.get_build_params(props) + +class vsnode_project_view(vsnode_alias): + """ + Fake target used to emulate a file system view + """ + def __init__(self, ctx, node, name='project_view'): + vsnode_alias.__init__(self, ctx, node, name) + self.tg = self.ctx() # fake one, cannot remove + self.exclude_files = Node.exclude_regs + ''' +waf-2* +waf3-2*/** +.waf-2* +.waf3-2*/** +**/*.sdf +**/*.suo +**/*.ncb +**/%s + ''' % Options.lockfile + + def collect_source(self): + # this is likely to be slow + self.source = self.ctx.srcnode.ant_glob('**', excl=self.exclude_files) + + def get_build_command(self, props): + params = self.get_build_params(props) + (self.ctx.cmd,) + return "%s %s %s" % params + + def get_clean_command(self, props): + return "" + + def get_rebuild_command(self, props): + return self.get_build_command(props) + +class vsnode_target(vsnode_project): + """ + CodeLite project representing a targets (programs, libraries, etc) and bound + to a task generator + """ + def __init__(self, ctx, tg): + """ + A project is more or less equivalent to a file/folder + """ + base = getattr(ctx, 'projects_dir', None) or tg.path + node = base.make_node(quote(tg.name) + ctx.project_extension) # the project file as a Node + vsnode_project.__init__(self, ctx, node) + self.name = quote(tg.name) + self.tg = tg # task generator + + def get_build_params(self, props): + """ + Override the default to add the target name + """ + opt = '' + if getattr(self, 'tg', None): + opt += " --targets=%s" % self.tg.name + return (self.get_waf(), opt) + + def collect_source(self): + tg = self.tg + source_files = tg.to_nodes(getattr(tg, 'source', [])) + include_dirs = Utils.to_list(getattr(tg, 'codelite_includes', [])) + include_files = [] + for x in include_dirs: + if isinstance(x, str): + x = tg.path.find_node(x) + if x: + lst = [y for y in x.ant_glob(HEADERS_GLOB, flat=False)] + include_files.extend(lst) + + # remove duplicates + self.source.extend(list(set(source_files + include_files))) + self.source.sort(key=lambda x: x.abspath()) + + def collect_properties(self): + """ + CodeLite projects are associated with platforms and configurations (for building especially) + """ + super(vsnode_target, self).collect_properties() + for x in self.build_properties: + x.outdir = self.path.parent.abspath() + x.preprocessor_definitions = '' + x.includes_search_path = '' + + try: + tsk = self.tg.link_task + except AttributeError: + pass + else: + x.output_file = tsk.outputs[0].abspath() + x.preprocessor_definitions = ';'.join(tsk.env.DEFINES) + x.includes_search_path = ';'.join(self.tg.env.INCPATHS) + +class codelite_generator(BuildContext): + '''generates a CodeLite workspace''' + cmd = 'codelite' + fun = 'build' + + def init(self): + """ + Some data that needs to be present + """ + if not getattr(self, 'configurations', None): + self.configurations = ['Release'] # LocalRelease, RemoteDebug, etc + if not getattr(self, 'platforms', None): + self.platforms = ['Win32'] + if not getattr(self, 'all_projects', None): + self.all_projects = [] + if not getattr(self, 'project_extension', None): + self.project_extension = '.project' + if not getattr(self, 'projects_dir', None): + self.projects_dir = self.srcnode.make_node('') + self.projects_dir.mkdir() + + # bind the classes to the object, so that subclass can provide custom generators + if not getattr(self, 'vsnode_vsdir', None): + self.vsnode_vsdir = vsnode_vsdir + if not getattr(self, 'vsnode_target', None): + self.vsnode_target = vsnode_target + if not getattr(self, 'vsnode_build_all', None): + self.vsnode_build_all = vsnode_build_all + if not getattr(self, 'vsnode_install_all', None): + self.vsnode_install_all = vsnode_install_all + if not getattr(self, 'vsnode_project_view', None): + self.vsnode_project_view = vsnode_project_view + + self.numver = '11.00' + self.vsver = '2010' + + def execute(self): + """ + Entry point + """ + self.restore() + if not self.all_envs: + self.load_envs() + self.recurse([self.run_dir]) + + # user initialization + self.init() + + # two phases for creating the solution + self.collect_projects() # add project objects into "self.all_projects" + self.write_files() # write the corresponding project and solution files + + def collect_projects(self): + """ + Fill the list self.all_projects with project objects + Fill the list of build targets + """ + self.collect_targets() + #self.add_aliases() + #self.collect_dirs() + default_project = getattr(self, 'default_project', None) + def sortfun(x): + if x.name == default_project: + return '' + return getattr(x, 'path', None) and x.path.abspath() or x.name + self.all_projects.sort(key=sortfun) + + def write_files(self): + """ + Write the project and solution files from the data collected + so far. It is unlikely that you will want to change this + """ + for p in self.all_projects: + p.write() + + # and finally write the solution file + node = self.get_solution_node() + node.parent.mkdir() + Logs.warn('Creating %r', node) + #a = dir(self.root) + #for b in a: + # print b + #print self.group_names + #print "Hallo2: ",self.root.listdir() + #print getattr(self, 'codelite_solution_name', None) + template1 = compile_template(SOLUTION_TEMPLATE) + sln_str = template1(self) + sln_str = rm_blank_lines(sln_str) + node.stealth_write(sln_str) + + def get_solution_node(self): + """ + The solution filename is required when writing the .vcproj files + return self.solution_node and if it does not exist, make one + """ + try: + return self.solution_node + except: + pass + + codelite_solution_name = getattr(self, 'codelite_solution_name', None) + if not codelite_solution_name: + codelite_solution_name = getattr(Context.g_module, Context.APPNAME, 'project') + '.workspace' + setattr(self, 'codelite_solution_name', codelite_solution_name) + if os.path.isabs(codelite_solution_name): + self.solution_node = self.root.make_node(codelite_solution_name) + else: + self.solution_node = self.srcnode.make_node(codelite_solution_name) + return self.solution_node + + def project_configurations(self): + """ + Helper that returns all the pairs (config,platform) + """ + ret = [] + for c in self.configurations: + for p in self.platforms: + ret.append((c, p)) + return ret + + def collect_targets(self): + """ + Process the list of task generators + """ + for g in self.groups: + for tg in g: + if not isinstance(tg, TaskGen.task_gen): + continue + + if not hasattr(tg, 'codelite_includes'): + tg.codelite_includes = tg.to_list(getattr(tg, 'includes', [])) + tg.to_list(getattr(tg, 'export_includes', [])) + tg.post() + if not getattr(tg, 'link_task', None): + continue + + p = self.vsnode_target(self, tg) + p.collect_source() # delegate this processing + p.collect_properties() + self.all_projects.append(p) + + def add_aliases(self): + """ + Add a specific target that emulates the "make all" necessary for Visual studio when pressing F7 + We also add an alias for "make install" (disabled by default) + """ + base = getattr(self, 'projects_dir', None) or self.tg.path + + node_project = base.make_node('build_all_projects' + self.project_extension) # Node + p_build = self.vsnode_build_all(self, node_project) + p_build.collect_properties() + self.all_projects.append(p_build) + + node_project = base.make_node('install_all_projects' + self.project_extension) # Node + p_install = self.vsnode_install_all(self, node_project) + p_install.collect_properties() + self.all_projects.append(p_install) + + node_project = base.make_node('project_view' + self.project_extension) # Node + p_view = self.vsnode_project_view(self, node_project) + p_view.collect_source() + p_view.collect_properties() + self.all_projects.append(p_view) + + n = self.vsnode_vsdir(self, make_uuid(self.srcnode.abspath() + 'build_aliases'), "build_aliases") + p_build.parent = p_install.parent = p_view.parent = n + self.all_projects.append(n) + + def collect_dirs(self): + """ + Create the folder structure in the CodeLite project view + """ + seen = {} + def make_parents(proj): + # look at a project, try to make a parent + if getattr(proj, 'parent', None): + # aliases already have parents + return + x = proj.iter_path + if x in seen: + proj.parent = seen[x] + return + + # There is not vsnode_vsdir for x. + # So create a project representing the folder "x" + n = proj.parent = seen[x] = self.vsnode_vsdir(self, make_uuid(x.abspath()), x.name) + n.iter_path = x.parent + self.all_projects.append(n) + + # recurse up to the project directory + if x.height() > self.srcnode.height() + 1: + make_parents(n) + + for p in self.all_projects[:]: # iterate over a copy of all projects + if not getattr(p, 'tg', None): + # but only projects that have a task generator + continue + + # make a folder for each task generator + p.iter_path = p.tg.path + make_parents(p) + |