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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 08:50:31 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 08:50:31 +0000 |
commit | aed8ce9da277f5ecffe968b324f242c41c3b752a (patch) | |
tree | d2e538394cb7a8a7c42a4aac6ccf1a8e3256999b /runtime/syntax/gdshader.vim | |
parent | Initial commit. (diff) | |
download | vim-aed8ce9da277f5ecffe968b324f242c41c3b752a.tar.xz vim-aed8ce9da277f5ecffe968b324f242c41c3b752a.zip |
Adding upstream version 2:9.0.1378.upstream/2%9.0.1378upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'runtime/syntax/gdshader.vim')
-rw-r--r-- | runtime/syntax/gdshader.vim | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/runtime/syntax/gdshader.vim b/runtime/syntax/gdshader.vim new file mode 100644 index 0000000..f0d9f7e --- /dev/null +++ b/runtime/syntax/gdshader.vim @@ -0,0 +1,57 @@ +" Vim syntax file for Godot shading language +" Language: gdshader +" Maintainer: Maxim Kim <habamax@gmail.com> +" Filenames: *.gdshader + +if exists("b:current_syntax") + finish +endif + +syn keyword gdshaderConditional if else switch case default +syn keyword gdshaderRepeat for while do +syn keyword gdshaderStatement return discard +syn keyword gdshaderBoolean true false + +syn keyword gdshaderKeyword shader_type render_mode +syn keyword gdshaderKeyword in out inout +syn keyword gdshaderKeyword lowp mediump highp +syn keyword gdshaderKeyword uniform varying const +syn keyword gdshaderKeyword flat smooth + +syn keyword gdshaderType float vec2 vec3 vec4 +syn keyword gdshaderType uint uvec2 uvec3 uvec4 +syn keyword gdshaderType int ivec2 ivec3 ivec4 +syn keyword gdshaderType void bool +syn keyword gdshaderType bvec2 bvec3 bvec4 +syn keyword gdshaderType mat2 mat3 mat4 +syn keyword gdshaderType sampler2D isampler2D usampler2D samplerCube + +syn match gdshaderMember "\v<(\.)@<=[a-z_]+\w*>" +syn match gdshaderBuiltin "\v<[A-Z_]+[A-Z0-9_]*>" +syn match gdshaderFunction "\v<\w*>(\()@=" + +syn match gdshaderNumber "\v<\d+(\.)@!>" +syn match gdshaderFloat "\v<\d*\.\d+(\.)@!>" +syn match gdshaderFloat "\v<\d*\.=\d+(e-=\d+)@=" +syn match gdshaderExponent "\v(\d*\.=\d+)@<=e-=\d+>" + +syn match gdshaderComment "\v//.*$" contains=@Spell +syn region gdshaderComment start="/\*" end="\*/" contains=@Spell +syn keyword gdshaderTodo TODO FIXME XXX NOTE BUG HACK OPTIMIZE containedin=gdshaderComment + +hi def link gdshaderConditional Conditional +hi def link gdshaderRepeat Repeat +hi def link gdshaderStatement Statement +hi def link gdshaderBoolean Boolean +hi def link gdshaderKeyword Keyword +hi def link gdshaderMember Identifier +hi def link gdshaderBuiltin Identifier +hi def link gdshaderFunction Function +hi def link gdshaderType Type +hi def link gdshaderNumber Number +hi def link gdshaderFloat Float +hi def link gdshaderExponent Special +hi def link gdshaderComment Comment +hi def link gdshaderTodo Todo + +let b:current_syntax = "gdshader" |