diff options
Diffstat (limited to 'windows')
-rw-r--r-- | windows/INSTALL-MSVC.txt | 56 | ||||
-rw-r--r-- | windows/INSTALL-MinGW.txt | 138 | ||||
-rw-r--r-- | windows/README-Windows.txt | 122 | ||||
-rw-r--r-- | windows/build.bash | 203 | ||||
-rw-r--r-- | windows/vs2013/config.h | 157 | ||||
-rw-r--r-- | windows/vs2013/liblzma.vcxproj | 361 | ||||
-rw-r--r-- | windows/vs2013/liblzma_dll.vcxproj | 396 | ||||
-rw-r--r-- | windows/vs2013/xz_win.sln | 48 | ||||
-rw-r--r-- | windows/vs2017/config.h | 157 | ||||
-rw-r--r-- | windows/vs2017/liblzma.vcxproj | 361 | ||||
-rw-r--r-- | windows/vs2017/liblzma_dll.vcxproj | 396 | ||||
-rw-r--r-- | windows/vs2017/xz_win.sln | 48 | ||||
-rw-r--r-- | windows/vs2019/config.h | 157 | ||||
-rw-r--r-- | windows/vs2019/liblzma.vcxproj | 362 | ||||
-rw-r--r-- | windows/vs2019/liblzma_dll.vcxproj | 397 | ||||
-rw-r--r-- | windows/vs2019/xz_win.sln | 51 |
16 files changed, 3410 insertions, 0 deletions
diff --git a/windows/INSTALL-MSVC.txt b/windows/INSTALL-MSVC.txt new file mode 100644 index 0000000..2fdd1e7 --- /dev/null +++ b/windows/INSTALL-MSVC.txt @@ -0,0 +1,56 @@ + +Building XZ Utils with Microsoft Visual Studio +============================================== + +Introduction +------------ + + MSVC 2013 update 2 and later have enough C99 support to build + liblzma from XZ Utils 5.2.0 and later without modifications. + Older MSVC versions would require a large number of changes to + the XZ Utils code and thus the old MSVC versions aren't supported. + + As of 2015-06-19, some work has been done to get xz.exe and other + command line tools built with MSVC, but it's not complete enough + to be included in XZ Utils. + + +Building +-------- + + It is recommended to use CMake to generate build files for MSVC. + The project files in vs201x directories will be removed in the + future (5.4.x releases will include them still). + + Descriptions of the files in the vs201x directories: + + config.h liblzma configuration #defines for MSVC. + liblzma.vcxproj This builds static liblzma. + liblzma_dll.vcxproj This builds liblzma.dll. + xz_win.sln Solution using the above project files. + + The projects have x86 and x86-64 platform configurations, as well + as a Debug, Release, and ReleaseMT configuration -- MT is the + compiler switch to link to the CRT statically, so it will not + have any other DLL dependencies. + + The VS2017 project files don't set <WindowsTargetPlatformVersion>. + This means that you may need to either install Windows SDK 8.1 or + you may need to set the target platform version before building. + + Currently no test programs are built or run under MSVC from the + project files. CMake-based builds include tests too. + + +Notes +----- + + liblzma API headers declare the functions with __declspec(dllimport) + by default. To avoid this when using static liblzma from your code, + #define LZMA_API_STATIC before #including <lzma.h>. + + MSVC gives a bunch of compiler warnings. Some warnings are specific + to 32-bit or 64-bit build and some appear for both builds. These + are known and shouldn't be a problem. Some of them will probably + be fixed in the future. + diff --git a/windows/INSTALL-MinGW.txt b/windows/INSTALL-MinGW.txt new file mode 100644 index 0000000..9092171 --- /dev/null +++ b/windows/INSTALL-MinGW.txt @@ -0,0 +1,138 @@ + +Building XZ Utils on Windows +============================ + +Introduction +------------ + + This document explains shortly where to get and how to install the + build tools that are needed to build XZ Utils on Windows. The final + binary package will be standalone in sense that it will depend only + on DLLs that are included in all Windows installations. + + These instructions don't apply to Cygwin. XZ Utils can be built under + Cygwin in the same way as many other packages. + + These instructions don't apply to MinGW and MSYS developers either, + who may want to package XZ Utils for MinGW or MSYS distributions. + You know who you are, and will probably use quite different configure + options etc. than what is described here. + + +Installing the toolchain(s) +--------------------------- + + Some of the following is needed: + - MSYS is always needed to use the GNU Autotools based build system. + - MinGW builds 32-bit x86 binaries. + - 32-bit MinGW-w64 (I call it MingW-w32 here) builds 32-bit x86 + executables too. + - MinGW-w64 builds 64-bit x86-64 binaries. + + So you need to pick between MinGW and MinGW-w32 when building + 32-bit version. You don't need both. + + You might find 7-Zip <http://7-zip.org/> handy when extracting + some files. The ready-made build script build.bash will also use + 7-Zip to create the distributable .zip and .7z files. + + I used the following directory structure but you can use whatever + you want. Just note that I will use these in my examples. Each of + these should have a subdirectory "bin": + + C:\devel\tools\msys + C:\devel\tools\mingw + C:\devel\tools\mingw-w32 + C:\devel\tools\mingw-w64 + + +Installing MSYS + + You can download MSYS from MinGW's Sourceforge page: + + http://sourceforge.net/projects/mingw/files/MSYS/Base/msys-core/ + + I recommend using MSYS 1.0.11 (MSYS-1.0.11.exe or + msysCORE-1.0.11-bin.tar.gz) because that package includes all the + required tools. At least some of the later versions include only + a subset and thus you would need to download the rest separately. + The old version will work fine for building XZ Utils. + + You can use either the .exe or .tar.gz package. I prefer .tar.gz, + because it can be extracted into any directory and later removed + without worrying about uninstallers. + + +Installing MinGW + + NOTE: This section may be outdated. I haven't tried MinGW recently. + + You can download the required packages from MinGW's Sourceforge page: + + http://sourceforge.net/projects/mingw/files/ + + These version numbers were the latest when I wrote this document, but + you probably should pick the latest versions: + + MinGW Runtime -> mingwrt-3.17-mingw32-dev.tar.gz + MinGW API for MS-Windows -> w32api-3.14-mingw32-dev.tar.gz + GNU Binutils -> binutils-2.20-1-bin.tar.gz + GCC Version 4 -> gcc-full-4.4.0-mingw32-bin-2.tar.lzma + + The full GCC package is quite big, but if you want a smaller + download, you will need to download more than one file, so I'm + using the full package in this document for simplicity. + + Extract the packages in the above order, possibly overwriting files + from packages that were extracted earlier. + + +Installing MinGW-w32 or MinGW-w64 + + I used the packages from Mingw-builds project. With that it is + enough to pick one .7z file for 32-bit and another for 64-bit + toolchain. For XZ Utils 5.2.0 I used the packages from these + directories: + + http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/4.9.2/threads-win32/sjlj/ + + http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/mingw-builds/4.9.2/threads-win32/sjlj/ + + If you install both MinGW-w32 and MinGW-w64, remember to extract + them into different directories. build.bash looks at + C:\devel\tools\mingw-w32 and C:\devel\tools\mingw-w64 by default. + + +Building XZ Utils +----------------- + + Start MSYS by going to the directory C:\devel\tools\msys and running + msys.bat there (double-click or use command prompt). It will start + at "home" directory, which is C:\devel\tools\msys\home\YourUserName. + + If you have xz-5.x.x.tar.gz in C:\devel, you should be able to build + it now with the following commands: + + cd /c/devel + tar xzf xz-5.x.x.tar.gz + cd xz-5.x.x + bash windows/build.bash + + If you used some other directory than C:\devel\tools for the build + tools, edit the variables near the beginning of build.bash first. + + If you want to build manually, read the buildit() function in + build.bash. Look especially at the latter configure invocation. + + Be patient. Running configure and other scripts used by the build + system is (very) slow under Windows. + + +Using a snapshot from the Git repository + + To use a snapshot, the build system files need to be generated with + autogen.sh or "autoreconf -fi" before trying to build using the + above build instructions. You can install the relevant extra packages + from MinGW or use Cygwin or use e.g. a GNU/Linux system to create a + source package with the required build system files. + diff --git a/windows/README-Windows.txt b/windows/README-Windows.txt new file mode 100644 index 0000000..83f902e --- /dev/null +++ b/windows/README-Windows.txt @@ -0,0 +1,122 @@ + +XZ Utils for Windows +==================== + +Introduction +------------ + + This package includes command line tools (xz.exe and a few others) + and the liblzma compression library from XZ Utils. You can find the + latest version and full source code from <https://tukaani.org/xz/>. + + The parts of the XZ Utils source code, that are relevant to this + binary package, are in the public domain. XZ Utils have been built + for this package with MinGW-w64 and linked statically against its + runtime libraries. See COPYING-Windows.txt for the copyright and + license information that applies to the MinGW-w64 runtime. You must + include it when redistributing these XZ Utils binaries. + + +Package contents +---------------- + + All executables and libraries in this package require msvcrt.dll. + It's included in all recent Windows versions. (On Windows 95 it + might be missing, but once you get it somewhere, the i686 binaries + should run even on Windows 95 if the processor is new enough.) + + There is a SSE2 optimization in the compression code but this + version of XZ Utils doesn't include run-time processor detection. + This is why there is a separate i686-SSE2 version. + + There is one directory for each type of executable and library files: + + bin_i686 32-bit x86 (i686 and newer), Windows 95 and later + bin_i686-sse2 32-bit x86 (i686 with SSE2), Windows 98 and later + bin_x86-64 64-bit x86-64, Windows Vista and later + + Each of the above directories have the following files: + + *.exe Command line tools. (It's useless to double-click + these; use the command prompt instead.) These have + been linked statically against liblzma, so they + don't require liblzma.dll. Thus, you can copy e.g. + xz.exe to a directory that is in PATH without copying + any other files from this package. + + liblzma.dll Shared version of the liblzma compression library. + This file is mostly useful to developers, although + some non-developers might use it to upgrade their + copy of liblzma. + + liblzma.a Static version of the liblzma compression library. + This file is useful only for developers. + + The rest of the directories contain architecture-independent files: + + doc Documentation in the plain text (TXT) format. The + manuals of the command line tools are provided also + in the PDF format. liblzma.def is in this directory + too. + + include C header files for liblzma. These should be + compatible with most C and C++ compilers. If you + have problems, try to fix it and send your fixes + upstream, or at least report a bug, thanks. + + +Linking against liblzma +----------------------- + +MinGW + + If you use MinGW, linking against liblzma.dll or liblzma.a should + be straightforward. You don't need an import library to link + against liblzma.dll, and for static linking, you don't need to + worry about the LZMA_API_STATIC macro. + + Note that the MinGW distribution includes liblzma. If you are + building packages that will be part of the MinGW distribution, you + probably should use the version of liblzma shipped in MinGW instead + of this package. + + +Microsoft Visual C++ + + To link against liblzma.dll, you need to create an import library + first. You need the "lib" command from MSVC and liblzma.def from + the "doc" directory of this package. Here is the command that works + on 32-bit x86: + + lib /def:liblzma.def /out:liblzma.lib /machine:ix86 + + On x86-64, the /machine argument has to naturally be changed: + + lib /def:liblzma.def /out:liblzma.lib /machine:x64 + + If you need to link statically against liblzma, you should build + liblzma with MSVC 2013 update 2 or later. Alternatively, if having + a decompressor is enough, consider using XZ Embedded or LZMA SDK. + + When you plan to link against static liblzma, you need to tell + lzma.h to not use __declspec(dllimport) by defining the macro + LZMA_API_STATIC. You can do it either in the C/C++ code + + #define LZMA_API_STATIC + #include <lzma.h> + + or by adding it to compiler options. + + +Other compilers + + If you are using some other compiler, see its documentation how to + create an import library (if it is needed). If it is simple, I + might consider including the instructions here. + + +Reporting bugs +-------------- + + Report bugs to <xz@tukaani.org>. + diff --git a/windows/build.bash b/windows/build.bash new file mode 100644 index 0000000..9a3ebe0 --- /dev/null +++ b/windows/build.bash @@ -0,0 +1,203 @@ +#!/bin/bash +# +############################################################################### +# +# Build a binary package on Windows with MinGW and MSYS +# +# Set the paths where MinGW, Mingw-w32, or MinGW-w64 are installed. If both +# MinGW and MinGW-w32 are specified, MinGW-w32 will be used. If there is no +# 32-bit or 64-bit compiler at all, it is simply skipped. +# +# Optionally, 7-Zip is used to create the final .zip and .7z packages. +# If you have installed it in the default directory, this script should +# find it automatically. Otherwise adjust the path manually. +# +# If you want to use a cross-compiler e.g. on GNU/Linux, this script won't +# work out of the box. You need to omit "make check" commands and replace +# u2d with some other tool to convert newlines from LF to CR+LF. You will +# also need to pass the --host option to configure. +# +############################################################################### +# +# Author: Lasse Collin +# +# This file has been put into the public domain. +# You can do whatever you want with this file. +# +############################################################################### + +MINGW_DIR=/c/devel/tools/mingw +MINGW_W32_DIR=/c/devel/tools/mingw-w32 +MINGW_W64_DIR=/c/devel/tools/mingw-w64 + +for SEVENZ_EXE in "$PROGRAMW6432/7-Zip/7z.exe" "$PROGRAMFILES/7-Zip/7z.exe" \ + "/c/Program Files/7-Zip/7z.exe" +do + [ -x "$SEVENZ_EXE" ] && break +done + + +# Abort immediately if something goes wrong. +set -e + +# White spaces in directory names may break things so catch them immediately. +case $(pwd) in + ' ' | ' ' | ' +') echo "Error: White space in the directory name" >&2; exit 1 ;; +esac + +# This script can be run either at the top-level directory of the package +# or in the same directory containing this script. +if [ ! -f windows/build.bash ]; then + cd .. + if [ ! -f windows/build.bash ]; then + echo "You are in a wrong directory." >&2 + exit 1 + fi +fi + +# Run configure and copy the binaries to the given directory. +# +# The first argument is the directory where to copy the binaries. +# The rest of the arguments are passed to configure. +buildit() +{ + DESTDIR=$1 + BUILD=$2 + CFLAGS=$3 + + # Clean up if it was already configured. + [ -f Makefile ] && make distclean + + # Build the size-optimized binaries. Providing size-optimized liblzma + # could be considered but I don't know if it should only use -Os or + # should it also use --enable-small and if it should support + # threading. So I don't include a size-optimized liblzma for now. + ./configure \ + --prefix= \ + --enable-silent-rules \ + --disable-dependency-tracking \ + --disable-nls \ + --disable-scripts \ + --disable-threads \ + --disable-shared \ + --enable-small \ + --build="$BUILD" \ + CFLAGS="$CFLAGS -Os" + make check + + mkdir -pv "$DESTDIR" + cp -v src/xzdec/{xz,lzma}dec.exe src/lzmainfo/lzmainfo.exe "$DESTDIR" + + make distclean + + # Build the normal speed-optimized binaries. The type of threading + # (win95 vs. vista) will be autodetect from the target architecture. + ./configure \ + --prefix= \ + --enable-silent-rules \ + --disable-dependency-tracking \ + --disable-nls \ + --disable-scripts \ + --build="$BUILD" \ + CFLAGS="$CFLAGS -O2" + make -C src/liblzma + make -C src/xz LDFLAGS=-static + make -C tests check + + cp -v src/xz/xz.exe src/liblzma/.libs/liblzma.a "$DESTDIR" + cp -v src/liblzma/.libs/liblzma-*.dll "$DESTDIR/liblzma.dll" + + strip -v "$DESTDIR/"*.{exe,dll} + strip -vg "$DESTDIR/"*.a +} + +# Copy files and convert newlines from LF to CR+LF. Optionally add a suffix +# to the destination filename. +# +# The first argument is the destination directory. The second argument is +# the suffix to append to the filenames; use empty string if no extra suffix +# is wanted. The rest of the arguments are actual the filenames. +txtcp() +{ + DESTDIR=$1 + SUFFIX=$2 + shift 2 + for SRCFILE; do + DESTFILE="$DESTDIR/${SRCFILE##*/}$SUFFIX" + echo "Converting \`$SRCFILE' -> \`$DESTFILE'" + u2d < "$SRCFILE" > "$DESTFILE" + done +} + +if [ -d "$MINGW_W32_DIR" ]; then + # 32-bit x86, Win95 or later, using MinGW-w32 + PATH=$MINGW_W32_DIR/bin:$MINGW_W32_DIR/i686-w64-mingw32/bin:$PATH \ + buildit \ + pkg/bin_i686 \ + i686-w64-mingw32 \ + '-march=i686 -mtune=generic' + # 32-bit x86 with SSE2, Win98 or later, using MinGW-w32 + PATH=$MINGW_W32_DIR/bin:$MINGW_W32_DIR/i686-w64-mingw32/bin:$PATH \ + buildit \ + pkg/bin_i686-sse2 \ + i686-w64-mingw32 \ + '-march=i686 -msse2 -mfpmath=sse -mtune=generic' +elif [ -d "$MINGW_DIR" ]; then + # 32-bit x86, Win95 or later, using MinGW + PATH=$MINGW_DIR/bin:$PATH \ + buildit \ + pkg/bin_i486 \ + i486-pc-mingw32 \ + '-march=i486 -mtune=generic' +fi + +if [ -d "$MINGW_W64_DIR" ]; then + # x86-64, Windows Vista or later, using MinGW-w64 + PATH=$MINGW_W64_DIR/bin:$MINGW_W64_DIR/x86_64-w64-mingw32/bin:$PATH \ + buildit \ + pkg/bin_x86-64 \ + x86_64-w64-mingw32 \ + '-march=x86-64 -mtune=generic' +fi + +# Copy the headers, the .def file, and the docs. +# They are the same for all architectures and builds. +mkdir -pv pkg/{include/lzma,doc/{manuals,examples}} +txtcp pkg/include "" src/liblzma/api/lzma.h +txtcp pkg/include/lzma "" src/liblzma/api/lzma/*.h +txtcp pkg/doc "" src/liblzma/liblzma.def +txtcp pkg/doc .txt AUTHORS COPYING NEWS README THANKS TODO +txtcp pkg/doc "" doc/*.txt windows/README-Windows.txt +txtcp pkg/doc/manuals "" doc/man/txt/{xz,xzdec,lzmainfo}.txt +cp -v doc/man/pdf-*/{xz,xzdec,lzmainfo}-*.pdf pkg/doc/manuals +txtcp pkg/doc/examples "" doc/examples/* + +if [ -f windows/COPYING-Windows.txt ]; then + txtcp pkg/doc "" windows/COPYING-Windows.txt +fi + +# Create the package. This requires 7z.exe from 7-Zip. If it wasn't found, +# this step is skipped and you have to zip it yourself. +VER=$(sh build-aux/version.sh) +cd pkg +if [ -x "$SEVENZ_EXE" ]; then + "$SEVENZ_EXE" a -tzip ../xz-$VER-windows.zip * + "$SEVENZ_EXE" a ../xz-$VER-windows.7z * +else + echo + echo "NOTE: 7z.exe was not found. xz-$VER-windows.zip" + echo " and xz-$VER-windows.7z were not created." + echo " You can create them yourself from the pkg directory." +fi + +if [ ! -f ../windows/COPYING-Windows.txt ]; then + echo + echo "NOTE: windows/COPYING-Windows.txt doesn't exists." + echo " MinGW(-w64) runtime copyright information" + echo " is not included in the package." +fi + +echo +echo "Build completed successfully." +echo diff --git a/windows/vs2013/config.h b/windows/vs2013/config.h new file mode 100644 index 0000000..1a78b9b --- /dev/null +++ b/windows/vs2013/config.h @@ -0,0 +1,157 @@ +/* config.h for compiling liblzma (*not* the whole XZ Utils) with MSVC 2013 */ + +/* Prefix for symbols exported by tuklib_*.c files */ +#define TUKLIB_SYMBOL_PREFIX lzma_ + +/* How many MiB of RAM to assume if the real amount cannot be determined. */ +#define ASSUME_RAM 128 + +/* Define to 1 if crc32 integrity check is enabled. */ +#define HAVE_CHECK_CRC32 1 + +/* Define to 1 if crc64 integrity check is enabled. */ +#define HAVE_CHECK_CRC64 1 + +/* Define to 1 if sha256 integrity check is enabled. */ +#define HAVE_CHECK_SHA256 1 + +/* Define to 1 if any of HAVE_DECODER_foo have been defined. */ +#define HAVE_DECODERS 1 + +/* Define to 1 if arm decoder is enabled. */ +#define HAVE_DECODER_ARM 1 + +/* Define to 1 if arm64 decoder is enabled. */ +#define HAVE_DECODER_ARM64 1 + +/* Define to 1 if armthumb decoder is enabled. */ +#define HAVE_DECODER_ARMTHUMB 1 + +/* Define to 1 if delta decoder is enabled. */ +#define HAVE_DECODER_DELTA 1 + +/* Define to 1 if ia64 decoder is enabled. */ +#define HAVE_DECODER_IA64 1 + +/* Define to 1 if lzma1 decoder is enabled. */ +#define HAVE_DECODER_LZMA1 1 + +/* Define to 1 if lzma2 decoder is enabled. */ +#define HAVE_DECODER_LZMA2 1 + +/* Define to 1 if powerpc decoder is enabled. */ +#define HAVE_DECODER_POWERPC 1 + +/* Define to 1 if sparc decoder is enabled. */ +#define HAVE_DECODER_SPARC 1 + +/* Define to 1 if x86 decoder is enabled. */ +#define HAVE_DECODER_X86 1 + +/* Define to 1 if any of HAVE_ENCODER_foo have been defined. */ +#define HAVE_ENCODERS 1 + +/* Define to 1 if arm encoder is enabled. */ +#define HAVE_ENCODER_ARM 1 + +/* Define to 1 if arm64 encoder is enabled. */ +#define HAVE_ENCODER_ARM64 1 + +/* Define to 1 if armthumb encoder is enabled. */ +#define HAVE_ENCODER_ARMTHUMB 1 + +/* Define to 1 if delta encoder is enabled. */ +#define HAVE_ENCODER_DELTA 1 + +/* Define to 1 if ia64 encoder is enabled. */ +#define HAVE_ENCODER_IA64 1 + +/* Define to 1 if lzma1 encoder is enabled. */ +#define HAVE_ENCODER_LZMA1 1 + +/* Define to 1 if lzma2 encoder is enabled. */ +#define HAVE_ENCODER_LZMA2 1 + +/* Define to 1 if powerpc encoder is enabled. */ +#define HAVE_ENCODER_POWERPC 1 + +/* Define to 1 if sparc encoder is enabled. */ +#define HAVE_ENCODER_SPARC 1 + +/* Define to 1 if x86 encoder is enabled. */ +#define HAVE_ENCODER_X86 1 + +/* Define to 1 if you have the <inttypes.h> header file. */ +#define HAVE_INTTYPES_H 1 + +/* Define to 1 if you have the <limits.h> header file. */ +#define HAVE_LIMITS_H 1 + +/* Define to 1 if .lz (lzip) decompression support is enabled. */ +#define HAVE_LZIP_DECODER 1 + +/* Define to 1 to enable bt2 match finder. */ +#define HAVE_MF_BT2 1 + +/* Define to 1 to enable bt3 match finder. */ +#define HAVE_MF_BT3 1 + +/* Define to 1 to enable bt4 match finder. */ +#define HAVE_MF_BT4 1 + +/* Define to 1 to enable hc3 match finder. */ +#define HAVE_MF_HC3 1 + +/* Define to 1 to enable hc4 match finder. */ +#define HAVE_MF_HC4 1 + +/* Define to 1 if stdbool.h conforms to C99. */ +#define HAVE_STDBOOL_H 1 + +/* Define to 1 if you have the <stdint.h> header file. */ +#define HAVE_STDINT_H 1 + +/* Define to 1 if you have the <stdlib.h> header file. */ +#define HAVE_STDLIB_H 1 + +/* Define to 1 if you have the <string.h> header file. */ +#define HAVE_STRING_H 1 + +/* Define to 1 or 0, depending whether the compiler supports simple visibility + declarations. */ +#define HAVE_VISIBILITY 0 + +/* Define to 1 if the system has the type `_Bool'. */ +#define HAVE__BOOL 1 + +#ifdef _M_IX86 +/* Define to 1 when using Windows 95 (and thus XP) compatible threads. This + avoids use of features that were added in Windows Vista. + This is used for 32-bit x86 builds for compatibility reasons since it + makes no measurable difference in performance compared to Vista threads. */ +#define MYTHREAD_WIN95 1 +#else +/* Define to 1 when using Windows Vista compatible threads. This uses features + that are not available on Windows XP. */ +#define MYTHREAD_VISTA 1 +#endif + +/* Define to 1 to disable debugging code. */ +#define NDEBUG 1 + +/* Define to the full name of this package. */ +#define PACKAGE_NAME "XZ Utils" + +/* Define to the home page for this package. */ +#define PACKAGE_URL "https://tukaani.org/xz/" + +/* The size of `size_t', as computed by sizeof. */ +#ifdef _WIN64 +#define SIZEOF_SIZE_T 8 +#else +#define SIZEOF_SIZE_T 4 +#endif + +/* Define to 1 if the system supports fast unaligned access to 16-bit and + 32-bit integers. */ +#define TUKLIB_FAST_UNALIGNED_ACCESS 1 diff --git a/windows/vs2013/liblzma.vcxproj b/windows/vs2013/liblzma.vcxproj new file mode 100644 index 0000000..2c8e399 --- /dev/null +++ b/windows/vs2013/liblzma.vcxproj @@ -0,0 +1,361 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup 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Release|x64 + ReleaseMT|Win32 = ReleaseMT|Win32 + ReleaseMT|x64 = ReleaseMT|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|Win32.ActiveCfg = Debug|Win32 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|Win32.Build.0 = Debug|Win32 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|x64.ActiveCfg = Debug|x64 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|x64.Build.0 = Debug|x64 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|Win32.ActiveCfg = Release|Win32 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|Win32.Build.0 = Release|Win32 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|x64.ActiveCfg = Release|x64 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|x64.Build.0 = Release|x64 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.ReleaseMT|Win32.ActiveCfg = ReleaseMT|Win32 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.ReleaseMT|Win32.Build.0 = ReleaseMT|Win32 + 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HAVE_DECODERS 1 + +/* Define to 1 if arm decoder is enabled. */ +#define HAVE_DECODER_ARM 1 + +/* Define to 1 if arm64 decoder is enabled. */ +#define HAVE_DECODER_ARM64 1 + +/* Define to 1 if armthumb decoder is enabled. */ +#define HAVE_DECODER_ARMTHUMB 1 + +/* Define to 1 if delta decoder is enabled. */ +#define HAVE_DECODER_DELTA 1 + +/* Define to 1 if ia64 decoder is enabled. */ +#define HAVE_DECODER_IA64 1 + +/* Define to 1 if lzma1 decoder is enabled. */ +#define HAVE_DECODER_LZMA1 1 + +/* Define to 1 if lzma2 decoder is enabled. */ +#define HAVE_DECODER_LZMA2 1 + +/* Define to 1 if powerpc decoder is enabled. */ +#define HAVE_DECODER_POWERPC 1 + +/* Define to 1 if sparc decoder is enabled. */ +#define HAVE_DECODER_SPARC 1 + +/* Define to 1 if x86 decoder is enabled. */ +#define HAVE_DECODER_X86 1 + +/* Define to 1 if any of HAVE_ENCODER_foo have been defined. */ +#define HAVE_ENCODERS 1 + +/* Define to 1 if arm encoder is enabled. */ +#define HAVE_ENCODER_ARM 1 + +/* Define to 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<ResourceCompile Include="..\..\src\liblzma\liblzma_w32res.rc" /> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project> diff --git a/windows/vs2017/xz_win.sln b/windows/vs2017/xz_win.sln new file mode 100644 index 0000000..ba49f3e --- /dev/null +++ b/windows/vs2017/xz_win.sln @@ -0,0 +1,48 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +VisualStudioVersion = 15.0.26430.14 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblzma", "liblzma.vcxproj", "{12728250-16EC-4DC6-94D7-E21DD88947F8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblzma_dll", "liblzma_dll.vcxproj", "{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + ReleaseMT|Win32 = ReleaseMT|Win32 + ReleaseMT|x64 = ReleaseMT|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|Win32.ActiveCfg = Debug|Win32 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|Win32.Build.0 = Debug|Win32 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|x64.ActiveCfg = Debug|x64 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|x64.Build.0 = Debug|x64 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|Win32.ActiveCfg = Release|Win32 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|Win32.Build.0 = Release|Win32 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|x64.ActiveCfg = Release|x64 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|x64.Build.0 = Release|x64 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.ReleaseMT|Win32.ActiveCfg = ReleaseMT|Win32 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.ReleaseMT|Win32.Build.0 = ReleaseMT|Win32 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.ReleaseMT|x64.ActiveCfg = ReleaseMT|x64 + {12728250-16EC-4DC6-94D7-E21DD88947F8}.ReleaseMT|x64.Build.0 = ReleaseMT|x64 + {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Debug|Win32.ActiveCfg = Debug|Win32 + {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Debug|Win32.Build.0 = Debug|Win32 + {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Debug|x64.ActiveCfg = Debug|x64 + {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Debug|x64.Build.0 = Debug|x64 + {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Release|Win32.ActiveCfg = Release|Win32 + {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Release|Win32.Build.0 = Release|Win32 + {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Release|x64.ActiveCfg = Release|x64 + {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Release|x64.Build.0 = Release|x64 + {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.ReleaseMT|Win32.ActiveCfg = ReleaseMT|Win32 + {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.ReleaseMT|Win32.Build.0 = ReleaseMT|Win32 + {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.ReleaseMT|x64.ActiveCfg = ReleaseMT|x64 + {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.ReleaseMT|x64.Build.0 = ReleaseMT|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/windows/vs2019/config.h b/windows/vs2019/config.h new file mode 100644 index 0000000..6679da9 --- /dev/null +++ b/windows/vs2019/config.h @@ -0,0 +1,157 @@ +/* config.h for compiling liblzma (*not* the whole XZ Utils) with MSVC 2019 */ + +/* Prefix for symbols exported by tuklib_*.c files */ +#define TUKLIB_SYMBOL_PREFIX lzma_ + +/* How many MiB of RAM to assume if the real amount cannot be determined. */ +#define ASSUME_RAM 128 + +/* Define to 1 if crc32 integrity check is enabled. */ +#define HAVE_CHECK_CRC32 1 + +/* Define to 1 if crc64 integrity check is enabled. */ +#define HAVE_CHECK_CRC64 1 + +/* Define to 1 if sha256 integrity check is enabled. */ +#define HAVE_CHECK_SHA256 1 + +/* Define to 1 if any of HAVE_DECODER_foo have been defined. */ +#define HAVE_DECODERS 1 + +/* Define to 1 if arm decoder is enabled. */ +#define HAVE_DECODER_ARM 1 + +/* Define to 1 if arm64 decoder is enabled. */ +#define HAVE_DECODER_ARM64 1 + +/* Define to 1 if armthumb decoder is enabled. */ +#define HAVE_DECODER_ARMTHUMB 1 + +/* Define to 1 if delta decoder is enabled. */ +#define HAVE_DECODER_DELTA 1 + +/* Define to 1 if ia64 decoder is enabled. */ +#define HAVE_DECODER_IA64 1 + +/* Define to 1 if lzma1 decoder is enabled. */ +#define HAVE_DECODER_LZMA1 1 + +/* Define to 1 if lzma2 decoder is enabled. */ +#define HAVE_DECODER_LZMA2 1 + +/* Define to 1 if powerpc decoder is enabled. */ +#define HAVE_DECODER_POWERPC 1 + +/* Define to 1 if sparc decoder is enabled. */ +#define HAVE_DECODER_SPARC 1 + +/* Define to 1 if x86 decoder is enabled. */ +#define HAVE_DECODER_X86 1 + +/* Define to 1 if any of HAVE_ENCODER_foo have been defined. */ +#define HAVE_ENCODERS 1 + +/* Define to 1 if arm encoder is enabled. */ +#define HAVE_ENCODER_ARM 1 + +/* Define to 1 if arm64 encoder is enabled. */ +#define HAVE_ENCODER_ARM64 1 + +/* Define to 1 if armthumb encoder is enabled. */ +#define HAVE_ENCODER_ARMTHUMB 1 + +/* Define to 1 if delta encoder is enabled. */ +#define HAVE_ENCODER_DELTA 1 + +/* Define to 1 if ia64 encoder is enabled. */ +#define HAVE_ENCODER_IA64 1 + +/* Define to 1 if lzma1 encoder is enabled. */ +#define HAVE_ENCODER_LZMA1 1 + +/* Define to 1 if lzma2 encoder is enabled. */ +#define HAVE_ENCODER_LZMA2 1 + +/* Define to 1 if powerpc encoder is enabled. */ +#define HAVE_ENCODER_POWERPC 1 + +/* Define to 1 if sparc encoder is enabled. */ +#define HAVE_ENCODER_SPARC 1 + +/* Define to 1 if x86 encoder is enabled. */ +#define HAVE_ENCODER_X86 1 + +/* Define to 1 if you have the <inttypes.h> header file. */ +#define HAVE_INTTYPES_H 1 + +/* Define to 1 if you have the <limits.h> header file. */ +#define HAVE_LIMITS_H 1 + +/* Define to 1 if .lz (lzip) decompression support is enabled. */ +#define HAVE_LZIP_DECODER 1 + +/* Define to 1 to enable bt2 match finder. */ +#define HAVE_MF_BT2 1 + +/* Define to 1 to enable bt3 match finder. */ +#define HAVE_MF_BT3 1 + +/* Define to 1 to enable bt4 match finder. */ +#define HAVE_MF_BT4 1 + +/* Define to 1 to enable hc3 match finder. */ +#define HAVE_MF_HC3 1 + +/* Define to 1 to enable hc4 match finder. */ +#define HAVE_MF_HC4 1 + +/* Define to 1 if stdbool.h conforms to C99. */ +#define HAVE_STDBOOL_H 1 + +/* Define to 1 if you have the <stdint.h> header file. */ +#define HAVE_STDINT_H 1 + +/* Define to 1 if you have the <stdlib.h> header file. */ +#define HAVE_STDLIB_H 1 + +/* Define to 1 if you have the <string.h> header file. */ +#define HAVE_STRING_H 1 + +/* Define to 1 or 0, depending whether the compiler supports simple visibility + declarations. */ +#define HAVE_VISIBILITY 0 + +/* Define to 1 if the system has the type `_Bool'. */ +#define HAVE__BOOL 1 + +#ifdef _M_IX86 +/* Define to 1 when using Windows 95 (and thus XP) compatible threads. This + avoids use of features that were added in Windows Vista. + This is used for 32-bit x86 builds for compatibility reasons since it + makes no measurable difference in performance compared to Vista threads. */ +#define MYTHREAD_WIN95 1 +#else +/* Define to 1 when using Windows Vista compatible threads. This uses features + that are not available on Windows XP. */ +#define MYTHREAD_VISTA 1 +#endif + +/* Define to 1 to disable debugging code. */ +#define NDEBUG 1 + +/* Define to the full name of this package. */ +#define PACKAGE_NAME "XZ Utils" + +/* Define to the home page for this package. */ +#define PACKAGE_URL "https://tukaani.org/xz/" + +/* The size of `size_t', as computed by sizeof. */ +#ifdef _WIN64 +#define SIZEOF_SIZE_T 8 +#else +#define SIZEOF_SIZE_T 4 +#endif + +/* Define to 1 if the system supports fast unaligned access to 16-bit and + 32-bit integers. */ +#define TUKLIB_FAST_UNALIGNED_ACCESS 1 diff --git a/windows/vs2019/liblzma.vcxproj b/windows/vs2019/liblzma.vcxproj new file mode 100644 index 0000000..cc02147 --- /dev/null +++ b/windows/vs2019/liblzma.vcxproj @@ -0,0 +1,362 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup 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