1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
|
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-password-entry.c: Password entry actor based on st-entry
*
* Copyright 2019 Endless Inc.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "st-private.h"
#include "st-password-entry.h"
#include "st-icon.h"
#define BLACK_CIRCLE 9679
#define ST_PASSWORD_ENTRY_PRIV(x) st_password_entry_get_instance_private ((StPasswordEntry *) x)
typedef struct _StPasswordEntryPrivate StPasswordEntryPrivate;
struct _StPasswordEntry
{
/*< private >*/
StEntry parent_instance;
};
struct _StPasswordEntryPrivate
{
ClutterActor *peek_password_icon;
gboolean password_visible;
gboolean show_peek_icon;
};
enum
{
PROP_0,
PROP_PASSWORD_VISIBLE,
PROP_SHOW_PEEK_ICON,
N_PROPS
};
static GParamSpec *props[N_PROPS] = { NULL, };
G_DEFINE_TYPE_WITH_PRIVATE (StPasswordEntry, st_password_entry, ST_TYPE_ENTRY);
static void
st_password_entry_secondary_icon_clicked (StEntry *entry)
{
StPasswordEntry *password_entry = ST_PASSWORD_ENTRY (entry);
StPasswordEntryPrivate *priv = ST_PASSWORD_ENTRY_PRIV (password_entry);
st_password_entry_set_password_visible (password_entry, !priv->password_visible);
}
static void
st_password_entry_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
StPasswordEntryPrivate *priv = ST_PASSWORD_ENTRY_PRIV (gobject);
switch (prop_id)
{
case PROP_PASSWORD_VISIBLE:
g_value_set_boolean (value, priv->password_visible);
break;
case PROP_SHOW_PEEK_ICON:
g_value_set_boolean (value, priv->show_peek_icon);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_password_entry_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
StPasswordEntry *entry = ST_PASSWORD_ENTRY (gobject);
switch (prop_id)
{
case PROP_PASSWORD_VISIBLE:
st_password_entry_set_password_visible (entry, g_value_get_boolean (value));
break;
case PROP_SHOW_PEEK_ICON:
st_password_entry_set_show_peek_icon (entry, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_password_entry_dispose (GObject *gobject)
{
StPasswordEntryPrivate *priv = ST_PASSWORD_ENTRY_PRIV (gobject);
g_clear_object (&priv->peek_password_icon);
G_OBJECT_CLASS(st_password_entry_parent_class)->dispose (gobject);
}
static void
st_password_entry_class_init (StPasswordEntryClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
StEntryClass *st_entry_class = ST_ENTRY_CLASS (klass);
gobject_class->get_property = st_password_entry_get_property;
gobject_class->set_property = st_password_entry_set_property;
gobject_class->dispose = st_password_entry_dispose;
st_entry_class->secondary_icon_clicked = st_password_entry_secondary_icon_clicked;
/**
* StPasswordEntry:password-visible:
*
* Whether the text in the entry is masked for privacy.
*/
props[PROP_PASSWORD_VISIBLE] = g_param_spec_boolean ("password-visible",
"Password visible",
"Whether the text in the entry is masked or not",
FALSE,
ST_PARAM_READWRITE);
/**
* StPasswordEntry:show-peek-icon:
*
* Whether to display an icon button to toggle the masking enabled by the
* #StPasswordEntry:password-visible property.
*/
props[PROP_SHOW_PEEK_ICON] = g_param_spec_boolean ("show-peek-icon",
"Show peek icon",
"Whether to show the password peek icon",
TRUE,
ST_PARAM_READWRITE);
g_object_class_install_properties (gobject_class, N_PROPS, props);
}
static void
clutter_text_password_char_cb (GObject *object,
GParamSpec *pspec,
gpointer user_data)
{
StPasswordEntry *entry = ST_PASSWORD_ENTRY (user_data);
ClutterActor *clutter_text;
clutter_text = st_entry_get_clutter_text (ST_ENTRY (entry));
if (clutter_text_get_password_char (CLUTTER_TEXT (clutter_text)) == 0)
st_password_entry_set_password_visible (entry, TRUE);
else
st_password_entry_set_password_visible (entry, FALSE);
}
static void
st_password_entry_init (StPasswordEntry *entry)
{
StPasswordEntryPrivate *priv = ST_PASSWORD_ENTRY_PRIV (entry);
ClutterActor *clutter_text;
priv->peek_password_icon = g_object_new (ST_TYPE_ICON,
"style-class", "peek-password",
"icon-name", "eye-not-looking-symbolic",
NULL);
st_entry_set_secondary_icon (ST_ENTRY (entry), priv->peek_password_icon);
priv->show_peek_icon = TRUE;
clutter_text = st_entry_get_clutter_text (ST_ENTRY (entry));
clutter_text_set_password_char (CLUTTER_TEXT (clutter_text), BLACK_CIRCLE);
st_entry_set_input_purpose (ST_ENTRY (entry), CLUTTER_INPUT_CONTENT_PURPOSE_PASSWORD);
g_signal_connect (clutter_text, "notify::password-char",
G_CALLBACK (clutter_text_password_char_cb), entry);
}
/**
* st_password_entry_new:
*
* Create a new #StPasswordEntry.
*
* Returns: a new #StEntry
*/
StEntry*
st_password_entry_new (void)
{
return ST_ENTRY (g_object_new (ST_TYPE_PASSWORD_ENTRY, NULL));
}
/**
* st_password_entry_set_show_peek_icon:
* @entry: a #StPasswordEntry
* @value: %TRUE to show the peek-icon in the entry
*
* Sets whether to show or hide the peek-icon in the password entry. If %TRUE,
* a icon button for temporarily unmasking the password will be shown at the
* end of the entry.
*/
void
st_password_entry_set_show_peek_icon (StPasswordEntry *entry,
gboolean value)
{
StPasswordEntryPrivate *priv;
g_return_if_fail (ST_IS_PASSWORD_ENTRY (entry));
priv = ST_PASSWORD_ENTRY_PRIV (entry);
if (priv->show_peek_icon == value)
return;
priv->show_peek_icon = value;
if (priv->show_peek_icon)
st_entry_set_secondary_icon (ST_ENTRY (entry), priv->peek_password_icon);
else
st_entry_set_secondary_icon (ST_ENTRY (entry), NULL);
g_object_notify_by_pspec (G_OBJECT (entry), props[PROP_SHOW_PEEK_ICON]);
}
/**
* st_password_entry_get_show_peek_icon:
* @entry: a #StPasswordEntry
*
* Gets whether peek-icon is shown or hidden in the password entry.
*
* Returns: %TRUE if visible
*/
gboolean
st_password_entry_get_show_peek_icon (StPasswordEntry *entry)
{
StPasswordEntryPrivate *priv;
g_return_val_if_fail (ST_IS_PASSWORD_ENTRY (entry), TRUE);
priv = ST_PASSWORD_ENTRY_PRIV (entry);
return priv->show_peek_icon;
}
/**
* st_password_entry_set_password_visible:
* @entry: a #StPasswordEntry
* @value: %TRUE to show the password in the entry, #FALSE otherwise
*
* Sets whether to show or hide text in the password entry.
*/
void
st_password_entry_set_password_visible (StPasswordEntry *entry,
gboolean value)
{
StPasswordEntryPrivate *priv;
ClutterActor *clutter_text;
g_return_if_fail (ST_IS_PASSWORD_ENTRY (entry));
priv = ST_PASSWORD_ENTRY_PRIV (entry);
if (priv->password_visible == value)
return;
priv->password_visible = value;
clutter_text = st_entry_get_clutter_text (ST_ENTRY (entry));
if (priv->password_visible)
{
clutter_text_set_password_char (CLUTTER_TEXT (clutter_text), 0);
st_icon_set_icon_name (ST_ICON (priv->peek_password_icon), "eye-open-negative-filled-symbolic");
}
else
{
clutter_text_set_password_char (CLUTTER_TEXT (clutter_text), BLACK_CIRCLE);
st_icon_set_icon_name (ST_ICON (priv->peek_password_icon), "eye-not-looking-symbolic");
}
g_object_notify_by_pspec (G_OBJECT (entry), props[PROP_PASSWORD_VISIBLE]);
}
/**
* st_password_entry_get_password_visible:
* @entry: a #StPasswordEntry
*
* Gets whether the text is masked in the password entry.
*
* Returns: %TRUE if visible
*/
gboolean
st_password_entry_get_password_visible (StPasswordEntry *entry)
{
StPasswordEntryPrivate *priv;
g_return_val_if_fail (ST_IS_PASSWORD_ENTRY (entry), FALSE);
priv = ST_PASSWORD_ENTRY_PRIV (entry);
return priv->password_visible;
}
|