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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx')
-rw-r--r-- | chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx | 529 |
1 files changed, 529 insertions, 0 deletions
diff --git a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx new file mode 100644 index 000000000..e656ef206 --- /dev/null +++ b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx @@ -0,0 +1,529 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include "tp_3D_SceneIllumination.hxx" +#include <bitmaps.hlst> +#include <CommonConverters.hxx> +#include <ControllerLockGuard.hxx> + +#include <svx/colorbox.hxx> +#include <svx/float3d.hxx> +#include <svx/strings.hrc> +#include <svx/dialmgr.hxx> +#include <svtools/colrdlg.hxx> +#include <svx/svx3ditems.hxx> +#include <svx/svddef.hxx> +#include <vcl/svapp.hxx> +#include <tools/diagnose_ex.h> + +#include <com/sun/star/beans/XPropertySet.hpp> + +namespace chart +{ + +using namespace ::com::sun::star; +using namespace ::com::sun::star::chart2; + +namespace { + +struct LightSource +{ + Color nDiffuseColor; + css::drawing::Direction3D aDirection; + bool bIsEnabled; + + LightSource() : + nDiffuseColor( 0xcccccc ), + aDirection( 1.0, 1.0, -1.0 ), + bIsEnabled( false ) + {} +}; + +} + +struct LightSourceInfo +{ + LightButton* pButton; + LightSource aLightSource; + + LightSourceInfo(); + void initButtonFromSource(); +}; + +LightSourceInfo::LightSourceInfo() + : pButton(nullptr) + , aLightSource() +{ + aLightSource.nDiffuseColor = Color(0xffffff); // white + aLightSource.aDirection = drawing::Direction3D(1,1,1); + aLightSource.bIsEnabled = false; +} + +void LightSourceInfo::initButtonFromSource() +{ + if (!pButton) + return; + pButton->switchLightOn(aLightSource.bIsEnabled); +} + +namespace +{ + OUString lcl_makeColorName(const Color& rColor) + { + OUString aStr = SvxResId(RID_SVXFLOAT3D_FIX_R) + + OUString::number(rColor.GetRed()) + + " " + + SvxResId(RID_SVXFLOAT3D_FIX_G) + + OUString::number(rColor.GetGreen()) + + " " + + SvxResId(RID_SVXFLOAT3D_FIX_B) + + OUString::number(rColor.GetBlue()); + return aStr; + } + + void lcl_selectColor(ColorListBox& rListBox, const Color& rColor) + { + rListBox.SetNoSelection(); + rListBox.SelectEntry(std::make_pair(rColor, lcl_makeColorName(rColor))); + } + + ::chart::LightSource lcl_getLightSourceFromProperties( + const uno::Reference< beans::XPropertySet > & xSceneProperties, + sal_Int32 nIndex ) + { + ::chart::LightSource aResult; + if( 0 <= nIndex && nIndex < 8 ) + { + OUString aIndex( OUString::number( nIndex + 1 )); + + try + { + xSceneProperties->getPropertyValue( "D3DSceneLightColor" + aIndex ) >>= aResult.nDiffuseColor; + xSceneProperties->getPropertyValue( "D3DSceneLightDirection" + aIndex ) >>= aResult.aDirection; + xSceneProperties->getPropertyValue( "D3DSceneLightOn" + aIndex ) >>= aResult.bIsEnabled; + } + catch( const uno::Exception & ) + { + DBG_UNHANDLED_EXCEPTION("chart2"); + } + } + return aResult; + } + + void lcl_setLightSource( + const uno::Reference< beans::XPropertySet > & xSceneProperties, + const ::chart::LightSource & rLightSource, + sal_Int32 nIndex ) + { + if( !(0 <= nIndex && nIndex < 8) ) + return; + + OUString aIndex( OUString::number( nIndex + 1 )); + + try + { + xSceneProperties->setPropertyValue( "D3DSceneLightColor" + aIndex, + uno::makeAny( rLightSource.nDiffuseColor )); + xSceneProperties->setPropertyValue( "D3DSceneLightDirection" + aIndex, + uno::Any( rLightSource.aDirection )); + xSceneProperties->setPropertyValue( "D3DSceneLightOn" + aIndex, + uno::Any( rLightSource.bIsEnabled )); + } + catch( const uno::Exception & ) + { + DBG_UNHANDLED_EXCEPTION("chart2"); + } + } + + Color lcl_getAmbientColor( + const uno::Reference< beans::XPropertySet > & xSceneProperties ) + { + sal_Int32 nResult = 0x000000; + try + { + xSceneProperties->getPropertyValue("D3DSceneAmbientColor") >>= nResult; + } + catch( const uno::Exception & ) + { + DBG_UNHANDLED_EXCEPTION("chart2"); + } + return Color( nResult ); + } + + void lcl_setAmbientColor( + const uno::Reference< beans::XPropertySet > & xSceneProperties, + const Color & rColor ) + { + try + { + xSceneProperties->setPropertyValue("D3DSceneAmbientColor", + uno::makeAny( rColor )); + } + catch( const uno::Exception & ) + { + DBG_UNHANDLED_EXCEPTION("chart2"); + } + } +} + +ThreeD_SceneIllumination_TabPage::ThreeD_SceneIllumination_TabPage(weld::Container* pParent, + weld::Window* pTopLevel, + const uno::Reference< beans::XPropertySet > & xSceneProperties, + const uno::Reference< frame::XModel >& xChartModel) + : m_xSceneProperties( xSceneProperties ) + , m_aTimerTriggeredControllerLock( xChartModel ) + , m_bInCommitToModel( false ) + , m_xChartModel( xChartModel ) + , m_pTopLevel(pTopLevel) + , m_xBuilder(Application::CreateBuilder(pParent, "modules/schart/ui/tp_3D_SceneIllumination.ui")) + , m_xContainer(m_xBuilder->weld_container("tp_3D_SceneIllumination")) + , m_xBtn_Light1(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_1"))) + , m_xBtn_Light2(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_2"))) + , m_xBtn_Light3(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_3"))) + , m_xBtn_Light4(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_4"))) + , m_xBtn_Light5(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_5"))) + , m_xBtn_Light6(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_6"))) + , m_xBtn_Light7(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_7"))) + , m_xBtn_Light8(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_8"))) + , m_xLB_LightSource(new ColorListBox(m_xBuilder->weld_menu_button("LB_LIGHTSOURCE"), pTopLevel)) + , m_xBtn_LightSource_Color(m_xBuilder->weld_button("BTN_LIGHTSOURCE_COLOR")) + , m_xLB_AmbientLight(new ColorListBox(m_xBuilder->weld_menu_button("LB_AMBIENTLIGHT"), pTopLevel)) + , m_xBtn_AmbientLight_Color(m_xBuilder->weld_button("BTN_AMBIENT_COLOR")) + , m_xHoriScale(m_xBuilder->weld_scale("hori")) + , m_xVertScale(m_xBuilder->weld_scale("vert")) + , m_xBtn_Corner(m_xBuilder->weld_button("corner")) + , m_xPreview(new Svx3DLightControl) + , m_xPreviewWnd(new weld::CustomWeld(*m_xBuilder, "CTL_LIGHT_PREVIEW", *m_xPreview)) + , m_xCtl_Preview(new SvxLightCtl3D(*m_xPreview, *m_xHoriScale, *m_xVertScale, *m_xBtn_Corner)) +{ + m_pLightSourceInfoList.reset(new LightSourceInfo[8]); + m_pLightSourceInfoList[0].pButton = m_xBtn_Light1.get(); + m_pLightSourceInfoList[1].pButton = m_xBtn_Light2.get(); + m_pLightSourceInfoList[2].pButton = m_xBtn_Light3.get(); + m_pLightSourceInfoList[3].pButton = m_xBtn_Light4.get(); + m_pLightSourceInfoList[4].pButton = m_xBtn_Light5.get(); + m_pLightSourceInfoList[5].pButton = m_xBtn_Light6.get(); + m_pLightSourceInfoList[6].pButton = m_xBtn_Light7.get(); + m_pLightSourceInfoList[7].pButton = m_xBtn_Light8.get(); + + fillControlsFromModel(nullptr); + + m_xBtn_Light1->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); + m_xBtn_Light2->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); + m_xBtn_Light3->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); + m_xBtn_Light4->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); + m_xBtn_Light5->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); + m_xBtn_Light6->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); + m_xBtn_Light7->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); + m_xBtn_Light8->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); + + m_xLB_AmbientLight->SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) ); + m_xLB_LightSource->SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) ); + + m_xBtn_AmbientLight_Color->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) ); + m_xBtn_LightSource_Color->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) ); + + m_xCtl_Preview->SetUserInteractiveChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewChangeHdl ) ); + m_xCtl_Preview->SetUserSelectionChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewSelectHdl ) ); + + ClickLightSourceButtonHdl(*m_xBtn_Light2->get_widget()); +} + +ThreeD_SceneIllumination_TabPage::~ThreeD_SceneIllumination_TabPage() +{ +} + +IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, fillControlsFromModel, void*, void) +{ + if( m_bInCommitToModel )//don't read own changes + return; + + sal_Int32 nL=0; + for( nL=0; nL<8; nL++) + m_pLightSourceInfoList[nL].aLightSource = lcl_getLightSourceFromProperties( m_xSceneProperties, nL ); + for( nL=0; nL<8; nL++) + m_pLightSourceInfoList[nL].initButtonFromSource(); + + lcl_selectColor( *m_xLB_AmbientLight, lcl_getAmbientColor( m_xSceneProperties )); + + updatePreview(); +} + +void ThreeD_SceneIllumination_TabPage::applyLightSourceToModel( sal_uInt32 nLightNumber ) +{ + ControllerLockGuardUNO aGuard( m_xChartModel ); + m_bInCommitToModel = true; + sal_Int32 nIndex( nLightNumber ); + lcl_setLightSource( m_xSceneProperties, m_pLightSourceInfoList[nIndex].aLightSource, nIndex ); + m_bInCommitToModel = false; +} + +void ThreeD_SceneIllumination_TabPage::applyLightSourcesToModel() +{ + m_aTimerTriggeredControllerLock.startTimer(); + ControllerLockGuardUNO aGuard( m_xChartModel ); + for( sal_Int32 nL=0; nL<8; nL++) + applyLightSourceToModel( nL ); + m_aTimerTriggeredControllerLock.startTimer(); +} + +IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewChangeHdl, SvxLightCtl3D*, void) +{ + m_aTimerTriggeredControllerLock.startTimer(); + + //update m_pLightSourceInfoList from preview + const SfxItemSet a3DLightAttributes(m_xCtl_Preview->GetSvx3DLightControl().Get3DAttributes()); + LightSourceInfo* pInfo = &m_pLightSourceInfoList[0]; + + pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue(); + pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue(); + pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1).GetValue()); + + pInfo = &m_pLightSourceInfoList[1]; + pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue(); + pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue(); + pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2).GetValue()); + + pInfo = &m_pLightSourceInfoList[2]; + pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue(); + pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue(); + pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3).GetValue()); + + pInfo = &m_pLightSourceInfoList[3]; + pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue(); + pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue(); + pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4).GetValue()); + + pInfo = &m_pLightSourceInfoList[4]; + pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue(); + pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue(); + pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5).GetValue()); + + pInfo = &m_pLightSourceInfoList[5]; + pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue(); + pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue(); + pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6).GetValue()); + + pInfo = &m_pLightSourceInfoList[6]; + pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue(); + pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue(); + pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7).GetValue()); + + pInfo = &m_pLightSourceInfoList[7]; + pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue(); + pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue(); + pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8).GetValue()); + + applyLightSourcesToModel(); +} + +IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewSelectHdl, SvxLightCtl3D*, void) +{ + sal_uInt32 nLightNumber = m_xCtl_Preview->GetSvx3DLightControl().GetSelectedLight(); + if(nLightNumber<8) + { + LightButton* pButton = m_pLightSourceInfoList[nLightNumber].pButton; + if(!pButton->get_active()) + ClickLightSourceButtonHdl(*pButton->get_widget()); + + applyLightSourcesToModel(); + } +} + +IMPL_LINK( ThreeD_SceneIllumination_TabPage, ColorDialogHdl, weld::Button&, rButton, void ) +{ + bool bIsAmbientLight = (&rButton == m_xBtn_AmbientLight_Color.get()); + ColorListBox* pListBox = bIsAmbientLight ? m_xLB_AmbientLight.get() : m_xLB_LightSource.get(); + + SvColorDialog aColorDlg; + aColorDlg.SetColor( pListBox->GetSelectEntryColor() ); + if( aColorDlg.Execute(m_pTopLevel) != RET_OK ) + return; + + Color aColor( aColorDlg.GetColor()); + lcl_selectColor( *pListBox, aColor ); + if( bIsAmbientLight ) + { + m_bInCommitToModel = true; + lcl_setAmbientColor( m_xSceneProperties, aColor ); + m_bInCommitToModel = false; + } + else + { + //get active lightsource: + LightSourceInfo* pInfo = nullptr; + sal_Int32 nL=0; + for( nL=0; nL<8; nL++) + { + pInfo = &m_pLightSourceInfoList[nL]; + if(pInfo->pButton->get_active()) + break; + pInfo = nullptr; + } + if(pInfo) + applyLightSourceToModel( nL ); + } + SelectColorHdl( *pListBox ); +} + +IMPL_LINK( ThreeD_SceneIllumination_TabPage, SelectColorHdl, ColorListBox&, rBox, void ) +{ + ColorListBox* pListBox = &rBox; + if (pListBox == m_xLB_AmbientLight.get()) + { + m_bInCommitToModel = true; + lcl_setAmbientColor( m_xSceneProperties, pListBox->GetSelectEntryColor()); + m_bInCommitToModel = false; + } + else if (pListBox == m_xLB_LightSource.get()) + { + //get active lightsource: + LightSourceInfo* pInfo = nullptr; + sal_Int32 nL=0; + for( nL=0; nL<8; nL++) + { + pInfo = &m_pLightSourceInfoList[nL]; + if (pInfo->pButton->get_active()) + break; + pInfo = nullptr; + } + if(pInfo) + { + pInfo->aLightSource.nDiffuseColor = pListBox->GetSelectEntryColor(); + applyLightSourceToModel( nL ); + } + } + updatePreview(); +} + +IMPL_LINK(ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl, weld::Button&, rBtn, void) +{ + LightButton* pButton = nullptr; + LightSourceInfo* pInfo = nullptr; + sal_Int32 nL=0; + for( nL=0; nL<8; nL++) + { + if (m_pLightSourceInfoList[nL].pButton->get_widget() == &rBtn) + { + pButton = m_pLightSourceInfoList[nL].pButton; + pInfo = &m_pLightSourceInfoList[nL]; + break; + } + } + + assert(pInfo); + + bool bIsChecked = pInfo->pButton->get_prev_active(); + + ControllerLockGuardUNO aGuard( m_xChartModel ); + for( nL=0; nL<8; nL++) + { + LightButton* pLightButton = m_pLightSourceInfoList[nL].pButton; + if (pLightButton == pButton) + { + pLightButton->set_active(true); + if (!pLightButton->get_widget()->has_focus()) + pLightButton->get_widget()->grab_focus(); + m_pLightSourceInfoList[nL].pButton->set_prev_active(true); + } + else + { + pLightButton->set_active(false); + m_pLightSourceInfoList[nL].pButton->set_prev_active(false); + } + } + + //update light button + if (bIsChecked) + { + pButton->switchLightOn(!pButton->isLightOn()); + pInfo->aLightSource.bIsEnabled=pButton->isLightOn(); + applyLightSourceToModel( nL ); + } + + //update color list box + lcl_selectColor( *m_xLB_LightSource, pInfo->aLightSource.nDiffuseColor ); + updatePreview(); +} + +void ThreeD_SceneIllumination_TabPage::updatePreview() +{ + SfxItemSet aItemSet(m_xCtl_Preview->GetSvx3DLightControl().Get3DAttributes()); + LightSourceInfo* pInfo = &m_pLightSourceInfoList[0]; + + // AmbientColor + aItemSet.Put(makeSvx3DAmbientcolorItem(m_xLB_AmbientLight->GetSelectEntryColor())); + + aItemSet.Put(makeSvx3DLightcolor1Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightOnOff1Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); + + pInfo = &m_pLightSourceInfoList[1]; + aItemSet.Put(makeSvx3DLightcolor2Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightOnOff2Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); + + pInfo = &m_pLightSourceInfoList[2]; + aItemSet.Put(makeSvx3DLightcolor3Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightOnOff3Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); + + pInfo = &m_pLightSourceInfoList[3]; + aItemSet.Put(makeSvx3DLightcolor4Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightOnOff4Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); + + pInfo = &m_pLightSourceInfoList[4]; + aItemSet.Put(makeSvx3DLightcolor5Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightOnOff5Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); + + pInfo = &m_pLightSourceInfoList[5]; + aItemSet.Put(makeSvx3DLightcolor6Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightOnOff6Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); + + pInfo = &m_pLightSourceInfoList[6]; + aItemSet.Put(makeSvx3DLightcolor7Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightOnOff7Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); + + pInfo = &m_pLightSourceInfoList[7]; + aItemSet.Put(makeSvx3DLightcolor8Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightOnOff8Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); + + // set lights and ambient light + m_xCtl_Preview->GetSvx3DLightControl().Set3DAttributes(aItemSet); + + // select light + for(sal_uInt32 a(0); a < 8; a++) + { + if (m_pLightSourceInfoList[a].pButton->get_active()) + { + m_xCtl_Preview->GetSvx3DLightControl().SelectLight(a); + m_xCtl_Preview->CheckSelection(); + break; + } + } +} + +} //namespace chart + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |