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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
parentInitial commit. (diff)
downloadlibreoffice-upstream.tar.xz
libreoffice-upstream.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx')
-rw-r--r--chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx529
1 files changed, 529 insertions, 0 deletions
diff --git a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
new file mode 100644
index 000000000..e656ef206
--- /dev/null
+++ b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
@@ -0,0 +1,529 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include "tp_3D_SceneIllumination.hxx"
+#include <bitmaps.hlst>
+#include <CommonConverters.hxx>
+#include <ControllerLockGuard.hxx>
+
+#include <svx/colorbox.hxx>
+#include <svx/float3d.hxx>
+#include <svx/strings.hrc>
+#include <svx/dialmgr.hxx>
+#include <svtools/colrdlg.hxx>
+#include <svx/svx3ditems.hxx>
+#include <svx/svddef.hxx>
+#include <vcl/svapp.hxx>
+#include <tools/diagnose_ex.h>
+
+#include <com/sun/star/beans/XPropertySet.hpp>
+
+namespace chart
+{
+
+using namespace ::com::sun::star;
+using namespace ::com::sun::star::chart2;
+
+namespace {
+
+struct LightSource
+{
+ Color nDiffuseColor;
+ css::drawing::Direction3D aDirection;
+ bool bIsEnabled;
+
+ LightSource() :
+ nDiffuseColor( 0xcccccc ),
+ aDirection( 1.0, 1.0, -1.0 ),
+ bIsEnabled( false )
+ {}
+};
+
+}
+
+struct LightSourceInfo
+{
+ LightButton* pButton;
+ LightSource aLightSource;
+
+ LightSourceInfo();
+ void initButtonFromSource();
+};
+
+LightSourceInfo::LightSourceInfo()
+ : pButton(nullptr)
+ , aLightSource()
+{
+ aLightSource.nDiffuseColor = Color(0xffffff); // white
+ aLightSource.aDirection = drawing::Direction3D(1,1,1);
+ aLightSource.bIsEnabled = false;
+}
+
+void LightSourceInfo::initButtonFromSource()
+{
+ if (!pButton)
+ return;
+ pButton->switchLightOn(aLightSource.bIsEnabled);
+}
+
+namespace
+{
+ OUString lcl_makeColorName(const Color& rColor)
+ {
+ OUString aStr = SvxResId(RID_SVXFLOAT3D_FIX_R) +
+ OUString::number(rColor.GetRed()) +
+ " " +
+ SvxResId(RID_SVXFLOAT3D_FIX_G) +
+ OUString::number(rColor.GetGreen()) +
+ " " +
+ SvxResId(RID_SVXFLOAT3D_FIX_B) +
+ OUString::number(rColor.GetBlue());
+ return aStr;
+ }
+
+ void lcl_selectColor(ColorListBox& rListBox, const Color& rColor)
+ {
+ rListBox.SetNoSelection();
+ rListBox.SelectEntry(std::make_pair(rColor, lcl_makeColorName(rColor)));
+ }
+
+ ::chart::LightSource lcl_getLightSourceFromProperties(
+ const uno::Reference< beans::XPropertySet > & xSceneProperties,
+ sal_Int32 nIndex )
+ {
+ ::chart::LightSource aResult;
+ if( 0 <= nIndex && nIndex < 8 )
+ {
+ OUString aIndex( OUString::number( nIndex + 1 ));
+
+ try
+ {
+ xSceneProperties->getPropertyValue( "D3DSceneLightColor" + aIndex ) >>= aResult.nDiffuseColor;
+ xSceneProperties->getPropertyValue( "D3DSceneLightDirection" + aIndex ) >>= aResult.aDirection;
+ xSceneProperties->getPropertyValue( "D3DSceneLightOn" + aIndex ) >>= aResult.bIsEnabled;
+ }
+ catch( const uno::Exception & )
+ {
+ DBG_UNHANDLED_EXCEPTION("chart2");
+ }
+ }
+ return aResult;
+ }
+
+ void lcl_setLightSource(
+ const uno::Reference< beans::XPropertySet > & xSceneProperties,
+ const ::chart::LightSource & rLightSource,
+ sal_Int32 nIndex )
+ {
+ if( !(0 <= nIndex && nIndex < 8) )
+ return;
+
+ OUString aIndex( OUString::number( nIndex + 1 ));
+
+ try
+ {
+ xSceneProperties->setPropertyValue( "D3DSceneLightColor" + aIndex,
+ uno::makeAny( rLightSource.nDiffuseColor ));
+ xSceneProperties->setPropertyValue( "D3DSceneLightDirection" + aIndex,
+ uno::Any( rLightSource.aDirection ));
+ xSceneProperties->setPropertyValue( "D3DSceneLightOn" + aIndex,
+ uno::Any( rLightSource.bIsEnabled ));
+ }
+ catch( const uno::Exception & )
+ {
+ DBG_UNHANDLED_EXCEPTION("chart2");
+ }
+ }
+
+ Color lcl_getAmbientColor(
+ const uno::Reference< beans::XPropertySet > & xSceneProperties )
+ {
+ sal_Int32 nResult = 0x000000;
+ try
+ {
+ xSceneProperties->getPropertyValue("D3DSceneAmbientColor") >>= nResult;
+ }
+ catch( const uno::Exception & )
+ {
+ DBG_UNHANDLED_EXCEPTION("chart2");
+ }
+ return Color( nResult );
+ }
+
+ void lcl_setAmbientColor(
+ const uno::Reference< beans::XPropertySet > & xSceneProperties,
+ const Color & rColor )
+ {
+ try
+ {
+ xSceneProperties->setPropertyValue("D3DSceneAmbientColor",
+ uno::makeAny( rColor ));
+ }
+ catch( const uno::Exception & )
+ {
+ DBG_UNHANDLED_EXCEPTION("chart2");
+ }
+ }
+}
+
+ThreeD_SceneIllumination_TabPage::ThreeD_SceneIllumination_TabPage(weld::Container* pParent,
+ weld::Window* pTopLevel,
+ const uno::Reference< beans::XPropertySet > & xSceneProperties,
+ const uno::Reference< frame::XModel >& xChartModel)
+ : m_xSceneProperties( xSceneProperties )
+ , m_aTimerTriggeredControllerLock( xChartModel )
+ , m_bInCommitToModel( false )
+ , m_xChartModel( xChartModel )
+ , m_pTopLevel(pTopLevel)
+ , m_xBuilder(Application::CreateBuilder(pParent, "modules/schart/ui/tp_3D_SceneIllumination.ui"))
+ , m_xContainer(m_xBuilder->weld_container("tp_3D_SceneIllumination"))
+ , m_xBtn_Light1(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_1")))
+ , m_xBtn_Light2(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_2")))
+ , m_xBtn_Light3(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_3")))
+ , m_xBtn_Light4(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_4")))
+ , m_xBtn_Light5(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_5")))
+ , m_xBtn_Light6(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_6")))
+ , m_xBtn_Light7(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_7")))
+ , m_xBtn_Light8(new LightButton(m_xBuilder->weld_toggle_button("BTN_LIGHT_8")))
+ , m_xLB_LightSource(new ColorListBox(m_xBuilder->weld_menu_button("LB_LIGHTSOURCE"), pTopLevel))
+ , m_xBtn_LightSource_Color(m_xBuilder->weld_button("BTN_LIGHTSOURCE_COLOR"))
+ , m_xLB_AmbientLight(new ColorListBox(m_xBuilder->weld_menu_button("LB_AMBIENTLIGHT"), pTopLevel))
+ , m_xBtn_AmbientLight_Color(m_xBuilder->weld_button("BTN_AMBIENT_COLOR"))
+ , m_xHoriScale(m_xBuilder->weld_scale("hori"))
+ , m_xVertScale(m_xBuilder->weld_scale("vert"))
+ , m_xBtn_Corner(m_xBuilder->weld_button("corner"))
+ , m_xPreview(new Svx3DLightControl)
+ , m_xPreviewWnd(new weld::CustomWeld(*m_xBuilder, "CTL_LIGHT_PREVIEW", *m_xPreview))
+ , m_xCtl_Preview(new SvxLightCtl3D(*m_xPreview, *m_xHoriScale, *m_xVertScale, *m_xBtn_Corner))
+{
+ m_pLightSourceInfoList.reset(new LightSourceInfo[8]);
+ m_pLightSourceInfoList[0].pButton = m_xBtn_Light1.get();
+ m_pLightSourceInfoList[1].pButton = m_xBtn_Light2.get();
+ m_pLightSourceInfoList[2].pButton = m_xBtn_Light3.get();
+ m_pLightSourceInfoList[3].pButton = m_xBtn_Light4.get();
+ m_pLightSourceInfoList[4].pButton = m_xBtn_Light5.get();
+ m_pLightSourceInfoList[5].pButton = m_xBtn_Light6.get();
+ m_pLightSourceInfoList[6].pButton = m_xBtn_Light7.get();
+ m_pLightSourceInfoList[7].pButton = m_xBtn_Light8.get();
+
+ fillControlsFromModel(nullptr);
+
+ m_xBtn_Light1->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_xBtn_Light2->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_xBtn_Light3->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_xBtn_Light4->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_xBtn_Light5->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_xBtn_Light6->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_xBtn_Light7->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_xBtn_Light8->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+
+ m_xLB_AmbientLight->SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) );
+ m_xLB_LightSource->SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) );
+
+ m_xBtn_AmbientLight_Color->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) );
+ m_xBtn_LightSource_Color->connect_clicked( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) );
+
+ m_xCtl_Preview->SetUserInteractiveChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewChangeHdl ) );
+ m_xCtl_Preview->SetUserSelectionChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewSelectHdl ) );
+
+ ClickLightSourceButtonHdl(*m_xBtn_Light2->get_widget());
+}
+
+ThreeD_SceneIllumination_TabPage::~ThreeD_SceneIllumination_TabPage()
+{
+}
+
+IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, fillControlsFromModel, void*, void)
+{
+ if( m_bInCommitToModel )//don't read own changes
+ return;
+
+ sal_Int32 nL=0;
+ for( nL=0; nL<8; nL++)
+ m_pLightSourceInfoList[nL].aLightSource = lcl_getLightSourceFromProperties( m_xSceneProperties, nL );
+ for( nL=0; nL<8; nL++)
+ m_pLightSourceInfoList[nL].initButtonFromSource();
+
+ lcl_selectColor( *m_xLB_AmbientLight, lcl_getAmbientColor( m_xSceneProperties ));
+
+ updatePreview();
+}
+
+void ThreeD_SceneIllumination_TabPage::applyLightSourceToModel( sal_uInt32 nLightNumber )
+{
+ ControllerLockGuardUNO aGuard( m_xChartModel );
+ m_bInCommitToModel = true;
+ sal_Int32 nIndex( nLightNumber );
+ lcl_setLightSource( m_xSceneProperties, m_pLightSourceInfoList[nIndex].aLightSource, nIndex );
+ m_bInCommitToModel = false;
+}
+
+void ThreeD_SceneIllumination_TabPage::applyLightSourcesToModel()
+{
+ m_aTimerTriggeredControllerLock.startTimer();
+ ControllerLockGuardUNO aGuard( m_xChartModel );
+ for( sal_Int32 nL=0; nL<8; nL++)
+ applyLightSourceToModel( nL );
+ m_aTimerTriggeredControllerLock.startTimer();
+}
+
+IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewChangeHdl, SvxLightCtl3D*, void)
+{
+ m_aTimerTriggeredControllerLock.startTimer();
+
+ //update m_pLightSourceInfoList from preview
+ const SfxItemSet a3DLightAttributes(m_xCtl_Preview->GetSvx3DLightControl().Get3DAttributes());
+ LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
+
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[1];
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[2];
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[3];
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[4];
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[5];
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[6];
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[7];
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8).GetValue());
+
+ applyLightSourcesToModel();
+}
+
+IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewSelectHdl, SvxLightCtl3D*, void)
+{
+ sal_uInt32 nLightNumber = m_xCtl_Preview->GetSvx3DLightControl().GetSelectedLight();
+ if(nLightNumber<8)
+ {
+ LightButton* pButton = m_pLightSourceInfoList[nLightNumber].pButton;
+ if(!pButton->get_active())
+ ClickLightSourceButtonHdl(*pButton->get_widget());
+
+ applyLightSourcesToModel();
+ }
+}
+
+IMPL_LINK( ThreeD_SceneIllumination_TabPage, ColorDialogHdl, weld::Button&, rButton, void )
+{
+ bool bIsAmbientLight = (&rButton == m_xBtn_AmbientLight_Color.get());
+ ColorListBox* pListBox = bIsAmbientLight ? m_xLB_AmbientLight.get() : m_xLB_LightSource.get();
+
+ SvColorDialog aColorDlg;
+ aColorDlg.SetColor( pListBox->GetSelectEntryColor() );
+ if( aColorDlg.Execute(m_pTopLevel) != RET_OK )
+ return;
+
+ Color aColor( aColorDlg.GetColor());
+ lcl_selectColor( *pListBox, aColor );
+ if( bIsAmbientLight )
+ {
+ m_bInCommitToModel = true;
+ lcl_setAmbientColor( m_xSceneProperties, aColor );
+ m_bInCommitToModel = false;
+ }
+ else
+ {
+ //get active lightsource:
+ LightSourceInfo* pInfo = nullptr;
+ sal_Int32 nL=0;
+ for( nL=0; nL<8; nL++)
+ {
+ pInfo = &m_pLightSourceInfoList[nL];
+ if(pInfo->pButton->get_active())
+ break;
+ pInfo = nullptr;
+ }
+ if(pInfo)
+ applyLightSourceToModel( nL );
+ }
+ SelectColorHdl( *pListBox );
+}
+
+IMPL_LINK( ThreeD_SceneIllumination_TabPage, SelectColorHdl, ColorListBox&, rBox, void )
+{
+ ColorListBox* pListBox = &rBox;
+ if (pListBox == m_xLB_AmbientLight.get())
+ {
+ m_bInCommitToModel = true;
+ lcl_setAmbientColor( m_xSceneProperties, pListBox->GetSelectEntryColor());
+ m_bInCommitToModel = false;
+ }
+ else if (pListBox == m_xLB_LightSource.get())
+ {
+ //get active lightsource:
+ LightSourceInfo* pInfo = nullptr;
+ sal_Int32 nL=0;
+ for( nL=0; nL<8; nL++)
+ {
+ pInfo = &m_pLightSourceInfoList[nL];
+ if (pInfo->pButton->get_active())
+ break;
+ pInfo = nullptr;
+ }
+ if(pInfo)
+ {
+ pInfo->aLightSource.nDiffuseColor = pListBox->GetSelectEntryColor();
+ applyLightSourceToModel( nL );
+ }
+ }
+ updatePreview();
+}
+
+IMPL_LINK(ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl, weld::Button&, rBtn, void)
+{
+ LightButton* pButton = nullptr;
+ LightSourceInfo* pInfo = nullptr;
+ sal_Int32 nL=0;
+ for( nL=0; nL<8; nL++)
+ {
+ if (m_pLightSourceInfoList[nL].pButton->get_widget() == &rBtn)
+ {
+ pButton = m_pLightSourceInfoList[nL].pButton;
+ pInfo = &m_pLightSourceInfoList[nL];
+ break;
+ }
+ }
+
+ assert(pInfo);
+
+ bool bIsChecked = pInfo->pButton->get_prev_active();
+
+ ControllerLockGuardUNO aGuard( m_xChartModel );
+ for( nL=0; nL<8; nL++)
+ {
+ LightButton* pLightButton = m_pLightSourceInfoList[nL].pButton;
+ if (pLightButton == pButton)
+ {
+ pLightButton->set_active(true);
+ if (!pLightButton->get_widget()->has_focus())
+ pLightButton->get_widget()->grab_focus();
+ m_pLightSourceInfoList[nL].pButton->set_prev_active(true);
+ }
+ else
+ {
+ pLightButton->set_active(false);
+ m_pLightSourceInfoList[nL].pButton->set_prev_active(false);
+ }
+ }
+
+ //update light button
+ if (bIsChecked)
+ {
+ pButton->switchLightOn(!pButton->isLightOn());
+ pInfo->aLightSource.bIsEnabled=pButton->isLightOn();
+ applyLightSourceToModel( nL );
+ }
+
+ //update color list box
+ lcl_selectColor( *m_xLB_LightSource, pInfo->aLightSource.nDiffuseColor );
+ updatePreview();
+}
+
+void ThreeD_SceneIllumination_TabPage::updatePreview()
+{
+ SfxItemSet aItemSet(m_xCtl_Preview->GetSvx3DLightControl().Get3DAttributes());
+ LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
+
+ // AmbientColor
+ aItemSet.Put(makeSvx3DAmbientcolorItem(m_xLB_AmbientLight->GetSelectEntryColor()));
+
+ aItemSet.Put(makeSvx3DLightcolor1Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightOnOff1Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(makeSvx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[1];
+ aItemSet.Put(makeSvx3DLightcolor2Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightOnOff2Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(makeSvx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[2];
+ aItemSet.Put(makeSvx3DLightcolor3Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightOnOff3Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(makeSvx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[3];
+ aItemSet.Put(makeSvx3DLightcolor4Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightOnOff4Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(makeSvx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[4];
+ aItemSet.Put(makeSvx3DLightcolor5Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightOnOff5Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(makeSvx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[5];
+ aItemSet.Put(makeSvx3DLightcolor6Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightOnOff6Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(makeSvx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[6];
+ aItemSet.Put(makeSvx3DLightcolor7Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightOnOff7Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(makeSvx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[7];
+ aItemSet.Put(makeSvx3DLightcolor8Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightOnOff8Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(makeSvx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ // set lights and ambient light
+ m_xCtl_Preview->GetSvx3DLightControl().Set3DAttributes(aItemSet);
+
+ // select light
+ for(sal_uInt32 a(0); a < 8; a++)
+ {
+ if (m_pLightSourceInfoList[a].pButton->get_active())
+ {
+ m_xCtl_Preview->GetSvx3DLightControl().SelectLight(a);
+ m_xCtl_Preview->CheckSelection();
+ break;
+ }
+ }
+}
+
+} //namespace chart
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */