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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /cppcanvas/source/mtfrenderer/polypolyaction.hxx
parentInitial commit. (diff)
downloadlibreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz
libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <action.hxx>
+#include <cppcanvas/canvas.hxx>
+
+
+namespace basegfx {
+ class B2DPolyPolygon;
+}
+namespace com::sun::star::rendering
+{
+ struct Texture;
+ struct StrokeAttributes;
+}
+
+
+/* Definition of internal::PolyPolyActionFactory */
+
+namespace cppcanvas
+{
+ namespace internal
+ {
+ struct OutDevState;
+
+ /** Creates encapsulated converters between GDIMetaFile and
+ XCanvas. The Canvas argument is deliberately placed at the
+ constructor, to force reconstruction of this object for a
+ new canvas. This considerably eases internal state
+ handling, since a lot of the internal state (e.g. fonts,
+ text layout) is Canvas-dependent.
+ */
+ namespace PolyPolyActionFactory
+ {
+ /// Create polygon, fill/stroke according to state
+ std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
+ const CanvasSharedPtr&,
+ const OutDevState& );
+
+ /// Create texture-filled polygon
+ std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
+ const CanvasSharedPtr&,
+ const OutDevState&,
+ const css::rendering::Texture& );
+
+ /// Create line polygon (always stroked, not filled)
+ std::shared_ptr<Action> createLinePolyPolyAction( const ::basegfx::B2DPolyPolygon&,
+ const CanvasSharedPtr&,
+ const OutDevState& );
+
+ /// Create stroked polygon
+ std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
+ const CanvasSharedPtr&,
+ const OutDevState&,
+ const css::rendering::StrokeAttributes& );
+
+ /// For transparent painting of the given polygon (normally, we take the colors always opaque)
+ std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
+ const CanvasSharedPtr&,
+ const OutDevState&,
+ int nTransparency );
+ }
+ }
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */