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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx')
-rw-r--r-- | svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx new file mode 100644 index 000000000..f237369e3 --- /dev/null +++ b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx @@ -0,0 +1,130 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <sdr/primitive2d/sdrcustomshapeprimitive2d.hxx> +#include <basegfx/polygon/b2dpolygon.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <basegfx/polygon/b2dpolypolygon.hxx> +#include <sdr/primitive2d/sdrdecompositiontools.hxx> +#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx> +#include <drawinglayer/attribute/sdrlineattribute.hxx> + +#include <sal/log.hxx> + + +using namespace com::sun::star; + + +namespace drawinglayer::primitive2d +{ + void SdrCustomShapePrimitive2D::create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& /*aViewInformation*/) const + { + Primitive2DContainer aRetval(getSubPrimitives()); + + // Soft edges should be before text, since text is not affected by soft edges + if (!aRetval.empty() && getSdrSTAttribute().getSoftEdgeRadius()) + { + aRetval = createEmbeddedSoftEdgePrimitive(aRetval, + getSdrSTAttribute().getSoftEdgeRadius()); + } + + // add text + if(!getSdrSTAttribute().getText().isDefault()) + { + const basegfx::B2DPolygon& aUnitOutline(basegfx::utils::createUnitPolygon()); + + aRetval.push_back( + createTextPrimitive( + basegfx::B2DPolyPolygon(aUnitOutline), + getTextBox(), + getSdrSTAttribute().getText(), + attribute::SdrLineAttribute(), + false, + getWordWrap())); + } + + // tdf#132199: put glow before shadow, to have shadow of the glow, not the opposite + if (!aRetval.empty() && !getSdrSTAttribute().getGlow().isDefault()) + { + // glow + aRetval = createEmbeddedGlowPrimitive(aRetval, getSdrSTAttribute().getGlow()); + } + + // add shadow + if(!aRetval.empty() && !getSdrSTAttribute().getShadow().isDefault()) + { + // #i105323# add generic shadow only for 2D shapes. For + // 3D shapes shadow will be set at the individual created + // visualisation objects and be visualized by the 3d renderer + // as a single shadow. + + // The shadow for AutoShapes could be handled uniformly by not setting any + // shadow items at the helper model objects and only adding shadow here for + // 2D and 3D (and it works, too), but this would lead to two 3D scenes for + // the 3D object; one for the shadow and one for the content. The one for the + // shadow will be correct (using ColorModifierStack), but expensive. + if(!get3DShape()) + { + aRetval = createEmbeddedShadowPrimitive(aRetval, getSdrSTAttribute().getShadow(), + maTransform); + } + } + + rContainer.insert(rContainer.end(), aRetval.begin(), aRetval.end()); + } + + SdrCustomShapePrimitive2D::SdrCustomShapePrimitive2D( + const attribute::SdrEffectsTextAttribute& rSdrSTAttribute, + const Primitive2DContainer& rSubPrimitives, + const basegfx::B2DHomMatrix& rTextBox, + bool bWordWrap, + bool b3DShape, + const basegfx::B2DHomMatrix& rTransform) + : BufferedDecompositionPrimitive2D(), + maSdrSTAttribute(rSdrSTAttribute), + maSubPrimitives(rSubPrimitives), + maTextBox(rTextBox), + mbWordWrap(bWordWrap), + mb3DShape(b3DShape), + maTransform(rTransform) + { + } + + bool SdrCustomShapePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const + { + if(BufferedDecompositionPrimitive2D::operator==(rPrimitive)) + { + const SdrCustomShapePrimitive2D& rCompare = static_cast<const SdrCustomShapePrimitive2D&>(rPrimitive); + + return (getSdrSTAttribute() == rCompare.getSdrSTAttribute() + && getSubPrimitives() == rCompare.getSubPrimitives() + && getTextBox() == rCompare.getTextBox() + && getWordWrap() == rCompare.getWordWrap() + && get3DShape() == rCompare.get3DShape()); + } + + return false; + } + + // provide unique ID + ImplPrimitive2DIDBlock(SdrCustomShapePrimitive2D, PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D) + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |