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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /vcl/Package_opengl_shader.mk
parentInitial commit. (diff)
downloadlibreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz
libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/Package_opengl_shader.mk')
-rw-r--r--vcl/Package_opengl_shader.mk41
1 files changed, 41 insertions, 0 deletions
diff --git a/vcl/Package_opengl_shader.mk b/vcl/Package_opengl_shader.mk
new file mode 100644
index 000000000..15e3bee1d
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+++ b/vcl/Package_opengl_shader.mk
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+# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
+#
+# This file is part of the LibreOffice project.
+#
+# This Source Code Form is subject to the terms of the Mozilla Public
+# License, v. 2.0. If a copy of the MPL was not distributed with this
+# file, You can obtain one at http://mozilla.org/MPL/2.0/.
+#
+
+$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl/shaders))
+
+$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
+ areaHashCRC64TFragmentShader.glsl \
+ areaScaleFastFragmentShader.glsl \
+ areaScaleFragmentShader.glsl \
+ blendedTextureFragmentShader.glsl \
+ blendedTextureVertexShader.glsl \
+ dumbVertexShader.glsl \
+ diffTextureFragmentShader.glsl \
+ greyscaleFragmentShader.glsl \
+ invert50FragmentShader.glsl \
+ convolutionFragmentShader.glsl \
+ linearGradientFragmentShader.glsl \
+ combinedTextureFragmentShader.glsl \
+ combinedTextureVertexShader.glsl \
+ combinedFragmentShader.glsl \
+ combinedVertexShader.glsl \
+ lineFragmentShader.glsl \
+ lineVertexShader.glsl \
+ maskFragmentShader.glsl \
+ maskedTextureVertexShader.glsl \
+ maskedTextureFragmentShader.glsl \
+ radialGradientFragmentShader.glsl \
+ replaceColorFragmentShader.glsl \
+ solidFragmentShader.glsl \
+ textureFragmentShader.glsl \
+ textureVertexShader.glsl \
+ transformedTextureVertexShader.glsl \
+))
+
+# vim: set noet sw=4 ts=4: