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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /vcl/opengl/FixedTextureAtlas.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/opengl/FixedTextureAtlas.cxx')
-rw-r--r-- | vcl/opengl/FixedTextureAtlas.cxx | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/vcl/opengl/FixedTextureAtlas.cxx b/vcl/opengl/FixedTextureAtlas.cxx new file mode 100644 index 000000000..7425942d1 --- /dev/null +++ b/vcl/opengl/FixedTextureAtlas.cxx @@ -0,0 +1,137 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + */ + +#include <memory> +#include <sal/config.h> +#include <vcl/opengl/OpenGLContext.hxx> +#include <vcl/opengl/OpenGLHelper.hxx> + +#include <opengl/framebuffer.hxx> +#include <opengl/texture.hxx> + +#include <opengl/FixedTextureAtlas.hxx> + +struct FixedTexture +{ + std::shared_ptr<ImplOpenGLTexture> mpTexture; + int mnFreeSlots; + std::vector<bool> maAllocatedSlots; + + FixedTexture(int nTextureWidth, int nTextureHeight, int nNumberOfSlots) + : mpTexture(std::make_shared<ImplOpenGLTexture>(nTextureWidth, nTextureHeight, true)) + , mnFreeSlots(nNumberOfSlots) + , maAllocatedSlots(nNumberOfSlots, false) + { + auto aDeallocateFunction = [this] (int nSlotNumber) + { + deallocateSlot(nSlotNumber); + }; + + mpTexture->SetSlotDeallocateCallback(aDeallocateFunction); + mpTexture->InitializeSlotMechanism(nNumberOfSlots); + } + + ~FixedTexture() + { + mpTexture->ResetSlotDeallocateCallback(); + } + + void allocateSlot(int nSlot) + { + maAllocatedSlots[nSlot] = true; + mnFreeSlots--; + } + + void deallocateSlot(int nSlot) + { + maAllocatedSlots[nSlot] = false; + mnFreeSlots++; + } + + int findAndAllocateFreeSlot() + { + for (size_t i = 0; i < maAllocatedSlots.size(); ++i) + { + if (!maAllocatedSlots[i]) + { + allocateSlot(i); + return i; + } + } + return -1; + } + +private: + FixedTexture(const FixedTexture&) = delete; + FixedTexture& operator=(const FixedTexture&) = delete; +}; + +FixedTextureAtlasManager::FixedTextureAtlasManager(int nWidthFactor, int nHeightFactor, int nSubTextureSize) + : mWidthFactor(nWidthFactor) + , mHeightFactor(nHeightFactor) + , mSubTextureSize(nSubTextureSize) +{ +} + +FixedTextureAtlasManager::~FixedTextureAtlasManager() +{ +} + +void FixedTextureAtlasManager::CreateNewTexture() +{ + int nTextureWidth = mWidthFactor * mSubTextureSize; + int nTextureHeight = mHeightFactor * mSubTextureSize; + maFixedTextures.push_back(std::make_unique<FixedTexture>(nTextureWidth, nTextureHeight, mWidthFactor * mHeightFactor)); +} + +OpenGLTexture FixedTextureAtlasManager::Reserve(int nWidth, int nHeight) +{ + FixedTexture* pFixedTexture = nullptr; + + auto funFreeSlot = [] (std::unique_ptr<FixedTexture>& inFixedTexture) + { + return inFixedTexture->mnFreeSlots > 0; + }; + + auto it = std::find_if(maFixedTextures.begin(), maFixedTextures.end(), funFreeSlot); + + if (it != maFixedTextures.end()) + { + pFixedTexture = (*it).get(); + } + else + { + CreateNewTexture(); + pFixedTexture = maFixedTextures.back().get(); + } + + int nSlot = pFixedTexture->findAndAllocateFreeSlot(); + + // Calculate coordinates in texture + int nX = (nSlot % mWidthFactor) * mSubTextureSize; + int nY = (nSlot / mWidthFactor) * mSubTextureSize; + + tools::Rectangle aRectangle(Point(nX, nY), Size(nWidth, nHeight)); + + return OpenGLTexture(pFixedTexture->mpTexture, aRectangle, nSlot); +} + +OpenGLTexture FixedTextureAtlasManager::InsertBuffer(int nWidth, int nHeight, int nFormat, int nType, sal_uInt8 const * pData) +{ + OpenGLTexture aTexture = Reserve(nWidth, nHeight); + if (pData == nullptr) + return aTexture; + + aTexture.CopyData(nWidth, nHeight, nFormat, nType, pData); + + return aTexture; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |