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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /vcl/opengl/shaders/lineFragmentShader.glsl
parentInitial commit. (diff)
downloadlibreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz
libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/opengl/shaders/lineFragmentShader.glsl')
-rw-r--r--vcl/opengl/shaders/lineFragmentShader.glsl38
1 files changed, 38 insertions, 0 deletions
diff --git a/vcl/opengl/shaders/lineFragmentShader.glsl b/vcl/opengl/shaders/lineFragmentShader.glsl
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+++ b/vcl/opengl/shaders/lineFragmentShader.glsl
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 130
+
+varying float fade_factor; // 0->1 fade factor used for AA
+uniform vec4 color;
+
+uniform float line_width;
+uniform float feather;
+
+void main()
+{
+ float start = (line_width / 2.0) - feather; // where we start to apply alpha
+ float end = (line_width / 2.0) + feather; // where we end to apply alpha
+
+ // Calculate the multiplier so we can transform the 0->1 fade factor
+ // to take feather and line width into account.
+ float multiplied = 1.0 / (1.0 - (start / end));
+
+ float dist = (1.0 - abs(fade_factor)) * multiplied;
+
+ float alpha = clamp(dist, 0.0, 1.0);
+
+ // modify the alpha channel only
+ vec4 result_color = color;
+ result_color.a = result_color.a * alpha;
+
+ gl_FragColor = result_color;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */