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Diffstat (limited to 'chart2/source/tools/CommonConverters.cxx')
-rw-r--r-- | chart2/source/tools/CommonConverters.cxx | 522 |
1 files changed, 522 insertions, 0 deletions
diff --git a/chart2/source/tools/CommonConverters.cxx b/chart2/source/tools/CommonConverters.cxx new file mode 100644 index 000000000..01b2c2c75 --- /dev/null +++ b/chart2/source/tools/CommonConverters.cxx @@ -0,0 +1,522 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <CommonConverters.hxx> +#include <com/sun/star/awt/Rectangle.hpp> +#include <com/sun/star/drawing/DoubleSequence.hpp> +#include <com/sun/star/drawing/PolyPolygonBezierCoords.hpp> +#include <com/sun/star/chart2/data/XDataSequence.hpp> +#include <com/sun/star/chart2/data/XNumericalDataSequence.hpp> +#include <com/sun/star/chart2/data/XTextualDataSequence.hpp> +#include <rtl/math.hxx> +#include <osl/diagnose.h> +#include <basegfx/matrix/b3dhommatrix.hxx> + +namespace chart +{ + +using namespace ::com::sun::star; + +// diverse methods for class conversions; e.g. ::basegfx::B3DHomMatrix to HomogenMatrix + +drawing::HomogenMatrix B3DHomMatrixToHomogenMatrix( const ::basegfx::B3DHomMatrix& rM ) +{ + drawing::HomogenMatrix aHM; + aHM.Line1.Column1 = rM.get(0, 0); + aHM.Line1.Column2 = rM.get(0, 1); + aHM.Line1.Column3 = rM.get(0, 2); + aHM.Line1.Column4 = rM.get(0, 3); + aHM.Line2.Column1 = rM.get(1, 0); + aHM.Line2.Column2 = rM.get(1, 1); + aHM.Line2.Column3 = rM.get(1, 2); + aHM.Line2.Column4 = rM.get(1, 3); + aHM.Line3.Column1 = rM.get(2, 0); + aHM.Line3.Column2 = rM.get(2, 1); + aHM.Line3.Column3 = rM.get(2, 2); + aHM.Line3.Column4 = rM.get(2, 3); + aHM.Line4.Column1 = rM.get(3, 0); + aHM.Line4.Column2 = rM.get(3, 1); + aHM.Line4.Column3 = rM.get(3, 2); + aHM.Line4.Column4 = rM.get(3, 3); + return aHM; +} + +::basegfx::B3DHomMatrix HomogenMatrixToB3DHomMatrix( const drawing::HomogenMatrix& rHM ) +{ + ::basegfx::B3DHomMatrix aM; + aM.set(0, 0, rHM.Line1.Column1); + aM.set(0, 1, rHM.Line1.Column2); + aM.set(0, 2, rHM.Line1.Column3); + aM.set(0, 3, rHM.Line1.Column4); + aM.set(1, 0, rHM.Line2.Column1); + aM.set(1, 1, rHM.Line2.Column2); + aM.set(1, 2, rHM.Line2.Column3); + aM.set(1, 3, rHM.Line2.Column4); + aM.set(2, 0, rHM.Line3.Column1); + aM.set(2, 1, rHM.Line3.Column2); + aM.set(2, 2, rHM.Line3.Column3); + aM.set(2, 3, rHM.Line3.Column4); + aM.set(3, 0, rHM.Line4.Column1); + aM.set(3, 1, rHM.Line4.Column2); + aM.set(3, 2, rHM.Line4.Column3); + aM.set(3, 3, rHM.Line4.Column4); + return aM; +} + +::basegfx::B2DHomMatrix IgnoreZ( const ::basegfx::B3DHomMatrix& rM ) +{ + ::basegfx::B2DHomMatrix aM; + aM.set(0, 0, rM.get(0, 0)); + aM.set(0, 1, rM.get(0, 1)); + aM.set(0, 2, rM.get(0, 3)); + aM.set(1, 0, rM.get(1, 0)); + aM.set(1, 1, rM.get(1, 1)); + aM.set(1, 2, rM.get(1, 3)); + aM.set(2, 0, rM.get(3, 0)); + aM.set(2, 1, rM.get(3, 1)); + aM.set(2, 2, rM.get(3, 3)); + return aM; +} + +drawing::HomogenMatrix3 B2DHomMatrixToHomogenMatrix3( const ::basegfx::B2DHomMatrix& rM ) +{ + drawing::HomogenMatrix3 aHM; + aHM.Line1.Column1 = rM.get(0, 0); + aHM.Line1.Column2 = rM.get(0, 1); + aHM.Line1.Column3 = rM.get(0, 2); + aHM.Line2.Column1 = rM.get(1, 0); + aHM.Line2.Column2 = rM.get(1, 1); + aHM.Line2.Column3 = rM.get(1, 2); + aHM.Line3.Column1 = rM.get(2, 0); + aHM.Line3.Column2 = rM.get(2, 1); + aHM.Line3.Column3 = rM.get(2, 2); + return aHM; +} + +::basegfx::B3DPoint Position3DToB3DPoint( const drawing::Position3D& rPosition ) +{ + return ::basegfx::B3DPoint( + rPosition.PositionX , + rPosition.PositionY , + rPosition.PositionZ ); +} + +drawing::Direction3D B3DVectorToDirection3D( const ::basegfx::B3DVector& rVector) +{ + return drawing::Direction3D( + rVector.getX() + , rVector.getY() + , rVector.getZ() + ); +} + +drawing::Position3D B3DPointToPosition3D( const ::basegfx::B3DPoint& rPoint) +{ + return drawing::Position3D( + rPoint.getX() + , rPoint.getY() + , rPoint.getZ() + ); +} + +::basegfx::B3DVector Direction3DToB3DVector( const drawing::Direction3D& rDirection) +{ + return ::basegfx::B3DVector( + rDirection.DirectionX + , rDirection.DirectionY + , rDirection.DirectionZ + ); +} + +void AddPointToPoly( drawing::PolyPolygonShape3D& rPoly, const drawing::Position3D& rPos, sal_Int32 nPolygonIndex ) +{ + if(nPolygonIndex<0) + { + OSL_FAIL( "The polygon index needs to be > 0"); + nPolygonIndex=0; + } + + //make sure that we have enough polygons + if(nPolygonIndex >= rPoly.SequenceX.getLength() ) + { + rPoly.SequenceX.realloc(nPolygonIndex+1); + rPoly.SequenceY.realloc(nPolygonIndex+1); + rPoly.SequenceZ.realloc(nPolygonIndex+1); + } + + drawing::DoubleSequence* pOuterSequenceX = &rPoly.SequenceX.getArray()[nPolygonIndex]; + drawing::DoubleSequence* pOuterSequenceY = &rPoly.SequenceY.getArray()[nPolygonIndex]; + drawing::DoubleSequence* pOuterSequenceZ = &rPoly.SequenceZ.getArray()[nPolygonIndex]; + + sal_Int32 nOldPointCount = pOuterSequenceX->getLength(); + + pOuterSequenceX->realloc(nOldPointCount+1); + pOuterSequenceY->realloc(nOldPointCount+1); + pOuterSequenceZ->realloc(nOldPointCount+1); + + double* pInnerSequenceX = pOuterSequenceX->getArray(); + double* pInnerSequenceY = pOuterSequenceY->getArray(); + double* pInnerSequenceZ = pOuterSequenceZ->getArray(); + + pInnerSequenceX[nOldPointCount] = rPos.PositionX; + pInnerSequenceY[nOldPointCount] = rPos.PositionY; + pInnerSequenceZ[nOldPointCount] = rPos.PositionZ; +} + +drawing::Position3D getPointFromPoly( const drawing::PolyPolygonShape3D& rPolygon, sal_Int32 nPointIndex, sal_Int32 nPolyIndex ) +{ + drawing::Position3D aRet(0.0,0.0,0.0); + + if( nPolyIndex>=0 && nPolyIndex<rPolygon.SequenceX.getLength()) + { + if(nPointIndex<rPolygon.SequenceX[nPolyIndex].getLength()) + { + aRet.PositionX = rPolygon.SequenceX[nPolyIndex][nPointIndex]; + aRet.PositionY = rPolygon.SequenceY[nPolyIndex][nPointIndex]; + aRet.PositionZ = rPolygon.SequenceZ[nPolyIndex][nPointIndex]; + } + else + { + OSL_FAIL("polygon was accessed with a wrong index"); + } + } + else + { + OSL_FAIL("polygon was accessed with a wrong index"); + } + return aRet; +} + +void addPolygon( drawing::PolyPolygonShape3D& rRet, const drawing::PolyPolygonShape3D& rAdd ) +{ + sal_Int32 nAddOuterCount = rAdd.SequenceX.getLength(); + sal_Int32 nOuterCount = rRet.SequenceX.getLength() + nAddOuterCount; + rRet.SequenceX.realloc( nOuterCount ); + rRet.SequenceY.realloc( nOuterCount ); + rRet.SequenceZ.realloc( nOuterCount ); + + sal_Int32 nIndex = 0; + sal_Int32 nOuter = nOuterCount - nAddOuterCount; + for( ; nOuter < nOuterCount; nOuter++ ) + { + if( nIndex >= nAddOuterCount ) + break; + + rRet.SequenceX[nOuter] = rAdd.SequenceX[nIndex]; + rRet.SequenceY[nOuter] = rAdd.SequenceY[nIndex]; + rRet.SequenceZ[nOuter] = rAdd.SequenceZ[nIndex]; + + nIndex++; + } +} + +void appendPoly( drawing::PolyPolygonShape3D& rRet, const drawing::PolyPolygonShape3D& rAdd ) +{ + sal_Int32 nOuterCount = std::max( rRet.SequenceX.getLength(), rAdd.SequenceX.getLength() ); + rRet.SequenceX.realloc(nOuterCount); + rRet.SequenceY.realloc(nOuterCount); + rRet.SequenceZ.realloc(nOuterCount); + + for( sal_Int32 nOuter=0;nOuter<nOuterCount;nOuter++ ) + { + sal_Int32 nOldPointCount = rRet.SequenceX[nOuter].getLength(); + sal_Int32 nAddPointCount = 0; + if(nOuter<rAdd.SequenceX.getLength()) + nAddPointCount = rAdd.SequenceX[nOuter].getLength(); + if(!nAddPointCount) + continue; + + sal_Int32 nNewPointCount = nOldPointCount + nAddPointCount; + + rRet.SequenceX[nOuter].realloc(nNewPointCount); + rRet.SequenceY[nOuter].realloc(nNewPointCount); + rRet.SequenceZ[nOuter].realloc(nNewPointCount); + + sal_Int32 nPointTarget=nOldPointCount; + sal_Int32 nPointSource=nAddPointCount; + for( ; nPointSource-- ; nPointTarget++ ) + { + rRet.SequenceX[nOuter][nPointTarget] = rAdd.SequenceX[nOuter][nPointSource]; + rRet.SequenceY[nOuter][nPointTarget] = rAdd.SequenceY[nOuter][nPointSource]; + rRet.SequenceZ[nOuter][nPointTarget] = rAdd.SequenceZ[nOuter][nPointSource]; + } + } +} + +drawing::PolyPolygonShape3D BezierToPoly( + const drawing::PolyPolygonBezierCoords& rBezier ) +{ + const drawing::PointSequenceSequence& rPointSequence = rBezier.Coordinates; + + drawing::PolyPolygonShape3D aRet; + aRet.SequenceX.realloc( rPointSequence.getLength() ); + aRet.SequenceY.realloc( rPointSequence.getLength() ); + aRet.SequenceZ.realloc( rPointSequence.getLength() ); + + sal_Int32 nRealOuter = 0; + for(sal_Int32 nN = 0; nN < rPointSequence.getLength(); nN++) + { + sal_Int32 nInnerLength = rPointSequence[nN].getLength(); + aRet.SequenceX[nN].realloc( nInnerLength ); + aRet.SequenceY[nN].realloc( nInnerLength ); + aRet.SequenceZ[nN].realloc( nInnerLength ); + + bool bHasOuterFlags = nN < rBezier.Flags.getLength(); + + sal_Int32 nRealInner = 0; + for( sal_Int32 nM = 0; nM < nInnerLength; nM++) + { + bool bHasInnerFlags = bHasOuterFlags && (nM < rBezier.Flags[nN].getLength()); + + if( !bHasInnerFlags || (rBezier.Flags[nN][nM] == drawing::PolygonFlags_NORMAL) ) + { + aRet.SequenceX[nRealOuter][nRealInner] = rPointSequence[nN][nM].X; + aRet.SequenceY[nRealOuter][nRealInner] = rPointSequence[nN][nM].Y; + aRet.SequenceZ[nRealOuter][nRealInner] = 0.0; + nRealInner++; + } + } + + aRet.SequenceX[nRealOuter].realloc( nRealInner ); + aRet.SequenceY[nRealOuter].realloc( nRealInner ); + aRet.SequenceZ[nRealOuter].realloc( nRealInner ); + + if( nRealInner>0 ) + nRealOuter++; + } + + aRet.SequenceX.realloc( nRealOuter ); + aRet.SequenceY.realloc( nRealOuter ); + aRet.SequenceZ.realloc( nRealOuter ); + + return aRet; +} + +drawing::PointSequenceSequence PolyToPointSequence( + const drawing::PolyPolygonShape3D& rPolyPolygon ) +{ + drawing::PointSequenceSequence aRet; + aRet.realloc( rPolyPolygon.SequenceX.getLength() ); + + for(sal_Int32 nN = 0; nN < rPolyPolygon.SequenceX.getLength(); nN++) + { + sal_Int32 nInnerLength = rPolyPolygon.SequenceX[nN].getLength(); + aRet[nN].realloc( nInnerLength ); + for( sal_Int32 nM = 0; nM < nInnerLength; nM++) + { + aRet[nN][nM].X = static_cast<sal_Int32>(rPolyPolygon.SequenceX[nN][nM]); + aRet[nN][nM].Y = static_cast<sal_Int32>(rPolyPolygon.SequenceY[nN][nM]); + } + } + return aRet; +} + +void appendPointSequence( drawing::PointSequenceSequence& rTarget + , drawing::PointSequenceSequence& rAdd ) +{ + sal_Int32 nAddCount = rAdd.getLength(); + if(!nAddCount) + return; + sal_Int32 nOldCount = rTarget.getLength(); + + rTarget.realloc(nOldCount+nAddCount); + for(sal_Int32 nS=0; nS<nAddCount; nS++ ) + rTarget[nOldCount+nS]=rAdd[nS]; +} + +drawing::Position3D operator+( const drawing::Position3D& rPos + , const drawing::Direction3D& rDirection) +{ + return drawing::Position3D( + rPos.PositionX + rDirection.DirectionX + , rPos.PositionY + rDirection.DirectionY + , rPos.PositionZ + rDirection.DirectionZ + ); +} + +drawing::Direction3D operator-( const drawing::Position3D& rPos1 + , const drawing::Position3D& rPos2) +{ + return drawing::Direction3D( + rPos1.PositionX - rPos2.PositionX + , rPos1.PositionY - rPos2.PositionY + , rPos1.PositionZ - rPos2.PositionZ + ); +} + +awt::Point Position3DToAWTPoint( const drawing::Position3D& rPos ) +{ + awt::Point aRet; + aRet.X = static_cast<sal_Int32>(rPos.PositionX); + aRet.Y = static_cast<sal_Int32>(rPos.PositionY); + return aRet; +} + +awt::Point ToPoint( const awt::Rectangle& rRectangle ) +{ + return awt::Point( rRectangle.X, rRectangle.Y ); +} + +awt::Size ToSize( const awt::Rectangle& rRectangle ) +{ + return awt::Size( rRectangle.Width, rRectangle.Height ); +} + +awt::Size Direction3DToAWTSize( const drawing::Direction3D& rDirection ) +{ + awt::Size aRet; + aRet.Width = static_cast<sal_Int32>(rDirection.DirectionX); + aRet.Height = static_cast<sal_Int32>(rDirection.DirectionY); + return aRet; +} + +uno::Sequence< double > B3DPointToSequence( const ::basegfx::B3DPoint& rPoint ) +{ + uno::Sequence< double > aRet(3); + aRet[0] = rPoint.getX(); + aRet[1] = rPoint.getY(); + aRet[2] = rPoint.getZ(); + return aRet; +} + +drawing::Position3D SequenceToPosition3D( const uno::Sequence< double >& rSeq ) +{ + OSL_ENSURE(rSeq.getLength()==3,"The sequence needs to have length 3 for conversion into vector"); + + drawing::Position3D aRet; + aRet.PositionX = rSeq.getLength()>0?rSeq[0]:0.0; + aRet.PositionY = rSeq.getLength()>1?rSeq[1]:0.0; + aRet.PositionZ = rSeq.getLength()>2?rSeq[2]:0.0; + return aRet; +} + +uno::Sequence< double > Position3DToSequence( const drawing::Position3D& rPosition ) +{ + uno::Sequence< double > aRet(3); + aRet[0] = rPosition.PositionX; + aRet[1] = rPosition.PositionY; + aRet[2] = rPosition.PositionZ; + return aRet; +} + +using namespace ::com::sun::star::chart2; + +uno::Sequence< double > DataSequenceToDoubleSequence( + const uno::Reference< data::XDataSequence >& xDataSequence ) +{ + uno::Sequence< double > aResult; + OSL_ASSERT( xDataSequence.is()); + if(!xDataSequence.is()) + return aResult; + + uno::Reference< data::XNumericalDataSequence > xNumericalDataSequence( xDataSequence, uno::UNO_QUERY ); + if( xNumericalDataSequence.is() ) + { + aResult = xNumericalDataSequence->getNumericalData(); + } + else + { + uno::Sequence< uno::Any > aValues = xDataSequence->getData(); + aResult.realloc(aValues.getLength()); + for(sal_Int32 nN=aValues.getLength();nN--;) + { + if( !(aValues[nN] >>= aResult[nN]) ) + ::rtl::math::setNan( &aResult[nN] ); + } + } + + return aResult; +} + +uno::Sequence< OUString > DataSequenceToStringSequence( + const uno::Reference< data::XDataSequence >& xDataSequence ) +{ + uno::Sequence< OUString > aResult; + if(!xDataSequence.is()) + return aResult; + + uno::Reference< data::XTextualDataSequence > xTextualDataSequence( xDataSequence, uno::UNO_QUERY ); + if( xTextualDataSequence.is() ) + { + aResult = xTextualDataSequence->getTextualData(); + } + else + { + uno::Sequence< uno::Any > aValues = xDataSequence->getData(); + aResult.realloc(aValues.getLength()); + + for(sal_Int32 nN=aValues.getLength();nN--;) + aValues[nN] >>= aResult[nN]; + } + + return aResult; +} + +bool hasDoubleValue( const uno::Any& rAny ) +{ + bool bRet = false; + double fValue = 0.0; + if( rAny >>= fValue ) + bRet = true; + return bRet; +} + +bool hasLongOrShortValue( const uno::Any& rAny ) +{ + bool bRet = false; + sal_Int32 n32 = 0; + if( rAny >>= n32 ) + bRet = true; + else + { + sal_Int16 n16 = 0; + if( rAny >>= n16 ) + bRet = true; + } + return bRet; +} +sal_Int16 getShortForLongAlso( const uno::Any& rAny ) +{ + sal_Int16 nRet = 0; + + if( !(rAny >>= nRet) ) + { + sal_Int32 n32 = 0; + if( rAny >>= n32 ) + nRet = static_cast<sal_Int16>(n32); + } + return nRet; +} + +bool replaceParamterInString( OUString & rInOutResourceString, + const OUString & rParamToReplace, + const OUString & rReplaceWith ) +{ + sal_Int32 nPos = rInOutResourceString.indexOf( rParamToReplace ); + if( nPos == -1 ) + return false; + + rInOutResourceString = rInOutResourceString.replaceAt( nPos + , rParamToReplace.getLength(), rReplaceWith ); + return true; +} + +} //namespace chart + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |