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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <CommonConverters.hxx>
+#include <com/sun/star/awt/Rectangle.hpp>
+#include <com/sun/star/drawing/DoubleSequence.hpp>
+#include <com/sun/star/drawing/PolyPolygonBezierCoords.hpp>
+#include <com/sun/star/chart2/data/XDataSequence.hpp>
+#include <com/sun/star/chart2/data/XNumericalDataSequence.hpp>
+#include <com/sun/star/chart2/data/XTextualDataSequence.hpp>
+#include <rtl/math.hxx>
+#include <osl/diagnose.h>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+
+namespace chart
+{
+
+using namespace ::com::sun::star;
+
+// diverse methods for class conversions; e.g. ::basegfx::B3DHomMatrix to HomogenMatrix
+
+drawing::HomogenMatrix B3DHomMatrixToHomogenMatrix( const ::basegfx::B3DHomMatrix& rM )
+{
+ drawing::HomogenMatrix aHM;
+ aHM.Line1.Column1 = rM.get(0, 0);
+ aHM.Line1.Column2 = rM.get(0, 1);
+ aHM.Line1.Column3 = rM.get(0, 2);
+ aHM.Line1.Column4 = rM.get(0, 3);
+ aHM.Line2.Column1 = rM.get(1, 0);
+ aHM.Line2.Column2 = rM.get(1, 1);
+ aHM.Line2.Column3 = rM.get(1, 2);
+ aHM.Line2.Column4 = rM.get(1, 3);
+ aHM.Line3.Column1 = rM.get(2, 0);
+ aHM.Line3.Column2 = rM.get(2, 1);
+ aHM.Line3.Column3 = rM.get(2, 2);
+ aHM.Line3.Column4 = rM.get(2, 3);
+ aHM.Line4.Column1 = rM.get(3, 0);
+ aHM.Line4.Column2 = rM.get(3, 1);
+ aHM.Line4.Column3 = rM.get(3, 2);
+ aHM.Line4.Column4 = rM.get(3, 3);
+ return aHM;
+}
+
+::basegfx::B3DHomMatrix HomogenMatrixToB3DHomMatrix( const drawing::HomogenMatrix& rHM )
+{
+ ::basegfx::B3DHomMatrix aM;
+ aM.set(0, 0, rHM.Line1.Column1);
+ aM.set(0, 1, rHM.Line1.Column2);
+ aM.set(0, 2, rHM.Line1.Column3);
+ aM.set(0, 3, rHM.Line1.Column4);
+ aM.set(1, 0, rHM.Line2.Column1);
+ aM.set(1, 1, rHM.Line2.Column2);
+ aM.set(1, 2, rHM.Line2.Column3);
+ aM.set(1, 3, rHM.Line2.Column4);
+ aM.set(2, 0, rHM.Line3.Column1);
+ aM.set(2, 1, rHM.Line3.Column2);
+ aM.set(2, 2, rHM.Line3.Column3);
+ aM.set(2, 3, rHM.Line3.Column4);
+ aM.set(3, 0, rHM.Line4.Column1);
+ aM.set(3, 1, rHM.Line4.Column2);
+ aM.set(3, 2, rHM.Line4.Column3);
+ aM.set(3, 3, rHM.Line4.Column4);
+ return aM;
+}
+
+::basegfx::B2DHomMatrix IgnoreZ( const ::basegfx::B3DHomMatrix& rM )
+{
+ ::basegfx::B2DHomMatrix aM;
+ aM.set(0, 0, rM.get(0, 0));
+ aM.set(0, 1, rM.get(0, 1));
+ aM.set(0, 2, rM.get(0, 3));
+ aM.set(1, 0, rM.get(1, 0));
+ aM.set(1, 1, rM.get(1, 1));
+ aM.set(1, 2, rM.get(1, 3));
+ aM.set(2, 0, rM.get(3, 0));
+ aM.set(2, 1, rM.get(3, 1));
+ aM.set(2, 2, rM.get(3, 3));
+ return aM;
+}
+
+drawing::HomogenMatrix3 B2DHomMatrixToHomogenMatrix3( const ::basegfx::B2DHomMatrix& rM )
+{
+ drawing::HomogenMatrix3 aHM;
+ aHM.Line1.Column1 = rM.get(0, 0);
+ aHM.Line1.Column2 = rM.get(0, 1);
+ aHM.Line1.Column3 = rM.get(0, 2);
+ aHM.Line2.Column1 = rM.get(1, 0);
+ aHM.Line2.Column2 = rM.get(1, 1);
+ aHM.Line2.Column3 = rM.get(1, 2);
+ aHM.Line3.Column1 = rM.get(2, 0);
+ aHM.Line3.Column2 = rM.get(2, 1);
+ aHM.Line3.Column3 = rM.get(2, 2);
+ return aHM;
+}
+
+::basegfx::B3DPoint Position3DToB3DPoint( const drawing::Position3D& rPosition )
+{
+ return ::basegfx::B3DPoint(
+ rPosition.PositionX ,
+ rPosition.PositionY ,
+ rPosition.PositionZ );
+}
+
+drawing::Direction3D B3DVectorToDirection3D( const ::basegfx::B3DVector& rVector)
+{
+ return drawing::Direction3D(
+ rVector.getX()
+ , rVector.getY()
+ , rVector.getZ()
+ );
+}
+
+drawing::Position3D B3DPointToPosition3D( const ::basegfx::B3DPoint& rPoint)
+{
+ return drawing::Position3D(
+ rPoint.getX()
+ , rPoint.getY()
+ , rPoint.getZ()
+ );
+}
+
+::basegfx::B3DVector Direction3DToB3DVector( const drawing::Direction3D& rDirection)
+{
+ return ::basegfx::B3DVector(
+ rDirection.DirectionX
+ , rDirection.DirectionY
+ , rDirection.DirectionZ
+ );
+}
+
+void AddPointToPoly( drawing::PolyPolygonShape3D& rPoly, const drawing::Position3D& rPos, sal_Int32 nPolygonIndex )
+{
+ if(nPolygonIndex<0)
+ {
+ OSL_FAIL( "The polygon index needs to be > 0");
+ nPolygonIndex=0;
+ }
+
+ //make sure that we have enough polygons
+ if(nPolygonIndex >= rPoly.SequenceX.getLength() )
+ {
+ rPoly.SequenceX.realloc(nPolygonIndex+1);
+ rPoly.SequenceY.realloc(nPolygonIndex+1);
+ rPoly.SequenceZ.realloc(nPolygonIndex+1);
+ }
+
+ drawing::DoubleSequence* pOuterSequenceX = &rPoly.SequenceX.getArray()[nPolygonIndex];
+ drawing::DoubleSequence* pOuterSequenceY = &rPoly.SequenceY.getArray()[nPolygonIndex];
+ drawing::DoubleSequence* pOuterSequenceZ = &rPoly.SequenceZ.getArray()[nPolygonIndex];
+
+ sal_Int32 nOldPointCount = pOuterSequenceX->getLength();
+
+ pOuterSequenceX->realloc(nOldPointCount+1);
+ pOuterSequenceY->realloc(nOldPointCount+1);
+ pOuterSequenceZ->realloc(nOldPointCount+1);
+
+ double* pInnerSequenceX = pOuterSequenceX->getArray();
+ double* pInnerSequenceY = pOuterSequenceY->getArray();
+ double* pInnerSequenceZ = pOuterSequenceZ->getArray();
+
+ pInnerSequenceX[nOldPointCount] = rPos.PositionX;
+ pInnerSequenceY[nOldPointCount] = rPos.PositionY;
+ pInnerSequenceZ[nOldPointCount] = rPos.PositionZ;
+}
+
+drawing::Position3D getPointFromPoly( const drawing::PolyPolygonShape3D& rPolygon, sal_Int32 nPointIndex, sal_Int32 nPolyIndex )
+{
+ drawing::Position3D aRet(0.0,0.0,0.0);
+
+ if( nPolyIndex>=0 && nPolyIndex<rPolygon.SequenceX.getLength())
+ {
+ if(nPointIndex<rPolygon.SequenceX[nPolyIndex].getLength())
+ {
+ aRet.PositionX = rPolygon.SequenceX[nPolyIndex][nPointIndex];
+ aRet.PositionY = rPolygon.SequenceY[nPolyIndex][nPointIndex];
+ aRet.PositionZ = rPolygon.SequenceZ[nPolyIndex][nPointIndex];
+ }
+ else
+ {
+ OSL_FAIL("polygon was accessed with a wrong index");
+ }
+ }
+ else
+ {
+ OSL_FAIL("polygon was accessed with a wrong index");
+ }
+ return aRet;
+}
+
+void addPolygon( drawing::PolyPolygonShape3D& rRet, const drawing::PolyPolygonShape3D& rAdd )
+{
+ sal_Int32 nAddOuterCount = rAdd.SequenceX.getLength();
+ sal_Int32 nOuterCount = rRet.SequenceX.getLength() + nAddOuterCount;
+ rRet.SequenceX.realloc( nOuterCount );
+ rRet.SequenceY.realloc( nOuterCount );
+ rRet.SequenceZ.realloc( nOuterCount );
+
+ sal_Int32 nIndex = 0;
+ sal_Int32 nOuter = nOuterCount - nAddOuterCount;
+ for( ; nOuter < nOuterCount; nOuter++ )
+ {
+ if( nIndex >= nAddOuterCount )
+ break;
+
+ rRet.SequenceX[nOuter] = rAdd.SequenceX[nIndex];
+ rRet.SequenceY[nOuter] = rAdd.SequenceY[nIndex];
+ rRet.SequenceZ[nOuter] = rAdd.SequenceZ[nIndex];
+
+ nIndex++;
+ }
+}
+
+void appendPoly( drawing::PolyPolygonShape3D& rRet, const drawing::PolyPolygonShape3D& rAdd )
+{
+ sal_Int32 nOuterCount = std::max( rRet.SequenceX.getLength(), rAdd.SequenceX.getLength() );
+ rRet.SequenceX.realloc(nOuterCount);
+ rRet.SequenceY.realloc(nOuterCount);
+ rRet.SequenceZ.realloc(nOuterCount);
+
+ for( sal_Int32 nOuter=0;nOuter<nOuterCount;nOuter++ )
+ {
+ sal_Int32 nOldPointCount = rRet.SequenceX[nOuter].getLength();
+ sal_Int32 nAddPointCount = 0;
+ if(nOuter<rAdd.SequenceX.getLength())
+ nAddPointCount = rAdd.SequenceX[nOuter].getLength();
+ if(!nAddPointCount)
+ continue;
+
+ sal_Int32 nNewPointCount = nOldPointCount + nAddPointCount;
+
+ rRet.SequenceX[nOuter].realloc(nNewPointCount);
+ rRet.SequenceY[nOuter].realloc(nNewPointCount);
+ rRet.SequenceZ[nOuter].realloc(nNewPointCount);
+
+ sal_Int32 nPointTarget=nOldPointCount;
+ sal_Int32 nPointSource=nAddPointCount;
+ for( ; nPointSource-- ; nPointTarget++ )
+ {
+ rRet.SequenceX[nOuter][nPointTarget] = rAdd.SequenceX[nOuter][nPointSource];
+ rRet.SequenceY[nOuter][nPointTarget] = rAdd.SequenceY[nOuter][nPointSource];
+ rRet.SequenceZ[nOuter][nPointTarget] = rAdd.SequenceZ[nOuter][nPointSource];
+ }
+ }
+}
+
+drawing::PolyPolygonShape3D BezierToPoly(
+ const drawing::PolyPolygonBezierCoords& rBezier )
+{
+ const drawing::PointSequenceSequence& rPointSequence = rBezier.Coordinates;
+
+ drawing::PolyPolygonShape3D aRet;
+ aRet.SequenceX.realloc( rPointSequence.getLength() );
+ aRet.SequenceY.realloc( rPointSequence.getLength() );
+ aRet.SequenceZ.realloc( rPointSequence.getLength() );
+
+ sal_Int32 nRealOuter = 0;
+ for(sal_Int32 nN = 0; nN < rPointSequence.getLength(); nN++)
+ {
+ sal_Int32 nInnerLength = rPointSequence[nN].getLength();
+ aRet.SequenceX[nN].realloc( nInnerLength );
+ aRet.SequenceY[nN].realloc( nInnerLength );
+ aRet.SequenceZ[nN].realloc( nInnerLength );
+
+ bool bHasOuterFlags = nN < rBezier.Flags.getLength();
+
+ sal_Int32 nRealInner = 0;
+ for( sal_Int32 nM = 0; nM < nInnerLength; nM++)
+ {
+ bool bHasInnerFlags = bHasOuterFlags && (nM < rBezier.Flags[nN].getLength());
+
+ if( !bHasInnerFlags || (rBezier.Flags[nN][nM] == drawing::PolygonFlags_NORMAL) )
+ {
+ aRet.SequenceX[nRealOuter][nRealInner] = rPointSequence[nN][nM].X;
+ aRet.SequenceY[nRealOuter][nRealInner] = rPointSequence[nN][nM].Y;
+ aRet.SequenceZ[nRealOuter][nRealInner] = 0.0;
+ nRealInner++;
+ }
+ }
+
+ aRet.SequenceX[nRealOuter].realloc( nRealInner );
+ aRet.SequenceY[nRealOuter].realloc( nRealInner );
+ aRet.SequenceZ[nRealOuter].realloc( nRealInner );
+
+ if( nRealInner>0 )
+ nRealOuter++;
+ }
+
+ aRet.SequenceX.realloc( nRealOuter );
+ aRet.SequenceY.realloc( nRealOuter );
+ aRet.SequenceZ.realloc( nRealOuter );
+
+ return aRet;
+}
+
+drawing::PointSequenceSequence PolyToPointSequence(
+ const drawing::PolyPolygonShape3D& rPolyPolygon )
+{
+ drawing::PointSequenceSequence aRet;
+ aRet.realloc( rPolyPolygon.SequenceX.getLength() );
+
+ for(sal_Int32 nN = 0; nN < rPolyPolygon.SequenceX.getLength(); nN++)
+ {
+ sal_Int32 nInnerLength = rPolyPolygon.SequenceX[nN].getLength();
+ aRet[nN].realloc( nInnerLength );
+ for( sal_Int32 nM = 0; nM < nInnerLength; nM++)
+ {
+ aRet[nN][nM].X = static_cast<sal_Int32>(rPolyPolygon.SequenceX[nN][nM]);
+ aRet[nN][nM].Y = static_cast<sal_Int32>(rPolyPolygon.SequenceY[nN][nM]);
+ }
+ }
+ return aRet;
+}
+
+void appendPointSequence( drawing::PointSequenceSequence& rTarget
+ , drawing::PointSequenceSequence& rAdd )
+{
+ sal_Int32 nAddCount = rAdd.getLength();
+ if(!nAddCount)
+ return;
+ sal_Int32 nOldCount = rTarget.getLength();
+
+ rTarget.realloc(nOldCount+nAddCount);
+ for(sal_Int32 nS=0; nS<nAddCount; nS++ )
+ rTarget[nOldCount+nS]=rAdd[nS];
+}
+
+drawing::Position3D operator+( const drawing::Position3D& rPos
+ , const drawing::Direction3D& rDirection)
+{
+ return drawing::Position3D(
+ rPos.PositionX + rDirection.DirectionX
+ , rPos.PositionY + rDirection.DirectionY
+ , rPos.PositionZ + rDirection.DirectionZ
+ );
+}
+
+drawing::Direction3D operator-( const drawing::Position3D& rPos1
+ , const drawing::Position3D& rPos2)
+{
+ return drawing::Direction3D(
+ rPos1.PositionX - rPos2.PositionX
+ , rPos1.PositionY - rPos2.PositionY
+ , rPos1.PositionZ - rPos2.PositionZ
+ );
+}
+
+awt::Point Position3DToAWTPoint( const drawing::Position3D& rPos )
+{
+ awt::Point aRet;
+ aRet.X = static_cast<sal_Int32>(rPos.PositionX);
+ aRet.Y = static_cast<sal_Int32>(rPos.PositionY);
+ return aRet;
+}
+
+awt::Point ToPoint( const awt::Rectangle& rRectangle )
+{
+ return awt::Point( rRectangle.X, rRectangle.Y );
+}
+
+awt::Size ToSize( const awt::Rectangle& rRectangle )
+{
+ return awt::Size( rRectangle.Width, rRectangle.Height );
+}
+
+awt::Size Direction3DToAWTSize( const drawing::Direction3D& rDirection )
+{
+ awt::Size aRet;
+ aRet.Width = static_cast<sal_Int32>(rDirection.DirectionX);
+ aRet.Height = static_cast<sal_Int32>(rDirection.DirectionY);
+ return aRet;
+}
+
+uno::Sequence< double > B3DPointToSequence( const ::basegfx::B3DPoint& rPoint )
+{
+ uno::Sequence< double > aRet(3);
+ aRet[0] = rPoint.getX();
+ aRet[1] = rPoint.getY();
+ aRet[2] = rPoint.getZ();
+ return aRet;
+}
+
+drawing::Position3D SequenceToPosition3D( const uno::Sequence< double >& rSeq )
+{
+ OSL_ENSURE(rSeq.getLength()==3,"The sequence needs to have length 3 for conversion into vector");
+
+ drawing::Position3D aRet;
+ aRet.PositionX = rSeq.getLength()>0?rSeq[0]:0.0;
+ aRet.PositionY = rSeq.getLength()>1?rSeq[1]:0.0;
+ aRet.PositionZ = rSeq.getLength()>2?rSeq[2]:0.0;
+ return aRet;
+}
+
+uno::Sequence< double > Position3DToSequence( const drawing::Position3D& rPosition )
+{
+ uno::Sequence< double > aRet(3);
+ aRet[0] = rPosition.PositionX;
+ aRet[1] = rPosition.PositionY;
+ aRet[2] = rPosition.PositionZ;
+ return aRet;
+}
+
+using namespace ::com::sun::star::chart2;
+
+uno::Sequence< double > DataSequenceToDoubleSequence(
+ const uno::Reference< data::XDataSequence >& xDataSequence )
+{
+ uno::Sequence< double > aResult;
+ OSL_ASSERT( xDataSequence.is());
+ if(!xDataSequence.is())
+ return aResult;
+
+ uno::Reference< data::XNumericalDataSequence > xNumericalDataSequence( xDataSequence, uno::UNO_QUERY );
+ if( xNumericalDataSequence.is() )
+ {
+ aResult = xNumericalDataSequence->getNumericalData();
+ }
+ else
+ {
+ uno::Sequence< uno::Any > aValues = xDataSequence->getData();
+ aResult.realloc(aValues.getLength());
+ for(sal_Int32 nN=aValues.getLength();nN--;)
+ {
+ if( !(aValues[nN] >>= aResult[nN]) )
+ ::rtl::math::setNan( &aResult[nN] );
+ }
+ }
+
+ return aResult;
+}
+
+uno::Sequence< OUString > DataSequenceToStringSequence(
+ const uno::Reference< data::XDataSequence >& xDataSequence )
+{
+ uno::Sequence< OUString > aResult;
+ if(!xDataSequence.is())
+ return aResult;
+
+ uno::Reference< data::XTextualDataSequence > xTextualDataSequence( xDataSequence, uno::UNO_QUERY );
+ if( xTextualDataSequence.is() )
+ {
+ aResult = xTextualDataSequence->getTextualData();
+ }
+ else
+ {
+ uno::Sequence< uno::Any > aValues = xDataSequence->getData();
+ aResult.realloc(aValues.getLength());
+
+ for(sal_Int32 nN=aValues.getLength();nN--;)
+ aValues[nN] >>= aResult[nN];
+ }
+
+ return aResult;
+}
+
+bool hasDoubleValue( const uno::Any& rAny )
+{
+ bool bRet = false;
+ double fValue = 0.0;
+ if( rAny >>= fValue )
+ bRet = true;
+ return bRet;
+}
+
+bool hasLongOrShortValue( const uno::Any& rAny )
+{
+ bool bRet = false;
+ sal_Int32 n32 = 0;
+ if( rAny >>= n32 )
+ bRet = true;
+ else
+ {
+ sal_Int16 n16 = 0;
+ if( rAny >>= n16 )
+ bRet = true;
+ }
+ return bRet;
+}
+sal_Int16 getShortForLongAlso( const uno::Any& rAny )
+{
+ sal_Int16 nRet = 0;
+
+ if( !(rAny >>= nRet) )
+ {
+ sal_Int32 n32 = 0;
+ if( rAny >>= n32 )
+ nRet = static_cast<sal_Int16>(n32);
+ }
+ return nRet;
+}
+
+bool replaceParamterInString( OUString & rInOutResourceString,
+ const OUString & rParamToReplace,
+ const OUString & rReplaceWith )
+{
+ sal_Int32 nPos = rInOutResourceString.indexOf( rParamToReplace );
+ if( nPos == -1 )
+ return false;
+
+ rInOutResourceString = rInOutResourceString.replaceAt( nPos
+ , rParamToReplace.getLength(), rReplaceWith );
+ return true;
+}
+
+} //namespace chart
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */