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Diffstat (limited to 'chart2/source/view/inc/PlottingPositionHelper.hxx')
-rw-r--r-- | chart2/source/view/inc/PlottingPositionHelper.hxx | 424 |
1 files changed, 424 insertions, 0 deletions
diff --git a/chart2/source/view/inc/PlottingPositionHelper.hxx b/chart2/source/view/inc/PlottingPositionHelper.hxx new file mode 100644 index 000000000..198941330 --- /dev/null +++ b/chart2/source/view/inc/PlottingPositionHelper.hxx @@ -0,0 +1,424 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ +#ifndef INCLUDED_CHART2_SOURCE_VIEW_INC_PLOTTINGPOSITIONHELPER_HXX +#define INCLUDED_CHART2_SOURCE_VIEW_INC_PLOTTINGPOSITIONHELPER_HXX + +#include <chartview/ExplicitScaleValues.hxx> + +#include <basegfx/range/b2drectangle.hxx> +#include <rtl/math.hxx> +#include <com/sun/star/drawing/Direction3D.hpp> +#include <com/sun/star/drawing/Position3D.hpp> +#include <basegfx/matrix/b3dhommatrix.hxx> +#include <com/sun/star/awt/Point.hpp> +#include <com/sun/star/uno/Sequence.hxx> + +namespace com::sun::star::chart2 { class XTransformation; } +namespace com::sun::star::drawing { class XShapes; } +namespace com::sun::star::drawing { struct HomogenMatrix; } +namespace com::sun::star::drawing { struct PolyPolygonShape3D; } + +namespace chart +{ + +class ShapeFactory; + +class PlottingPositionHelper +{ +public: + PlottingPositionHelper(); + PlottingPositionHelper( const PlottingPositionHelper& rSource ); + virtual ~PlottingPositionHelper(); + + virtual std::unique_ptr<PlottingPositionHelper> clone() const; + std::unique_ptr<PlottingPositionHelper> createSecondaryPosHelper( const ExplicitScaleData& rSecondaryScale ); + + virtual void setTransformationSceneToScreen( const css::drawing::HomogenMatrix& rMatrix); + + virtual void setScales( const std::vector< ExplicitScaleData >& rScales, bool bSwapXAndYAxis ); + const std::vector< ExplicitScaleData >& getScales() const { return m_aScales;} + + //better performance for big data + inline void setCoordinateSystemResolution( const css::uno::Sequence< sal_Int32 >& rCoordinateSystemResolution ); + inline bool isSameForGivenResolution( double fX, double fY, double fZ + , double fX2, double fY2, double fZ2 ); + + inline bool isStrongLowerRequested( sal_Int32 nDimensionIndex ) const; + inline bool isLogicVisible( double fX, double fY, double fZ ) const; + inline void doLogicScaling( double* pX, double* pY, double* pZ ) const; + inline void doUnshiftedLogicScaling( double* pX, double* pY, double* pZ ) const; + inline void clipLogicValues( double* pX, double* pY, double* pZ ) const; + void clipScaledLogicValues( double* pX, double* pY, double* pZ ) const; + inline bool clipYRange( double& rMin, double& rMax ) const; + + inline void doLogicScaling( css::drawing::Position3D& rPos ) const; + + virtual css::uno::Reference< css::chart2::XTransformation > + getTransformationScaledLogicToScene() const; + + virtual css::drawing::Position3D + transformLogicToScene( double fX, double fY, double fZ, bool bClip ) const; + + virtual css::drawing::Position3D + transformScaledLogicToScene( double fX, double fY, double fZ, bool bClip ) const; + + void transformScaledLogicToScene( css::drawing::PolyPolygonShape3D& rPoly ) const; + + static css::awt::Point transformSceneToScreenPosition( + const css::drawing::Position3D& rScenePosition3D + , const css::uno::Reference< css::drawing::XShapes >& xSceneTarget + , ShapeFactory* pShapeFactory, sal_Int32 nDimensionCount ); + + inline double getLogicMinX() const; + inline double getLogicMinY() const; + inline double getLogicMinZ() const; + inline double getLogicMaxX() const; + inline double getLogicMaxY() const; + inline double getLogicMaxZ() const; + + inline bool isMathematicalOrientationX() const; + inline bool isMathematicalOrientationY() const; + inline bool isMathematicalOrientationZ() const; + + ::basegfx::B2DRectangle getScaledLogicClipDoubleRect() const; + css::drawing::Direction3D getScaledLogicWidth() const; + + inline bool isSwapXAndY() const; + + bool isPercentY() const; + + double getBaseValueY() const; + + inline bool maySkipPointsInRegressionCalculation() const; + + void setTimeResolution( long nTimeResolution, const Date& rNullDate ); + virtual void setScaledCategoryWidth( double fScaledCategoryWidth ); + void AllowShiftXAxisPos( bool bAllowShift ); + void AllowShiftZAxisPos( bool bAllowShift ); + +protected: //member + std::vector< ExplicitScaleData > m_aScales; + ::basegfx::B3DHomMatrix m_aMatrixScreenToScene; + + //this is calculated based on m_aScales and m_aMatrixScreenToScene + mutable css::uno::Reference< css::chart2::XTransformation > m_xTransformationLogicToScene; + + bool m_bSwapXAndY;//e.g. true for bar chart and false for column chart + + sal_Int32 m_nXResolution; + sal_Int32 m_nYResolution; + sal_Int32 m_nZResolution; + + bool m_bMaySkipPointsInRegressionCalculation; + + bool m_bDateAxis; + long m_nTimeResolution; + Date m_aNullDate; + + double m_fScaledCategoryWidth; + bool m_bAllowShiftXAxisPos; + bool m_bAllowShiftZAxisPos; +}; + +class PolarPlottingPositionHelper : public PlottingPositionHelper +{ +public: + PolarPlottingPositionHelper(); + PolarPlottingPositionHelper( const PolarPlottingPositionHelper& rSource ); + virtual ~PolarPlottingPositionHelper() override; + + virtual std::unique_ptr<PlottingPositionHelper> clone() const override; + + virtual void setTransformationSceneToScreen( const css::drawing::HomogenMatrix& rMatrix) override; + virtual void setScales( const std::vector< ExplicitScaleData >& rScales, bool bSwapXAndYAxis ) override; + + const ::basegfx::B3DHomMatrix& getUnitCartesianToScene() const { return m_aUnitCartesianToScene;} + + virtual css::uno::Reference< css::chart2::XTransformation > + getTransformationScaledLogicToScene() const override; + + //the resulting values provided by the following 3 methods should be used + //for input to the transformation received with + //'getTransformationScaledLogicToScene' + + /** Given a value in the radius axis scale range, it returns the normalized + * value. + */ + double transformToRadius( double fLogicValueOnRadiusAxis, bool bDoScaling=true ) const; + + /** Given a value in the angle axis scale range (e.g. [0,1] for pie charts) + * this method returns the related angle in degree. + */ + double transformToAngleDegree( double fLogicValueOnAngleAxis, bool bDoScaling=true ) const; + + /** Given 2 values in the angle axis scale range (e.g. [0,1] for pie charts) + * this method returns the angle between the 2 values keeping into account + * the correct axis orientation; (for instance, this method is used for + * computing the angle width of a pie slice). + */ + double getWidthAngleDegree( double& fStartLogicValueOnAngleAxis, double& fEndLogicValueOnAngleAxis ) const; + + virtual css::drawing::Position3D + transformLogicToScene( double fX, double fY, double fZ, bool bClip ) const override; + virtual css::drawing::Position3D + transformScaledLogicToScene( double fX, double fY, double fZ, bool bClip ) const override; + css::drawing::Position3D + transformAngleRadiusToScene( double fLogicValueOnAngleAxis, double fLogicValueOnRadiusAxis, double fLogicZ, bool bDoScaling=true ) const; + + /** It returns the scene coordinates of the passed point: this point is + * described through a normalized cylindrical coordinate system. + * (For a pie chart the origin of the coordinate system is the pie center). + */ + css::drawing::Position3D + transformUnitCircleToScene( double fUnitAngleDegree, double fUnitRadius, double fLogicZ ) const; + + using PlottingPositionHelper::transformScaledLogicToScene; + + double getOuterLogicRadius() const; + + inline bool isMathematicalOrientationAngle() const; + inline bool isMathematicalOrientationRadius() const; +public: + ///m_bSwapXAndY (inherited): by default the X axis (scale[0]) represents + ///the angle axis and the Y axis (scale[1]) represents the radius axis; + ///when this parameter is true, the opposite happens (this is the case for + ///pie charts). + + ///Offset for radius axis in absolute logic scaled values (1.0 == 1 category) + ///For a donut, it represents the non-normalized inner radius (see notes for + ///transformToRadius) + double m_fRadiusOffset; + ///Offset for angle axis in real degree. + ///For a pie it represents the angle offset at which the first slice have to + ///start; + double m_fAngleDegreeOffset; + +private: + ::basegfx::B3DHomMatrix m_aUnitCartesianToScene; + + ::basegfx::B3DHomMatrix impl_calculateMatrixUnitCartesianToScene( const ::basegfx::B3DHomMatrix& rMatrixScreenToScene ) const; +}; + +bool PolarPlottingPositionHelper::isMathematicalOrientationAngle() const +{ + const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[1] : m_aScales[2]; + if( css::chart2::AxisOrientation_MATHEMATICAL==rScale.Orientation ) + return true; + return false; +} +bool PolarPlottingPositionHelper::isMathematicalOrientationRadius() const +{ + const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[0] : m_aScales[1]; + if( css::chart2::AxisOrientation_MATHEMATICAL==rScale.Orientation ) + return true; + return false; +} + +//better performance for big data +void PlottingPositionHelper::setCoordinateSystemResolution( const css::uno::Sequence< sal_Int32 >& rCoordinateSystemResolution ) +{ + m_nXResolution = 1000; + m_nYResolution = 1000; + m_nZResolution = 1000; + if( rCoordinateSystemResolution.getLength() > 0 ) + m_nXResolution = rCoordinateSystemResolution[0]; + if( rCoordinateSystemResolution.getLength() > 1 ) + m_nYResolution = rCoordinateSystemResolution[1]; + if( rCoordinateSystemResolution.getLength() > 2 ) + m_nZResolution = rCoordinateSystemResolution[2]; +} + +bool PlottingPositionHelper::isSameForGivenResolution( double fX, double fY, double fZ + , double fX2, double fY2, double fZ2 /*these values are all expected tp be scaled already*/ ) +{ + if( !std::isfinite(fX) || !std::isfinite(fY) || !std::isfinite(fZ) + || !std::isfinite(fX2) || !std::isfinite(fY2) || !std::isfinite(fZ2) ) + return false; + + double fScaledMinX = getLogicMinX(); + double fScaledMinY = getLogicMinY(); + double fScaledMinZ = getLogicMinZ(); + double fScaledMaxX = getLogicMaxX(); + double fScaledMaxY = getLogicMaxY(); + double fScaledMaxZ = getLogicMaxZ(); + + doLogicScaling( &fScaledMinX, &fScaledMinY, &fScaledMinZ ); + doLogicScaling( &fScaledMaxX, &fScaledMaxY, &fScaledMaxZ); + + bool bSameX = ( static_cast<sal_Int32>(m_nXResolution*(fX - fScaledMinX)/(fScaledMaxX-fScaledMinX)) + == static_cast<sal_Int32>(m_nXResolution*(fX2 - fScaledMinX)/(fScaledMaxX-fScaledMinX)) ); + + bool bSameY = ( static_cast<sal_Int32>(m_nYResolution*(fY - fScaledMinY)/(fScaledMaxY-fScaledMinY)) + == static_cast<sal_Int32>(m_nYResolution*(fY2 - fScaledMinY)/(fScaledMaxY-fScaledMinY)) ); + + bool bSameZ = ( static_cast<sal_Int32>(m_nZResolution*(fZ - fScaledMinZ)/(fScaledMaxZ-fScaledMinZ)) + == static_cast<sal_Int32>(m_nZResolution*(fZ2 - fScaledMinZ)/(fScaledMaxZ-fScaledMinZ)) ); + + return (bSameX && bSameY && bSameZ); +} + +bool PlottingPositionHelper::isStrongLowerRequested( sal_Int32 nDimensionIndex ) const +{ + if( m_aScales.empty() ) + return false; + if( 0==nDimensionIndex ) + return m_bAllowShiftXAxisPos && m_aScales[nDimensionIndex].ShiftedCategoryPosition; + else if( 2==nDimensionIndex ) + return m_bAllowShiftZAxisPos && m_aScales[nDimensionIndex].ShiftedCategoryPosition; + return false; +} + +bool PlottingPositionHelper::isLogicVisible( + double fX, double fY, double fZ ) const +{ + return fX >= m_aScales[0].Minimum && ( isStrongLowerRequested(0) ? fX < m_aScales[0].Maximum : fX <= m_aScales[0].Maximum ) + && fY >= m_aScales[1].Minimum && fY <= m_aScales[1].Maximum + && fZ >= m_aScales[2].Minimum && ( isStrongLowerRequested(2) ? fZ < m_aScales[2].Maximum : fZ <= m_aScales[2].Maximum ); +} + +void PlottingPositionHelper::doLogicScaling( double* pX, double* pY, double* pZ ) const +{ + if(pX) + { + if( m_aScales[0].Scaling.is()) + *pX = m_aScales[0].Scaling->doScaling(*pX); + if( m_bAllowShiftXAxisPos && m_aScales[0].ShiftedCategoryPosition ) + (*pX) += m_fScaledCategoryWidth/2.0; + } + if(pY && m_aScales[1].Scaling.is()) + *pY = m_aScales[1].Scaling->doScaling(*pY); + if(pZ) + { + if( m_aScales[2].Scaling.is()) + *pZ = m_aScales[2].Scaling->doScaling(*pZ); + if( m_bAllowShiftZAxisPos && m_aScales[2].ShiftedCategoryPosition) + (*pZ) += 0.5; + } +} + +void PlottingPositionHelper::doUnshiftedLogicScaling( double* pX, double* pY, double* pZ ) const +{ + if(pX && m_aScales[0].Scaling.is()) + *pX = m_aScales[0].Scaling->doScaling(*pX); + if(pY && m_aScales[1].Scaling.is()) + *pY = m_aScales[1].Scaling->doScaling(*pY); + if(pZ && m_aScales[2].Scaling.is()) + *pZ = m_aScales[2].Scaling->doScaling(*pZ); +} + +void PlottingPositionHelper::doLogicScaling( css::drawing::Position3D& rPos ) const +{ + doLogicScaling( &rPos.PositionX, &rPos.PositionY, &rPos.PositionZ ); +} + +void PlottingPositionHelper::clipLogicValues( double* pX, double* pY, double* pZ ) const +{ + if(pX) + { + if( *pX < m_aScales[0].Minimum ) + *pX = m_aScales[0].Minimum; + else if( *pX > m_aScales[0].Maximum ) + *pX = m_aScales[0].Maximum; + } + if(pY) + { + if( *pY < m_aScales[1].Minimum ) + *pY = m_aScales[1].Minimum; + else if( *pY > m_aScales[1].Maximum ) + *pY = m_aScales[1].Maximum; + } + if(pZ) + { + if( *pZ < m_aScales[2].Minimum ) + *pZ = m_aScales[2].Minimum; + else if( *pZ > m_aScales[2].Maximum ) + *pZ = m_aScales[2].Maximum; + } +} + +inline bool PlottingPositionHelper::clipYRange( double& rMin, double& rMax ) const +{ + //returns true if something remains + if( rMin > rMax ) + { + double fHelp = rMin; + rMin = rMax; + rMax = fHelp; + } + if( rMin > getLogicMaxY() ) + return false; + if( rMax < getLogicMinY() ) + return false; + if( rMin < getLogicMinY() ) + rMin = getLogicMinY(); + if( rMax > getLogicMaxY() ) + rMax = getLogicMaxY(); + return true; +} + +inline double PlottingPositionHelper::getLogicMinX() const +{ + return m_aScales[0].Minimum; +} +inline double PlottingPositionHelper::getLogicMinY() const +{ + return m_aScales[1].Minimum; +} +inline double PlottingPositionHelper::getLogicMinZ() const +{ + return m_aScales[2].Minimum; +} + +inline double PlottingPositionHelper::getLogicMaxX() const +{ + return m_aScales[0].Maximum; +} +inline double PlottingPositionHelper::getLogicMaxY() const +{ + return m_aScales[1].Maximum; +} +inline double PlottingPositionHelper::getLogicMaxZ() const +{ + return m_aScales[2].Maximum; +} +inline bool PlottingPositionHelper::isMathematicalOrientationX() const +{ + return css::chart2::AxisOrientation_MATHEMATICAL == m_aScales[0].Orientation; +} +inline bool PlottingPositionHelper::isMathematicalOrientationY() const +{ + return css::chart2::AxisOrientation_MATHEMATICAL == m_aScales[1].Orientation; +} +inline bool PlottingPositionHelper::isMathematicalOrientationZ() const +{ + return css::chart2::AxisOrientation_MATHEMATICAL == m_aScales[2].Orientation; +} +inline bool PlottingPositionHelper::isSwapXAndY() const +{ + return m_bSwapXAndY; +} +inline bool PlottingPositionHelper::maySkipPointsInRegressionCalculation() const +{ + return m_bMaySkipPointsInRegressionCalculation; +} + +} //namespace chart +#endif + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |