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Diffstat (limited to 'sd/inc/CustomAnimationEffect.hxx')
-rw-r--r-- | sd/inc/CustomAnimationEffect.hxx | 456 |
1 files changed, 456 insertions, 0 deletions
diff --git a/sd/inc/CustomAnimationEffect.hxx b/sd/inc/CustomAnimationEffect.hxx new file mode 100644 index 000000000..a82642a8c --- /dev/null +++ b/sd/inc/CustomAnimationEffect.hxx @@ -0,0 +1,456 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_SD_INC_CUSTOMANIMATIONEFFECT_HXX +#define INCLUDED_SD_INC_CUSTOMANIMATIONEFFECT_HXX + +#include <com/sun/star/animations/XAnimationNode.hpp> +#include <com/sun/star/animations/XTimeContainer.hpp> +#include <com/sun/star/animations/XAudio.hpp> +#include <com/sun/star/drawing/XShape.hpp> +#include <com/sun/star/util/XChangesListener.hpp> +#include <vcl/timer.hxx> +#include "sddllapi.h" +#include <list> +#include <vector> +#include <map> +#include <memory> + +class SdrPathObj; +class SdrModel; + +namespace sd { + +enum class EValue { To, By }; + +class CustomAnimationEffect; + +class CustomAnimationPreset; +typedef std::shared_ptr< CustomAnimationPreset > CustomAnimationPresetPtr; + +typedef std::shared_ptr< CustomAnimationEffect > CustomAnimationEffectPtr; + +typedef std::list< CustomAnimationEffectPtr > EffectSequence; + +class EffectSequenceHelper; + +class SD_DLLPUBLIC CustomAnimationEffect final +{ + friend class MainSequence; + friend class EffectSequenceHelper; + +public: + CustomAnimationEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode ); + ~CustomAnimationEffect(); + + SAL_DLLPRIVATE const css::uno::Reference< css::animations::XAnimationNode >& getNode() const { return mxNode; } + SAL_DLLPRIVATE void setNode( const css::uno::Reference< css::animations::XAnimationNode >& xNode ); + SAL_DLLPRIVATE void replaceNode( const css::uno::Reference< css::animations::XAnimationNode >& xNode ); + + SAL_DLLPRIVATE CustomAnimationEffectPtr clone() const; + + // attributes + SAL_DLLPRIVATE const OUString& getPresetId() const { return maPresetId; } + SAL_DLLPRIVATE const OUString& getPresetSubType() const { return maPresetSubType; } + SAL_DLLPRIVATE const OUString& getProperty() const { return maProperty; } + + SAL_DLLPRIVATE sal_Int16 getPresetClass() const { return mnPresetClass; } + SAL_DLLPRIVATE void setPresetClassAndId( sal_Int16 nPresetClass, const OUString& rPresetId ); + + SAL_DLLPRIVATE sal_Int16 getNodeType() const { return mnNodeType; } + void setNodeType( sal_Int16 nNodeType ); + + SAL_DLLPRIVATE css::uno::Any getRepeatCount() const; + SAL_DLLPRIVATE void setRepeatCount( const css::uno::Any& rRepeatCount ); + + SAL_DLLPRIVATE css::uno::Any getEnd() const; + SAL_DLLPRIVATE void setEnd( const css::uno::Any& rEnd ); + + SAL_DLLPRIVATE sal_Int16 getFill() const { return mnFill; } + SAL_DLLPRIVATE void setFill( sal_Int16 nFill ); + + SAL_DLLPRIVATE double getBegin() const { return mfBegin; } + void setBegin( double fBegin ); + + SAL_DLLPRIVATE double getDuration() const { return mfDuration; } + void setDuration( double fDuration ); + + SAL_DLLPRIVATE double getAbsoluteDuration() const { return mfAbsoluteDuration; } + + SAL_DLLPRIVATE sal_Int16 getIterateType() const { return mnIterateType; } + void setIterateType( sal_Int16 nIterateType ); + + SAL_DLLPRIVATE double getIterateInterval() const { return mfIterateInterval; } + void setIterateInterval( double fIterateInterval ); + + SAL_DLLPRIVATE const css::uno::Any& getTarget() const { return maTarget; } + void setTarget( const css::uno::Any& rTarget ); + + SAL_DLLPRIVATE bool hasAfterEffect() const { return mbHasAfterEffect; } + SAL_DLLPRIVATE void setHasAfterEffect( bool bHasAfterEffect ) { mbHasAfterEffect = bHasAfterEffect; } + + SAL_DLLPRIVATE const css::uno::Any& getDimColor() const { return maDimColor; } + SAL_DLLPRIVATE void setDimColor( const css::uno::Any& rDimColor ) { maDimColor = rDimColor; } + + SAL_DLLPRIVATE bool IsAfterEffectOnNext() const { return mbAfterEffectOnNextEffect; } + SAL_DLLPRIVATE void setAfterEffectOnNext( bool bOnNextEffect ) { mbAfterEffectOnNextEffect = bOnNextEffect; } + + SAL_DLLPRIVATE sal_Int32 getParaDepth() const { return mnParaDepth; } + + SAL_DLLPRIVATE bool hasText() const { return mbHasText; } + + SAL_DLLPRIVATE sal_Int16 getCommand() const { return mnCommand; } + + SAL_DLLPRIVATE double getAcceleration() const { return mfAcceleration; } + SAL_DLLPRIVATE void setAcceleration( double fAcceleration ); + + SAL_DLLPRIVATE double getDecelerate() const { return mfDecelerate; } + SAL_DLLPRIVATE void setDecelerate( double fDecelerate ); + + SAL_DLLPRIVATE bool getAutoReverse() const { return mbAutoReverse; } + SAL_DLLPRIVATE void setAutoReverse( bool bAutoReverse ); + + SAL_DLLPRIVATE css::uno::Any getProperty( sal_Int32 nNodeType, const OUString& rAttributeName, EValue eValue ); + SAL_DLLPRIVATE bool setProperty( sal_Int32 nNodeType, const OUString& rAttributeName, EValue eValue, const css::uno::Any& rValue ); + + SAL_DLLPRIVATE css::uno::Any getTransformationProperty( sal_Int32 nTransformType, EValue eValue ); + SAL_DLLPRIVATE bool setTransformationProperty( sal_Int32 nTransformType, EValue eValue, const css::uno::Any& rValue ); + + SAL_DLLPRIVATE css::uno::Any getColor( sal_Int32 nIndex ); + SAL_DLLPRIVATE void setColor( sal_Int32 nIndex, const css::uno::Any& rColor ); + + SAL_DLLPRIVATE sal_Int32 getGroupId() const { return mnGroupId; } + SAL_DLLPRIVATE void setGroupId( sal_Int32 nGroupId ); + + SAL_DLLPRIVATE sal_Int16 getTargetSubItem() const { return mnTargetSubItem; } + void setTargetSubItem( sal_Int16 nSubItem ); + + SAL_DLLPRIVATE OUString getPath() const; + SAL_DLLPRIVATE void setPath( const OUString& rPath ); + + SAL_DLLPRIVATE bool checkForText( const std::vector<sal_Int32>* paragraphNumberingLevel = nullptr ); + SAL_DLLPRIVATE bool calculateIterateDuration(); + + SAL_DLLPRIVATE void setAudio( const css::uno::Reference< css::animations::XAudio >& xAudio ); + SAL_DLLPRIVATE bool getStopAudio() const; + void setStopAudio(); + void createAudio( const css::uno::Any& rSource ); + SAL_DLLPRIVATE void removeAudio(); + SAL_DLLPRIVATE const css::uno::Reference< css::animations::XAudio >& getAudio() const { return mxAudio; } + + SAL_DLLPRIVATE EffectSequenceHelper* getEffectSequence() const { return mpEffectSequence; } + + // helper + /// @throws css::uno::Exception + SAL_DLLPRIVATE css::uno::Reference< css::animations::XAnimationNode > createAfterEffectNode() const; + SAL_DLLPRIVATE css::uno::Reference< css::drawing::XShape > getTargetShape() const; + + // static helpers + SAL_DLLPRIVATE static sal_Int32 get_node_type( const css::uno::Reference< css::animations::XAnimationNode >& xNode ); + SAL_DLLPRIVATE static sal_Int32 getNumberOfSubitems( const css::uno::Any& aTarget, sal_Int16 nIterateType ); + + SAL_DLLPRIVATE SdrPathObj* createSdrPathObjFromPath(SdrModel& rTargetModel); + SAL_DLLPRIVATE void updateSdrPathObjFromPath( SdrPathObj& rPathObj ); + SAL_DLLPRIVATE void updatePathFromSdrPathObj( const SdrPathObj& rPathObj ); + +private: + SAL_DLLPRIVATE void setEffectSequence( EffectSequenceHelper* pSequence ) { mpEffectSequence = pSequence; } + + sal_Int16 mnNodeType; + OUString maPresetId; + OUString maPresetSubType; + OUString maProperty; + sal_Int16 mnPresetClass; + sal_Int16 mnFill; + double mfBegin; + double mfDuration; // this is the maximum duration of the subeffects + double mfAbsoluteDuration; // this is the maximum duration of the subeffects including possible iterations + sal_Int32 mnGroupId; + sal_Int16 mnIterateType; + double mfIterateInterval; + sal_Int32 mnParaDepth; + bool mbHasText; + double mfAcceleration; + double mfDecelerate; + bool mbAutoReverse; + sal_Int16 mnTargetSubItem; + sal_Int16 mnCommand; + + EffectSequenceHelper* mpEffectSequence; + + css::uno::Reference< css::animations::XAnimationNode > mxNode; + css::uno::Reference< css::animations::XAudio > mxAudio; + css::uno::Any maTarget; + + bool mbHasAfterEffect; + css::uno::Any maDimColor; + bool mbAfterEffectOnNextEffect; +}; + +struct stl_CustomAnimationEffect_search_node_predict +{ + stl_CustomAnimationEffect_search_node_predict( const css::uno::Reference< css::animations::XAnimationNode >& xSearchNode ); + bool operator()( const CustomAnimationEffectPtr& pEffect ) const; + const css::uno::Reference< css::animations::XAnimationNode >& mxSearchNode; +}; + +/** this listener is implemented by UI components to track changes in the animation core */ +class ISequenceListener +{ +public: + virtual void notify_change() = 0; + +protected: + ~ISequenceListener() {} +}; + +/** this class keeps track of a group of animations that build up + a text animation for a single shape */ +class CustomAnimationTextGroup +{ + friend class EffectSequenceHelper; + +public: + CustomAnimationTextGroup( const css::uno::Reference< css::drawing::XShape >& rTarget, sal_Int32 nGroupId ); + + void reset(); + void addEffect( CustomAnimationEffectPtr const & pEffect ); + + const EffectSequence& getEffects() const { return maEffects; } + + /* -1: as single object, 0: all at once, n > 0: by n Th paragraph */ + sal_Int32 getTextGrouping() const { return mnTextGrouping; } + + bool getAnimateForm() const { return mbAnimateForm; } + bool getTextReverse() const { return mbTextReverse; } + double getTextGroupingAuto() const { return mfGroupingAuto; } + +private: + EffectSequence maEffects; + css::uno::Reference< css::drawing::XShape > maTarget; + + enum { PARA_LEVELS = 5 }; + + sal_Int32 mnTextGrouping; + bool mbAnimateForm; + bool mbTextReverse; + double mfGroupingAuto; + sal_Int32 mnLastPara; + sal_Int8 mnDepthFlags[PARA_LEVELS]; + sal_Int32 mnGroupId; +}; + +typedef std::shared_ptr< CustomAnimationTextGroup > CustomAnimationTextGroupPtr; +typedef std::map< sal_Int32, CustomAnimationTextGroupPtr > CustomAnimationTextGroupMap; + +class SD_DLLPUBLIC EffectSequenceHelper +{ +friend class MainSequence; + +public: + SAL_DLLPRIVATE EffectSequenceHelper(); + SAL_DLLPRIVATE EffectSequenceHelper( const css::uno::Reference< css::animations::XTimeContainer >& xSequenceRoot ); + SAL_DLLPRIVATE virtual ~EffectSequenceHelper(); + + SAL_DLLPRIVATE virtual css::uno::Reference< css::animations::XAnimationNode > getRootNode(); + + SAL_DLLPRIVATE CustomAnimationEffectPtr append( const CustomAnimationPresetPtr& pDescriptor, const css::uno::Any& rTarget, double fDuration ); + SAL_DLLPRIVATE CustomAnimationEffectPtr append( const SdrPathObj& rPathObj, const css::uno::Any& rTarget, double fDuration, const OUString& rPresetId ); + void append( const CustomAnimationEffectPtr& pEffect ); + SAL_DLLPRIVATE void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, double fDuration ); + SAL_DLLPRIVATE void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, const OUString& rPresetSubType, double fDuration ); + SAL_DLLPRIVATE void remove( const CustomAnimationEffectPtr& pEffect ); + SAL_DLLPRIVATE void moveToBeforeEffect( const CustomAnimationEffectPtr& pEffect, const CustomAnimationEffectPtr& pInsertBefore); + + SAL_DLLPRIVATE void create( const css::uno::Reference< css::animations::XAnimationNode >& xNode ); + SAL_DLLPRIVATE void createEffectsequence( const css::uno::Reference< css::animations::XAnimationNode >& xNode ); + SAL_DLLPRIVATE void processAfterEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode ); + SAL_DLLPRIVATE void createEffects( const css::uno::Reference< css::animations::XAnimationNode >& xNode ); + + SAL_DLLPRIVATE sal_Int32 getCount() const { return sal::static_int_cast< sal_Int32 >( maEffects.size() ); } + + SAL_DLLPRIVATE virtual CustomAnimationEffectPtr findEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode ) const; + + SAL_DLLPRIVATE virtual bool disposeShape( const css::uno::Reference< css::drawing::XShape >& xShape ); + SAL_DLLPRIVATE virtual void insertTextRange( const css::uno::Any& aTarget ); + SAL_DLLPRIVATE virtual void disposeTextRange( const css::uno::Any& aTarget ); + SAL_DLLPRIVATE virtual bool hasEffect( const css::uno::Reference< css::drawing::XShape >& xShape ); + SAL_DLLPRIVATE virtual void onTextChanged( const css::uno::Reference< css::drawing::XShape >& xShape ); + + /** this method rebuilds the animation nodes */ + SAL_DLLPRIVATE virtual void rebuild(); + + SAL_DLLPRIVATE EffectSequence::iterator getBegin() { return maEffects.begin(); } + SAL_DLLPRIVATE EffectSequence::iterator getEnd() { return maEffects.end(); } + SAL_DLLPRIVATE EffectSequence::iterator find( const CustomAnimationEffectPtr& pEffect ); + + SAL_DLLPRIVATE EffectSequence& getSequence() { return maEffects; } + + SAL_DLLPRIVATE void addListener( ISequenceListener* pListener ); + SAL_DLLPRIVATE void removeListener( ISequenceListener* pListener ); + + // text group methods + + SAL_DLLPRIVATE CustomAnimationTextGroupPtr findGroup( sal_Int32 nGroupId ); + CustomAnimationTextGroupPtr createTextGroup(const CustomAnimationEffectPtr& pEffect, + sal_Int32 nTextGrouping, double fTextGroupingAuto, + bool bAnimateForm, bool bTextReverse); + SAL_DLLPRIVATE void setTextGrouping( const CustomAnimationTextGroupPtr& pTextGroup, sal_Int32 nTextGrouping ); + SAL_DLLPRIVATE void setAnimateForm( const CustomAnimationTextGroupPtr& pTextGroup, bool bAnimateForm ); + SAL_DLLPRIVATE void setTextGroupingAuto( const CustomAnimationTextGroupPtr& pTextGroup, double fTextGroupingAuto ); + SAL_DLLPRIVATE void setTextReverse( const CustomAnimationTextGroupPtr& pTextGroup, bool bAnimateForm ); + + SAL_DLLPRIVATE sal_Int32 getSequenceType() const { return mnSequenceType; } + + SAL_DLLPRIVATE const css::uno::Reference< css::drawing::XShape >& getTriggerShape() const { return mxEventSource; } + SAL_DLLPRIVATE void setTriggerShape( const css::uno::Reference< css::drawing::XShape >& xTrigger ) { mxEventSource = xTrigger; } + + SAL_DLLPRIVATE virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const; + SAL_DLLPRIVATE virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const; + +protected: + SAL_DLLPRIVATE virtual void implRebuild(); + SAL_DLLPRIVATE virtual void reset(); + + SAL_DLLPRIVATE void createTextGroupParagraphEffects( const CustomAnimationTextGroupPtr& pTextGroup, const CustomAnimationEffectPtr& pEffect, bool bUsed ); + + SAL_DLLPRIVATE void notify_listeners(); + + SAL_DLLPRIVATE void updateTextGroups(); + + SAL_DLLPRIVATE bool getParagraphNumberingLevels( const css::uno::Reference< css::drawing::XShape >& xShape, std::vector< sal_Int32 >& rParagraphNumberingLevel ); + +protected: + css::uno::Reference< css::animations::XTimeContainer > mxSequenceRoot; + EffectSequence maEffects; + std::list< ISequenceListener* > maListeners; + CustomAnimationTextGroupMap maGroupMap; + sal_Int32 mnSequenceType; + css::uno::Reference< css::drawing::XShape > mxEventSource; +}; + +class MainSequence; + +class InteractiveSequence final : public EffectSequenceHelper +{ +friend class MainSequence; +friend class MainSequenceChangeGuard; + +public: + InteractiveSequence( const css::uno::Reference< css::animations::XTimeContainer >& xSequenceRoot, MainSequence* pMainSequence ); + + /** this method rebuilds the animation nodes */ + virtual void rebuild() override; + +private: + virtual void implRebuild() override; + + MainSequence* mpMainSequence; +}; + +typedef std::shared_ptr< InteractiveSequence > InteractiveSequencePtr; +typedef std::vector< InteractiveSequencePtr > InteractiveSequenceVector; + +class SAL_DLLPUBLIC_RTTI MainSequence : public EffectSequenceHelper, public ISequenceListener +{ + friend class UndoAnimation; + friend class MainSequenceRebuildGuard; + friend class MainSequenceChangeGuard; + +public: + MainSequence(); + MainSequence( const css::uno::Reference< css::animations::XAnimationNode >& xTimingRootNode ); + virtual ~MainSequence() override; + + virtual css::uno::Reference< css::animations::XAnimationNode > getRootNode() override; + void reset( const css::uno::Reference< css::animations::XAnimationNode >& xTimingRootNode ); + + /** this method rebuilds the animation nodes */ + virtual void rebuild() override; + + virtual CustomAnimationEffectPtr findEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode ) const override; + + virtual bool disposeShape( const css::uno::Reference< css::drawing::XShape >& xShape ) override; + virtual void insertTextRange( const css::uno::Any& aTarget ) override; + virtual void disposeTextRange( const css::uno::Any& aTarget ) override; + virtual bool hasEffect( const css::uno::Reference< css::drawing::XShape >& xShape ) override; + virtual void onTextChanged( const css::uno::Reference< css::drawing::XShape >& xShape ) override; + + const InteractiveSequenceVector& getInteractiveSequenceVector() const { return maInteractiveSequenceVector; } + + virtual void notify_change() override; + + bool setTrigger( const CustomAnimationEffectPtr& pEffect, const css::uno::Reference< css::drawing::XShape >& xTriggerShape ); + + /** starts a timer that recreates the internal structure from the API core after 1 second */ + void startRecreateTimer(); + + /** starts a timer that rebuilds the API core from the internal structure after 1 second */ + void startRebuildTimer(); + + virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const override; + virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const override; + +protected: + /** permits rebuilds until unlockRebuilds() is called. All rebuild calls during a locked sequence are + process after unlockRebuilds() call. lockRebuilds() and unlockRebuilds() calls can be nested. */ + void lockRebuilds(); + void unlockRebuilds(); + + DECL_LINK(onTimerHdl, Timer *, void); + + virtual void implRebuild() override; + + void init(); + + void createMainSequence(); + virtual void reset() override; + + InteractiveSequencePtr createInteractiveSequence( const css::uno::Reference< css::drawing::XShape >& xShape ); + + InteractiveSequenceVector maInteractiveSequenceVector; + + css::uno::Reference< css::util::XChangesListener > mxChangesListener; + css::uno::Reference< css::animations::XTimeContainer > mxTimingRootNode; + Timer maTimer; + bool mbTimerMode; + bool mbRebuilding; + + long mnRebuildLockGuard; + bool mbPendingRebuildRequest; + sal_Int32 mbIgnoreChanges; +}; + +typedef std::shared_ptr< MainSequence > MainSequencePtr; + +class MainSequenceRebuildGuard +{ +public: + MainSequenceRebuildGuard( const MainSequencePtr& pMainSequence ); + ~MainSequenceRebuildGuard(); + +private: + MainSequencePtr mpMainSequence; +}; + +} + +#endif // INCLUDED_SD_INC_CUSTOMANIMATIONEFFECT_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |