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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_SD_INC_CUSTOMANIMATIONEFFECT_HXX
+#define INCLUDED_SD_INC_CUSTOMANIMATIONEFFECT_HXX
+
+#include <com/sun/star/animations/XAnimationNode.hpp>
+#include <com/sun/star/animations/XTimeContainer.hpp>
+#include <com/sun/star/animations/XAudio.hpp>
+#include <com/sun/star/drawing/XShape.hpp>
+#include <com/sun/star/util/XChangesListener.hpp>
+#include <vcl/timer.hxx>
+#include "sddllapi.h"
+#include <list>
+#include <vector>
+#include <map>
+#include <memory>
+
+class SdrPathObj;
+class SdrModel;
+
+namespace sd {
+
+enum class EValue { To, By };
+
+class CustomAnimationEffect;
+
+class CustomAnimationPreset;
+typedef std::shared_ptr< CustomAnimationPreset > CustomAnimationPresetPtr;
+
+typedef std::shared_ptr< CustomAnimationEffect > CustomAnimationEffectPtr;
+
+typedef std::list< CustomAnimationEffectPtr > EffectSequence;
+
+class EffectSequenceHelper;
+
+class SD_DLLPUBLIC CustomAnimationEffect final
+{
+ friend class MainSequence;
+ friend class EffectSequenceHelper;
+
+public:
+ CustomAnimationEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
+ ~CustomAnimationEffect();
+
+ SAL_DLLPRIVATE const css::uno::Reference< css::animations::XAnimationNode >& getNode() const { return mxNode; }
+ SAL_DLLPRIVATE void setNode( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
+ SAL_DLLPRIVATE void replaceNode( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
+
+ SAL_DLLPRIVATE CustomAnimationEffectPtr clone() const;
+
+ // attributes
+ SAL_DLLPRIVATE const OUString& getPresetId() const { return maPresetId; }
+ SAL_DLLPRIVATE const OUString& getPresetSubType() const { return maPresetSubType; }
+ SAL_DLLPRIVATE const OUString& getProperty() const { return maProperty; }
+
+ SAL_DLLPRIVATE sal_Int16 getPresetClass() const { return mnPresetClass; }
+ SAL_DLLPRIVATE void setPresetClassAndId( sal_Int16 nPresetClass, const OUString& rPresetId );
+
+ SAL_DLLPRIVATE sal_Int16 getNodeType() const { return mnNodeType; }
+ void setNodeType( sal_Int16 nNodeType );
+
+ SAL_DLLPRIVATE css::uno::Any getRepeatCount() const;
+ SAL_DLLPRIVATE void setRepeatCount( const css::uno::Any& rRepeatCount );
+
+ SAL_DLLPRIVATE css::uno::Any getEnd() const;
+ SAL_DLLPRIVATE void setEnd( const css::uno::Any& rEnd );
+
+ SAL_DLLPRIVATE sal_Int16 getFill() const { return mnFill; }
+ SAL_DLLPRIVATE void setFill( sal_Int16 nFill );
+
+ SAL_DLLPRIVATE double getBegin() const { return mfBegin; }
+ void setBegin( double fBegin );
+
+ SAL_DLLPRIVATE double getDuration() const { return mfDuration; }
+ void setDuration( double fDuration );
+
+ SAL_DLLPRIVATE double getAbsoluteDuration() const { return mfAbsoluteDuration; }
+
+ SAL_DLLPRIVATE sal_Int16 getIterateType() const { return mnIterateType; }
+ void setIterateType( sal_Int16 nIterateType );
+
+ SAL_DLLPRIVATE double getIterateInterval() const { return mfIterateInterval; }
+ void setIterateInterval( double fIterateInterval );
+
+ SAL_DLLPRIVATE const css::uno::Any& getTarget() const { return maTarget; }
+ void setTarget( const css::uno::Any& rTarget );
+
+ SAL_DLLPRIVATE bool hasAfterEffect() const { return mbHasAfterEffect; }
+ SAL_DLLPRIVATE void setHasAfterEffect( bool bHasAfterEffect ) { mbHasAfterEffect = bHasAfterEffect; }
+
+ SAL_DLLPRIVATE const css::uno::Any& getDimColor() const { return maDimColor; }
+ SAL_DLLPRIVATE void setDimColor( const css::uno::Any& rDimColor ) { maDimColor = rDimColor; }
+
+ SAL_DLLPRIVATE bool IsAfterEffectOnNext() const { return mbAfterEffectOnNextEffect; }
+ SAL_DLLPRIVATE void setAfterEffectOnNext( bool bOnNextEffect ) { mbAfterEffectOnNextEffect = bOnNextEffect; }
+
+ SAL_DLLPRIVATE sal_Int32 getParaDepth() const { return mnParaDepth; }
+
+ SAL_DLLPRIVATE bool hasText() const { return mbHasText; }
+
+ SAL_DLLPRIVATE sal_Int16 getCommand() const { return mnCommand; }
+
+ SAL_DLLPRIVATE double getAcceleration() const { return mfAcceleration; }
+ SAL_DLLPRIVATE void setAcceleration( double fAcceleration );
+
+ SAL_DLLPRIVATE double getDecelerate() const { return mfDecelerate; }
+ SAL_DLLPRIVATE void setDecelerate( double fDecelerate );
+
+ SAL_DLLPRIVATE bool getAutoReverse() const { return mbAutoReverse; }
+ SAL_DLLPRIVATE void setAutoReverse( bool bAutoReverse );
+
+ SAL_DLLPRIVATE css::uno::Any getProperty( sal_Int32 nNodeType, const OUString& rAttributeName, EValue eValue );
+ SAL_DLLPRIVATE bool setProperty( sal_Int32 nNodeType, const OUString& rAttributeName, EValue eValue, const css::uno::Any& rValue );
+
+ SAL_DLLPRIVATE css::uno::Any getTransformationProperty( sal_Int32 nTransformType, EValue eValue );
+ SAL_DLLPRIVATE bool setTransformationProperty( sal_Int32 nTransformType, EValue eValue, const css::uno::Any& rValue );
+
+ SAL_DLLPRIVATE css::uno::Any getColor( sal_Int32 nIndex );
+ SAL_DLLPRIVATE void setColor( sal_Int32 nIndex, const css::uno::Any& rColor );
+
+ SAL_DLLPRIVATE sal_Int32 getGroupId() const { return mnGroupId; }
+ SAL_DLLPRIVATE void setGroupId( sal_Int32 nGroupId );
+
+ SAL_DLLPRIVATE sal_Int16 getTargetSubItem() const { return mnTargetSubItem; }
+ void setTargetSubItem( sal_Int16 nSubItem );
+
+ SAL_DLLPRIVATE OUString getPath() const;
+ SAL_DLLPRIVATE void setPath( const OUString& rPath );
+
+ SAL_DLLPRIVATE bool checkForText( const std::vector<sal_Int32>* paragraphNumberingLevel = nullptr );
+ SAL_DLLPRIVATE bool calculateIterateDuration();
+
+ SAL_DLLPRIVATE void setAudio( const css::uno::Reference< css::animations::XAudio >& xAudio );
+ SAL_DLLPRIVATE bool getStopAudio() const;
+ void setStopAudio();
+ void createAudio( const css::uno::Any& rSource );
+ SAL_DLLPRIVATE void removeAudio();
+ SAL_DLLPRIVATE const css::uno::Reference< css::animations::XAudio >& getAudio() const { return mxAudio; }
+
+ SAL_DLLPRIVATE EffectSequenceHelper* getEffectSequence() const { return mpEffectSequence; }
+
+ // helper
+ /// @throws css::uno::Exception
+ SAL_DLLPRIVATE css::uno::Reference< css::animations::XAnimationNode > createAfterEffectNode() const;
+ SAL_DLLPRIVATE css::uno::Reference< css::drawing::XShape > getTargetShape() const;
+
+ // static helpers
+ SAL_DLLPRIVATE static sal_Int32 get_node_type( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
+ SAL_DLLPRIVATE static sal_Int32 getNumberOfSubitems( const css::uno::Any& aTarget, sal_Int16 nIterateType );
+
+ SAL_DLLPRIVATE SdrPathObj* createSdrPathObjFromPath(SdrModel& rTargetModel);
+ SAL_DLLPRIVATE void updateSdrPathObjFromPath( SdrPathObj& rPathObj );
+ SAL_DLLPRIVATE void updatePathFromSdrPathObj( const SdrPathObj& rPathObj );
+
+private:
+ SAL_DLLPRIVATE void setEffectSequence( EffectSequenceHelper* pSequence ) { mpEffectSequence = pSequence; }
+
+ sal_Int16 mnNodeType;
+ OUString maPresetId;
+ OUString maPresetSubType;
+ OUString maProperty;
+ sal_Int16 mnPresetClass;
+ sal_Int16 mnFill;
+ double mfBegin;
+ double mfDuration; // this is the maximum duration of the subeffects
+ double mfAbsoluteDuration; // this is the maximum duration of the subeffects including possible iterations
+ sal_Int32 mnGroupId;
+ sal_Int16 mnIterateType;
+ double mfIterateInterval;
+ sal_Int32 mnParaDepth;
+ bool mbHasText;
+ double mfAcceleration;
+ double mfDecelerate;
+ bool mbAutoReverse;
+ sal_Int16 mnTargetSubItem;
+ sal_Int16 mnCommand;
+
+ EffectSequenceHelper* mpEffectSequence;
+
+ css::uno::Reference< css::animations::XAnimationNode > mxNode;
+ css::uno::Reference< css::animations::XAudio > mxAudio;
+ css::uno::Any maTarget;
+
+ bool mbHasAfterEffect;
+ css::uno::Any maDimColor;
+ bool mbAfterEffectOnNextEffect;
+};
+
+struct stl_CustomAnimationEffect_search_node_predict
+{
+ stl_CustomAnimationEffect_search_node_predict( const css::uno::Reference< css::animations::XAnimationNode >& xSearchNode );
+ bool operator()( const CustomAnimationEffectPtr& pEffect ) const;
+ const css::uno::Reference< css::animations::XAnimationNode >& mxSearchNode;
+};
+
+/** this listener is implemented by UI components to track changes in the animation core */
+class ISequenceListener
+{
+public:
+ virtual void notify_change() = 0;
+
+protected:
+ ~ISequenceListener() {}
+};
+
+/** this class keeps track of a group of animations that build up
+ a text animation for a single shape */
+class CustomAnimationTextGroup
+{
+ friend class EffectSequenceHelper;
+
+public:
+ CustomAnimationTextGroup( const css::uno::Reference< css::drawing::XShape >& rTarget, sal_Int32 nGroupId );
+
+ void reset();
+ void addEffect( CustomAnimationEffectPtr const & pEffect );
+
+ const EffectSequence& getEffects() const { return maEffects; }
+
+ /* -1: as single object, 0: all at once, n > 0: by n Th paragraph */
+ sal_Int32 getTextGrouping() const { return mnTextGrouping; }
+
+ bool getAnimateForm() const { return mbAnimateForm; }
+ bool getTextReverse() const { return mbTextReverse; }
+ double getTextGroupingAuto() const { return mfGroupingAuto; }
+
+private:
+ EffectSequence maEffects;
+ css::uno::Reference< css::drawing::XShape > maTarget;
+
+ enum { PARA_LEVELS = 5 };
+
+ sal_Int32 mnTextGrouping;
+ bool mbAnimateForm;
+ bool mbTextReverse;
+ double mfGroupingAuto;
+ sal_Int32 mnLastPara;
+ sal_Int8 mnDepthFlags[PARA_LEVELS];
+ sal_Int32 mnGroupId;
+};
+
+typedef std::shared_ptr< CustomAnimationTextGroup > CustomAnimationTextGroupPtr;
+typedef std::map< sal_Int32, CustomAnimationTextGroupPtr > CustomAnimationTextGroupMap;
+
+class SD_DLLPUBLIC EffectSequenceHelper
+{
+friend class MainSequence;
+
+public:
+ SAL_DLLPRIVATE EffectSequenceHelper();
+ SAL_DLLPRIVATE EffectSequenceHelper( const css::uno::Reference< css::animations::XTimeContainer >& xSequenceRoot );
+ SAL_DLLPRIVATE virtual ~EffectSequenceHelper();
+
+ SAL_DLLPRIVATE virtual css::uno::Reference< css::animations::XAnimationNode > getRootNode();
+
+ SAL_DLLPRIVATE CustomAnimationEffectPtr append( const CustomAnimationPresetPtr& pDescriptor, const css::uno::Any& rTarget, double fDuration );
+ SAL_DLLPRIVATE CustomAnimationEffectPtr append( const SdrPathObj& rPathObj, const css::uno::Any& rTarget, double fDuration, const OUString& rPresetId );
+ void append( const CustomAnimationEffectPtr& pEffect );
+ SAL_DLLPRIVATE void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, double fDuration );
+ SAL_DLLPRIVATE void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, const OUString& rPresetSubType, double fDuration );
+ SAL_DLLPRIVATE void remove( const CustomAnimationEffectPtr& pEffect );
+ SAL_DLLPRIVATE void moveToBeforeEffect( const CustomAnimationEffectPtr& pEffect, const CustomAnimationEffectPtr& pInsertBefore);
+
+ SAL_DLLPRIVATE void create( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
+ SAL_DLLPRIVATE void createEffectsequence( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
+ SAL_DLLPRIVATE void processAfterEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
+ SAL_DLLPRIVATE void createEffects( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
+
+ SAL_DLLPRIVATE sal_Int32 getCount() const { return sal::static_int_cast< sal_Int32 >( maEffects.size() ); }
+
+ SAL_DLLPRIVATE virtual CustomAnimationEffectPtr findEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode ) const;
+
+ SAL_DLLPRIVATE virtual bool disposeShape( const css::uno::Reference< css::drawing::XShape >& xShape );
+ SAL_DLLPRIVATE virtual void insertTextRange( const css::uno::Any& aTarget );
+ SAL_DLLPRIVATE virtual void disposeTextRange( const css::uno::Any& aTarget );
+ SAL_DLLPRIVATE virtual bool hasEffect( const css::uno::Reference< css::drawing::XShape >& xShape );
+ SAL_DLLPRIVATE virtual void onTextChanged( const css::uno::Reference< css::drawing::XShape >& xShape );
+
+ /** this method rebuilds the animation nodes */
+ SAL_DLLPRIVATE virtual void rebuild();
+
+ SAL_DLLPRIVATE EffectSequence::iterator getBegin() { return maEffects.begin(); }
+ SAL_DLLPRIVATE EffectSequence::iterator getEnd() { return maEffects.end(); }
+ SAL_DLLPRIVATE EffectSequence::iterator find( const CustomAnimationEffectPtr& pEffect );
+
+ SAL_DLLPRIVATE EffectSequence& getSequence() { return maEffects; }
+
+ SAL_DLLPRIVATE void addListener( ISequenceListener* pListener );
+ SAL_DLLPRIVATE void removeListener( ISequenceListener* pListener );
+
+ // text group methods
+
+ SAL_DLLPRIVATE CustomAnimationTextGroupPtr findGroup( sal_Int32 nGroupId );
+ CustomAnimationTextGroupPtr createTextGroup(const CustomAnimationEffectPtr& pEffect,
+ sal_Int32 nTextGrouping, double fTextGroupingAuto,
+ bool bAnimateForm, bool bTextReverse);
+ SAL_DLLPRIVATE void setTextGrouping( const CustomAnimationTextGroupPtr& pTextGroup, sal_Int32 nTextGrouping );
+ SAL_DLLPRIVATE void setAnimateForm( const CustomAnimationTextGroupPtr& pTextGroup, bool bAnimateForm );
+ SAL_DLLPRIVATE void setTextGroupingAuto( const CustomAnimationTextGroupPtr& pTextGroup, double fTextGroupingAuto );
+ SAL_DLLPRIVATE void setTextReverse( const CustomAnimationTextGroupPtr& pTextGroup, bool bAnimateForm );
+
+ SAL_DLLPRIVATE sal_Int32 getSequenceType() const { return mnSequenceType; }
+
+ SAL_DLLPRIVATE const css::uno::Reference< css::drawing::XShape >& getTriggerShape() const { return mxEventSource; }
+ SAL_DLLPRIVATE void setTriggerShape( const css::uno::Reference< css::drawing::XShape >& xTrigger ) { mxEventSource = xTrigger; }
+
+ SAL_DLLPRIVATE virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const;
+ SAL_DLLPRIVATE virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const;
+
+protected:
+ SAL_DLLPRIVATE virtual void implRebuild();
+ SAL_DLLPRIVATE virtual void reset();
+
+ SAL_DLLPRIVATE void createTextGroupParagraphEffects( const CustomAnimationTextGroupPtr& pTextGroup, const CustomAnimationEffectPtr& pEffect, bool bUsed );
+
+ SAL_DLLPRIVATE void notify_listeners();
+
+ SAL_DLLPRIVATE void updateTextGroups();
+
+ SAL_DLLPRIVATE bool getParagraphNumberingLevels( const css::uno::Reference< css::drawing::XShape >& xShape, std::vector< sal_Int32 >& rParagraphNumberingLevel );
+
+protected:
+ css::uno::Reference< css::animations::XTimeContainer > mxSequenceRoot;
+ EffectSequence maEffects;
+ std::list< ISequenceListener* > maListeners;
+ CustomAnimationTextGroupMap maGroupMap;
+ sal_Int32 mnSequenceType;
+ css::uno::Reference< css::drawing::XShape > mxEventSource;
+};
+
+class MainSequence;
+
+class InteractiveSequence final : public EffectSequenceHelper
+{
+friend class MainSequence;
+friend class MainSequenceChangeGuard;
+
+public:
+ InteractiveSequence( const css::uno::Reference< css::animations::XTimeContainer >& xSequenceRoot, MainSequence* pMainSequence );
+
+ /** this method rebuilds the animation nodes */
+ virtual void rebuild() override;
+
+private:
+ virtual void implRebuild() override;
+
+ MainSequence* mpMainSequence;
+};
+
+typedef std::shared_ptr< InteractiveSequence > InteractiveSequencePtr;
+typedef std::vector< InteractiveSequencePtr > InteractiveSequenceVector;
+
+class SAL_DLLPUBLIC_RTTI MainSequence : public EffectSequenceHelper, public ISequenceListener
+{
+ friend class UndoAnimation;
+ friend class MainSequenceRebuildGuard;
+ friend class MainSequenceChangeGuard;
+
+public:
+ MainSequence();
+ MainSequence( const css::uno::Reference< css::animations::XAnimationNode >& xTimingRootNode );
+ virtual ~MainSequence() override;
+
+ virtual css::uno::Reference< css::animations::XAnimationNode > getRootNode() override;
+ void reset( const css::uno::Reference< css::animations::XAnimationNode >& xTimingRootNode );
+
+ /** this method rebuilds the animation nodes */
+ virtual void rebuild() override;
+
+ virtual CustomAnimationEffectPtr findEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode ) const override;
+
+ virtual bool disposeShape( const css::uno::Reference< css::drawing::XShape >& xShape ) override;
+ virtual void insertTextRange( const css::uno::Any& aTarget ) override;
+ virtual void disposeTextRange( const css::uno::Any& aTarget ) override;
+ virtual bool hasEffect( const css::uno::Reference< css::drawing::XShape >& xShape ) override;
+ virtual void onTextChanged( const css::uno::Reference< css::drawing::XShape >& xShape ) override;
+
+ const InteractiveSequenceVector& getInteractiveSequenceVector() const { return maInteractiveSequenceVector; }
+
+ virtual void notify_change() override;
+
+ bool setTrigger( const CustomAnimationEffectPtr& pEffect, const css::uno::Reference< css::drawing::XShape >& xTriggerShape );
+
+ /** starts a timer that recreates the internal structure from the API core after 1 second */
+ void startRecreateTimer();
+
+ /** starts a timer that rebuilds the API core from the internal structure after 1 second */
+ void startRebuildTimer();
+
+ virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const override;
+ virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const override;
+
+protected:
+ /** permits rebuilds until unlockRebuilds() is called. All rebuild calls during a locked sequence are
+ process after unlockRebuilds() call. lockRebuilds() and unlockRebuilds() calls can be nested. */
+ void lockRebuilds();
+ void unlockRebuilds();
+
+ DECL_LINK(onTimerHdl, Timer *, void);
+
+ virtual void implRebuild() override;
+
+ void init();
+
+ void createMainSequence();
+ virtual void reset() override;
+
+ InteractiveSequencePtr createInteractiveSequence( const css::uno::Reference< css::drawing::XShape >& xShape );
+
+ InteractiveSequenceVector maInteractiveSequenceVector;
+
+ css::uno::Reference< css::util::XChangesListener > mxChangesListener;
+ css::uno::Reference< css::animations::XTimeContainer > mxTimingRootNode;
+ Timer maTimer;
+ bool mbTimerMode;
+ bool mbRebuilding;
+
+ long mnRebuildLockGuard;
+ bool mbPendingRebuildRequest;
+ sal_Int32 mbIgnoreChanges;
+};
+
+typedef std::shared_ptr< MainSequence > MainSequencePtr;
+
+class MainSequenceRebuildGuard
+{
+public:
+ MainSequenceRebuildGuard( const MainSequencePtr& pMainSequence );
+ ~MainSequenceRebuildGuard();
+
+private:
+ MainSequencePtr mpMainSequence;
+};
+
+}
+
+#endif // INCLUDED_SD_INC_CUSTOMANIMATIONEFFECT_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */