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Diffstat (limited to 'svx/source/engine3d/camera3d.cxx')
-rw-r--r-- | svx/source/engine3d/camera3d.cxx | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/svx/source/engine3d/camera3d.cxx b/svx/source/engine3d/camera3d.cxx new file mode 100644 index 000000000..abb7b3991 --- /dev/null +++ b/svx/source/engine3d/camera3d.cxx @@ -0,0 +1,180 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <svx/camera3d.hxx> + +Camera3D::Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, + double fFocalLen) : + fBankAngle(0), + bAutoAdjustProjection(true) +{ + SetPosition(rPos); + SetLookAt(rLookAt); + SetFocalLength(fFocalLen); +} + +Camera3D::Camera3D() + : fFocalLength(35.0) + , fBankAngle(0.0) + , bAutoAdjustProjection(false) +{ +} + +// Set ViewWindow and adjust PRP + +void Camera3D::SetViewWindow(double fX, double fY, double fW, double fH) +{ + Viewport3D::SetViewWindow(fX, fY, fW, fH); + if ( bAutoAdjustProjection ) + SetFocalLength(fFocalLength); +} + +void Camera3D::SetPosition(const basegfx::B3DPoint& rNewPos) +{ + if ( rNewPos != aPosition ) + { + aPosition = rNewPos; + SetVRP(aPosition); + SetVPN(aPosition - aLookAt); + SetBankAngle(fBankAngle); + } +} + +void Camera3D::SetLookAt(const basegfx::B3DPoint& rNewLookAt) +{ + if ( rNewLookAt != aLookAt ) + { + aLookAt = rNewLookAt; + SetVPN(aPosition - aLookAt); + SetBankAngle(fBankAngle); + } +} + +void Camera3D::SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, + const basegfx::B3DPoint& rNewLookAt) +{ + if ( rNewPos != aPosition || rNewLookAt != aLookAt ) + { + aPosition = rNewPos; + aLookAt = rNewLookAt; + + SetVRP(aPosition); + SetVPN(aPosition - aLookAt); + SetBankAngle(fBankAngle); + } +} + +void Camera3D::SetBankAngle(double fAngle) +{ + basegfx::B3DVector aDiff(aPosition - aLookAt); + basegfx::B3DVector aPrj(aDiff); + fBankAngle = fAngle; + + if ( aDiff.getY() == 0 ) + { + aPrj.setY(-1.0); + } + else + { // aPrj = Projection from aDiff on the XZ-plane + aPrj.setY(0.0); + + if ( aDiff.getY() < 0.0 ) + { + aPrj = -aPrj; + } + } + + // Calculate from aDiff to upwards pointing View-Up-Vector + // duplicated line is intentional! + aPrj = aPrj.getPerpendicular(aDiff); + aPrj = aPrj.getPerpendicular(aDiff); + aDiff.normalize(); + + // Rotate on Z axis, to rotate the BankAngle and back + basegfx::B3DHomMatrix aTf; + const double fV(sqrt(aDiff.getY() * aDiff.getY() + aDiff.getZ() * aDiff.getZ())); + + if ( fV != 0.0 ) + { + basegfx::B3DHomMatrix aTemp; + const double fSin(aDiff.getY() / fV); + const double fCos(aDiff.getZ() / fV); + + aTemp.set(1, 1, fCos); + aTemp.set(2, 2, fCos); + aTemp.set(2, 1, fSin); + aTemp.set(1, 2, -fSin); + + aTf *= aTemp; + } + + { + basegfx::B3DHomMatrix aTemp; + const double fSin(-aDiff.getX()); + const double fCos(fV); + + aTemp.set(0, 0, fCos); + aTemp.set(2, 2, fCos); + aTemp.set(0, 2, fSin); + aTemp.set(2, 0, -fSin); + + aTf *= aTemp; + } + + aTf.rotate(0.0, 0.0, fBankAngle); + + { + basegfx::B3DHomMatrix aTemp; + const double fSin(aDiff.getX()); + const double fCos(fV); + + aTemp.set(0, 0, fCos); + aTemp.set(2, 2, fCos); + aTemp.set(0, 2, fSin); + aTemp.set(2, 0, -fSin); + + aTf *= aTemp; + } + + if ( fV != 0.0 ) + { + basegfx::B3DHomMatrix aTemp; + const double fSin(-aDiff.getY() / fV); + const double fCos(aDiff.getZ() / fV); + + aTemp.set(1, 1, fCos); + aTemp.set(2, 2, fCos); + aTemp.set(2, 1, fSin); + aTemp.set(1, 2, -fSin); + + aTf *= aTemp; + } + + SetVUV(aTf * aPrj); +} + +void Camera3D::SetFocalLength(double fLen) +{ + if ( fLen < 5 ) + fLen = 5; + SetPRP(basegfx::B3DPoint(0.0, 0.0, fLen / 35.0 * aViewWin.W)); + fFocalLength = fLen; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |