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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_VCL_OPENGLGDIIMPL_HXX
+#define INCLUDED_VCL_OPENGLGDIIMPL_HXX
+
+#include <vcl/dllapi.h>
+#include <vcl/opengl/OpenGLContext.hxx>
+
+#include <regionband.hxx>
+#include <salgeom.hxx>
+#include <salgdiimpl.hxx>
+#include <opengl/program.hxx>
+#include <opengl/texture.hxx>
+#include <opengl/RenderList.hxx>
+
+#include <memory>
+
+class SalFrame;
+class SalVirtualDevice;
+class OpenGLTests;
+
+namespace basegfx
+{
+class B2DTrapezoid;
+};
+
+namespace tools
+{
+ class Polygon;
+ class PolyPolygon;
+}
+
+struct TextureCombo
+{
+ std::unique_ptr<OpenGLTexture> mpTexture;
+ std::unique_ptr<OpenGLTexture> mpMask;
+};
+
+class OpenGLFlushIdle;
+
+class VCL_DLLPUBLIC OpenGLSalGraphicsImpl : public SalGraphicsImpl
+{
+ friend class OpenGLTests;
+protected:
+
+ /// This context is solely for blitting maOffscreenTex
+ rtl::Reference<OpenGLContext> mpWindowContext;
+
+ /// This context is whatever is most convenient to render
+ /// to maOffscreenTex with.
+ rtl::Reference<OpenGLContext> mpContext;
+
+ SalGraphics& mrParent;
+ /// Pointer to the SalFrame or SalVirtualDevice
+ SalGeometryProvider* mpProvider;
+ OpenGLProgram* mpProgram;
+
+ /// This idle handler is used to swap buffers after rendering.
+ std::unique_ptr<OpenGLFlushIdle> mpFlush;
+
+ // clipping
+ vcl::Region maClipRegion;
+ bool mbUseScissor;
+ bool mbUseStencil;
+
+ bool mbXORMode;
+
+ bool mbAcquiringOpenGLContext;
+
+ /**
+ * All rendering happens to this off-screen texture. For
+ * non-virtual devices, ie. windows - we will blit it and
+ * swapBuffers later.
+ */
+ OpenGLTexture maOffscreenTex;
+
+ Color mnLineColor;
+ Color mnFillColor;
+#ifdef DBG_UTIL
+ bool mProgramIsSolidColor;
+#endif
+ sal_uInt32 mnDrawCount;
+ sal_uInt32 mnDrawCountAtFlush;
+ Color mProgramSolidColor;
+ double mProgramSolidTransparency;
+
+ std::unique_ptr<RenderList> mpRenderList;
+
+ void ImplInitClipRegion();
+ void ImplSetClipBit( const vcl::Region& rClip, GLuint nMask );
+ void ImplDrawLineAA( double nX1, double nY1, double nX2, double nY2, bool edge );
+ void CheckOffscreenTexture();
+
+ void ApplyProgramMatrices(float fPixelOffset = 0.0);
+
+public:
+ bool UseProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" );
+ bool UseSolid( Color nColor, sal_uInt8 nTransparency );
+ bool UseSolid( Color nColor, double fTransparency );
+ bool UseSolid( Color nColor );
+ void UseSolid();
+ bool UseLine(Color nColor, double fTransparency, GLfloat fLineWidth, bool bUseAA);
+ void UseLine(GLfloat fLineWidth, bool bUseAA);
+ bool UseInvert50();
+ bool UseInvert(SalInvert nFlags);
+
+ void DrawConvexPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry, bool blockAA = false );
+ void DrawConvexPolygon( const tools::Polygon& rPolygon, bool blockAA );
+ void DrawTrapezoid( const basegfx::B2DTrapezoid& trapezoid, bool blockAA );
+ void DrawRect( long nX, long nY, long nWidth, long nHeight );
+ void DrawRect( const tools::Rectangle& rRect );
+ void DrawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry );
+ void DrawLineSegment(float x1, float y1, float x2, float y2);
+ void DrawPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPolygon, bool blockAA = false );
+ void DrawRegionBand( const RegionBand& rRegion );
+ void DrawTextureRect( const SalTwoRect& rPosAry );
+ void DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted = false );
+ void DrawTransformedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY );
+ void DrawAlphaTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted, bool pPremultiplied );
+ void DrawTextureDiff( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry, bool bInverted );
+ void DrawTextureWithMask( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry );
+ void DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, OpenGLTexture& rAlpha, const SalTwoRect& rPosAry );
+ void DrawMask( OpenGLTexture& rTexture, Color nMaskColor, const SalTwoRect& rPosAry );
+ void DrawLinearGradient( const Gradient& rGradient, const tools::Rectangle& rRect );
+ void DrawAxialGradient( const Gradient& rGradient, const tools::Rectangle& rRect );
+ void DrawRadialGradient( const Gradient& rGradient, const tools::Rectangle& rRect );
+
+ void FlushDeferredDrawing();
+ void FlushLinesOrTriangles(DrawShaderType eType, RenderParameters const & rParameters);
+
+public:
+ // get the width of the device
+ GLfloat GetWidth() const { return mpProvider ? mpProvider->GetWidth() : 1; }
+
+ // get the height of the device
+ GLfloat GetHeight() const { return mpProvider ? mpProvider->GetHeight() : 1; }
+
+ /**
+ * check whether this instance is used for offscreen (Virtual Device)
+ * rendering ie. does it need its own context.
+ */
+ bool IsOffscreen() const { return mpProvider == nullptr || mpProvider->IsOffScreen(); }
+
+ /// Oddly not all operations obey the XOR option.
+ enum XOROption { IGNORE_XOR, IMPLEMENT_XOR };
+
+ // initialize pre-draw state
+ void InitializePreDrawState(XOROption eOpt);
+
+ // operations to do before painting
+ void PreDraw(XOROption eOpt = IGNORE_XOR);
+
+ // operations to do after painting
+ void PostDraw();
+
+ void PostBatchDraw();
+
+protected:
+ bool AcquireContext(bool bForceCreate = false);
+ void ReleaseContext();
+
+ /// create a new context for rendering to the underlying window
+ virtual rtl::Reference<OpenGLContext> CreateWinContext() = 0;
+
+ /// check whether the given context can be used for off-screen rendering
+ static bool UseContext( const rtl::Reference<OpenGLContext> &pContext )
+ {
+ return pContext->isInitialized() && // not released by the OS etc.
+ pContext->isVCLOnly();
+ }
+
+public:
+ OpenGLSalGraphicsImpl(SalGraphics& pParent, SalGeometryProvider *pProvider);
+ virtual ~OpenGLSalGraphicsImpl () override;
+
+ rtl::Reference<OpenGLContext> GetOpenGLContext();
+
+ virtual void Init() override;
+
+ virtual void DeInit() override;
+
+ virtual void freeResources() override;
+
+ virtual OUString getRenderBackendName() const override { return "opengl"; }
+
+ const vcl::Region& getClipRegion() const;
+ virtual bool setClipRegion( const vcl::Region& ) override;
+
+ //
+ // get the depth of the device
+ virtual sal_uInt16 GetBitCount() const override;
+
+ // get the width of the device
+ virtual long GetGraphicsWidth() const override;
+
+ // set the clip region to empty
+ virtual void ResetClipRegion() override;
+
+ // set the line color to transparent (= don't draw lines)
+
+ virtual void SetLineColor() override;
+
+ // set the line color to a specific color
+ virtual void SetLineColor( Color nColor ) override;
+
+ // set the fill color to transparent (= don't fill)
+ virtual void SetFillColor() override;
+
+ // set the fill color to a specific color, shapes will be
+ // filled accordingly
+ virtual void SetFillColor( Color nColor ) override;
+
+ // enable/disable XOR drawing
+ virtual void SetXORMode( bool bSet, bool bInvertOnly ) override;
+
+ // set line color for raster operations
+ virtual void SetROPLineColor( SalROPColor nROPColor ) override;
+
+ // set fill color for raster operations
+ virtual void SetROPFillColor( SalROPColor nROPColor ) override;
+
+ // draw --> LineColor and FillColor and RasterOp and ClipRegion
+ virtual void drawPixel( long nX, long nY ) override;
+ virtual void drawPixel( long nX, long nY, Color nColor ) override;
+
+ virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) override;
+
+ virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) override;
+
+ virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) override;
+
+ virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) override;
+
+ virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) override;
+
+ virtual bool drawPolyPolygon(
+ const basegfx::B2DHomMatrix& rObjectToDevice,
+ const basegfx::B2DPolyPolygon&,
+ double fTransparency) override;
+
+ virtual bool drawPolyLine(
+ const basegfx::B2DHomMatrix& rObjectToDevice,
+ const basegfx::B2DPolygon&,
+ double fTransparency,
+ double fLineWidth,
+ const std::vector< double >* pStroke, // MM01
+ basegfx::B2DLineJoin,
+ css::drawing::LineCap,
+ double fMiterMinimumAngle,
+ bool bPixelSnapHairline) override;
+
+ virtual bool drawPolyLineBezier(
+ sal_uInt32 nPoints,
+ const SalPoint* pPtAry,
+ const PolyFlags* pFlgAry ) override;
+
+ virtual bool drawPolygonBezier(
+ sal_uInt32 nPoints,
+ const SalPoint* pPtAry,
+ const PolyFlags* pFlgAry ) override;
+
+ virtual bool drawPolyPolygonBezier(
+ sal_uInt32 nPoly,
+ const sal_uInt32* pPoints,
+ const SalPoint* const* pPtAry,
+ const PolyFlags* const* pFlgAry ) override;
+
+ // CopyArea --> No RasterOp, but ClipRegion
+ virtual void copyArea(
+ long nDestX, long nDestY,
+ long nSrcX, long nSrcY,
+ long nSrcWidth, long nSrcHeight,
+ bool bWindowInvalidate ) override;
+
+ // CopyBits and DrawBitmap --> RasterOp and ClipRegion
+ // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
+ void DoCopyBits(const SalTwoRect& rPosAry, OpenGLSalGraphicsImpl &rSrcImpl);
+
+ virtual bool blendBitmap(
+ const SalTwoRect&,
+ const SalBitmap& rBitmap ) override;
+
+ virtual bool blendAlphaBitmap(
+ const SalTwoRect&,
+ const SalBitmap& rSrcBitmap,
+ const SalBitmap& rMaskBitmap,
+ const SalBitmap& rAlphaBitmap ) override;
+
+ virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) override;
+
+ virtual void drawBitmap(
+ const SalTwoRect& rPosAry,
+ const SalBitmap& rSalBitmap,
+ const SalBitmap& rMaskBitmap ) override;
+
+ virtual void drawMask(
+ const SalTwoRect& rPosAry,
+ const SalBitmap& rSalBitmap,
+ Color nMaskColor ) override;
+
+ virtual std::shared_ptr<SalBitmap> getBitmap( long nX, long nY, long nWidth, long nHeight ) override;
+
+ virtual Color getPixel( long nX, long nY ) override;
+
+ // invert --> ClipRegion (only Windows or VirDevs)
+ virtual void invert(
+ long nX, long nY,
+ long nWidth, long nHeight,
+ SalInvert nFlags) override;
+
+ virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) override;
+
+ virtual bool drawEPS(
+ long nX, long nY,
+ long nWidth, long nHeight,
+ void* pPtr,
+ sal_uInt32 nSize ) override;
+
+ /** Render bitmap with alpha channel
+
+ @param rSourceBitmap
+ Source bitmap to blit
+
+ @param rAlphaBitmap
+ Alpha channel to use for blitting
+
+ @return true, if the operation succeeded, and false
+ otherwise. In this case, clients should try to emulate alpha
+ compositing themselves
+ */
+ virtual bool drawAlphaBitmap(
+ const SalTwoRect&,
+ const SalBitmap& rSourceBitmap,
+ const SalBitmap& rAlphaBitmap ) override;
+
+ /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
+ virtual bool drawTransformedBitmap(
+ const basegfx::B2DPoint& rNull,
+ const basegfx::B2DPoint& rX,
+ const basegfx::B2DPoint& rY,
+ const SalBitmap& rSourceBitmap,
+ const SalBitmap* pAlphaBitmap) override;
+
+ /** Render solid rectangle with given transparency
+
+ @param nX Top left coordinate of rectangle
+
+ @param nY Bottom right coordinate of rectangle
+
+ @param nWidth Width of rectangle
+
+ @param nHeight Height of rectangle
+
+ @param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a
+ fully transparent rectangle
+
+ @returns true if successfully drawn, false if not able to draw rectangle
+ */
+ virtual bool drawAlphaRect(
+ long nX, long nY,
+ long nWidth, long nHeight,
+ sal_uInt8 nTransparency ) override;
+
+ virtual bool drawGradient(const tools::PolyPolygon& rPolygon, const Gradient& rGradient) override;
+
+ virtual bool supportsOperation(OutDevSupportType eType) const override;
+
+ /// queue an idle flush of contents of the back-buffer to the screen
+ void flush();
+
+public:
+ /// do flush of contents of the back-buffer to the screen & swap.
+ void doFlush();
+};
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */