diff options
Diffstat (limited to 'vcl/opengl/framebuffer.cxx')
-rw-r--r-- | vcl/opengl/framebuffer.cxx | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/vcl/opengl/framebuffer.cxx b/vcl/opengl/framebuffer.cxx new file mode 100644 index 000000000..db957d1a6 --- /dev/null +++ b/vcl/opengl/framebuffer.cxx @@ -0,0 +1,108 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#include <sal/log.hxx> + +#include <opengl/framebuffer.hxx> + +#include <vcl/opengl/OpenGLHelper.hxx> + +OpenGLFramebuffer::OpenGLFramebuffer() : + mnId( 0 ), + mnWidth( 0 ), + mnHeight( 0 ), + mnAttachedTexture( 0 ), + mpPrevFramebuffer( nullptr ) +{ + glGenFramebuffers( 1, &mnId ); + CHECK_GL_ERROR(); + VCL_GL_INFO( "Created framebuffer " << static_cast<int>(mnId) ); +} + +OpenGLFramebuffer::~OpenGLFramebuffer() +{ + glDeleteFramebuffers( 1, &mnId ); + VCL_GL_INFO( "Deleted framebuffer " << static_cast<int>(mnId) ); + CHECK_GL_ERROR(); +} + +void OpenGLFramebuffer::Bind(GLenum eTarget) +{ + VCL_GL_INFO( "Binding framebuffer " << static_cast<int>(mnId) ); + glBindFramebuffer(eTarget, mnId); + CHECK_GL_ERROR(); +} + +void OpenGLFramebuffer::Unbind(GLenum eTarget) +{ + glBindFramebuffer(eTarget, 0); + CHECK_GL_ERROR(); + VCL_GL_INFO( "Binding default framebuffer" ); +} + +bool OpenGLFramebuffer::IsFree() const +{ + return !mnAttachedTexture; +} + +bool OpenGLFramebuffer::IsAttached( GLuint nTexture ) const +{ + return mnAttachedTexture == nTexture; +} + +bool OpenGLFramebuffer::IsAttached( const OpenGLTexture& rTexture ) const +{ + return mnAttachedTexture == rTexture.Id(); +} + +void OpenGLFramebuffer::AttachTexture( const OpenGLTexture& rTexture ) +{ + if( rTexture.Id() == mnAttachedTexture ) + return; + + VCL_GL_INFO( "Attaching texture " << rTexture.Id() << " to framebuffer " << static_cast<int>(mnId) ); + mnAttachedTexture = rTexture.Id(); + mnWidth = rTexture.GetWidth(); + mnHeight = rTexture.GetHeight(); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mnAttachedTexture, 0); + CHECK_GL_ERROR(); + + GLuint nStencil = rTexture.StencilId(); + if( nStencil ) + { + VCL_GL_INFO( "Attaching stencil " << nStencil << " to framebuffer " << static_cast<int>(mnId) ); + glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, + GL_RENDERBUFFER, nStencil ); + CHECK_GL_ERROR(); + } + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + CHECK_GL_ERROR(); + if (status != GL_FRAMEBUFFER_COMPLETE) + { + SAL_WARN("vcl.opengl", "Framebuffer incomplete"); + } +} + +void OpenGLFramebuffer::DetachTexture() +{ + if( mnAttachedTexture != 0 ) + { + mnAttachedTexture = 0; + glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0 ); + CHECK_GL_ERROR(); + + // FIXME: we could make this conditional on having a stencil ? + glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, + GL_RENDERBUFFER, 0 ); + CHECK_GL_ERROR(); + } +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |