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-rw-r--r--vcl/opengl/shaders/transformedTextureVertexShader.glsl28
1 files changed, 28 insertions, 0 deletions
diff --git a/vcl/opengl/shaders/transformedTextureVertexShader.glsl b/vcl/opengl/shaders/transformedTextureVertexShader.glsl
new file mode 100644
index 000000000..3d67f78e0
--- /dev/null
+++ b/vcl/opengl/shaders/transformedTextureVertexShader.glsl
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 130
+
+attribute vec4 position;
+attribute vec2 tex_coord_in;
+attribute vec2 mask_coord_in;
+uniform vec2 viewport;
+uniform mat4 transform;
+uniform mat4 mvp;
+varying vec2 tex_coord;
+varying vec2 mask_coord;
+
+void main() {
+ vec4 pos = mvp * transform * position;
+ gl_Position = pos;
+ tex_coord = tex_coord_in;
+ mask_coord = mask_coord_in;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */