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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+
+#include <vcl/toolkit/roadmap.hxx>
+#include <tools/debug.hxx>
+#include <osl/diagnose.h>
+
+#include <strings.hrc>
+#include <svdata.hxx>
+#include <wizdlg.hxx>
+
+#include <vector>
+#include <map>
+#include <set>
+
+#include "wizimpldata.hxx"
+#include <uiobject-internal.hxx>
+
+namespace vcl
+{
+ using namespace RoadmapWizardTypes;
+
+ namespace
+ {
+ typedef ::std::set< WizardTypes::WizardState > StateSet;
+
+ typedef ::std::map<
+ PathId,
+ WizardPath
+ > Paths;
+
+ typedef ::std::map<
+ WizardTypes::WizardState,
+ ::std::pair<
+ OUString,
+ RoadmapPageFactory
+ >
+ > StateDescriptions;
+ }
+
+ struct RoadmapWizardImpl
+ {
+ ScopedVclPtr<ORoadmap> pRoadmap;
+ Paths aPaths;
+ PathId nActivePath;
+ StateDescriptions aStateDescriptors;
+ StateSet aDisabledStates;
+ bool bActivePathIsDefinite;
+
+ RoadmapWizardImpl()
+ :pRoadmap( nullptr )
+ ,nActivePath( -1 )
+ ,bActivePathIsDefinite( false )
+ {
+ }
+
+ /// returns the index of the current state in given path, or -1
+ static sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath );
+ /// returns the index of the current state in the path with the given id, or -1
+ sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId );
+ /// returns the index of the first state in which the two given paths differ
+ static sal_Int32 getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS );
+ };
+
+
+ sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath )
+ {
+ sal_Int32 nStateIndexInPath = 0;
+ bool bFound = false;
+ for (auto const& path : _rPath)
+ {
+ if (path == _nState)
+ {
+ bFound = true;
+ break;
+ }
+ ++nStateIndexInPath;
+ }
+ if (!bFound)
+ nStateIndexInPath = -1;
+ return nStateIndexInPath;
+ }
+
+
+ sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId )
+ {
+ sal_Int32 nStateIndexInPath = -1;
+ Paths::const_iterator aPathPos = aPaths.find( _nPathId );
+ if ( aPathPos != aPaths.end( ) )
+ nStateIndexInPath = getStateIndexInPath( _nState, aPathPos->second );
+ return nStateIndexInPath;
+ }
+
+
+ sal_Int32 RoadmapWizardImpl::getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS )
+ {
+ sal_Int32 nMinLength = ::std::min( _rLHS.size(), _rRHS.size() );
+ for ( sal_Int32 nCheck = 0; nCheck < nMinLength; ++nCheck )
+ {
+ if ( _rLHS[ nCheck ] != _rRHS[ nCheck ] )
+ return nCheck;
+ }
+ return nMinLength;
+ }
+
+ //= RoadmapWizard
+ RoadmapWizard::RoadmapWizard(vcl::Window* pParent, WinBits nStyle, InitFlag eFlag)
+ : Dialog(pParent, nStyle, eFlag)
+ , m_pFinish(nullptr)
+ , m_pCancel(nullptr)
+ , m_pNextPage(nullptr)
+ , m_pPrevPage(nullptr)
+ , m_pHelp(nullptr)
+ , m_xWizardImpl(new WizardMachineImplData)
+ , m_xRoadmapImpl(new RoadmapWizardImpl)
+ {
+ mpFirstPage = nullptr;
+ mpFirstBtn = nullptr;
+ mpCurTabPage = nullptr;
+ mpPrevBtn = nullptr;
+ mpNextBtn = nullptr;
+ mpViewWindow = nullptr;
+ mnCurLevel = 0;
+ mbEmptyViewMargin = false;
+ mnLeftAlignCount = 0;
+
+ maWizardLayoutIdle.SetPriority(TaskPriority::RESIZE);
+ maWizardLayoutIdle.SetInvokeHandler( LINK( this, RoadmapWizard, ImplHandleWizardLayoutTimerHdl ) );
+
+ implConstruct(WizardButtonFlags::NEXT | WizardButtonFlags::PREVIOUS | WizardButtonFlags::FINISH | WizardButtonFlags::CANCEL | WizardButtonFlags::HELP);
+
+ SetLeftAlignedButtonCount( 1 );
+ mbEmptyViewMargin = true;
+
+ m_xRoadmapImpl->pRoadmap.disposeAndReset( VclPtr<ORoadmap>::Create( this, WB_TABSTOP ) );
+ m_xRoadmapImpl->pRoadmap->SetText( VclResId( STR_WIZDLG_ROADMAP_TITLE ) );
+ m_xRoadmapImpl->pRoadmap->SetPosPixel( Point( 0, 0 ) );
+ m_xRoadmapImpl->pRoadmap->SetItemSelectHdl( LINK( this, RoadmapWizard, OnRoadmapItemSelected ) );
+
+ Size aRoadmapSize = LogicToPixel(Size(85, 0), MapMode(MapUnit::MapAppFont));
+ aRoadmapSize.setHeight( GetSizePixel().Height() );
+ m_xRoadmapImpl->pRoadmap->SetSizePixel( aRoadmapSize );
+
+ mpViewWindow = m_xRoadmapImpl->pRoadmap;
+ m_xRoadmapImpl->pRoadmap->Show();
+ }
+
+ RoadmapWizardMachine::RoadmapWizardMachine(weld::Window* pParent)
+ : WizardMachine(pParent, WizardButtonFlags::NEXT | WizardButtonFlags::PREVIOUS | WizardButtonFlags::FINISH | WizardButtonFlags::CANCEL | WizardButtonFlags::HELP)
+ , m_pImpl( new RoadmapWizardImpl )
+ {
+ m_xAssistant->connect_jump_page(LINK(this, RoadmapWizardMachine, OnRoadmapItemSelected));
+ }
+
+ void RoadmapWizard::ShowRoadmap(bool bShow)
+ {
+ m_xRoadmapImpl->pRoadmap->Show(bShow);
+ CalcAndSetSize();
+ }
+
+ RoadmapWizard::~RoadmapWizard()
+ {
+ disposeOnce();
+ }
+
+ RoadmapWizardMachine::~RoadmapWizardMachine()
+ {
+ }
+
+ void RoadmapWizard::dispose()
+ {
+ m_xRoadmapImpl.reset();
+
+ m_pFinish.disposeAndClear();
+ m_pCancel.disposeAndClear();
+ m_pNextPage.disposeAndClear();
+ m_pPrevPage.disposeAndClear();
+ m_pHelp.disposeAndClear();
+
+ if (m_xWizardImpl)
+ {
+ for (WizardTypes::WizardState i = 0; i < m_xWizardImpl->nFirstUnknownPage; ++i)
+ {
+ TabPage *pPage = GetPage(i);
+ if (pPage)
+ pPage->disposeOnce();
+ }
+ m_xWizardImpl.reset();
+ }
+
+ maWizardLayoutIdle.Stop();
+
+ // Remove all buttons
+ while ( mpFirstBtn )
+ RemoveButton( mpFirstBtn->mpButton );
+
+ // Remove all pages
+ while ( mpFirstPage )
+ RemovePage( mpFirstPage->mpPage );
+
+ mpCurTabPage.clear();
+ mpPrevBtn.clear();
+ mpNextBtn.clear();
+ mpViewWindow.clear();
+ Dialog::dispose();
+ }
+
+ void RoadmapWizard::SetRoadmapHelpId( const OString& _rId )
+ {
+ m_xRoadmapImpl->pRoadmap->SetHelpId( _rId );
+ }
+
+ void RoadmapWizardMachine::SetRoadmapHelpId(const OString& rId)
+ {
+ m_xAssistant->set_page_side_help_id(rId);
+ }
+
+ void RoadmapWizardMachine::declarePath( PathId _nPathId, const WizardPath& _lWizardStates)
+ {
+ m_pImpl->aPaths.emplace( _nPathId, _lWizardStates );
+
+ if ( m_pImpl->aPaths.size() == 1 )
+ // the very first path -> activate it
+ activatePath( _nPathId );
+ else
+ implUpdateRoadmap( );
+ }
+
+ void RoadmapWizardMachine::activatePath( PathId _nPathId, bool _bDecideForIt )
+ {
+ if ( ( _nPathId == m_pImpl->nActivePath ) && ( _bDecideForIt == m_pImpl->bActivePathIsDefinite ) )
+ // nothing to do
+ return;
+
+ // does the given path exist?
+ Paths::const_iterator aNewPathPos = m_pImpl->aPaths.find( _nPathId );
+ DBG_ASSERT( aNewPathPos != m_pImpl->aPaths.end(), "RoadmapWizard::activate: there is no such path!" );
+ if ( aNewPathPos == m_pImpl->aPaths.end() )
+ return;
+
+ // determine the index of the current state in the current path
+ sal_Int32 nCurrentStatePathIndex = -1;
+ if ( m_pImpl->nActivePath != -1 )
+ nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
+
+ DBG_ASSERT( static_cast<sal_Int32>(aNewPathPos->second.size()) > nCurrentStatePathIndex,
+ "RoadmapWizard::activate: you cannot activate a path which has less states than we've already advanced!" );
+ // If this asserts, this for instance means that we are already in state number, say, 5
+ // of our current path, and the caller tries to activate a path which has less than 5
+ // states
+ if ( static_cast<sal_Int32>(aNewPathPos->second.size()) <= nCurrentStatePathIndex )
+ return;
+
+ // assert that the current and the new path are equal, up to nCurrentStatePathIndex
+ Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath );
+ if ( aActivePathPos != m_pImpl->aPaths.end() )
+ {
+ if ( RoadmapWizardImpl::getFirstDifferentIndex( aActivePathPos->second, aNewPathPos->second ) <= nCurrentStatePathIndex )
+ {
+ OSL_FAIL( "RoadmapWizard::activate: you cannot activate a path which conflicts with the current one *before* the current state!" );
+ return;
+ }
+ }
+
+ m_pImpl->nActivePath = _nPathId;
+ m_pImpl->bActivePathIsDefinite = _bDecideForIt;
+
+ implUpdateRoadmap( );
+ }
+
+ void RoadmapWizard::implUpdateRoadmap( )
+ {
+ DBG_ASSERT( m_xRoadmapImpl->aPaths.find( m_xRoadmapImpl->nActivePath ) != m_xRoadmapImpl->aPaths.end(),
+ "RoadmapWizard::implUpdateRoadmap: there is no such path!" );
+ const WizardPath& rActivePath( m_xRoadmapImpl->aPaths[ m_xRoadmapImpl->nActivePath ] );
+
+ sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath );
+ if (nCurrentStatePathIndex < 0)
+ return;
+
+ // determine up to which index (in the new path) we have to display the items
+ RoadmapTypes::ItemIndex nUpperStepBoundary = static_cast<RoadmapTypes::ItemIndex>(rActivePath.size());
+ bool bIncompletePath = false;
+ if ( !m_xRoadmapImpl->bActivePathIsDefinite )
+ {
+ for (auto const& path : m_xRoadmapImpl->aPaths)
+ {
+ if ( path.first == m_xRoadmapImpl->nActivePath )
+ // it's the path we are just activating -> no need to check anything
+ continue;
+ // the index from which on both paths differ
+ sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, path.second );
+ if ( nDivergenceIndex <= nCurrentStatePathIndex )
+ // they differ in an index which we have already left behind us
+ // -> this is no conflict anymore
+ continue;
+
+ // the path conflicts with our new path -> don't activate the
+ // *complete* new path, but only up to the step which is unambiguous
+ nUpperStepBoundary = nDivergenceIndex;
+ bIncompletePath = true;
+ }
+ }
+
+ // can we advance from the current page?
+ bool bCurrentPageCanAdvance = true;
+ TabPage* pCurrentPage = GetPage( getCurrentState() );
+ if ( pCurrentPage )
+ {
+ const IWizardPageController* pController = getPageController( GetPage( getCurrentState() ) );
+ OSL_ENSURE( pController != nullptr, "RoadmapWizard::implUpdateRoadmap: no controller for the current page!" );
+ bCurrentPageCanAdvance = !pController || pController->canAdvance();
+ }
+
+ // now, we have to remove all items after nCurrentStatePathIndex, and insert the items from the active
+ // path, up to (excluding) nUpperStepBoundary
+ RoadmapTypes::ItemIndex nLoopUntil = ::std::max( nUpperStepBoundary, m_xRoadmapImpl->pRoadmap->GetItemCount() );
+ for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex )
+ {
+ bool bExistentItem = ( nItemIndex < m_xRoadmapImpl->pRoadmap->GetItemCount() );
+ bool bNeedItem = ( nItemIndex < nUpperStepBoundary );
+
+ bool bInsertItem = false;
+ if ( bExistentItem )
+ {
+ if ( !bNeedItem )
+ {
+ while ( nItemIndex < m_xRoadmapImpl->pRoadmap->GetItemCount() )
+ m_xRoadmapImpl->pRoadmap->DeleteRoadmapItem( nItemIndex );
+ break;
+ }
+ else
+ {
+ // there is an item with this index in the roadmap - does it match what is requested by
+ // the respective state in the active path?
+ RoadmapTypes::ItemId nPresentItemId = m_xRoadmapImpl->pRoadmap->GetItemID( nItemIndex );
+ WizardTypes::WizardState nRequiredState = rActivePath[ nItemIndex ];
+ if ( nPresentItemId != nRequiredState )
+ {
+ m_xRoadmapImpl->pRoadmap->DeleteRoadmapItem( nItemIndex );
+ bInsertItem = true;
+ }
+ }
+ }
+ else
+ {
+ DBG_ASSERT( bNeedItem, "RoadmapWizard::implUpdateRoadmap: ehm - none needed, none present - why did the loop not terminate?" );
+ bInsertItem = bNeedItem;
+ }
+
+ WizardTypes::WizardState nState( rActivePath[ nItemIndex ] );
+ if ( bInsertItem )
+ {
+ m_xRoadmapImpl->pRoadmap->InsertRoadmapItem(
+ nItemIndex,
+ getStateDisplayName( nState ),
+ nState,
+ true
+ );
+ }
+
+ // if the item is *after* the current state, but the current page does not
+ // allow advancing, the disable the state. This relieves derived classes
+ // from disabling all future states just because the current state does not
+ // (yet) allow advancing.
+ const bool bUnconditionedDisable = !bCurrentPageCanAdvance && ( nItemIndex > nCurrentStatePathIndex );
+ const bool bEnable = !bUnconditionedDisable && ( m_xRoadmapImpl->aDisabledStates.find( nState ) == m_xRoadmapImpl->aDisabledStates.end() );
+
+ m_xRoadmapImpl->pRoadmap->EnableRoadmapItem( m_xRoadmapImpl->pRoadmap->GetItemID( nItemIndex ), bEnable );
+ }
+
+ m_xRoadmapImpl->pRoadmap->SetRoadmapComplete( !bIncompletePath );
+ }
+
+ void RoadmapWizardMachine::implUpdateRoadmap( )
+ {
+
+ DBG_ASSERT( m_pImpl->aPaths.find( m_pImpl->nActivePath ) != m_pImpl->aPaths.end(),
+ "RoadmapWizard::implUpdateRoadmap: there is no such path!" );
+ const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
+
+ sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath );
+ if (nCurrentStatePathIndex < 0)
+ return;
+
+ // determine up to which index (in the new path) we have to display the items
+ RoadmapTypes::ItemIndex nUpperStepBoundary = static_cast<RoadmapTypes::ItemIndex>(rActivePath.size());
+ if ( !m_pImpl->bActivePathIsDefinite )
+ {
+ for (auto const& path : m_pImpl->aPaths)
+ {
+ if ( path.first == m_pImpl->nActivePath )
+ // it's the path we are just activating -> no need to check anything
+ continue;
+ // the index from which on both paths differ
+ sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, path.second );
+ if ( nDivergenceIndex <= nCurrentStatePathIndex )
+ // they differ in an index which we have already left behind us
+ // -> this is no conflict anymore
+ continue;
+
+ // the path conflicts with our new path -> don't activate the
+ // *complete* new path, but only up to the step which is unambiguous
+ nUpperStepBoundary = nDivergenceIndex;
+ }
+ }
+
+ // can we advance from the current page?
+ bool bCurrentPageCanAdvance = true;
+ BuilderPage* pCurrentPage = GetPage( getCurrentState() );
+ if ( pCurrentPage )
+ {
+ const IWizardPageController* pController = getPageController( GetPage( getCurrentState() ) );
+ OSL_ENSURE( pController != nullptr, "RoadmapWizard::implUpdateRoadmap: no controller for the current page!" );
+ bCurrentPageCanAdvance = !pController || pController->canAdvance();
+ }
+
+ // now, we have to remove all items after nCurrentStatePathIndex, and insert the items from the active
+ // path, up to (excluding) nUpperStepBoundary
+ RoadmapTypes::ItemIndex nRoadmapItems = m_xAssistant->get_n_pages();
+ RoadmapTypes::ItemIndex nLoopUntil = ::std::max( nUpperStepBoundary, nRoadmapItems );
+ for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex )
+ {
+ bool bExistentItem = ( nItemIndex < nRoadmapItems );
+ bool bNeedItem = ( nItemIndex < nUpperStepBoundary );
+
+ bool bInsertItem = false;
+ if ( bExistentItem )
+ {
+ if ( !bNeedItem )
+ {
+ int nPages = nRoadmapItems;
+ for (int i = nPages - 1; i >= nItemIndex; --i)
+ {
+ m_xAssistant->set_page_title(m_xAssistant->get_page_ident(i), "");
+ --nRoadmapItems;
+ }
+ break;
+ }
+ else
+ {
+ // there is an item with this index in the roadmap - does it match what is requested by
+ // the respective state in the active path?
+ RoadmapTypes::ItemId nPresentItemId = m_xAssistant->get_page_ident(nItemIndex).toInt32();
+ WizardTypes::WizardState nRequiredState = rActivePath[ nItemIndex ];
+ if ( nPresentItemId != nRequiredState )
+ {
+ m_xAssistant->set_page_title(OString::number(nPresentItemId), "");
+ bInsertItem = true;
+ }
+ }
+ }
+ else
+ {
+ DBG_ASSERT( bNeedItem, "RoadmapWizard::implUpdateRoadmap: ehm - none needed, none present - why did the loop not terminate?" );
+ bInsertItem = bNeedItem;
+ }
+
+ WizardTypes::WizardState nState( rActivePath[ nItemIndex ] );
+
+ if ( bInsertItem )
+ {
+ GetOrCreatePage(nState);
+ }
+
+ OString sIdent(OString::number(nState));
+ m_xAssistant->set_page_index(sIdent, nItemIndex);
+ m_xAssistant->set_page_title(sIdent, getStateDisplayName(nState));
+
+ // if the item is *after* the current state, but the current page does not
+ // allow advancing, the disable the state. This relieves derived classes
+ // from disabling all future states just because the current state does not
+ // (yet) allow advancing.
+ const bool bUnconditionedDisable = !bCurrentPageCanAdvance && ( nItemIndex > nCurrentStatePathIndex );
+ const bool bEnable = !bUnconditionedDisable && ( m_pImpl->aDisabledStates.find( nState ) == m_pImpl->aDisabledStates.end() );
+ m_xAssistant->set_page_sensitive(sIdent, bEnable);
+ }
+ }
+
+ WizardTypes::WizardState RoadmapWizard::determineNextState( WizardTypes::WizardState _nCurrentState ) const
+ {
+ sal_Int32 nCurrentStatePathIndex = -1;
+
+ Paths::const_iterator aActivePathPos = m_xRoadmapImpl->aPaths.find( m_xRoadmapImpl->nActivePath );
+ if ( aActivePathPos != m_xRoadmapImpl->aPaths.end() )
+ nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( _nCurrentState, aActivePathPos->second );
+
+ DBG_ASSERT( nCurrentStatePathIndex != -1, "RoadmapWizard::determineNextState: ehm - how can we travel if there is no (valid) active path?" );
+ if ( nCurrentStatePathIndex == -1 )
+ return WZS_INVALID_STATE;
+
+ sal_Int32 nNextStateIndex = nCurrentStatePathIndex + 1;
+
+ while ( ( nNextStateIndex < static_cast<sal_Int32>(aActivePathPos->second.size()) )
+ && ( m_xRoadmapImpl->aDisabledStates.find( aActivePathPos->second[ nNextStateIndex ] ) != m_xRoadmapImpl->aDisabledStates.end() )
+ )
+ {
+ ++nNextStateIndex;
+ }
+
+ if ( nNextStateIndex >= static_cast<sal_Int32>(aActivePathPos->second.size()) )
+ // there is no next state in the current path (at least none which is enabled)
+ return WZS_INVALID_STATE;
+
+ return aActivePathPos->second[ nNextStateIndex ];
+ }
+
+ WizardTypes::WizardState RoadmapWizardMachine::determineNextState( WizardTypes::WizardState _nCurrentState ) const
+ {
+ sal_Int32 nCurrentStatePathIndex = -1;
+
+ Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath );
+ if ( aActivePathPos != m_pImpl->aPaths.end() )
+ nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( _nCurrentState, aActivePathPos->second );
+
+ DBG_ASSERT( nCurrentStatePathIndex != -1, "RoadmapWizard::determineNextState: ehm - how can we travel if there is no (valid) active path?" );
+ if ( nCurrentStatePathIndex == -1 )
+ return WZS_INVALID_STATE;
+
+ sal_Int32 nNextStateIndex = nCurrentStatePathIndex + 1;
+
+ while ( ( nNextStateIndex < static_cast<sal_Int32>(aActivePathPos->second.size()) )
+ && ( m_pImpl->aDisabledStates.find( aActivePathPos->second[ nNextStateIndex ] ) != m_pImpl->aDisabledStates.end() )
+ )
+ {
+ ++nNextStateIndex;
+ }
+
+ if ( nNextStateIndex >= static_cast<sal_Int32>(aActivePathPos->second.size()) )
+ // there is no next state in the current path (at least none which is enabled)
+ return WZS_INVALID_STATE;
+
+ return aActivePathPos->second[ nNextStateIndex ];
+ }
+
+ bool RoadmapWizard::canAdvance() const
+ {
+ if ( !m_xRoadmapImpl->bActivePathIsDefinite )
+ {
+ // check how many paths are still allowed
+ const WizardPath& rActivePath( m_xRoadmapImpl->aPaths[ m_xRoadmapImpl->nActivePath ] );
+ sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath );
+
+ size_t nPossiblePaths(0);
+ for (auto const& path : m_xRoadmapImpl->aPaths)
+ {
+ // the index from which on both paths differ
+ sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, path.second );
+
+ if ( nDivergenceIndex > nCurrentStatePathIndex )
+ // this path is still a possible path
+ nPossiblePaths += 1;
+ }
+
+ // if we have more than one path which is still possible, then we assume
+ // to always have a next state. Though there might be scenarios where this
+ // is not true, but this is too sophisticated (means not really needed) right now.
+ if ( nPossiblePaths > 1 )
+ return true;
+ }
+
+ const WizardPath& rPath = m_xRoadmapImpl->aPaths[ m_xRoadmapImpl->nActivePath ];
+ return *rPath.rbegin() != getCurrentState();
+ }
+
+ bool RoadmapWizardMachine::canAdvance() const
+ {
+ if ( !m_pImpl->bActivePathIsDefinite )
+ {
+ // check how many paths are still allowed
+ const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
+
+ // if current path has only the base item, it is not possible to proceed without activating another path
+ if(rActivePath.size()<=1)
+ return false;
+
+ sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath );
+
+ size_t nPossiblePaths(0);
+ for (auto const& path : m_pImpl->aPaths)
+ {
+ // the index from which on both paths differ
+ sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, path.second );
+
+ if ( nDivergenceIndex > nCurrentStatePathIndex )
+ // this path is still a possible path
+ nPossiblePaths += 1;
+ }
+
+ // if we have more than one path which is still possible, then we assume
+ // to always have a next state. Though there might be scenarios where this
+ // is not true, but this is too sophisticated (means not really needed) right now.
+ if ( nPossiblePaths > 1 )
+ return true;
+ }
+
+ const WizardPath& rPath = m_pImpl->aPaths[ m_pImpl->nActivePath ];
+ return *rPath.rbegin() != getCurrentState();
+ }
+
+ void RoadmapWizardMachine::updateTravelUI()
+ {
+ WizardMachine::updateTravelUI();
+
+ // disable the "Previous" button if all states in our history are disabled
+ std::vector< WizardTypes::WizardState > aHistory;
+ getStateHistory( aHistory );
+ bool bHaveEnabledState = false;
+ for (auto const& state : aHistory)
+ {
+ if ( isStateEnabled(state) )
+ {
+ bHaveEnabledState = true;
+ break;
+ }
+ }
+
+ enableButtons( WizardButtonFlags::PREVIOUS, bHaveEnabledState );
+
+ implUpdateRoadmap();
+ }
+
+ IMPL_LINK_NOARG(RoadmapWizard, OnRoadmapItemSelected, LinkParamNone*, void)
+ {
+ RoadmapTypes::ItemId nCurItemId = m_xRoadmapImpl->pRoadmap->GetCurrentRoadmapItemID();
+ if ( nCurItemId == getCurrentState() )
+ // nothing to do
+ return;
+
+ if ( isTravelingSuspended() )
+ return;
+
+ RoadmapWizardTravelSuspension aTravelGuard( *this );
+
+ sal_Int32 nCurrentIndex = m_xRoadmapImpl->getStateIndexInPath( getCurrentState(), m_xRoadmapImpl->nActivePath );
+ sal_Int32 nNewIndex = m_xRoadmapImpl->getStateIndexInPath( nCurItemId, m_xRoadmapImpl->nActivePath );
+
+ DBG_ASSERT( ( nCurrentIndex != -1 ) && ( nNewIndex != -1 ),
+ "RoadmapWizard::OnRoadmapItemSelected: something's wrong here!" );
+ if ( ( nCurrentIndex == -1 ) || ( nNewIndex == -1 ) )
+ {
+ return;
+ }
+
+ bool bResult = true;
+ if ( nNewIndex > nCurrentIndex )
+ {
+ bResult = skipUntil( static_cast<WizardTypes::WizardState>(nCurItemId) );
+ WizardTypes::WizardState nTemp = static_cast<WizardTypes::WizardState>(nCurItemId);
+ while( nTemp )
+ {
+ if( m_xRoadmapImpl->aDisabledStates.find( --nTemp ) != m_xRoadmapImpl->aDisabledStates.end() )
+ removePageFromHistory( nTemp );
+ }
+ }
+ else
+ bResult = skipBackwardUntil( static_cast<WizardTypes::WizardState>(nCurItemId) );
+
+ if ( !bResult )
+ m_xRoadmapImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() );
+ }
+
+ IMPL_LINK(RoadmapWizardMachine, OnRoadmapItemSelected, const OString&, rCurItemId, bool)
+ {
+ int nCurItemId = rCurItemId.toInt32();
+
+ if ( nCurItemId == getCurrentState() )
+ // nothing to do
+ return false;
+
+ if ( isTravelingSuspended() )
+ return false;
+
+ WizardTravelSuspension aTravelGuard( *this );
+
+ sal_Int32 nCurrentIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
+ sal_Int32 nNewIndex = m_pImpl->getStateIndexInPath( nCurItemId, m_pImpl->nActivePath );
+
+ DBG_ASSERT( ( nCurrentIndex != -1 ) && ( nNewIndex != -1 ),
+ "RoadmapWizard::OnRoadmapItemSelected: something's wrong here!" );
+ if ( ( nCurrentIndex == -1 ) || ( nNewIndex == -1 ) )
+ {
+ return false;
+ }
+
+ bool bResult = true;
+ if ( nNewIndex > nCurrentIndex )
+ {
+ bResult = skipUntil( static_cast<WizardTypes::WizardState>(nCurItemId) );
+ WizardTypes::WizardState nTemp = static_cast<WizardTypes::WizardState>(nCurItemId);
+ while( nTemp )
+ {
+ if( m_pImpl->aDisabledStates.find( --nTemp ) != m_pImpl->aDisabledStates.end() )
+ removePageFromHistory( nTemp );
+ }
+ }
+ else
+ bResult = skipBackwardUntil( static_cast<WizardTypes::WizardState>(nCurItemId) );
+
+ return bResult;
+ }
+
+ void RoadmapWizard::enterState(WizardTypes::WizardState nState)
+ {
+ // tell the page
+ IWizardPageController* pController = getPageController( GetPage( nState ) );
+ if (pController)
+ {
+ pController->initializePage();
+
+ if ( isAutomaticNextButtonStateEnabled() )
+ enableButtons( WizardButtonFlags::NEXT, canAdvance() );
+
+ enableButtons( WizardButtonFlags::PREVIOUS, !m_xWizardImpl->aStateHistory.empty() );
+
+ // set the new title - it depends on the current page (i.e. state)
+ implUpdateTitle();
+ }
+
+ // synchronize the roadmap
+ implUpdateRoadmap( );
+ m_xRoadmapImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() );
+ }
+
+ void RoadmapWizardMachine::enterState( WizardTypes::WizardState _nState )
+ {
+ WizardMachine::enterState( _nState );
+
+ // synchronize the roadmap
+ implUpdateRoadmap();
+ }
+
+ OUString RoadmapWizard::getStateDisplayName( WizardTypes::WizardState _nState ) const
+ {
+ OUString sDisplayName;
+
+ StateDescriptions::const_iterator pos = m_xRoadmapImpl->aStateDescriptors.find( _nState );
+ OSL_ENSURE( pos != m_xRoadmapImpl->aStateDescriptors.end(),
+ "RoadmapWizard::getStateDisplayName: no default implementation available for this state!" );
+ if ( pos != m_xRoadmapImpl->aStateDescriptors.end() )
+ sDisplayName = pos->second.first;
+
+ return sDisplayName;
+ }
+
+ OUString RoadmapWizardMachine::getStateDisplayName( WizardTypes::WizardState _nState ) const
+ {
+ OUString sDisplayName;
+
+ StateDescriptions::const_iterator pos = m_pImpl->aStateDescriptors.find( _nState );
+ OSL_ENSURE( pos != m_pImpl->aStateDescriptors.end(),
+ "RoadmapWizard::getStateDisplayName: no default implementation available for this state!" );
+ if ( pos != m_pImpl->aStateDescriptors.end() )
+ sDisplayName = pos->second.first;
+
+ return sDisplayName;
+ }
+
+ VclPtr<TabPage> RoadmapWizard::createPage( WizardTypes::WizardState _nState )
+ {
+ VclPtr<TabPage> pPage;
+
+ StateDescriptions::const_iterator pos = m_xRoadmapImpl->aStateDescriptors.find( _nState );
+ OSL_ENSURE( pos != m_xRoadmapImpl->aStateDescriptors.end(),
+ "RoadmapWizard::createPage: no default implementation available for this state!" );
+ if ( pos != m_xRoadmapImpl->aStateDescriptors.end() )
+ {
+ RoadmapPageFactory pFactory = pos->second.second;
+ pPage = (*pFactory)( *this );
+ }
+
+ return pPage;
+ }
+
+ void RoadmapWizardMachine::enableState( WizardTypes::WizardState _nState, bool _bEnable )
+ {
+ // remember this (in case the state appears in the roadmap later on)
+ if ( _bEnable )
+ m_pImpl->aDisabledStates.erase( _nState );
+ else
+ {
+ m_pImpl->aDisabledStates.insert( _nState );
+ removePageFromHistory( _nState );
+ }
+
+ // if the state is currently in the roadmap, reflect it's new status
+ m_xAssistant->set_page_sensitive(OString::number(_nState), _bEnable);
+ }
+
+ bool RoadmapWizardMachine::knowsState( WizardTypes::WizardState i_nState ) const
+ {
+ for (auto const& path : m_pImpl->aPaths)
+ {
+ for (auto const& state : path.second)
+ {
+ if ( state == i_nState )
+ return true;
+ }
+ }
+ return false;
+ }
+
+ bool RoadmapWizardMachine::isStateEnabled( WizardTypes::WizardState _nState ) const
+ {
+ return m_pImpl->aDisabledStates.find( _nState ) == m_pImpl->aDisabledStates.end();
+ }
+
+ void RoadmapWizard::InsertRoadmapItem(int nItemIndex, const OUString& rText, int nItemId, bool bEnable)
+ {
+ m_xRoadmapImpl->pRoadmap->InsertRoadmapItem(nItemIndex, rText, nItemId, bEnable);
+ }
+
+ void RoadmapWizard::SelectRoadmapItemByID(int nItemId)
+ {
+ m_xRoadmapImpl->pRoadmap->SelectRoadmapItemByID(nItemId);
+ }
+
+ void RoadmapWizard::DeleteRoadmapItems()
+ {
+ while (m_xRoadmapImpl->pRoadmap->GetItemCount())
+ m_xRoadmapImpl->pRoadmap->DeleteRoadmapItem(0);
+ }
+
+ void RoadmapWizard::SetItemSelectHdl( const Link<LinkParamNone*,void>& _rHdl )
+ {
+ m_xRoadmapImpl->pRoadmap->SetItemSelectHdl(_rHdl);
+ }
+
+ int RoadmapWizard::GetCurrentRoadmapItemID() const
+ {
+ return m_xRoadmapImpl->pRoadmap->GetCurrentRoadmapItemID();
+ }
+
+ FactoryFunction RoadmapWizard::GetUITestFactory() const
+ {
+ return RoadmapWizardUIObject::create;
+ }
+
+} // namespace vcl
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */