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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sax/tools/converter.hxx>
+#include <rtl/math.hxx>
+#include <sal/log.hxx>
+
+#include "ximp3dscene.hxx"
+#include <xmloff/xmluconv.hxx>
+#include <xexptran.hxx>
+#include <xmloff/xmltoken.hxx>
+#include <xmloff/xmlnmspe.hxx>
+#include <com/sun/star/beans/XPropertySet.hpp>
+#include <com/sun/star/drawing/Direction3D.hpp>
+#include <com/sun/star/drawing/CameraGeometry.hpp>
+#include "eventimp.hxx"
+#include "descriptionimp.hxx"
+
+using namespace ::com::sun::star;
+using namespace ::xmloff::token;
+
+// dr3d:3dlight context
+
+SdXML3DLightContext::SdXML3DLightContext(
+ SvXMLImport& rImport,
+ sal_uInt16 nPrfx,
+ const OUString& rLName,
+ const css::uno::Reference< css::xml::sax::XAttributeList >& xAttrList)
+: SvXMLImportContext( rImport, nPrfx, rLName),
+ maDiffuseColor(0x00000000),
+ maDirection(0.0, 0.0, 1.0),
+ mbEnabled(false),
+ mbSpecular(false)
+{
+ // read attributes for the 3DScene
+ sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
+ for(sal_Int16 i=0; i < nAttrCount; i++)
+ {
+ OUString sAttrName = xAttrList->getNameByIndex( i );
+ OUString aLocalName;
+ sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
+ OUString sValue = xAttrList->getValueByIndex( i );
+ const SvXMLTokenMap& rAttrTokenMap = GetImport().GetShapeImport()->Get3DLightAttrTokenMap();
+
+ switch(rAttrTokenMap.Get(nPrefix, aLocalName))
+ {
+ case XML_TOK_3DLIGHT_DIFFUSE_COLOR:
+ {
+ ::sax::Converter::convertColor(maDiffuseColor, sValue);
+ break;
+ }
+ case XML_TOK_3DLIGHT_DIRECTION:
+ {
+ ::basegfx::B3DVector aVal;
+ SvXMLUnitConverter::convertB3DVector(aVal, sValue);
+ if (!std::isnan(aVal.getX()) && !std::isnan(aVal.getY()) && !std::isnan(aVal.getZ()))
+ {
+ maDirection = aVal;
+ }
+ else
+ {
+ SAL_WARN("xmloff", "NaNs found in light direction: " << sValue);
+ }
+ break;
+ }
+ case XML_TOK_3DLIGHT_ENABLED:
+ {
+ (void)::sax::Converter::convertBool(mbEnabled, sValue);
+ break;
+ }
+ case XML_TOK_3DLIGHT_SPECULAR:
+ {
+ (void)::sax::Converter::convertBool(mbSpecular, sValue);
+ break;
+ }
+ }
+ }
+}
+
+SdXML3DLightContext::~SdXML3DLightContext()
+{
+}
+
+
+SdXML3DSceneShapeContext::SdXML3DSceneShapeContext(
+ SvXMLImport& rImport,
+ sal_uInt16 nPrfx,
+ const OUString& rLocalName,
+ const css::uno::Reference< css::xml::sax::XAttributeList>& xAttrList,
+ uno::Reference< drawing::XShapes > const & rShapes,
+ bool bTemporaryShapes)
+: SdXMLShapeContext( rImport, nPrfx, rLocalName, xAttrList, rShapes, bTemporaryShapes ), SdXML3DSceneAttributesHelper( rImport )
+{
+}
+
+SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext()
+{
+}
+
+void SdXML3DSceneShapeContext::StartElement(const uno::Reference< xml::sax::XAttributeList>& xAttrList)
+{
+ // create new 3DScene shape and add it to rShapes, use it
+ // as base for the new 3DScene import
+ AddShape( "com.sun.star.drawing.Shape3DSceneObject" );
+ if( mxShape.is() )
+ {
+ SetStyle();
+
+ mxChildren.set( mxShape, uno::UNO_QUERY );
+ if( mxChildren.is() )
+ GetImport().GetShapeImport()->pushGroupForPostProcessing( mxChildren );
+
+ SetLayer();
+
+ // set pos, size, shear and rotate
+ SetTransformation();
+ }
+
+ // read attributes for the 3DScene
+ sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
+ for(sal_Int16 i=0; i < nAttrCount; i++)
+ {
+ OUString sAttrName = xAttrList->getNameByIndex( i );
+ OUString aLocalName;
+ sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
+ OUString sValue = xAttrList->getValueByIndex( i );
+ processSceneAttribute( nPrefix, aLocalName, sValue );
+ }
+
+ // #91047# call parent function is missing here, added it
+ if(mxShape.is())
+ {
+ // call parent
+ SdXMLShapeContext::StartElement(xAttrList);
+ }
+}
+
+void SdXML3DSceneShapeContext::EndElement()
+{
+ if(mxShape.is())
+ {
+ uno::Reference< beans::XPropertySet > xPropSet(mxShape, uno::UNO_QUERY);
+ if(xPropSet.is())
+ {
+ setSceneAttributes( xPropSet );
+ }
+
+ if( mxChildren.is() )
+ GetImport().GetShapeImport()->popGroupAndPostProcess();
+
+ // call parent
+ SdXMLShapeContext::EndElement();
+ }
+}
+
+SvXMLImportContextRef SdXML3DSceneShapeContext::CreateChildContext( sal_uInt16 nPrefix,
+ const OUString& rLocalName,
+ const uno::Reference< xml::sax::XAttributeList>& xAttrList )
+{
+ SvXMLImportContextRef xContext;
+
+ // #i68101#
+ if( nPrefix == XML_NAMESPACE_SVG &&
+ (IsXMLToken( rLocalName, XML_TITLE ) || IsXMLToken( rLocalName, XML_DESC ) ) )
+ {
+ xContext = new SdXMLDescriptionContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
+ }
+ else if( nPrefix == XML_NAMESPACE_OFFICE && IsXMLToken( rLocalName, XML_EVENT_LISTENERS ) )
+ {
+ xContext = new SdXMLEventsContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
+ }
+ // look for local light context first
+ else if(nPrefix == XML_NAMESPACE_DR3D && IsXMLToken( rLocalName, XML_LIGHT ) )
+ {
+ // dr3d:light inside dr3d:scene context
+ xContext = create3DLightContext( nPrefix, rLocalName, xAttrList );
+ }
+
+ // call GroupChildContext function at common ShapeImport
+ if (!xContext)
+ {
+ xContext = GetImport().GetShapeImport()->Create3DSceneChildContext(
+ GetImport(), nPrefix, rLocalName, xAttrList, mxChildren);
+ }
+
+ return xContext;
+}
+
+SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImporter )
+: mrImport( rImporter ),
+ mbSetTransform( false ),
+ mxPrjMode(drawing::ProjectionMode_PERSPECTIVE),
+ mnDistance(1000),
+ mnFocalLength(1000),
+ mnShadowSlant(0),
+ mxShadeMode(drawing::ShadeMode_SMOOTH),
+ maAmbientColor(0x00666666),
+ mbLightingMode(false),
+ maVRP(0.0, 0.0, 1.0),
+ maVPN(0.0, 0.0, 1.0),
+ maVUP(0.0, 1.0, 0.0),
+ mbVRPUsed(false),
+ mbVPNUsed(false),
+ mbVUPUsed(false)
+{
+}
+
+/** creates a 3d light context and adds it to the internal list for later processing */
+SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( sal_uInt16 nPrfx, const OUString& rLName, const css::uno::Reference< css::xml::sax::XAttributeList >& xAttrList)
+{
+ const rtl::Reference<SdXML3DLightContext> xContext{new SdXML3DLightContext(mrImport, nPrfx, rLName, xAttrList)};
+
+ // remember SdXML3DLightContext for later evaluation
+ maList.push_back(xContext);
+
+ return xContext.get();
+}
+
+/** this should be called for each scene attribute */
+void SdXML3DSceneAttributesHelper::processSceneAttribute( sal_uInt16 nPrefix, const OUString& rLocalName, const OUString& rValue )
+{
+ if( XML_NAMESPACE_DR3D == nPrefix )
+ {
+ if( IsXMLToken( rLocalName, XML_TRANSFORM ) )
+ {
+ SdXMLImExTransform3D aTransform(rValue, mrImport.GetMM100UnitConverter());
+ if(aTransform.NeedsAction())
+ mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat);
+ return;
+ }
+ else if( IsXMLToken( rLocalName, XML_VRP ) )
+ {
+ ::basegfx::B3DVector aNewVec;
+ SvXMLUnitConverter::convertB3DVector(aNewVec, rValue);
+
+ if(aNewVec != maVRP)
+ {
+ maVRP = aNewVec;
+ mbVRPUsed = true;
+ }
+ return;
+ }
+ else if( IsXMLToken( rLocalName, XML_VPN ) )
+ {
+ ::basegfx::B3DVector aNewVec;
+ SvXMLUnitConverter::convertB3DVector(aNewVec, rValue);
+
+ if(aNewVec != maVPN)
+ {
+ maVPN = aNewVec;
+ mbVPNUsed = true;
+ }
+ return;
+ }
+ else if( IsXMLToken( rLocalName, XML_VUP ) )
+ {
+ ::basegfx::B3DVector aNewVec;
+ SvXMLUnitConverter::convertB3DVector(aNewVec, rValue);
+
+ if(aNewVec != maVUP)
+ {
+ maVUP = aNewVec;
+ mbVUPUsed = true;
+ }
+ return;
+ }
+ else if( IsXMLToken( rLocalName, XML_PROJECTION ) )
+ {
+ if( IsXMLToken( rValue, XML_PARALLEL ) )
+ mxPrjMode = drawing::ProjectionMode_PARALLEL;
+ else
+ mxPrjMode = drawing::ProjectionMode_PERSPECTIVE;
+ return;
+ }
+ else if( IsXMLToken( rLocalName, XML_DISTANCE ) )
+ {
+ mrImport.GetMM100UnitConverter().convertMeasureToCore(mnDistance,
+ rValue);
+ return;
+ }
+ else if( IsXMLToken( rLocalName, XML_FOCAL_LENGTH ) )
+ {
+ mrImport.GetMM100UnitConverter().convertMeasureToCore(mnFocalLength,
+ rValue);
+ return;
+ }
+ else if( IsXMLToken( rLocalName, XML_SHADOW_SLANT ) )
+ {
+ ::sax::Converter::convertNumber(mnShadowSlant, rValue);
+ return;
+ }
+ else if( IsXMLToken( rLocalName, XML_SHADE_MODE ) )
+ {
+ if( IsXMLToken( rValue, XML_FLAT ) )
+ mxShadeMode = drawing::ShadeMode_FLAT;
+ else if( IsXMLToken( rValue, XML_PHONG ) )
+ mxShadeMode = drawing::ShadeMode_PHONG;
+ else if( IsXMLToken( rValue, XML_GOURAUD ) )
+ mxShadeMode = drawing::ShadeMode_SMOOTH;
+ else
+ mxShadeMode = drawing::ShadeMode_DRAFT;
+ return;
+ }
+ else if( IsXMLToken( rLocalName, XML_AMBIENT_COLOR ) )
+ {
+ ::sax::Converter::convertColor(maAmbientColor, rValue);
+ return;
+ }
+ else if( IsXMLToken( rLocalName, XML_LIGHTING_MODE ) )
+ {
+ (void)::sax::Converter::convertBool(mbLightingMode, rValue);
+ return;
+ }
+ }
+}
+
+/** this sets the scene attributes at this propertyset */
+void SdXML3DSceneAttributesHelper::setSceneAttributes( const css::uno::Reference< css::beans::XPropertySet >& xPropSet )
+{
+ uno::Any aAny;
+
+ // world transformation
+ if(mbSetTransform)
+ {
+ xPropSet->setPropertyValue("D3DTransformMatrix", uno::Any(mxHomMat));
+ }
+
+ // distance
+ xPropSet->setPropertyValue("D3DSceneDistance", uno::Any(mnDistance));
+ // focalLength
+ xPropSet->setPropertyValue("D3DSceneFocalLength", uno::Any(mnFocalLength));
+ // shadowSlant
+ xPropSet->setPropertyValue("D3DSceneShadowSlant", uno::Any(static_cast<sal_Int16>(mnShadowSlant)));
+ // shadeMode
+ xPropSet->setPropertyValue("D3DSceneShadeMode", uno::Any(mxShadeMode));
+ // ambientColor
+ xPropSet->setPropertyValue("D3DSceneAmbientColor", uno::Any(maAmbientColor));
+ // lightingMode
+ xPropSet->setPropertyValue("D3DSceneTwoSidedLighting", uno::Any(mbLightingMode));
+
+ if( !maList.empty() )
+ {
+ uno::Any aAny2;
+ uno::Any aAny3;
+
+ // set lights
+ for( size_t a = 0; a < maList.size(); a++)
+ {
+ SdXML3DLightContext* pCtx = maList[ a ].get();
+
+ // set anys
+ aAny <<= pCtx->GetDiffuseColor();
+ drawing::Direction3D aLightDir;
+ aLightDir.DirectionX = pCtx->GetDirection().getX();
+ aLightDir.DirectionY = pCtx->GetDirection().getY();
+ aLightDir.DirectionZ = pCtx->GetDirection().getZ();
+ aAny2 <<= aLightDir;
+ aAny3 <<= pCtx->GetEnabled();
+
+ switch(a)
+ {
+ case 0:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor1", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection1", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn1", aAny3);
+ break;
+ }
+ case 1:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor2", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection2", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn2", aAny3);
+ break;
+ }
+ case 2:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor3", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection3", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn3", aAny3);
+ break;
+ }
+ case 3:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor4", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection4", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn4", aAny3);
+ break;
+ }
+ case 4:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor5", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection5", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn5", aAny3);
+ break;
+ }
+ case 5:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor6", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection6", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn6", aAny3);
+ break;
+ }
+ case 6:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor7", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection7", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn7", aAny3);
+ break;
+ }
+ case 7:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor8", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection8", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn8", aAny3);
+ break;
+ }
+ }
+ }
+ }
+
+ // CameraGeometry and camera settings
+ drawing::CameraGeometry aCamGeo;
+ aCamGeo.vrp.PositionX = maVRP.getX();
+ aCamGeo.vrp.PositionY = maVRP.getY();
+ aCamGeo.vrp.PositionZ = maVRP.getZ();
+ aCamGeo.vpn.DirectionX = maVPN.getX();
+ aCamGeo.vpn.DirectionY = maVPN.getY();
+ aCamGeo.vpn.DirectionZ = maVPN.getZ();
+ aCamGeo.vup.DirectionX = maVUP.getX();
+ aCamGeo.vup.DirectionY = maVUP.getY();
+ aCamGeo.vup.DirectionZ = maVUP.getZ();
+ xPropSet->setPropertyValue("D3DCameraGeometry", uno::Any(aCamGeo));
+
+ // #91047# set drawing::ProjectionMode AFTER camera geometry is set
+ // projection "D3DScenePerspective" drawing::ProjectionMode
+ xPropSet->setPropertyValue("D3DScenePerspective", uno::Any(mxPrjMode));
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */