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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <drawinglayer/attribute/fillgraphicattribute.hxx>
// FillbitmapPrimitive2D class
namespace drawinglayer::primitive2d
{
/** FillGraphicPrimitive2D class
This class defines a bitmap filling for a rectangular area. The
Range is defined by the Transformation, the fill by the FillGraphicAttribute.
There, the fill consists of a Bitmap (not transparent) defining the fill data
and a Point/Vector pair defining the relative position/size [0.0 .. 1.0]
inside the area where the bitmap is positioned. A flag defines then if this
is tiled or not.
Renderers should handle this primitive; it has a geometrically correct
decomposition, but on pixel outputs the areas where the tiled pieces are
aligned tend to show up (one overlapping or empty pixel)
*/
class DRAWINGLAYER_DLLPUBLIC FillGraphicPrimitive2D final : public BufferedDecompositionPrimitive2D
{
private:
/// the geometric definition
basegfx::B2DHomMatrix maTransformation;
/// the fill attributes
attribute::FillGraphicAttribute maFillGraphic;
/// local decomposition.
virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructor
FillGraphicPrimitive2D(
const basegfx::B2DHomMatrix& rTransformation,
const attribute::FillGraphicAttribute& rFillGraphic);
/// data read access
const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
const attribute::FillGraphicAttribute& getFillGraphic() const { return maFillGraphic; }
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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