1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
namespace drawinglayer::primitive2d
{
/** DiscreteMetricDependentPrimitive2D class
tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent
regarding the size of a discrete unit. The implementation of get2DDecomposition
guards the buffered local decomposition and ensures that a create2DDecomposition
implementation may use an up-to-date DiscreteUnit accessible using getDiscreteUnit()
*/
class DRAWINGLAYER_DLLPUBLIC DiscreteMetricDependentPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/** the last used fDiscreteUnit definitions for decomposition. Since this
is checked and updated from get2DDecomposition() it will be current and
usable in create2DDecomposition()
*/
double mfDiscreteUnit;
public:
/// constructor
DiscreteMetricDependentPrimitive2D()
: BufferedDecompositionPrimitive2D(),
mfDiscreteUnit(0.0)
{
}
/// data read access
double getDiscreteUnit() const { return mfDiscreteUnit; }
/// Override standard getDecomposition to be view-dependent here
virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override;
};
/** ViewportDependentPrimitive2D class
tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent
regarding the viewport. The implementation of get2DDecomposition
guards the buffered local decomposition and ensures that a create2DDecomposition
implementation may use an up-to-date Viewport accessible using getViewport()
*/
class DRAWINGLAYER_DLLPUBLIC ViewportDependentPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/** the last used Viewport definition for decomposition. Since this
is checked and updated from get2DDecomposition() it will be current and
usable in create2DDecomposition()
*/
basegfx::B2DRange maViewport;
public:
/// constructor
ViewportDependentPrimitive2D()
: BufferedDecompositionPrimitive2D(),
maViewport()
{
}
/// data read access
const basegfx::B2DRange& getViewport() const { return maViewport; }
/// Override standard getDecomposition to be view-dependent here
virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override;
};
/** ViewTransformationDependentPrimitive2D class
tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent
regarding the complete Viewtransformation. The implementation of get2DDecomposition
guards the buffered local decomposition and ensures that a create2DDecomposition
implementation may use an up-to-date ViewTransformation accessible using getViewTransformation()
*/
class DRAWINGLAYER_DLLPUBLIC ViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/** the last used ViewTransformation definition for decomposition. Since this
is checked and updated from get2DDecomposition() it will be current and
usable in create2DDecomposition()
*/
basegfx::B2DHomMatrix maViewTransformation;
public:
/// constructor
ViewTransformationDependentPrimitive2D()
: BufferedDecompositionPrimitive2D(),
maViewTransformation()
{
}
/// data read access
const basegfx::B2DHomMatrix& getViewTransformation() const { return maViewTransformation; }
/// Override standard getDecomposition to be view-dependent here
virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override;
};
/** ObjectAndViewTransformationDependentPrimitive2D class
tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent
and Object-Transform dependent. The implementation of get2DDecomposition
guards the buffered local decomposition and ensures that a create2DDecomposition
implementation may use an up-to-date ViewTransformation accessible using getViewTransformation()
and an object transformation via getObjectTransformation()
*/
class DRAWINGLAYER_DLLPUBLIC ObjectAndViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/** the last used ViewTransformation and the last ObjectTransformation
definition for decomposition. Since this is checked and updated from
get2DDecomposition() it will be current and usable in create2DDecomposition()
*/
basegfx::B2DHomMatrix maViewTransformation;
basegfx::B2DHomMatrix maObjectTransformation;
public:
/// constructor
ObjectAndViewTransformationDependentPrimitive2D()
: BufferedDecompositionPrimitive2D(),
maViewTransformation(),
maObjectTransformation()
{
}
/// data read access
const basegfx::B2DHomMatrix& getViewTransformation() const { return maViewTransformation; }
const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
/// Override standard getDecomposition to be view-dependent here
virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|