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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sdr/primitive2d/sdrdecompositiontools.hxx>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/primitive2d/PolyPolygonGradientPrimitive2D.hxx>
#include <drawinglayer/primitive2d/PolyPolygonHatchPrimitive2D.hxx>
#include <drawinglayer/primitive2d/PolyPolygonGraphicPrimitive2D.hxx>
#include <drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx>
#include <drawinglayer/primitive2d/softedgeprimitive2d.hxx>
#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <drawinglayer/primitive2d/fillgradientprimitive2d.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>
#include <drawinglayer/attribute/linestartendattribute.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
#include <sdr/attribute/sdrtextattribute.hxx>
#include <drawinglayer/primitive2d/glowprimitive2d.hxx>
#include <sdr/primitive2d/sdrtextprimitive2d.hxx>
#include <svx/svdotext.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
#include <drawinglayer/animation/animationtiming.hxx>
#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <drawinglayer/primitive2d/texthierarchyprimitive2d.hxx>
#include <drawinglayer/attribute/sdrfillattribute.hxx>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <drawinglayer/attribute/sdrglowattribute.hxx>
#include <sal/log.hxx>
using namespace com::sun::star;
namespace drawinglayer::primitive2d
{
class TransparencePrimitive2D;
Primitive2DReference createPolyPolygonFillPrimitive(
const basegfx::B2DPolyPolygon& rPolyPolygon,
const attribute::SdrFillAttribute& rFill,
const attribute::FillGradientAttribute& rFillGradient)
{
// when we have no given definition range, use the range of the given geometry
// also for definition (simplest case)
const basegfx::B2DRange aRange(basegfx::utils::getRange(rPolyPolygon));
return createPolyPolygonFillPrimitive(
rPolyPolygon,
aRange,
rFill,
rFillGradient);
}
Primitive2DReference createPolyPolygonFillPrimitive(
const basegfx::B2DPolyPolygon& rPolyPolygon,
const basegfx::B2DRange& rDefinitionRange,
const attribute::SdrFillAttribute& rFill,
const attribute::FillGradientAttribute& rFillGradient)
{
if(basegfx::fTools::moreOrEqual(rFill.getTransparence(), 1.0))
{
return Primitive2DReference();
}
// prepare fully scaled polygon
BasePrimitive2D* pNewFillPrimitive = nullptr;
if(!rFill.getGradient().isDefault())
{
pNewFillPrimitive = new PolyPolygonGradientPrimitive2D(
rPolyPolygon,
rDefinitionRange,
rFill.getGradient());
}
else if(!rFill.getHatch().isDefault())
{
pNewFillPrimitive = new PolyPolygonHatchPrimitive2D(
rPolyPolygon,
rDefinitionRange,
rFill.getColor(),
rFill.getHatch());
}
else if(!rFill.getFillGraphic().isDefault())
{
pNewFillPrimitive = new PolyPolygonGraphicPrimitive2D(
rPolyPolygon,
rDefinitionRange,
rFill.getFillGraphic().createFillGraphicAttribute(rDefinitionRange));
}
else
{
pNewFillPrimitive = new PolyPolygonColorPrimitive2D(
rPolyPolygon,
rFill.getColor());
}
if(0.0 != rFill.getTransparence())
{
// create simpleTransparencePrimitive, add created fill primitive
const Primitive2DReference xRefA(pNewFillPrimitive);
const Primitive2DContainer aContent { xRefA };
return Primitive2DReference(new UnifiedTransparencePrimitive2D(aContent, rFill.getTransparence()));
}
else if(!rFillGradient.isDefault())
{
// create sequence with created fill primitive
const Primitive2DReference xRefA(pNewFillPrimitive);
const Primitive2DContainer aContent { xRefA };
// create FillGradientPrimitive2D for transparence and add to new sequence
// fillGradientPrimitive is enough here (compared to PolyPolygonGradientPrimitive2D) since float transparence will be masked anyways
const basegfx::B2DRange aRange(basegfx::utils::getRange(rPolyPolygon));
const Primitive2DReference xRefB(
new FillGradientPrimitive2D(
aRange,
rDefinitionRange,
rFillGradient));
const Primitive2DContainer aAlpha { xRefB };
// create TransparencePrimitive2D using alpha and content
return Primitive2DReference(new TransparencePrimitive2D(aContent, aAlpha));
}
else
{
// add to decomposition
return Primitive2DReference(pNewFillPrimitive);
}
}
Primitive2DReference createPolygonLinePrimitive(
const basegfx::B2DPolygon& rPolygon,
const attribute::SdrLineAttribute& rLine,
const attribute::SdrLineStartEndAttribute& rStroke)
{
// create line and stroke attribute
const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin(), rLine.getCap());
const attribute::StrokeAttribute aStrokeAttribute(rLine.getDotDashArray(), rLine.getFullDotDashLen());
BasePrimitive2D* pNewLinePrimitive = nullptr;
if(!rPolygon.isClosed() && !rStroke.isDefault())
{
attribute::LineStartEndAttribute aStart(rStroke.getStartWidth(), rStroke.getStartPolyPolygon(), rStroke.isStartCentered());
attribute::LineStartEndAttribute aEnd(rStroke.getEndWidth(), rStroke.getEndPolyPolygon(), rStroke.isEndCentered());
// create data
pNewLinePrimitive = new PolygonStrokeArrowPrimitive2D(rPolygon, aLineAttribute, aStrokeAttribute, aStart, aEnd);
}
else
{
// create data
pNewLinePrimitive = new PolygonStrokePrimitive2D(rPolygon, aLineAttribute, aStrokeAttribute);
}
if(0.0 != rLine.getTransparence())
{
// create simpleTransparencePrimitive, add created fill primitive
const Primitive2DReference xRefA(pNewLinePrimitive);
const Primitive2DContainer aContent { xRefA };
return Primitive2DReference(new UnifiedTransparencePrimitive2D(aContent, rLine.getTransparence()));
}
else
{
// add to decomposition
return Primitive2DReference(pNewLinePrimitive);
}
}
Primitive2DReference createTextPrimitive(
const basegfx::B2DPolyPolygon& rUnitPolyPolygon,
const basegfx::B2DHomMatrix& rObjectTransform,
const attribute::SdrTextAttribute& rText,
const attribute::SdrLineAttribute& rStroke,
bool bCellText,
bool bWordWrap)
{
basegfx::B2DHomMatrix aAnchorTransform(rObjectTransform);
std::unique_ptr<SdrTextPrimitive2D> pNew;
if(rText.isContour())
{
// contour text
if(!rStroke.isDefault() && 0.0 != rStroke.getWidth())
{
// take line width into account and shrink contour polygon accordingly
// decompose to get scale
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
rObjectTransform.decompose(aScale, aTranslate, fRotate, fShearX);
// scale outline to object's size to allow growing with value relative to that size
// and also to keep aspect ratio
basegfx::B2DPolyPolygon aScaledUnitPolyPolygon(rUnitPolyPolygon);
aScaledUnitPolyPolygon.transform(basegfx::utils::createScaleB2DHomMatrix(
fabs(aScale.getX()), fabs(aScale.getY())));
// grow the polygon. To shrink, use negative value (half width)
aScaledUnitPolyPolygon = basegfx::utils::growInNormalDirection(aScaledUnitPolyPolygon, -(rStroke.getWidth() * 0.5));
// scale back to unit polygon
aScaledUnitPolyPolygon.transform(basegfx::utils::createScaleB2DHomMatrix(
0.0 != aScale.getX() ? 1.0 / aScale.getX() : 1.0,
0.0 != aScale.getY() ? 1.0 / aScale.getY() : 1.0));
// create with unit polygon
pNew.reset(new SdrContourTextPrimitive2D(
&rText.getSdrText(),
rText.getOutlinerParaObject(),
aScaledUnitPolyPolygon,
rObjectTransform));
}
else
{
// create with unit polygon
pNew.reset(new SdrContourTextPrimitive2D(
&rText.getSdrText(),
rText.getOutlinerParaObject(),
rUnitPolyPolygon,
rObjectTransform));
}
}
else if(!rText.getSdrFormTextAttribute().isDefault())
{
// text on path, use scaled polygon
basegfx::B2DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon);
aScaledPolyPolygon.transform(rObjectTransform);
pNew.reset(new SdrPathTextPrimitive2D(
&rText.getSdrText(),
rText.getOutlinerParaObject(),
aScaledPolyPolygon,
rText.getSdrFormTextAttribute()));
}
else
{
// rObjectTransform is the whole SdrObject transformation from unit rectangle
// to its size and position. Decompose to allow working with single values.
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
rObjectTransform.decompose(aScale, aTranslate, fRotate, fShearX);
// extract mirroring
const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0));
const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0));
aScale = basegfx::absolute(aScale);
// Get the real size, since polygon outline and scale
// from the object transformation may vary (e.g. ellipse segments)
basegfx::B2DHomMatrix aJustScaleTransform;
aJustScaleTransform.set(0, 0, aScale.getX());
aJustScaleTransform.set(1, 1, aScale.getY());
basegfx::B2DPolyPolygon aScaledUnitPolyPolygon(rUnitPolyPolygon);
aScaledUnitPolyPolygon.transform(aJustScaleTransform);
const basegfx::B2DRange aSnapRange(basegfx::utils::getRange(aScaledUnitPolyPolygon));
// create a range describing the wanted text position and size (aTextAnchorRange). This
// means to use the text distance values here
const basegfx::B2DPoint aTopLeft(aSnapRange.getMinX() + rText.getTextLeftDistance(), aSnapRange.getMinY() + rText.getTextUpperDistance());
const basegfx::B2DPoint aBottomRight(aSnapRange.getMaxX() - rText.getTextRightDistance(), aSnapRange.getMaxY() - rText.getTextLowerDistance());
basegfx::B2DRange aTextAnchorRange;
aTextAnchorRange.expand(aTopLeft);
aTextAnchorRange.expand(aBottomRight);
// now create a transformation from this basic range (aTextAnchorRange)
// #i121494# if we have no scale use at least 1.0 to have a carrier e.g. for
// mirror values, else these will get lost
aAnchorTransform = basegfx::utils::createScaleTranslateB2DHomMatrix(
basegfx::fTools::equalZero(aTextAnchorRange.getWidth()) ? 1.0 : aTextAnchorRange.getWidth(),
basegfx::fTools::equalZero(aTextAnchorRange.getHeight()) ? 1.0 : aTextAnchorRange.getHeight(),
aTextAnchorRange.getMinX(), aTextAnchorRange.getMinY());
// apply mirroring
aAnchorTransform.scale(bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0);
// apply object's other transforms
aAnchorTransform = basegfx::utils::createShearXRotateTranslateB2DHomMatrix(fShearX, fRotate, aTranslate)
* aAnchorTransform;
if(rText.isFitToSize())
{
// stretched text in range
pNew.reset(new SdrStretchTextPrimitive2D(
&rText.getSdrText(),
rText.getOutlinerParaObject(),
aAnchorTransform,
rText.isFixedCellHeight()));
}
else if(rText.isAutoFit())
{
// isotropically scaled text in range
pNew.reset(new SdrAutoFitTextPrimitive2D(
&rText.getSdrText(),
rText.getOutlinerParaObject(),
aAnchorTransform,
bWordWrap));
}
else if( rText.isChainable() && !rText.isInEditMode() )
{
pNew.reset(new SdrChainedTextPrimitive2D(
&rText.getSdrText(),
rText.getOutlinerParaObject(),
aAnchorTransform ));
}
else // text in range
{
// build new primitive
pNew.reset(new SdrBlockTextPrimitive2D(
&rText.getSdrText(),
rText.getOutlinerParaObject(),
aAnchorTransform,
rText.getSdrTextHorzAdjust(),
rText.getSdrTextVertAdjust(),
rText.isFixedCellHeight(),
rText.isScroll(),
bCellText,
bWordWrap));
}
}
OSL_ENSURE(pNew != nullptr, "createTextPrimitive: no text primitive created (!)");
if(rText.isBlink())
{
// prepare animation and primitive list
drawinglayer::animation::AnimationEntryList aAnimationList;
rText.getBlinkTextTiming(aAnimationList);
if(0.0 != aAnimationList.getDuration())
{
// create content sequence
const Primitive2DReference xRefA(pNew.release());
const Primitive2DContainer aContent { xRefA };
// create and add animated switch primitive
return Primitive2DReference(new AnimatedBlinkPrimitive2D(aAnimationList, aContent));
}
else
{
// add to decomposition
return Primitive2DReference(pNew.release());
}
}
if(rText.isScroll())
{
// suppress scroll when FontWork
if(rText.getSdrFormTextAttribute().isDefault())
{
// get scroll direction
const SdrTextAniDirection eDirection(rText.getSdrText().GetObject().GetTextAniDirection());
const bool bHorizontal(SdrTextAniDirection::Left == eDirection || SdrTextAniDirection::Right == eDirection);
// decompose to get separated values for the scroll box
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
aAnchorTransform.decompose(aScale, aTranslate, fRotate, fShearX);
// build transform from scaled only to full AnchorTransform and inverse
const basegfx::B2DHomMatrix aSRT(basegfx::utils::createShearXRotateTranslateB2DHomMatrix(
fShearX, fRotate, aTranslate));
basegfx::B2DHomMatrix aISRT(aSRT);
aISRT.invert();
// bring the primitive back to scaled only and get scaled range, create new clone for this
std::unique_ptr<SdrTextPrimitive2D> pNew2 = pNew->createTransformedClone(aISRT);
OSL_ENSURE(pNew2, "createTextPrimitive: Could not create transformed clone of text primitive (!)");
pNew = std::move(pNew2);
// create neutral geometry::ViewInformation2D for local range and decompose calls. This is okay
// since the decompose is view-independent
const uno::Sequence< beans::PropertyValue > xViewParameters;
geometry::ViewInformation2D aViewInformation2D(xViewParameters);
// get range
const basegfx::B2DRange aScaledRange(pNew->getB2DRange(aViewInformation2D));
// create left outside and right outside transformations. Also take care
// of the clip rectangle
basegfx::B2DHomMatrix aLeft, aRight;
basegfx::B2DPoint aClipTopLeft(0.0, 0.0);
basegfx::B2DPoint aClipBottomRight(aScale.getX(), aScale.getY());
if(bHorizontal)
{
aClipTopLeft.setY(aScaledRange.getMinY());
aClipBottomRight.setY(aScaledRange.getMaxY());
aLeft.translate(-aScaledRange.getMaxX(), 0.0);
aRight.translate(aScale.getX() - aScaledRange.getMinX(), 0.0);
}
else
{
aClipTopLeft.setX(aScaledRange.getMinX());
aClipBottomRight.setX(aScaledRange.getMaxX());
aLeft.translate(0.0, -aScaledRange.getMaxY());
aRight.translate(0.0, aScale.getY() - aScaledRange.getMinY());
}
aLeft *= aSRT;
aRight *= aSRT;
// prepare animation list
drawinglayer::animation::AnimationEntryList aAnimationList;
if(bHorizontal)
{
rText.getScrollTextTiming(aAnimationList, aScale.getX(), aScaledRange.getWidth());
}
else
{
rText.getScrollTextTiming(aAnimationList, aScale.getY(), aScaledRange.getHeight());
}
if(0.0 != aAnimationList.getDuration())
{
// create a new Primitive2DContainer containing the animated text in its scaled only state.
// use the decomposition to force to simple text primitives, those will no longer
// need the outliner for formatting (alternatively it is also possible to just add
// pNew to aNewPrimitiveSequence)
Primitive2DContainer aAnimSequence;
pNew->get2DDecomposition(aAnimSequence, aViewInformation2D);
pNew.reset();
// create a new animatedInterpolatePrimitive and add it
std::vector< basegfx::B2DHomMatrix > aMatrixStack;
aMatrixStack.push_back(aLeft);
aMatrixStack.push_back(aRight);
const Primitive2DReference xRefA(new AnimatedInterpolatePrimitive2D(aMatrixStack, aAnimationList, aAnimSequence));
const Primitive2DContainer aContent { xRefA };
// scrolling needs an encapsulating clipping primitive
const basegfx::B2DRange aClipRange(aClipTopLeft, aClipBottomRight);
basegfx::B2DPolygon aClipPolygon(basegfx::utils::createPolygonFromRect(aClipRange));
aClipPolygon.transform(aSRT);
return Primitive2DReference(new MaskPrimitive2D(basegfx::B2DPolyPolygon(aClipPolygon), aContent));
}
else
{
// add to decomposition
return Primitive2DReference(pNew.release());
}
}
}
if(rText.isInEditMode())
{
// #i97628#
// encapsulate with TextHierarchyEditPrimitive2D to allow renderers
// to suppress actively edited content if needed
const Primitive2DReference xRefA(pNew.release());
const Primitive2DContainer aContent { xRefA };
// create and add TextHierarchyEditPrimitive2D primitive
return Primitive2DReference(new TextHierarchyEditPrimitive2D(aContent));
}
else
{
// add to decomposition
return Primitive2DReference(pNew.release());
}
}
Primitive2DContainer createEmbeddedShadowPrimitive(
const Primitive2DContainer& rContent,
const attribute::SdrShadowAttribute& rShadow,
const basegfx::B2DHomMatrix& rObjectMatrix)
{
if(!rContent.empty())
{
Primitive2DContainer aRetval(2);
basegfx::B2DHomMatrix aShadowOffset;
{
if(rShadow.getSize().getX() != 100000)
{
basegfx::B2DTuple aScale;
basegfx::B2DTuple aTranslate;
double fRotate = 0;
double fShearX = 0;
rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX);
// Scale the shadow
double nTranslateX = aTranslate.getX();
double nTranslateY = aTranslate.getY();
// The origin for scaling is the top left corner by default. A negative
// shadow offset changes the origin.
if (rShadow.getOffset().getX() < 0)
nTranslateX += aScale.getX();
if (rShadow.getOffset().getY() < 0)
nTranslateY += aScale.getY();
aShadowOffset.translate(-nTranslateX, -nTranslateY);
aShadowOffset.scale(rShadow.getSize().getX() * 0.00001, rShadow.getSize().getY() * 0.00001);
aShadowOffset.translate(nTranslateX, nTranslateY);
}
aShadowOffset.translate(rShadow.getOffset().getX(), rShadow.getOffset().getY());
}
// create shadow primitive and add content
aRetval[0] = Primitive2DReference(
new ShadowPrimitive2D(
aShadowOffset,
rShadow.getColor(),
rContent));
if(0.0 != rShadow.getTransparence())
{
// create SimpleTransparencePrimitive2D
const Primitive2DContainer aTempContent { aRetval[0] };
aRetval[0] = Primitive2DReference(
new UnifiedTransparencePrimitive2D(
aTempContent,
rShadow.getTransparence()));
}
aRetval[1] = Primitive2DReference(new GroupPrimitive2D(rContent));
return aRetval;
}
else
{
return rContent;
}
}
Primitive2DContainer createEmbeddedGlowPrimitive(
const Primitive2DContainer& rContent,
const attribute::SdrGlowAttribute& rGlow)
{
if(rContent.empty())
return rContent;
Primitive2DContainer aRetval(2);
aRetval[0] = Primitive2DReference(
new GlowPrimitive2D(rGlow.getColor(), rGlow.getRadius(), rContent));
aRetval[1] = Primitive2DReference(new GroupPrimitive2D(rContent));
return aRetval;
}
Primitive2DContainer createEmbeddedSoftEdgePrimitive(const Primitive2DContainer& rContent,
sal_Int32 nRadius)
{
if (rContent.empty() || !nRadius)
return rContent;
Primitive2DContainer aRetval(1);
aRetval[0] = Primitive2DReference(new SoftEdgePrimitive2D(nRadius, rContent));
return aRetval;
}
} // end of namespace
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