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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <sal/log.hxx>
#include <osl/diagnose.h>
#include <cstddef>
#include <limits>
#include <o3tl/make_shared.hxx>
#include <basegfx/vector/b2ivector.hxx>
#include <tools/color.hxx>
#include <vcl/bitmap.hxx>
#include <vcl/BitmapAccessMode.hxx>
#include <vcl/BitmapBuffer.hxx>
#include <vcl/BitmapColor.hxx>
#include <vcl/BitmapPalette.hxx>
#include <vcl/ColorMask.hxx>
#include <vcl/Scanline.hxx>
#include <bmpfast.hxx>
#include <quartz/salbmp.h>
#include <quartz/utils.h>
#ifdef MACOSX
#include <osx/saldata.hxx>
#else
#include "saldatabasic.hxx"
#endif
static const unsigned long k32BitRedColorMask = 0x00ff0000;
static const unsigned long k32BitGreenColorMask = 0x0000ff00;
static const unsigned long k32BitBlueColorMask = 0x000000ff;
static bool isValidBitCount( sal_uInt16 nBitCount )
{
return (nBitCount == 1) || (nBitCount == 4) || (nBitCount == 8) ||
(nBitCount == 24) || (nBitCount == 32);
}
QuartzSalBitmap::QuartzSalBitmap()
: mxCachedImage( nullptr )
, mnBits(0)
, mnWidth(0)
, mnHeight(0)
, mnBytesPerRow(0)
{
}
QuartzSalBitmap::~QuartzSalBitmap()
{
doDestroy();
}
bool QuartzSalBitmap::Create(CGLayerHolder const & rLayerHolder, int nBitmapBits, int nX, int nY, int nWidth, int nHeight, bool bFlipped)
{
SAL_WARN_IF(!rLayerHolder.isSet(), "vcl", "QuartzSalBitmap::Create() from non-layered context");
// sanitize input parameters
if( nX < 0 ) {
nWidth += nX;
nX = 0;
}
if( nY < 0 ) {
nHeight += nY;
nY = 0;
}
const CGSize aLayerSize = CGLayerGetSize(rLayerHolder.get());
if( nWidth >= static_cast<int>(aLayerSize.width) - nX )
nWidth = static_cast<int>(aLayerSize.width) - nX;
if( nHeight >= static_cast<int>(aLayerSize.height) - nY )
nHeight = static_cast<int>(aLayerSize.height) - nY;
if( (nWidth < 0) || (nHeight < 0) )
nWidth = nHeight = 0;
// initialize properties
mnWidth = nWidth;
mnHeight = nHeight;
mnBits = nBitmapBits ? nBitmapBits : 32;
// initialize drawing context
CreateContext();
// copy layer content into the bitmap buffer
const CGPoint aSrcPoint = { static_cast<CGFloat>(-nX), static_cast<CGFloat>(-nY) };
if (maGraphicContext.isSet()) // remove warning
{
if( bFlipped )
{
CGContextTranslateCTM( maGraphicContext.get(), 0, +mnHeight );
CGContextScaleCTM( maGraphicContext.get(), +1, -1 );
}
CGContextDrawLayerAtPoint(maGraphicContext.get(), aSrcPoint, rLayerHolder.get());
}
return true;
}
bool QuartzSalBitmap::Create( const Size& rSize, sal_uInt16 nBits, const BitmapPalette& rBitmapPalette )
{
if( !isValidBitCount( nBits ) )
return false;
maPalette = rBitmapPalette;
mnBits = nBits;
mnWidth = rSize.Width();
mnHeight = rSize.Height();
return AllocateUserData();
}
bool QuartzSalBitmap::Create( const SalBitmap& rSalBmp )
{
return Create( rSalBmp, rSalBmp.GetBitCount() );
}
bool QuartzSalBitmap::Create( const SalBitmap& rSalBmp, SalGraphics* pGraphics )
{
return Create( rSalBmp, pGraphics ? pGraphics->GetBitCount() : rSalBmp.GetBitCount() );
}
bool QuartzSalBitmap::Create( const SalBitmap& rSalBmp, sal_uInt16 nNewBitCount )
{
const QuartzSalBitmap& rSourceBitmap = static_cast<const QuartzSalBitmap&>(rSalBmp);
if (isValidBitCount(nNewBitCount) && rSourceBitmap.m_pUserBuffer.get())
{
mnBits = nNewBitCount;
mnWidth = rSourceBitmap.mnWidth;
mnHeight = rSourceBitmap.mnHeight;
maPalette = rSourceBitmap.maPalette;
if( AllocateUserData() )
{
ConvertBitmapData( mnWidth, mnHeight, mnBits, mnBytesPerRow, maPalette,
m_pUserBuffer.get(), rSourceBitmap.mnBits,
rSourceBitmap.mnBytesPerRow, rSourceBitmap.maPalette,
rSourceBitmap.m_pUserBuffer.get() );
return true;
}
}
return false;
}
bool QuartzSalBitmap::Create( const css::uno::Reference< css::rendering::XBitmapCanvas >& /*xBitmapCanvas*/,
Size& /*rSize*/, bool /*bMask*/ )
{
return false;
}
void QuartzSalBitmap::Destroy()
{
doDestroy();
}
void QuartzSalBitmap::doDestroy()
{
DestroyContext();
m_pUserBuffer.reset();
}
void QuartzSalBitmap::DestroyContext()
{
if( mxCachedImage )
{
CGImageRelease( mxCachedImage );
mxCachedImage = nullptr;
}
if (maGraphicContext.isSet())
{
CGContextRelease(maGraphicContext.get());
maGraphicContext.set(nullptr);
m_pContextBuffer.reset();
}
}
bool QuartzSalBitmap::CreateContext()
{
DestroyContext();
// prepare graphics context
// convert image from user input if available
const bool bSkipConversion = !m_pUserBuffer;
if( bSkipConversion )
AllocateUserData();
// default to RGBA color space
CGColorSpaceRef aCGColorSpace = GetSalData()->mxRGBSpace;
CGBitmapInfo aCGBmpInfo = kCGImageAlphaNoneSkipFirst;
// convert data into something accepted by CGBitmapContextCreate()
size_t bitsPerComponent = 8;
sal_uInt32 nContextBytesPerRow = mnBytesPerRow;
if( mnBits == 32 )
{
// no conversion needed for truecolor
m_pContextBuffer = m_pUserBuffer;
}
else if( mnBits == 8 && maPalette.IsGreyPalette8Bit() )
{
// no conversion needed for grayscale
m_pContextBuffer = m_pUserBuffer;
aCGColorSpace = GetSalData()->mxGraySpace;
aCGBmpInfo = kCGImageAlphaNone;
bitsPerComponent = mnBits;
}
// TODO: is special handling for 1bit input buffers worth it?
else
{
// convert user data to 32 bit
nContextBytesPerRow = mnWidth << 2;
try
{
m_pContextBuffer = o3tl::make_shared_array<sal_uInt8>(mnHeight * nContextBytesPerRow);
if( !bSkipConversion )
{
ConvertBitmapData( mnWidth, mnHeight,
32, nContextBytesPerRow, maPalette, m_pContextBuffer.get(),
mnBits, mnBytesPerRow, maPalette, m_pUserBuffer.get() );
}
}
catch( const std::bad_alloc& )
{
maGraphicContext.set(nullptr);
}
}
if (m_pContextBuffer.get())
{
maGraphicContext.set(CGBitmapContextCreate(m_pContextBuffer.get(), mnWidth, mnHeight,
bitsPerComponent, nContextBytesPerRow,
aCGColorSpace, aCGBmpInfo));
}
if (!maGraphicContext.isSet())
m_pContextBuffer.reset();
return maGraphicContext.isSet();
}
bool QuartzSalBitmap::AllocateUserData()
{
Destroy();
if( mnWidth && mnHeight )
{
mnBytesPerRow = 0;
switch( mnBits )
{
case 1: mnBytesPerRow = (mnWidth + 7) >> 3; break;
case 4: mnBytesPerRow = (mnWidth + 1) >> 1; break;
case 8: mnBytesPerRow = mnWidth; break;
case 24: mnBytesPerRow = (mnWidth << 1) + mnWidth; break;
case 32: mnBytesPerRow = mnWidth << 2; break;
default:
assert(false && "vcl::QuartzSalBitmap::AllocateUserData(), illegal bitcount!");
}
}
bool alloc = false;
if (mnBytesPerRow != 0 &&
mnBytesPerRow <= std::numeric_limits<sal_uInt32>::max() / mnHeight)
{
try
{
m_pUserBuffer = o3tl::make_shared_array<sal_uInt8>(mnBytesPerRow * mnHeight);
alloc = true;
}
catch (std::bad_alloc &) {}
}
if (!alloc)
{
SAL_WARN( "vcl.quartz", "bad_alloc: " << mnWidth << "x" << mnHeight << " (" << mnBytesPerRow * mnHeight << " bytes)");
m_pUserBuffer.reset();
mnBytesPerRow = 0;
}
return m_pUserBuffer.get() != nullptr;
}
namespace {
class ImplPixelFormat
{
public:
static std::unique_ptr<ImplPixelFormat> GetFormat( sal_uInt16 nBits, const BitmapPalette& rPalette );
virtual void StartLine( sal_uInt8* pLine ) = 0;
virtual void SkipPixel( sal_uInt32 nPixel ) = 0;
virtual Color ReadPixel() = 0;
virtual void WritePixel( Color nColor ) = 0;
virtual ~ImplPixelFormat() { }
};
class ImplPixelFormat32 : public ImplPixelFormat
// currently ARGB-format for 32bit depth
{
sal_uInt8* pData;
public:
virtual void StartLine( sal_uInt8* pLine ) override { pData = pLine; }
virtual void SkipPixel( sal_uInt32 nPixel ) override
{
pData += nPixel << 2;
}
virtual Color ReadPixel() override
{
const Color c( pData[1], pData[2], pData[3] );
pData += 4;
return c;
}
virtual void WritePixel( Color nColor ) override
{
*pData++ = 0;
*pData++ = nColor.GetRed();
*pData++ = nColor.GetGreen();
*pData++ = nColor.GetBlue();
}
};
class ImplPixelFormat24 : public ImplPixelFormat
// currently BGR-format for 24bit depth
{
sal_uInt8* pData;
public:
virtual void StartLine( sal_uInt8* pLine ) override { pData = pLine; }
virtual void SkipPixel( sal_uInt32 nPixel ) override
{
pData += (nPixel << 1) + nPixel;
}
virtual Color ReadPixel() override
{
const Color c( pData[2], pData[1], pData[0] );
pData += 3;
return c;
}
virtual void WritePixel( Color nColor ) override
{
*pData++ = nColor.GetBlue();
*pData++ = nColor.GetGreen();
*pData++ = nColor.GetRed();
}
};
class ImplPixelFormat8 : public ImplPixelFormat
{
private:
sal_uInt8* pData;
const BitmapPalette& mrPalette;
const sal_uInt16 mnPaletteCount;
public:
explicit ImplPixelFormat8( const BitmapPalette& rPalette )
: pData(nullptr)
, mrPalette(rPalette)
, mnPaletteCount(rPalette.GetEntryCount())
{
}
virtual void StartLine( sal_uInt8* pLine ) override { pData = pLine; }
virtual void SkipPixel( sal_uInt32 nPixel ) override
{
pData += nPixel;
}
virtual Color ReadPixel() override
{
const sal_uInt8 nIndex(*pData++);
// Caution(!) rPalette.GetEntryCount() may be != (depth^^2)-1 (!)
if(nIndex < mnPaletteCount)
return mrPalette[nIndex];
else
return COL_BLACK;
}
virtual void WritePixel( Color nColor ) override
{
*pData++ = static_cast< sal_uInt8 >( mrPalette.GetBestIndex( nColor ) );
}
};
class ImplPixelFormat4 : public ImplPixelFormat
{
private:
sal_uInt8* pData;
const BitmapPalette& mrPalette;
const sal_uInt16 mnPaletteCount;
sal_uInt32 mnX;
sal_uInt32 mnShift;
public:
explicit ImplPixelFormat4( const BitmapPalette& rPalette )
: pData(nullptr)
, mrPalette(rPalette)
, mnPaletteCount(rPalette.GetEntryCount())
, mnX(0)
, mnShift(0)
{
}
virtual void SkipPixel( sal_uInt32 nPixel ) override
{
mnX += nPixel;
if( nPixel & 1 )
{
mnShift ^= 4;
}
}
virtual void StartLine( sal_uInt8* pLine ) override
{
pData = pLine;
mnX = 0;
mnShift = 4;
}
virtual Color ReadPixel() override
{
// Caution(!) rPalette.GetEntryCount() may be != (depth^^2)-1 (!)
const sal_uInt8 nIndex(( pData[mnX >> 1] >> mnShift) & 0x0f);
mnX++;
mnShift ^= 4;
if(nIndex < mnPaletteCount)
return mrPalette[nIndex];
else
return COL_BLACK;
}
virtual void WritePixel( Color nColor ) override
{
pData[mnX>>1] &= (0xf0 >> mnShift);
pData[mnX>>1] |= (static_cast< sal_uInt8 >( mrPalette.GetBestIndex( nColor ) ) & 0x0f);
mnX++;
mnShift ^= 4;
}
};
class ImplPixelFormat1 : public ImplPixelFormat
{
private:
sal_uInt8* pData;
const BitmapPalette& mrPalette;
const sal_uInt16 mnPaletteCount;
sal_uInt32 mnX;
public:
explicit ImplPixelFormat1( const BitmapPalette& rPalette )
: pData(nullptr)
, mrPalette(rPalette)
, mnPaletteCount(rPalette.GetEntryCount())
, mnX(0)
{
}
virtual void SkipPixel( sal_uInt32 nPixel ) override
{
mnX += nPixel;
}
virtual void StartLine( sal_uInt8* pLine ) override
{
pData = pLine;
mnX = 0;
}
virtual Color ReadPixel() override
{
// Caution(!) rPalette.GetEntryCount() may be != (depth^^2)-1 (!)
const sal_uInt8 nIndex( (pData[mnX >> 3 ] >> ( 7 - ( mnX & 7 ) )) & 1);
mnX++;
if(nIndex < mnPaletteCount)
return mrPalette[nIndex];
else
return COL_BLACK;
}
virtual void WritePixel( Color nColor ) override
{
if( mrPalette.GetBestIndex( nColor ) & 1 )
{
pData[ mnX >> 3 ] |= 1 << ( 7 - ( mnX & 7 ) );
}
else
{
pData[ mnX >> 3 ] &= ~( 1 << ( 7 - ( mnX & 7 ) ) );
}
mnX++;
}
};
std::unique_ptr<ImplPixelFormat> ImplPixelFormat::GetFormat( sal_uInt16 nBits, const BitmapPalette& rPalette )
{
switch( nBits )
{
case 1: return std::make_unique<ImplPixelFormat1>( rPalette );
case 4: return std::make_unique<ImplPixelFormat4>( rPalette );
case 8: return std::make_unique<ImplPixelFormat8>( rPalette );
case 24: return std::make_unique<ImplPixelFormat24>();
case 32: return std::make_unique<ImplPixelFormat32>();
default:
assert(false);
return nullptr;
}
return nullptr;
}
} // namespace
void QuartzSalBitmap::ConvertBitmapData( sal_uInt32 nWidth, sal_uInt32 nHeight,
sal_uInt16 nDestBits, sal_uInt32 nDestBytesPerRow,
const BitmapPalette& rDestPalette, sal_uInt8* pDestData,
sal_uInt16 nSrcBits, sal_uInt32 nSrcBytesPerRow,
const BitmapPalette& rSrcPalette, sal_uInt8* pSrcData )
{
if( (nDestBytesPerRow == nSrcBytesPerRow) &&
(nDestBits == nSrcBits) && ((nSrcBits != 8) || (rDestPalette.operator==( rSrcPalette ))) )
{
// simple case, same format, so just copy
memcpy( pDestData, pSrcData, nHeight * nDestBytesPerRow );
return;
}
// try accelerated conversion if possible
// TODO: are other truecolor conversions except BGR->ARGB worth it?
bool bConverted = false;
if( (nSrcBits == 24) && (nDestBits == 32) )
{
// TODO: extend bmpfast.cxx with a method that can be directly used here
BitmapBuffer aSrcBuf;
aSrcBuf.mnFormat = ScanlineFormat::N24BitTcBgr;
aSrcBuf.mpBits = pSrcData;
aSrcBuf.mnBitCount = nSrcBits;
aSrcBuf.mnScanlineSize = nSrcBytesPerRow;
BitmapBuffer aDstBuf;
aDstBuf.mnFormat = ScanlineFormat::N32BitTcArgb;
aDstBuf.mpBits = pDestData;
aDstBuf.mnBitCount = nDestBits;
aDstBuf.mnScanlineSize = nDestBytesPerRow;
aSrcBuf.mnWidth = aDstBuf.mnWidth = nWidth;
aSrcBuf.mnHeight = aDstBuf.mnHeight = nHeight;
SalTwoRect aTwoRects(0, 0, mnWidth, mnHeight, 0, 0, mnWidth, mnHeight);
bConverted = ::ImplFastBitmapConversion( aDstBuf, aSrcBuf, aTwoRects );
}
if( !bConverted )
{
// TODO: this implementation is for clarity, not for speed
std::unique_ptr<ImplPixelFormat> pD = ImplPixelFormat::GetFormat( nDestBits, rDestPalette );
std::unique_ptr<ImplPixelFormat> pS = ImplPixelFormat::GetFormat( nSrcBits, rSrcPalette );
if( pD && pS )
{
sal_uInt32 nY = nHeight;
while( nY-- )
{
pD->StartLine( pDestData );
pS->StartLine( pSrcData );
sal_uInt32 nX = nWidth;
while( nX-- )
{
pD->WritePixel( pS->ReadPixel() );
}
pSrcData += nSrcBytesPerRow;
pDestData += nDestBytesPerRow;
}
}
}
}
Size QuartzSalBitmap::GetSize() const
{
return Size( mnWidth, mnHeight );
}
sal_uInt16 QuartzSalBitmap::GetBitCount() const
{
return mnBits;
}
namespace {
struct pal_entry
{
sal_uInt8 mnRed;
sal_uInt8 mnGreen;
sal_uInt8 mnBlue;
};
}
static pal_entry const aImplSalSysPalEntryAry[ 16 ] =
{
{ 0, 0, 0 },
{ 0, 0, 0x80 },
{ 0, 0x80, 0 },
{ 0, 0x80, 0x80 },
{ 0x80, 0, 0 },
{ 0x80, 0, 0x80 },
{ 0x80, 0x80, 0 },
{ 0x80, 0x80, 0x80 },
{ 0xC0, 0xC0, 0xC0 },
{ 0, 0, 0xFF },
{ 0, 0xFF, 0 },
{ 0, 0xFF, 0xFF },
{ 0xFF, 0, 0 },
{ 0xFF, 0, 0xFF },
{ 0xFF, 0xFF, 0 },
{ 0xFF, 0xFF, 0xFF }
};
static const BitmapPalette& GetDefaultPalette( int mnBits, bool bMonochrome )
{
if( bMonochrome )
return Bitmap::GetGreyPalette( 1U << mnBits );
// at this point we should provide some kind of default palette
// since all other platforms do so, too.
static bool bDefPalInit = false;
static BitmapPalette aDefPalette256;
static BitmapPalette aDefPalette16;
static BitmapPalette aDefPalette2;
if( ! bDefPalInit )
{
bDefPalInit = true;
aDefPalette256.SetEntryCount( 256 );
aDefPalette16.SetEntryCount( 16 );
aDefPalette2.SetEntryCount( 2 );
// Standard colors
unsigned int i;
for( i = 0; i < 16; i++ )
{
aDefPalette16[i] =
aDefPalette256[i] = BitmapColor( aImplSalSysPalEntryAry[i].mnRed,
aImplSalSysPalEntryAry[i].mnGreen,
aImplSalSysPalEntryAry[i].mnBlue );
}
aDefPalette2[0] = BitmapColor( 0, 0, 0 );
aDefPalette2[1] = BitmapColor( 0xff, 0xff, 0xff );
// own palette (6/6/6)
const int DITHER_PAL_STEPS = 6;
const sal_uInt8 DITHER_PAL_DELTA = 51;
int nB, nG, nR;
sal_uInt8 nRed, nGreen, nBlue;
for( nB=0, nBlue=0; nB < DITHER_PAL_STEPS; nB++, nBlue += DITHER_PAL_DELTA )
{
for( nG=0, nGreen=0; nG < DITHER_PAL_STEPS; nG++, nGreen += DITHER_PAL_DELTA )
{
for( nR=0, nRed=0; nR < DITHER_PAL_STEPS; nR++, nRed += DITHER_PAL_DELTA )
{
aDefPalette256[ i ] = BitmapColor( nRed, nGreen, nBlue );
i++;
}
}
}
}
// now fill in appropriate palette
switch( mnBits )
{
case 1: return aDefPalette2;
case 4: return aDefPalette16;
case 8: return aDefPalette256;
default: break;
}
const static BitmapPalette aEmptyPalette;
return aEmptyPalette;
}
BitmapBuffer* QuartzSalBitmap::AcquireBuffer( BitmapAccessMode /*nMode*/ )
{
// TODO: AllocateUserData();
if (!m_pUserBuffer.get())
return nullptr;
BitmapBuffer* pBuffer = new BitmapBuffer;
pBuffer->mnWidth = mnWidth;
pBuffer->mnHeight = mnHeight;
pBuffer->maPalette = maPalette;
pBuffer->mnScanlineSize = mnBytesPerRow;
pBuffer->mpBits = m_pUserBuffer.get();
pBuffer->mnBitCount = mnBits;
switch( mnBits )
{
case 1:
pBuffer->mnFormat = ScanlineFormat::N1BitMsbPal;
break;
case 4:
pBuffer->mnFormat = ScanlineFormat::N4BitMsnPal;
break;
case 8:
pBuffer->mnFormat = ScanlineFormat::N8BitPal;
break;
case 24:
pBuffer->mnFormat = ScanlineFormat::N24BitTcBgr;
break;
case 32:
{
pBuffer->mnFormat = ScanlineFormat::N32BitTcArgb;
ColorMaskElement aRedMask(k32BitRedColorMask);
aRedMask.CalcMaskShift();
ColorMaskElement aGreenMask(k32BitGreenColorMask);
aGreenMask.CalcMaskShift();
ColorMaskElement aBlueMask(k32BitBlueColorMask);
aBlueMask.CalcMaskShift();
pBuffer->maColorMask = ColorMask(aRedMask, aGreenMask, aBlueMask);
break;
}
default: assert(false);
}
// some BitmapBuffer users depend on a complete palette
if( (mnBits <= 8) && !maPalette )
pBuffer->maPalette = GetDefaultPalette( mnBits, true );
return pBuffer;
}
void QuartzSalBitmap::ReleaseBuffer( BitmapBuffer* pBuffer, BitmapAccessMode nMode )
{
// invalidate graphic context if we have different data
if( nMode == BitmapAccessMode::Write )
{
maPalette = pBuffer->maPalette;
if (maGraphicContext.isSet())
{
DestroyContext();
}
InvalidateChecksum();
}
delete pBuffer;
}
CGImageRef QuartzSalBitmap::CreateCroppedImage( int nX, int nY, int nNewWidth, int nNewHeight ) const
{
if( !mxCachedImage )
{
if (!maGraphicContext.isSet())
{
if( !const_cast<QuartzSalBitmap*>(this)->CreateContext() )
{
return nullptr;
}
}
mxCachedImage = CGBitmapContextCreateImage(maGraphicContext.get());
}
CGImageRef xCroppedImage = nullptr;
// short circuit if there is nothing to crop
if( !nX && !nY && (mnWidth == nNewWidth) && (mnHeight == nNewHeight) )
{
xCroppedImage = mxCachedImage;
CFRetain( xCroppedImage );
}
else
{
nY = mnHeight - (nY + nNewHeight); // adjust for y-mirrored context
const CGRect aCropRect = { { static_cast<CGFloat>(nX), static_cast<CGFloat>(nY) }, { static_cast<CGFloat>(nNewWidth), static_cast<CGFloat>(nNewHeight) } };
xCroppedImage = CGImageCreateWithImageInRect( mxCachedImage, aCropRect );
}
return xCroppedImage;
}
static void CFRTLFree(void* /*info*/, const void* data, size_t /*size*/)
{
std::free( const_cast<void*>(data) );
}
CGImageRef QuartzSalBitmap::CreateWithMask( const QuartzSalBitmap& rMask,
int nX, int nY, int nWidth, int nHeight ) const
{
CGImageRef xImage( CreateCroppedImage( nX, nY, nWidth, nHeight ) );
if( !xImage )
return nullptr;
CGImageRef xMask = rMask.CreateCroppedImage( nX, nY, nWidth, nHeight );
if( !xMask )
return xImage;
// CGImageCreateWithMask() only likes masks or greyscale images => convert if needed
// TODO: isolate in an extra method?
if( !CGImageIsMask(xMask) || rMask.GetBitCount() != 8)//(CGImageGetColorSpace(xMask) != GetSalData()->mxGraySpace) )
{
const CGRect xImageRect=CGRectMake( 0, 0, nWidth, nHeight );//the rect has no offset
// create the alpha mask image fitting our image
// TODO: is caching the full mask or the subimage mask worth it?
int nMaskBytesPerRow = ((nWidth + 3) & ~3);
void* pMaskMem = std::malloc( nMaskBytesPerRow * nHeight );
CGContextRef xMaskContext = CGBitmapContextCreate( pMaskMem,
nWidth, nHeight, 8, nMaskBytesPerRow, GetSalData()->mxGraySpace, kCGImageAlphaNone );
CGContextDrawImage( xMaskContext, xImageRect, xMask );
CFRelease( xMask );
CGDataProviderRef xDataProvider( CGDataProviderCreateWithData( nullptr,
pMaskMem, nHeight * nMaskBytesPerRow, &CFRTLFree ) );
static const CGFloat* pDecode = nullptr;
xMask = CGImageMaskCreate( nWidth, nHeight, 8, 8, nMaskBytesPerRow, xDataProvider, pDecode, false );
CFRelease( xDataProvider );
CFRelease( xMaskContext );
}
if( !xMask )
return xImage;
// combine image and alpha mask
CGImageRef xMaskedImage = CGImageCreateWithMask( xImage, xMask );
CFRelease( xMask );
CFRelease( xImage );
return xMaskedImage;
}
/** creates an image from the given rectangle, replacing all black pixels
with nMaskColor and make all other full transparent */
CGImageRef QuartzSalBitmap::CreateColorMask( int nX, int nY, int nWidth,
int nHeight, Color nMaskColor ) const
{
CGImageRef xMask = nullptr;
if (m_pUserBuffer.get() && (nX + nWidth <= mnWidth) && (nY + nHeight <= mnHeight))
{
const sal_uInt32 nDestBytesPerRow = nWidth << 2;
std::unique_ptr<sal_uInt32[]> pMaskBuffer(new (std::nothrow) sal_uInt32[ nHeight * nDestBytesPerRow / 4] );
sal_uInt32* pDest = pMaskBuffer.get();
std::unique_ptr<ImplPixelFormat> pSourcePixels = ImplPixelFormat::GetFormat( mnBits, maPalette );
if( pMaskBuffer && pSourcePixels )
{
sal_uInt32 nColor;
reinterpret_cast<sal_uInt8*>(&nColor)[0] = 0xff;
reinterpret_cast<sal_uInt8*>(&nColor)[1] = nMaskColor.GetRed();
reinterpret_cast<sal_uInt8*>(&nColor)[2] = nMaskColor.GetGreen();
reinterpret_cast<sal_uInt8*>(&nColor)[3] = nMaskColor.GetBlue();
sal_uInt8* pSource = m_pUserBuffer.get();
// First to nY on y-axis, as that is our starting point (sub-image)
if( nY )
pSource += nY * mnBytesPerRow;
int y = nHeight;
while( y-- )
{
pSourcePixels->StartLine( pSource );
pSourcePixels->SkipPixel(nX); // Skip on x axis to nX
sal_uInt32 x = nWidth;
while( x-- )
{
*pDest++ = ( pSourcePixels->ReadPixel() == 0 ) ? nColor : 0;
}
pSource += mnBytesPerRow;
}
CGDataProviderRef xDataProvider( CGDataProviderCreateWithData(nullptr, pMaskBuffer.release(), nHeight * nDestBytesPerRow, &CFRTLFree) );
xMask = CGImageCreate(nWidth, nHeight, 8, 32, nDestBytesPerRow, GetSalData()->mxRGBSpace, kCGImageAlphaPremultipliedFirst, xDataProvider, nullptr, true, kCGRenderingIntentDefault);
CFRelease(xDataProvider);
}
}
return xMask;
}
/** QuartzSalBitmap::GetSystemData Get platform native image data from existing image
*
* @param rData struct BitmapSystemData, defined in vcl/inc/bitmap.hxx
* @return true if successful
**/
bool QuartzSalBitmap::GetSystemData( BitmapSystemData& rData )
{
bool bRet = false;
if (!maGraphicContext.isSet())
CreateContext();
if (maGraphicContext.isSet())
{
bRet = true;
if ((CGBitmapContextGetBitsPerPixel(maGraphicContext.get()) == 32) &&
(CGBitmapContextGetBitmapInfo(maGraphicContext.get()) & kCGBitmapByteOrderMask) != kCGBitmapByteOrder32Host)
{
/**
* We need to hack things because VCL does not use kCGBitmapByteOrder32Host, while Cairo requires it.
*
* Not sure what the above comment means. We don't use Cairo on macOS or iOS.
*
* This whole if statement was originally (before 2011) inside #ifdef CAIRO. Did we use Cairo on Mac back then?
* Anyway, nowadays (since many years, I think) we don't, so should this if statement be dropped? Fun.
*/
CGImageRef xImage = CGBitmapContextCreateImage(maGraphicContext.get());
// re-create the context with single change: include kCGBitmapByteOrder32Host flag.
CGContextHolder maGraphicContextNew(CGBitmapContextCreate(CGBitmapContextGetData(maGraphicContext.get()),
CGBitmapContextGetWidth(maGraphicContext.get()),
CGBitmapContextGetHeight(maGraphicContext.get()),
CGBitmapContextGetBitsPerComponent(maGraphicContext.get()),
CGBitmapContextGetBytesPerRow(maGraphicContext.get()),
CGBitmapContextGetColorSpace(maGraphicContext.get()),
CGBitmapContextGetBitmapInfo(maGraphicContext.get()) | kCGBitmapByteOrder32Host));
CFRelease(maGraphicContext.get());
// Needs to be flipped
maGraphicContextNew.saveState();
CGContextTranslateCTM (maGraphicContextNew.get(), 0, CGBitmapContextGetHeight(maGraphicContextNew.get()));
CGContextScaleCTM (maGraphicContextNew.get(), 1.0, -1.0);
CGContextDrawImage(maGraphicContextNew.get(), CGRectMake( 0, 0, CGImageGetWidth(xImage), CGImageGetHeight(xImage)), xImage);
// Flip back
CGContextRestoreGState( maGraphicContextNew.get() );
CGImageRelease( xImage );
maGraphicContext = maGraphicContextNew;
}
rData.mnWidth = mnWidth;
rData.mnHeight = mnHeight;
}
return bRet;
}
bool QuartzSalBitmap::ScalingSupported() const
{
return false;
}
bool QuartzSalBitmap::Scale( const double& /*rScaleX*/, const double& /*rScaleY*/, BmpScaleFlag /*nScaleFlag*/ )
{
return false;
}
bool QuartzSalBitmap::Replace( const Color& /*rSearchColor*/, const Color& /*rReplaceColor*/, sal_uInt8 /*nTol*/ )
{
return false;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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