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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 10:05:51 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 10:05:51 +0000
commit5d1646d90e1f2cceb9f0828f4b28318cd0ec7744 (patch)
treea94efe259b9009378be6d90eb30d2b019d95c194 /drivers/gpu/drm/msm/msm_gpu.h
parentInitial commit. (diff)
downloadlinux-5d1646d90e1f2cceb9f0828f4b28318cd0ec7744.tar.xz
linux-5d1646d90e1f2cceb9f0828f4b28318cd0ec7744.zip
Adding upstream version 5.10.209.upstream/5.10.209
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gpu.h')
-rw-r--r--drivers/gpu/drm/msm/msm_gpu.h355
1 files changed, 355 insertions, 0 deletions
diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
new file mode 100644
index 000000000..6c9e1fdc1
--- /dev/null
+++ b/drivers/gpu/drm/msm/msm_gpu.h
@@ -0,0 +1,355 @@
+/* SPDX-License-Identifier: GPL-2.0-only */
+/*
+ * Copyright (C) 2013 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ */
+
+#ifndef __MSM_GPU_H__
+#define __MSM_GPU_H__
+
+#include <linux/adreno-smmu-priv.h>
+#include <linux/clk.h>
+#include <linux/interconnect.h>
+#include <linux/pm_opp.h>
+#include <linux/regulator/consumer.h>
+
+#include "msm_drv.h"
+#include "msm_fence.h"
+#include "msm_ringbuffer.h"
+#include "msm_gem.h"
+
+struct msm_gem_submit;
+struct msm_gpu_perfcntr;
+struct msm_gpu_state;
+
+struct msm_gpu_config {
+ const char *ioname;
+ unsigned int nr_rings;
+};
+
+/* So far, with hardware that I've seen to date, we can have:
+ * + zero, one, or two z180 2d cores
+ * + a3xx or a2xx 3d core, which share a common CP (the firmware
+ * for the CP seems to implement some different PM4 packet types
+ * but the basics of cmdstream submission are the same)
+ *
+ * Which means that the eventual complete "class" hierarchy, once
+ * support for all past and present hw is in place, becomes:
+ * + msm_gpu
+ * + adreno_gpu
+ * + a3xx_gpu
+ * + a2xx_gpu
+ * + z180_gpu
+ */
+struct msm_gpu_funcs {
+ int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
+ int (*hw_init)(struct msm_gpu *gpu);
+ int (*pm_suspend)(struct msm_gpu *gpu);
+ int (*pm_resume)(struct msm_gpu *gpu);
+ void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit);
+ void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
+ irqreturn_t (*irq)(struct msm_gpu *irq);
+ struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
+ void (*recover)(struct msm_gpu *gpu);
+ void (*destroy)(struct msm_gpu *gpu);
+#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
+ /* show GPU status in debugfs: */
+ void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
+ struct drm_printer *p);
+ /* for generation specific debugfs: */
+ void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
+#endif
+ unsigned long (*gpu_busy)(struct msm_gpu *gpu);
+ struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
+ int (*gpu_state_put)(struct msm_gpu_state *state);
+ unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
+ void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp);
+ struct msm_gem_address_space *(*create_address_space)
+ (struct msm_gpu *gpu, struct platform_device *pdev);
+ struct msm_gem_address_space *(*create_private_address_space)
+ (struct msm_gpu *gpu);
+ uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
+};
+
+struct msm_gpu {
+ const char *name;
+ struct drm_device *dev;
+ struct platform_device *pdev;
+ const struct msm_gpu_funcs *funcs;
+
+ struct adreno_smmu_priv adreno_smmu;
+
+ /* performance counters (hw & sw): */
+ spinlock_t perf_lock;
+ bool perfcntr_active;
+ struct {
+ bool active;
+ ktime_t time;
+ } last_sample;
+ uint32_t totaltime, activetime; /* sw counters */
+ uint32_t last_cntrs[5]; /* hw counters */
+ const struct msm_gpu_perfcntr *perfcntrs;
+ uint32_t num_perfcntrs;
+
+ struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
+ int nr_rings;
+
+ /* list of GEM active objects: */
+ struct list_head active_list;
+
+ /* does gpu need hw_init? */
+ bool needs_hw_init;
+
+ /* number of GPU hangs (for all contexts) */
+ int global_faults;
+
+ /* worker for handling active-list retiring: */
+ struct work_struct retire_work;
+
+ void __iomem *mmio;
+ int irq;
+
+ struct msm_gem_address_space *aspace;
+
+ /* Power Control: */
+ struct regulator *gpu_reg, *gpu_cx;
+ struct clk_bulk_data *grp_clks;
+ int nr_clocks;
+ struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
+ uint32_t fast_rate;
+
+ /* The gfx-mem interconnect path that's used by all GPU types. */
+ struct icc_path *icc_path;
+
+ /*
+ * Second interconnect path for some A3xx and all A4xx GPUs to the
+ * On Chip MEMory (OCMEM).
+ */
+ struct icc_path *ocmem_icc_path;
+
+ /* Hang and Inactivity Detection:
+ */
+#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
+
+#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
+#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
+ struct timer_list hangcheck_timer;
+ struct work_struct recover_work;
+
+ struct drm_gem_object *memptrs_bo;
+
+ struct {
+ struct devfreq *devfreq;
+ u64 busy_cycles;
+ ktime_t time;
+ } devfreq;
+
+ struct msm_gpu_state *crashstate;
+ /* True if the hardware supports expanded apriv (a650 and newer) */
+ bool hw_apriv;
+};
+
+static inline struct msm_gpu *dev_to_gpu(struct device *dev)
+{
+ struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev);
+ return container_of(adreno_smmu, struct msm_gpu, adreno_smmu);
+}
+
+/* It turns out that all targets use the same ringbuffer size */
+#define MSM_GPU_RINGBUFFER_SZ SZ_32K
+#define MSM_GPU_RINGBUFFER_BLKSIZE 32
+
+#define MSM_GPU_RB_CNTL_DEFAULT \
+ (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
+ AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
+
+static inline bool msm_gpu_active(struct msm_gpu *gpu)
+{
+ int i;
+
+ for (i = 0; i < gpu->nr_rings; i++) {
+ struct msm_ringbuffer *ring = gpu->rb[i];
+
+ if (ring->seqno > ring->memptrs->fence)
+ return true;
+ }
+
+ return false;
+}
+
+/* Perf-Counters:
+ * The select_reg and select_val are just there for the benefit of the child
+ * class that actually enables the perf counter.. but msm_gpu base class
+ * will handle sampling/displaying the counters.
+ */
+
+struct msm_gpu_perfcntr {
+ uint32_t select_reg;
+ uint32_t sample_reg;
+ uint32_t select_val;
+ const char *name;
+};
+
+struct msm_gpu_submitqueue {
+ int id;
+ u32 flags;
+ u32 prio;
+ int faults;
+ struct msm_file_private *ctx;
+ struct list_head node;
+ struct kref ref;
+};
+
+struct msm_gpu_state_bo {
+ u64 iova;
+ size_t size;
+ void *data;
+ bool encoded;
+};
+
+struct msm_gpu_state {
+ struct kref ref;
+ struct timespec64 time;
+
+ struct {
+ u64 iova;
+ u32 fence;
+ u32 seqno;
+ u32 rptr;
+ u32 wptr;
+ void *data;
+ int data_size;
+ bool encoded;
+ } ring[MSM_GPU_MAX_RINGS];
+
+ int nr_registers;
+ u32 *registers;
+
+ u32 rbbm_status;
+
+ char *comm;
+ char *cmd;
+
+ int nr_bos;
+ struct msm_gpu_state_bo *bos;
+};
+
+static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
+{
+ msm_writel(data, gpu->mmio + (reg << 2));
+}
+
+static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
+{
+ return msm_readl(gpu->mmio + (reg << 2));
+}
+
+static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
+{
+ uint32_t val = gpu_read(gpu, reg);
+
+ val &= ~mask;
+ gpu_write(gpu, reg, val | or);
+}
+
+static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
+{
+ u64 val;
+
+ /*
+ * Why not a readq here? Two reasons: 1) many of the LO registers are
+ * not quad word aligned and 2) the GPU hardware designers have a bit
+ * of a history of putting registers where they fit, especially in
+ * spins. The longer a GPU family goes the higher the chance that
+ * we'll get burned. We could do a series of validity checks if we
+ * wanted to, but really is a readq() that much better? Nah.
+ */
+
+ /*
+ * For some lo/hi registers (like perfcounters), the hi value is latched
+ * when the lo is read, so make sure to read the lo first to trigger
+ * that
+ */
+ val = (u64) msm_readl(gpu->mmio + (lo << 2));
+ val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
+
+ return val;
+}
+
+static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
+{
+ /* Why not a writeq here? Read the screed above */
+ msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
+ msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
+}
+
+int msm_gpu_pm_suspend(struct msm_gpu *gpu);
+int msm_gpu_pm_resume(struct msm_gpu *gpu);
+void msm_gpu_resume_devfreq(struct msm_gpu *gpu);
+
+int msm_gpu_hw_init(struct msm_gpu *gpu);
+
+void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
+void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
+int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
+ uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
+
+void msm_gpu_retire(struct msm_gpu *gpu);
+void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit);
+
+int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
+ struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
+ const char *name, struct msm_gpu_config *config);
+
+struct msm_gem_address_space *
+msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task);
+
+void msm_gpu_cleanup(struct msm_gpu *gpu);
+
+struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
+void __init adreno_register(void);
+void __exit adreno_unregister(void);
+
+static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
+{
+ if (queue)
+ kref_put(&queue->ref, msm_submitqueue_destroy);
+}
+
+static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
+{
+ struct msm_gpu_state *state = NULL;
+
+ mutex_lock(&gpu->dev->struct_mutex);
+
+ if (gpu->crashstate) {
+ kref_get(&gpu->crashstate->ref);
+ state = gpu->crashstate;
+ }
+
+ mutex_unlock(&gpu->dev->struct_mutex);
+
+ return state;
+}
+
+static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
+{
+ mutex_lock(&gpu->dev->struct_mutex);
+
+ if (gpu->crashstate) {
+ if (gpu->funcs->gpu_state_put(gpu->crashstate))
+ gpu->crashstate = NULL;
+ }
+
+ mutex_unlock(&gpu->dev->struct_mutex);
+}
+
+/*
+ * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
+ * support expanded privileges
+ */
+#define check_apriv(gpu, flags) \
+ (((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
+
+
+#endif /* __MSM_GPU_H__ */