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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 10:05:51 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 10:05:51 +0000
commit5d1646d90e1f2cceb9f0828f4b28318cd0ec7744 (patch)
treea94efe259b9009378be6d90eb30d2b019d95c194 /sound/pci/au88x0/au88x0_game.c
parentInitial commit. (diff)
downloadlinux-5d1646d90e1f2cceb9f0828f4b28318cd0ec7744.tar.xz
linux-5d1646d90e1f2cceb9f0828f4b28318cd0ec7744.zip
Adding upstream version 5.10.209.upstream/5.10.209
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'sound/pci/au88x0/au88x0_game.c')
-rw-r--r--sound/pci/au88x0/au88x0_game.c121
1 files changed, 121 insertions, 0 deletions
diff --git a/sound/pci/au88x0/au88x0_game.c b/sound/pci/au88x0/au88x0_game.c
new file mode 100644
index 000000000..51c154e34
--- /dev/null
+++ b/sound/pci/au88x0/au88x0_game.c
@@ -0,0 +1,121 @@
+// SPDX-License-Identifier: GPL-2.0-or-later
+/*
+ * Manuel Jander.
+ *
+ * Based on the work of:
+ * Vojtech Pavlik
+ * Raymond Ingles
+ *
+ * Should you need to contact me, the author, you can do so either by
+ * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
+ * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
+ *
+ * Based 90% on Vojtech Pavlik pcigame driver.
+ * Merged and modified by Manuel Jander, for the OpenVortex
+ * driver. (email: mjander@embedded.cl).
+ */
+
+#include <linux/time.h>
+#include <linux/delay.h>
+#include <linux/init.h>
+#include <sound/core.h>
+#include "au88x0.h"
+#include <linux/gameport.h>
+#include <linux/export.h>
+
+#if IS_REACHABLE(CONFIG_GAMEPORT)
+
+#define VORTEX_GAME_DWAIT 20 /* 20 ms */
+
+static unsigned char vortex_game_read(struct gameport *gameport)
+{
+ vortex_t *vortex = gameport_get_port_data(gameport);
+ return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
+}
+
+static void vortex_game_trigger(struct gameport *gameport)
+{
+ vortex_t *vortex = gameport_get_port_data(gameport);
+ hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
+}
+
+static int
+vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
+{
+ vortex_t *vortex = gameport_get_port_data(gameport);
+ int i;
+
+ *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
+
+ for (i = 0; i < 4; i++) {
+ axes[i] =
+ hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
+ if (axes[i] == AXIS_RANGE)
+ axes[i] = -1;
+ }
+ return 0;
+}
+
+static int vortex_game_open(struct gameport *gameport, int mode)
+{
+ vortex_t *vortex = gameport_get_port_data(gameport);
+
+ switch (mode) {
+ case GAMEPORT_MODE_COOKED:
+ hwwrite(vortex->mmio, VORTEX_CTRL2,
+ hwread(vortex->mmio,
+ VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
+ msleep(VORTEX_GAME_DWAIT);
+ return 0;
+ case GAMEPORT_MODE_RAW:
+ hwwrite(vortex->mmio, VORTEX_CTRL2,
+ hwread(vortex->mmio,
+ VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);
+ return 0;
+ default:
+ return -1;
+ }
+
+ return 0;
+}
+
+static int vortex_gameport_register(vortex_t *vortex)
+{
+ struct gameport *gp;
+
+ vortex->gameport = gp = gameport_allocate_port();
+ if (!gp) {
+ dev_err(vortex->card->dev,
+ "cannot allocate memory for gameport\n");
+ return -ENOMEM;
+ }
+
+ gameport_set_name(gp, "AU88x0 Gameport");
+ gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
+ gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
+
+ gp->read = vortex_game_read;
+ gp->trigger = vortex_game_trigger;
+ gp->cooked_read = vortex_game_cooked_read;
+ gp->open = vortex_game_open;
+
+ gameport_set_port_data(gp, vortex);
+ gp->fuzz = 64;
+
+ gameport_register_port(gp);
+
+ return 0;
+}
+
+static void vortex_gameport_unregister(vortex_t * vortex)
+{
+ if (vortex->gameport) {
+ gameport_unregister_port(vortex->gameport);
+ vortex->gameport = NULL;
+ }
+}
+
+#else
+static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
+static inline void vortex_gameport_unregister(vortex_t * vortex) { }
+#endif