diff options
Diffstat (limited to 'arch/powerpc/platforms/embedded6xx/gamecube.c')
-rw-r--r-- | arch/powerpc/platforms/embedded6xx/gamecube.c | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/arch/powerpc/platforms/embedded6xx/gamecube.c b/arch/powerpc/platforms/embedded6xx/gamecube.c new file mode 100644 index 000000000..ade928f7e --- /dev/null +++ b/arch/powerpc/platforms/embedded6xx/gamecube.c @@ -0,0 +1,96 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * arch/powerpc/platforms/embedded6xx/gamecube.c + * + * Nintendo GameCube board-specific support + * Copyright (C) 2004-2009 The GameCube Linux Team + * Copyright (C) 2007,2008,2009 Albert Herranz + */ + +#include <linux/kernel.h> +#include <linux/init.h> +#include <linux/irq.h> +#include <linux/kexec.h> +#include <linux/seq_file.h> +#include <linux/of_platform.h> + +#include <asm/io.h> +#include <asm/machdep.h> +#include <asm/prom.h> +#include <asm/time.h> +#include <asm/udbg.h> + +#include "flipper-pic.h" +#include "usbgecko_udbg.h" + + +static void __noreturn gamecube_spin(void) +{ + /* spin until power button pressed */ + for (;;) + cpu_relax(); +} + +static void __noreturn gamecube_restart(char *cmd) +{ + local_irq_disable(); + flipper_platform_reset(); + gamecube_spin(); +} + +static void gamecube_power_off(void) +{ + local_irq_disable(); + gamecube_spin(); +} + +static void __noreturn gamecube_halt(void) +{ + gamecube_restart(NULL); +} + +static int __init gamecube_probe(void) +{ + if (!of_machine_is_compatible("nintendo,gamecube")) + return 0; + + pm_power_off = gamecube_power_off; + + ug_udbg_init(); + + return 1; +} + +static void gamecube_shutdown(void) +{ + flipper_quiesce(); +} + +define_machine(gamecube) { + .name = "gamecube", + .probe = gamecube_probe, + .restart = gamecube_restart, + .halt = gamecube_halt, + .init_IRQ = flipper_pic_probe, + .get_irq = flipper_pic_get_irq, + .calibrate_decr = generic_calibrate_decr, + .progress = udbg_progress, + .machine_shutdown = gamecube_shutdown, +}; + + +static const struct of_device_id gamecube_of_bus[] = { + { .compatible = "nintendo,flipper", }, + { }, +}; + +static int __init gamecube_device_probe(void) +{ + if (!machine_is(gamecube)) + return 0; + + of_platform_bus_probe(NULL, gamecube_of_bus, NULL); + return 0; +} +device_initcall(gamecube_device_probe); + |