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+/*
+ * Copyright (C) Internet Systems Consortium, Inc. ("ISC")
+ *
+ * SPDX-License-Identifier: MPL-2.0
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, you can obtain one at https://mozilla.org/MPL/2.0/.
+ *
+ * See the COPYRIGHT file distributed with this work for additional
+ * information regarding copyright ownership.
+ */
+
+/*
+ * Portions of isc_random_uniform():
+ *
+ * Copyright (c) 1996, David Mazieres <dm@uun.org>
+ * Copyright (c) 2008, Damien Miller <djm@openbsd.org>
+ *
+ * Permission to use, copy, modify, and distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <inttypes.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+#include <isc/once.h>
+#include <isc/platform.h>
+#include <isc/random.h>
+#include <isc/result.h>
+#include <isc/thread.h>
+#include <isc/types.h>
+#include <isc/util.h>
+
+#include "entropy_private.h"
+
+/*
+ * The specific implementation for PRNG is included as a C file
+ * that has to provide a static variable named seed, and a function
+ * uint32_t next(void) that provides next random number.
+ *
+ * The implementation must be thread-safe.
+ */
+
+/*
+ * Two contestants have been considered: the xoroshiro family of the
+ * functions by Villa&Blackman, and PCG by O'Neill. After
+ * consideration, the xoshiro128starstar function has been chosen as
+ * the uint32_t random number provider because it is very fast and has
+ * good enough properties for our usage pattern.
+ */
+#include "xoshiro128starstar.c"
+
+ISC_THREAD_LOCAL isc_once_t isc_random_once = ISC_ONCE_INIT;
+
+static void
+isc_random_initialize(void) {
+ int useed[4] = { 0, 0, 0, 1 };
+#if FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION
+ /*
+ * Set a constant seed to help in problem reproduction should fuzzing
+ * find a crash or a hang. The seed array must be non-zero else
+ * xoshiro128starstar will generate an infinite series of zeroes.
+ */
+#else /* if FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION */
+ isc_entropy_get(useed, sizeof(useed));
+#endif /* if FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION */
+ memmove(seed, useed, sizeof(seed));
+}
+
+uint8_t
+isc_random8(void) {
+ RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) ==
+ ISC_R_SUCCESS);
+ return (next() & 0xff);
+}
+
+uint16_t
+isc_random16(void) {
+ RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) ==
+ ISC_R_SUCCESS);
+ return (next() & 0xffff);
+}
+
+uint32_t
+isc_random32(void) {
+ RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) ==
+ ISC_R_SUCCESS);
+ return (next());
+}
+
+void
+isc_random_buf(void *buf, size_t buflen) {
+ int i;
+ uint32_t r;
+
+ REQUIRE(buf != NULL);
+ REQUIRE(buflen > 0);
+
+ RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) ==
+ ISC_R_SUCCESS);
+
+ for (i = 0; i + sizeof(r) <= buflen; i += sizeof(r)) {
+ r = next();
+ memmove((uint8_t *)buf + i, &r, sizeof(r));
+ }
+ r = next();
+ memmove((uint8_t *)buf + i, &r, buflen % sizeof(r));
+ return;
+}
+
+uint32_t
+isc_random_uniform(uint32_t upper_bound) {
+ /* Copy of arc4random_uniform from OpenBSD */
+ uint32_t r, min;
+
+ RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) ==
+ ISC_R_SUCCESS);
+
+ if (upper_bound < 2) {
+ return (0);
+ }
+
+#if (ULONG_MAX > 0xffffffffUL)
+ min = 0x100000000UL % upper_bound;
+#else /* if (ULONG_MAX > 0xffffffffUL) */
+ /* Calculate (2**32 % upper_bound) avoiding 64-bit math */
+ if (upper_bound > 0x80000000) {
+ min = 1 + ~upper_bound; /* 2**32 - upper_bound */
+ } else {
+ /* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */
+ min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound;
+ }
+#endif /* if (ULONG_MAX > 0xffffffffUL) */
+
+ /*
+ * This could theoretically loop forever but each retry has
+ * p > 0.5 (worst case, usually far better) of selecting a
+ * number inside the range we need, so it should rarely need
+ * to re-roll.
+ */
+ for (;;) {
+ r = next();
+ if (r >= min) {
+ break;
+ }
+ }
+
+ return (r % upper_bound);
+}