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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 18:24:20 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 18:24:20 +0000 |
commit | 483eb2f56657e8e7f419ab1a4fab8dce9ade8609 (patch) | |
tree | e5d88d25d870d5dedacb6bbdbe2a966086a0a5cf /src/msg/Dispatcher.h | |
parent | Initial commit. (diff) | |
download | ceph-483eb2f56657e8e7f419ab1a4fab8dce9ade8609.tar.xz ceph-483eb2f56657e8e7f419ab1a4fab8dce9ade8609.zip |
Adding upstream version 14.2.21.upstream/14.2.21upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/msg/Dispatcher.h')
-rw-r--r-- | src/msg/Dispatcher.h | 264 |
1 files changed, 264 insertions, 0 deletions
diff --git a/src/msg/Dispatcher.h b/src/msg/Dispatcher.h new file mode 100644 index 00000000..fef5e320 --- /dev/null +++ b/src/msg/Dispatcher.h @@ -0,0 +1,264 @@ +// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- +// vim: ts=8 sw=2 smarttab +/* + * Ceph - scalable distributed file system + * + * Copyright (C) 2004-2006 Sage Weil <sage@newdream.net> + * + * This is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software + * Foundation. See file COPYING. + * + */ + + +#ifndef CEPH_DISPATCHER_H +#define CEPH_DISPATCHER_H + +#include <memory> +#include "include/buffer_fwd.h" +#include "include/ceph_assert.h" +#include "msg/MessageRef.h" + +class Messenger; +class Connection; +class AuthAuthorizer; +class CryptoKey; +class CephContext; +class AuthAuthorizerChallenge; +class KeyStore; + +class Dispatcher { +public: + explicit Dispatcher(CephContext *cct_) + : cct(cct_) + { + } + virtual ~Dispatcher() { } + + /** + * The Messenger calls this function to query if you are capable + * of "fast dispatch"ing a message. Indicating that you can fast + * dispatch it requires that you: + * 1) Handle the Message quickly and without taking long-term contended + * locks. (This function is likely to be called in-line with message + * receipt.) + * 2) Be able to accept the Message even if you have not yet received + * an ms_handle_accept() notification for the Connection it is associated + * with, and even if you *have* called mark_down() or received an + * ms_handle_reset() (or similar) call on the Connection. You will + * not receive more than one dead "message" (and should generally be + * prepared for that circumstance anyway, since the normal dispatch can begin, + * then trigger Connection failure before it's percolated through your system). + * We provide ms_handle_fast_[connect|accept] calls if you need them, under + * similar speed and state constraints as fast_dispatch itself. + * 3) Be able to make a determination on fast_dispatch without relying + * on particular system state -- the ms_can_fast_dispatch() call might + * be called multiple times on a single message; the state might change between + * calling ms_can_fast_dispatch and ms_fast_dispatch; etc. + * + * @param m The message we want to fast dispatch. + * @returns True if the message can be fast dispatched; false otherwise. + */ + virtual bool ms_can_fast_dispatch(const Message *m) const { return false; } + virtual bool ms_can_fast_dispatch2(const MessageConstRef& m) const { + return ms_can_fast_dispatch(m.get()); + } + /** + * This function determines if a dispatcher is included in the + * list of fast-dispatch capable Dispatchers. + * @returns True if the Dispatcher can handle any messages via + * fast dispatch; false otherwise. + */ + virtual bool ms_can_fast_dispatch_any() const { return false; } + /** + * Perform a "fast dispatch" on a given message. See + * ms_can_fast_dispatch() for the requirements. + * + * @param m The Message to fast dispatch. + */ + virtual void ms_fast_dispatch(Message *m) { ceph_abort(); } + + /* ms_fast_dispatch2 because otherwise the child must define both */ + virtual void ms_fast_dispatch2(const MessageRef &m) { + /* allow old style dispatch handling that expects a Message * with a floating ref */ + return ms_fast_dispatch(MessageRef(m).detach()); /* XXX N.B. always consumes ref */ + } + + /** + * Let the Dispatcher preview a Message before it is dispatched. This + * function is called on *every* Message, prior to the fast/regular dispatch + * decision point, but it is only used on fast-dispatch capable systems. An + * implementation of ms_fast_preprocess must be essentially lock-free in the + * same way as the ms_fast_dispatch function is (in particular, ms_fast_preprocess + * may be called while the Messenger holds internal locks that prevent progress from + * other threads, so any locks it takes must be at the very bottom of the hierarchy). + * Messages are delivered in receipt order within a single Connection, but there are + * no guarantees across Connections. This makes it useful for some limited + * coordination between Messages which can be fast_dispatch'ed and those which must + * go through normal dispatch. + * + * @param m A message which has been received + */ + virtual void ms_fast_preprocess(Message *m) {} + + /* ms_fast_preprocess2 because otherwise the child must define both */ + virtual void ms_fast_preprocess2(const MessageRef &m) { + /* allow old style dispatch handling that expects a Message* */ + return ms_fast_preprocess(m.get()); + } + + /** + * The Messenger calls this function to deliver a single message. + * + * @param m The message being delivered. You (the Dispatcher) + * are given a single reference count on it. + */ + virtual bool ms_dispatch(Message *m) { + ceph_abort(); + } + + /* ms_dispatch2 because otherwise the child must define both */ + virtual bool ms_dispatch2(const MessageRef &m) { + /* allow old style dispatch handling that expects a Message * with a floating ref */ + MessageRef mr(m); + if (ms_dispatch(mr.get())) { + mr.detach(); /* dispatcher consumed ref */ + return true; + } + return false; + } + + /** + * This function will be called whenever a Connection is newly-created + * or reconnects in the Messenger. + * + * @param con The new Connection which has been established. You are not + * granted a reference to it -- take one if you need one! + */ + virtual void ms_handle_connect(Connection *con) {} + + /** + * This function will be called synchronously whenever a Connection is + * newly-created or reconnects in the Messenger, if you support fast + * dispatch. It is guaranteed to be called before any messages are + * dispatched. + * + * @param con The new Connection which has been established. You are not + * granted a reference to it -- take one if you need one! + */ + virtual void ms_handle_fast_connect(Connection *con) {} + + /** + * Callback indicating we have accepted an incoming connection. + * + * @param con The (new or existing) Connection associated with the session + */ + virtual void ms_handle_accept(Connection *con) {} + + /** + * Callback indicating we have accepted an incoming connection, if you + * support fast dispatch. It is guaranteed to be called before any messages + * are dispatched. + * + * @param con The (new or existing) Connection associated with the session + */ + virtual void ms_handle_fast_accept(Connection *con) {} + + /* + * this indicates that the ordered+reliable delivery semantics have + * been violated. Messages may have been lost due to a fault + * in the network connection. + * Only called on lossy Connections. + * + * @param con The Connection which broke. You are not granted + * a reference to it. + */ + virtual bool ms_handle_reset(Connection *con) = 0; + + /** + * This indicates that the ordered+reliable delivery semantics + * have been violated because the remote somehow reset. + * It implies that incoming messages were dropped, and + * probably some of our previous outgoing messages were too. + * + * @param con The Connection which broke. You are not granted + * a reference to it. + */ + virtual void ms_handle_remote_reset(Connection *con) = 0; + + /** + * This indicates that the connection is both broken and further + * connection attempts are failing because other side refuses + * it. + * + * @param con The Connection which broke. You are not granted + * a reference to it. + */ + virtual bool ms_handle_refused(Connection *con) = 0; + + /** + * @defgroup Authentication + * @{ + */ + + /** + * handle successful authentication (msgr2) + * + * Authenticated result/state will be attached to the Connection. + * + * return 1 for success + * return 0 for no action (let another Dispatcher handle it) + * return <0 for failure (failure to parse caps, for instance) + */ + virtual int ms_handle_authentication(Connection *con) { + return 0; + } + + /** + * get authentication keyring + * + * Return the keyring to use for authentication with msgr1. Remove me + * someday. + */ + virtual KeyStore* ms_get_auth1_authorizer_keystore() { + return nullptr; + } + + /** + * Retrieve the AuthAuthorizer for the given peer type. It might not + * provide one if it knows there is no AuthAuthorizer for that type. + * + * @param dest_type The peer type we want the authorizer for. + * @param a Double pointer to an AuthAuthorizer. The Dispatcher will fill + * in *a with the correct AuthAuthorizer, if it can. Make sure that you have + * set *a to NULL before calling in. + * @param force_new Force the Dispatcher to wait for a new set of keys before + * returning the authorizer. + * + * @return True if this function call properly filled in *a, false otherwise. + */ + virtual bool ms_get_authorizer(int dest_type, AuthAuthorizer **a) { + return false; + } + /** + * @} //Authentication + */ + + void ms_set_require_authorizer(bool b) { + require_authorizer = b; + } +protected: + CephContext *cct; +public: + // allow unauthenticated connections. This is needed for + // compatibility with pre-nautilus OSDs, which do not authenticate + // the heartbeat sessions. + bool require_authorizer = true; +private: + explicit Dispatcher(const Dispatcher &rhs); + Dispatcher& operator=(const Dispatcher &rhs); +}; + +#endif |