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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 18:24:20 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 18:24:20 +0000 |
commit | 483eb2f56657e8e7f419ab1a4fab8dce9ade8609 (patch) | |
tree | e5d88d25d870d5dedacb6bbdbe2a966086a0a5cf /src/rocksdb/port/win/env_default.cc | |
parent | Initial commit. (diff) | |
download | ceph-upstream.tar.xz ceph-upstream.zip |
Adding upstream version 14.2.21.upstream/14.2.21upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/rocksdb/port/win/env_default.cc')
-rw-r--r-- | src/rocksdb/port/win/env_default.cc | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/src/rocksdb/port/win/env_default.cc b/src/rocksdb/port/win/env_default.cc new file mode 100644 index 00000000..d24c2191 --- /dev/null +++ b/src/rocksdb/port/win/env_default.cc @@ -0,0 +1,41 @@ +// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. +// This source code is licensed under both the GPLv2 (found in the +// COPYING file in the root directory) and Apache 2.0 License +// (found in the LICENSE.Apache file in the root directory). +// +// Copyright (c) 2011 The LevelDB Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. See the AUTHORS file for names of contributors. + +#include <mutex> + +#include <rocksdb/env.h> +#include "port/win/env_win.h" +#include "util/compression_context_cache.h" +#include "util/sync_point.h" +#include "util/thread_local.h" + +namespace rocksdb { +namespace port { + +// We choose not to destroy the env because joining the threads from the +// system loader +// which destroys the statics (same as from DLLMain) creates a system loader +// dead-lock. +// in this manner any remaining threads are terminated OK. +namespace { + std::once_flag winenv_once_flag; + Env* envptr; +}; +} + +Env* Env::Default() { + using namespace port; + ThreadLocalPtr::InitSingletons(); + CompressionContextCache::InitSingleton(); + INIT_SYNC_POINT_SINGLETONS(); + std::call_once(winenv_once_flag, []() { envptr = new WinEnv(); }); + return envptr; +} + +} |