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+// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
+// vim: ts=8 sw=2 smarttab
+/*
+ * Ceph - scalable distributed file system
+ *
+ * Copyright (C) 2017 Red Hat, Inc.
+ *
+ * This is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software
+ * Foundation. See file COPYING.
+ *
+ */
+
+#include <cstddef>
+#include <utility>
+#include <type_traits>
+
+namespace ceph {
+// `static_ptr`
+// ===========
+//
+// It would be really nice if polymorphism didn't require a bunch of
+// mucking about with the heap. So let's build something where we
+// don't have to do that.
+//
+namespace _mem {
+
+// This, an operator function, is one of the canonical ways to do type
+// erasure in C++ so long as all operations can be done with subsets
+// of the same arguments (which is not true for function type erasure)
+// it's a pretty good one.
+enum class op {
+ copy, move, destroy, size
+};
+template<typename T>
+static std::size_t op_fun(op oper, void* p1, void* p2)
+{
+ auto me = static_cast<T*>(p1);
+
+ switch (oper) {
+ case op::copy:
+ // One conspicuous downside is that immovable/uncopyable functions
+ // kill compilation right here, even if nobody ever calls the move
+ // or copy methods. Working around this is a pain, since we'd need
+ // four operator functions and a top-level class to
+ // provide/withhold copy/move operations as appropriate.
+ new (p2) T(*me);
+ break;
+
+ case op::move:
+ new (p2) T(std::move(*me));
+ break;
+
+ case op::destroy:
+ me->~T();
+ break;
+
+ case op::size:
+ return sizeof(T);
+ }
+ return 0;
+}
+}
+// The thing itself!
+//
+// The default value for Size may be wrong in almost all cases. You
+// can change it to your heart's content. The upside is that you'll
+// just get a compile error and you can bump it up.
+//
+// I *recommend* having a size constant in header files (or perhaps a
+// using declaration, e.g.
+// ```
+// using StaticFoo = static_ptr<Foo, sizeof(Blah)>`
+// ```
+// in some header file that can be used multiple places) so that when
+// you create a new derived class with a larger size, you only have to
+// change it in one place.
+//
+template<typename Base, std::size_t Size = sizeof(Base)>
+class static_ptr {
+ template<typename U, std::size_t S>
+ friend class static_ptr;
+
+ // Refuse to be set to anything with whose type we are
+ // incompatible. Also never try to eat anything bigger than you are.
+ //
+ template<typename T, std::size_t S>
+ constexpr static int create_ward() noexcept {
+ static_assert(std::is_void_v<Base> ||
+ std::is_base_of_v<Base, std::decay_t<T>>,
+ "Value to store must be a derivative of the base.");
+ static_assert(S <= Size, "Value too large.");
+ static_assert(std::is_void_v<Base> || !std::is_const<Base>{} ||
+ std::is_const_v<T>,
+ "Cannot assign const pointer to non-const pointer.");
+ return 0;
+ }
+ // Here we can store anything that has the same signature, which is
+ // relevant to the multiple-versions for move/copy support that I
+ // mentioned above.
+ //
+ size_t (*operate)(_mem::op, void*, void*);
+
+ // This is mutable so that get and the dereference operators can be
+ // const. Since we're modeling a pointer, we should preserve the
+ // difference in semantics between a pointer-to-const and a const
+ // pointer.
+ //
+ mutable typename std::aligned_storage<Size>::type buf;
+
+public:
+ using element_type = Base;
+ using pointer = Base*;
+
+ // Empty
+ static_ptr() noexcept : operate(nullptr) {}
+ static_ptr(std::nullptr_t) noexcept : operate(nullptr) {}
+ static_ptr& operator =(std::nullptr_t) noexcept {
+ reset();
+ return *this;
+ }
+ ~static_ptr() noexcept {
+ reset();
+ }
+
+ // Since other pointer-ish types have it
+ void reset() noexcept {
+ if (operate) {
+ operate(_mem::op::destroy, &buf, nullptr);
+ operate = nullptr;
+ }
+ }
+
+ // Set from another static pointer.
+ //
+ // Since the templated versions don't count for overriding the defaults
+ static_ptr(const static_ptr& rhs)
+ noexcept(std::is_nothrow_copy_constructible_v<Base>) : operate(rhs.operate) {
+ if (operate) {
+ operate(_mem::op::copy, &rhs.buf, &buf);
+ }
+ }
+ static_ptr(static_ptr&& rhs)
+ noexcept(std::is_nothrow_move_constructible_v<Base>) : operate(rhs.operate) {
+ if (operate) {
+ operate(_mem::op::move, &rhs.buf, &buf);
+ }
+ }
+
+ template<typename U, std::size_t S>
+ static_ptr(const static_ptr<U, S>& rhs)
+ noexcept(std::is_nothrow_copy_constructible_v<U>) : operate(rhs.operate) {
+ create_ward<U, S>();
+ if (operate) {
+ operate(_mem::op::copy, &rhs.buf, &buf);
+ }
+ }
+ template<typename U, std::size_t S>
+ static_ptr(static_ptr<U, S>&& rhs)
+ noexcept(std::is_nothrow_move_constructible_v<U>) : operate(rhs.operate) {
+ create_ward<U, S>();
+ if (operate) {
+ operate(_mem::op::move, &rhs.buf, &buf);
+ }
+ }
+
+ static_ptr& operator =(const static_ptr& rhs)
+ noexcept(std::is_nothrow_copy_constructible_v<Base>) {
+ reset();
+ if (rhs) {
+ operate = rhs.operate;
+ operate(_mem::op::copy,
+ const_cast<void*>(static_cast<const void*>(&rhs.buf)), &buf);
+ }
+ return *this;
+ }
+ static_ptr& operator =(static_ptr&& rhs)
+ noexcept(std::is_nothrow_move_constructible_v<Base>) {
+ reset();
+ if (rhs) {
+ operate = rhs.operate;
+ operate(_mem::op::move, &rhs.buf, &buf);
+ }
+ return *this;
+ }
+
+ template<typename U, std::size_t S>
+ static_ptr& operator =(const static_ptr<U, S>& rhs)
+ noexcept(std::is_nothrow_copy_constructible_v<U>) {
+ create_ward<U, S>();
+ reset();
+ if (rhs) {
+ operate = rhs.operate;
+ operate(_mem::op::copy,
+ const_cast<void*>(static_cast<const void*>(&rhs.buf)), &buf);
+ }
+ return *this;
+ }
+ template<typename U, std::size_t S>
+ static_ptr& operator =(static_ptr<U, S>&& rhs)
+ noexcept(std::is_nothrow_move_constructible_v<U>) {
+ create_ward<U, S>();
+ reset();
+ if (rhs) {
+ operate = rhs.operate;
+ operate(_mem::op::move, &rhs.buf, &buf);
+ }
+ return *this;
+ }
+
+ // In-place construction!
+ //
+ // This is basically what you want, and I didn't include value
+ // construction because in-place construction renders it
+ // unnecessary. Also it doesn't fit the pointer idiom as well.
+ //
+ template<typename T, typename... Args>
+ static_ptr(std::in_place_type_t<T>, Args&& ...args)
+ noexcept(std::is_nothrow_constructible_v<T, Args...>)
+ : operate(&_mem::op_fun<T>){
+ static_assert((!std::is_nothrow_copy_constructible_v<Base> ||
+ std::is_nothrow_copy_constructible_v<T>) &&
+ (!std::is_nothrow_move_constructible_v<Base> ||
+ std::is_nothrow_move_constructible_v<T>),
+ "If declared type of static_ptr is nothrow "
+ "move/copy constructible, then any "
+ "type assigned to it must be as well. "
+ "You can use reinterpret_pointer_cast "
+ "to get around this limit, but don't "
+ "come crying to me when the C++ "
+ "runtime calls terminate().");
+ create_ward<T, sizeof(T)>();
+ new (&buf) T(std::forward<Args>(args)...);
+ }
+
+ // I occasionally get tempted to make an overload of the assignment
+ // operator that takes a tuple as its right-hand side to provide
+ // arguments.
+ //
+ template<typename T, typename... Args>
+ void emplace(Args&& ...args)
+ noexcept(std::is_nothrow_constructible_v<T, Args...>) {
+ create_ward<T, sizeof(T)>();
+ reset();
+ operate = &_mem::op_fun<T>;
+ new (&buf) T(std::forward<Args>(args)...);
+ }
+
+ // Access!
+ Base* get() const noexcept {
+ return operate ? reinterpret_cast<Base*>(&buf) : nullptr;
+ }
+ template<typename U = Base>
+ std::enable_if_t<!std::is_void_v<U>, Base*> operator->() const noexcept {
+ return get();
+ }
+ template<typename U = Base>
+ std::enable_if_t<!std::is_void_v<U>, Base&> operator *() const noexcept {
+ return *get();
+ }
+ operator bool() const noexcept {
+ return !!operate;
+ }
+
+ // Big wall of friendship
+ //
+ template<typename U, std::size_t Z, typename T, std::size_t S>
+ friend static_ptr<U, Z> static_pointer_cast(const static_ptr<T, S>& p);
+ template<typename U, std::size_t Z, typename T, std::size_t S>
+ friend static_ptr<U, Z> static_pointer_cast(static_ptr<T, S>&& p);
+
+ template<typename U, std::size_t Z, typename T, std::size_t S>
+ friend static_ptr<U, Z> dynamic_pointer_cast(const static_ptr<T, S>& p);
+ template<typename U, std::size_t Z, typename T, std::size_t S>
+ friend static_ptr<U, Z> dynamic_pointer_cast(static_ptr<T, S>&& p);
+
+ template<typename U, std::size_t Z, typename T, std::size_t S>
+ friend static_ptr<U, Z> const_pointer_cast(const static_ptr<T, S>& p);
+ template<typename U, std::size_t Z, typename T, std::size_t S>
+ friend static_ptr<U, Z> const_pointer_cast(static_ptr<T, S>&& p);
+
+ template<typename U, std::size_t Z, typename T, std::size_t S>
+ friend static_ptr<U, Z> reinterpret_pointer_cast(const static_ptr<T, S>& p);
+ template<typename U, std::size_t Z, typename T, std::size_t S>
+ friend static_ptr<U, Z> reinterpret_pointer_cast(static_ptr<T, S>&& p);
+
+ template<typename U, std::size_t Z, typename T, std::size_t S>
+ friend static_ptr<U, Z> resize_pointer_cast(const static_ptr<T, S>& p);
+ template<typename U, std::size_t Z, typename T, std::size_t S>
+ friend static_ptr<U, Z> resize_pointer_cast(static_ptr<T, S>&& p);
+};
+
+// These are all modeled after the same ones for shared pointer.
+//
+// Also I'm annoyed that the standard library doesn't have
+// *_pointer_cast overloads for a move-only unique pointer. It's a
+// nice idiom. Having to release and reconstruct is obnoxious.
+//
+template<typename U, std::size_t Z, typename T, std::size_t S>
+static_ptr<U, Z> static_pointer_cast(const static_ptr<T, S>& p) {
+ static_assert(Z >= S,
+ "Value too large.");
+ static_ptr<U, Z> r;
+ // Really, this is always true because static_cast either succeeds
+ // or fails to compile, but it prevents an unused variable warning
+ // and should be optimized out.
+ if (static_cast<U*>(p.get())) {
+ p.operate(_mem::op::copy, &p.buf, &r.buf);
+ r.operate = p.operate;
+ }
+ return r;
+}
+template<typename U, std::size_t Z, typename T, std::size_t S>
+static_ptr<U, Z> static_pointer_cast(static_ptr<T, S>&& p) {
+ static_assert(Z >= S,
+ "Value too large.");
+ static_ptr<U, Z> r;
+ if (static_cast<U*>(p.get())) {
+ p.operate(_mem::op::move, &p.buf, &r.buf);
+ r.operate = p.operate;
+ }
+ return r;
+}
+
+// Here the conditional is actually important and ensures we have the
+// same behavior as dynamic_cast.
+//
+template<typename U, std::size_t Z, typename T, std::size_t S>
+static_ptr<U, Z> dynamic_pointer_cast(const static_ptr<T, S>& p) {
+ static_assert(Z >= S,
+ "Value too large.");
+ static_ptr<U, Z> r;
+ if (dynamic_cast<U*>(p.get())) {
+ p.operate(_mem::op::copy, &p.buf, &r.buf);
+ r.operate = p.operate;
+ }
+ return r;
+}
+template<typename U, std::size_t Z, typename T, std::size_t S>
+static_ptr<U, Z> dynamic_pointer_cast(static_ptr<T, S>&& p) {
+ static_assert(Z >= S,
+ "Value too large.");
+ static_ptr<U, Z> r;
+ if (dynamic_cast<U*>(p.get())) {
+ p.operate(_mem::op::move, &p.buf, &r.buf);
+ r.operate = p.operate;
+ }
+ return r;
+}
+
+template<typename U, std::size_t Z, typename T, std::size_t S>
+static_ptr<U, Z> const_pointer_cast(const static_ptr<T, S>& p) {
+ static_assert(Z >= S,
+ "Value too large.");
+ static_ptr<U, Z> r;
+ if (const_cast<U*>(p.get())) {
+ p.operate(_mem::op::copy, &p.buf, &r.buf);
+ r.operate = p.operate;
+ }
+ return r;
+}
+template<typename U, std::size_t Z, typename T, std::size_t S>
+static_ptr<U, Z> const_pointer_cast(static_ptr<T, S>&& p) {
+ static_assert(Z >= S,
+ "Value too large.");
+ static_ptr<U, Z> r;
+ if (const_cast<U*>(p.get())) {
+ p.operate(_mem::op::move, &p.buf, &r.buf);
+ r.operate = p.operate;
+ }
+ return r;
+}
+
+// I'm not sure if anyone will ever use this. I can imagine situations
+// where they might. It works, though!
+//
+template<typename U, std::size_t Z, typename T, std::size_t S>
+static_ptr<U, Z> reinterpret_pointer_cast(const static_ptr<T, S>& p) {
+ static_assert(Z >= S,
+ "Value too large.");
+ static_ptr<U, Z> r;
+ p.operate(_mem::op::copy, &p.buf, &r.buf);
+ r.operate = p.operate;
+ return r;
+}
+template<typename U, std::size_t Z, typename T, std::size_t S>
+static_ptr<U, Z> reinterpret_pointer_cast(static_ptr<T, S>&& p) {
+ static_assert(Z >= S,
+ "Value too large.");
+ static_ptr<U, Z> r;
+ p.operate(_mem::op::move, &p.buf, &r.buf);
+ r.operate = p.operate;
+ return r;
+}
+
+// This is the only way to move from a bigger static pointer into a
+// smaller static pointer. The size of the total data stored in the
+// pointer is checked at runtime and if the destination size is large
+// enough, we copy it over.
+//
+// I follow cast semantics. Since this is a pointer-like type, it
+// returns a null value rather than throwing.
+template<typename U, std::size_t Z, typename T, std::size_t S>
+static_ptr<U, Z> resize_pointer_cast(const static_ptr<T, S>& p) {
+ static_assert(std::is_same_v<U, T>,
+ "resize_pointer_cast only changes size, not type.");
+ static_ptr<U, Z> r;
+ if (Z >= p.operate(_mem::op::size, &p.buf, nullptr)) {
+ p.operate(_mem::op::copy, &p.buf, &r.buf);
+ r.operate = p.operate;
+ }
+ return r;
+}
+template<typename U, std::size_t Z, typename T, std::size_t S>
+static_ptr<U, Z> resize_pointer_cast(static_ptr<T, S>&& p) {
+ static_assert(std::is_same_v<U, T>,
+ "resize_pointer_cast only changes size, not type.");
+ static_ptr<U, Z> r;
+ if (Z >= p.operate(_mem::op::size, &p.buf, nullptr)) {
+ p.operate(_mem::op::move, &p.buf, &r.buf);
+ r.operate = p.operate;
+ }
+ return r;
+}
+
+template<typename Base, std::size_t Size>
+bool operator ==(static_ptr<Base, Size> s, std::nullptr_t) {
+ return !s;
+}
+template<typename Base, std::size_t Size>
+bool operator ==(std::nullptr_t, static_ptr<Base, Size> s) {
+ return !s;
+}
+
+// Since `make_unique` and `make_shared` exist, we should follow their
+// lead.
+//
+template<typename Base, typename Derived = Base,
+ std::size_t Size = sizeof(Derived), typename... Args>
+static_ptr<Base, Size> make_static(Args&& ...args) {
+ return { std::in_place_type<Derived>, std::forward<Args>(args)... };
+}
+}