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Diffstat (limited to 'src/crush/CrushWrapper.h')
-rw-r--r-- | src/crush/CrushWrapper.h | 1657 |
1 files changed, 1657 insertions, 0 deletions
diff --git a/src/crush/CrushWrapper.h b/src/crush/CrushWrapper.h new file mode 100644 index 00000000..136ad538 --- /dev/null +++ b/src/crush/CrushWrapper.h @@ -0,0 +1,1657 @@ +// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- +// vim: ts=8 sw=2 smarttab + +#ifndef CEPH_CRUSH_WRAPPER_H +#define CEPH_CRUSH_WRAPPER_H + +#include <stdlib.h> +#include <map> +#include <set> +#include <string> + +#include <iosfwd> + +#include "include/types.h" + +extern "C" { +#include "crush.h" +#include "hash.h" +#include "mapper.h" +#include "builder.h" +} + +#include "include/ceph_assert.h" +#include "include/err.h" +#include "include/encoding.h" +#include "include/mempool.h" + +#include "common/Mutex.h" + +namespace ceph { + class Formatter; +} + +namespace CrushTreeDumper { + typedef mempool::osdmap::map<int64_t,string> name_map_t; +} + +WRITE_RAW_ENCODER(crush_rule_mask) // it's all u8's + +inline void encode(const crush_rule_step &s, bufferlist &bl) +{ + using ceph::encode; + encode(s.op, bl); + encode(s.arg1, bl); + encode(s.arg2, bl); +} +inline void decode(crush_rule_step &s, bufferlist::const_iterator &p) +{ + using ceph::decode; + decode(s.op, p); + decode(s.arg1, p); + decode(s.arg2, p); +} + +class CrushWrapper { +public: + // magic value used by OSDMap for a "default" fallback choose_args, used if + // the choose_arg_map passed to do_rule does not exist. if this also + // doesn't exist, fall back to canonical weights. + enum { + DEFAULT_CHOOSE_ARGS = -1 + }; + + std::map<int32_t, string> type_map; /* bucket/device type names */ + std::map<int32_t, string> name_map; /* bucket/device names */ + std::map<int32_t, string> rule_name_map; + + std::map<int32_t, int32_t> class_map; /* item id -> class id */ + std::map<int32_t, string> class_name; /* class id -> class name */ + std::map<string, int32_t> class_rname; /* class name -> class id */ + std::map<int32_t, map<int32_t, int32_t> > class_bucket; /* bucket[id][class] == id */ + std::map<int64_t, crush_choose_arg_map> choose_args; + +private: + struct crush_map *crush = nullptr; + + bool have_uniform_rules = false; + + /* reverse maps */ + mutable bool have_rmaps = false; + mutable std::map<string, int> type_rmap, name_rmap, rule_name_rmap; + void build_rmaps() const { + if (have_rmaps) return; + build_rmap(type_map, type_rmap); + build_rmap(name_map, name_rmap); + build_rmap(rule_name_map, rule_name_rmap); + have_rmaps = true; + } + void build_rmap(const map<int, string> &f, std::map<string, int> &r) const { + r.clear(); + for (std::map<int, string>::const_iterator p = f.begin(); p != f.end(); ++p) + r[p->second] = p->first; + } + +public: + CrushWrapper(const CrushWrapper& other); + const CrushWrapper& operator=(const CrushWrapper& other); + + CrushWrapper() { + create(); + } + ~CrushWrapper() { + if (crush) + crush_destroy(crush); + choose_args_clear(); + } + + crush_map *get_crush_map() { return crush; } + + /* building */ + void create() { + if (crush) + crush_destroy(crush); + crush = crush_create(); + choose_args_clear(); + ceph_assert(crush); + have_rmaps = false; + + set_tunables_default(); + } + + /** + * true if any rule has a rule id != its position in the array + * + * These indicate "ruleset" IDs that were created by older versions + * of Ceph. They are cleaned up in renumber_rules so that eventually + * we can remove the code for handling them. + */ + bool has_legacy_rule_ids() const; + + /** + * fix rules whose ruleid != ruleset + * + * These rules were created in older versions of Ceph. The concept + * of a ruleset no longer exists. + * + * Return a map of old ID -> new ID. Caller must update OSDMap + * to use new IDs. + */ + std::map<int, int> renumber_rules(); + + /// true if any buckets that aren't straw2 + bool has_non_straw2_buckets() const; + + // tunables + void set_tunables_argonaut() { + crush->choose_local_tries = 2; + crush->choose_local_fallback_tries = 5; + crush->choose_total_tries = 19; + crush->chooseleaf_descend_once = 0; + crush->chooseleaf_vary_r = 0; + crush->chooseleaf_stable = 0; + crush->allowed_bucket_algs = CRUSH_LEGACY_ALLOWED_BUCKET_ALGS; + } + void set_tunables_bobtail() { + crush->choose_local_tries = 0; + crush->choose_local_fallback_tries = 0; + crush->choose_total_tries = 50; + crush->chooseleaf_descend_once = 1; + crush->chooseleaf_vary_r = 0; + crush->chooseleaf_stable = 0; + crush->allowed_bucket_algs = CRUSH_LEGACY_ALLOWED_BUCKET_ALGS; + } + void set_tunables_firefly() { + crush->choose_local_tries = 0; + crush->choose_local_fallback_tries = 0; + crush->choose_total_tries = 50; + crush->chooseleaf_descend_once = 1; + crush->chooseleaf_vary_r = 1; + crush->chooseleaf_stable = 0; + crush->allowed_bucket_algs = CRUSH_LEGACY_ALLOWED_BUCKET_ALGS; + } + void set_tunables_hammer() { + crush->choose_local_tries = 0; + crush->choose_local_fallback_tries = 0; + crush->choose_total_tries = 50; + crush->chooseleaf_descend_once = 1; + crush->chooseleaf_vary_r = 1; + crush->chooseleaf_stable = 0; + crush->allowed_bucket_algs = + (1 << CRUSH_BUCKET_UNIFORM) | + (1 << CRUSH_BUCKET_LIST) | + (1 << CRUSH_BUCKET_STRAW) | + (1 << CRUSH_BUCKET_STRAW2); + } + void set_tunables_jewel() { + crush->choose_local_tries = 0; + crush->choose_local_fallback_tries = 0; + crush->choose_total_tries = 50; + crush->chooseleaf_descend_once = 1; + crush->chooseleaf_vary_r = 1; + crush->chooseleaf_stable = 1; + crush->allowed_bucket_algs = + (1 << CRUSH_BUCKET_UNIFORM) | + (1 << CRUSH_BUCKET_LIST) | + (1 << CRUSH_BUCKET_STRAW) | + (1 << CRUSH_BUCKET_STRAW2); + } + + void set_tunables_legacy() { + set_tunables_argonaut(); + crush->straw_calc_version = 0; + } + void set_tunables_optimal() { + set_tunables_jewel(); + crush->straw_calc_version = 1; + } + void set_tunables_default() { + set_tunables_jewel(); + crush->straw_calc_version = 1; + } + + int get_choose_local_tries() const { + return crush->choose_local_tries; + } + void set_choose_local_tries(int n) { + crush->choose_local_tries = n; + } + + int get_choose_local_fallback_tries() const { + return crush->choose_local_fallback_tries; + } + void set_choose_local_fallback_tries(int n) { + crush->choose_local_fallback_tries = n; + } + + int get_choose_total_tries() const { + return crush->choose_total_tries; + } + void set_choose_total_tries(int n) { + crush->choose_total_tries = n; + } + + int get_chooseleaf_descend_once() const { + return crush->chooseleaf_descend_once; + } + void set_chooseleaf_descend_once(int n) { + crush->chooseleaf_descend_once = !!n; + } + + int get_chooseleaf_vary_r() const { + return crush->chooseleaf_vary_r; + } + void set_chooseleaf_vary_r(int n) { + crush->chooseleaf_vary_r = n; + } + + int get_chooseleaf_stable() const { + return crush->chooseleaf_stable; + } + void set_chooseleaf_stable(int n) { + crush->chooseleaf_stable = n; + } + + int get_straw_calc_version() const { + return crush->straw_calc_version; + } + void set_straw_calc_version(int n) { + crush->straw_calc_version = n; + } + + unsigned get_allowed_bucket_algs() const { + return crush->allowed_bucket_algs; + } + void set_allowed_bucket_algs(unsigned n) { + crush->allowed_bucket_algs = n; + } + + bool has_argonaut_tunables() const { + return + crush->choose_local_tries == 2 && + crush->choose_local_fallback_tries == 5 && + crush->choose_total_tries == 19 && + crush->chooseleaf_descend_once == 0 && + crush->chooseleaf_vary_r == 0 && + crush->chooseleaf_stable == 0 && + crush->allowed_bucket_algs == CRUSH_LEGACY_ALLOWED_BUCKET_ALGS; + } + bool has_bobtail_tunables() const { + return + crush->choose_local_tries == 0 && + crush->choose_local_fallback_tries == 0 && + crush->choose_total_tries == 50 && + crush->chooseleaf_descend_once == 1 && + crush->chooseleaf_vary_r == 0 && + crush->chooseleaf_stable == 0 && + crush->allowed_bucket_algs == CRUSH_LEGACY_ALLOWED_BUCKET_ALGS; + } + bool has_firefly_tunables() const { + return + crush->choose_local_tries == 0 && + crush->choose_local_fallback_tries == 0 && + crush->choose_total_tries == 50 && + crush->chooseleaf_descend_once == 1 && + crush->chooseleaf_vary_r == 1 && + crush->chooseleaf_stable == 0 && + crush->allowed_bucket_algs == CRUSH_LEGACY_ALLOWED_BUCKET_ALGS; + } + bool has_hammer_tunables() const { + return + crush->choose_local_tries == 0 && + crush->choose_local_fallback_tries == 0 && + crush->choose_total_tries == 50 && + crush->chooseleaf_descend_once == 1 && + crush->chooseleaf_vary_r == 1 && + crush->chooseleaf_stable == 0 && + crush->allowed_bucket_algs == ((1 << CRUSH_BUCKET_UNIFORM) | + (1 << CRUSH_BUCKET_LIST) | + (1 << CRUSH_BUCKET_STRAW) | + (1 << CRUSH_BUCKET_STRAW2)); + } + bool has_jewel_tunables() const { + return + crush->choose_local_tries == 0 && + crush->choose_local_fallback_tries == 0 && + crush->choose_total_tries == 50 && + crush->chooseleaf_descend_once == 1 && + crush->chooseleaf_vary_r == 1 && + crush->chooseleaf_stable == 1 && + crush->allowed_bucket_algs == ((1 << CRUSH_BUCKET_UNIFORM) | + (1 << CRUSH_BUCKET_LIST) | + (1 << CRUSH_BUCKET_STRAW) | + (1 << CRUSH_BUCKET_STRAW2)); + } + + bool has_optimal_tunables() const { + return has_jewel_tunables(); + } + bool has_legacy_tunables() const { + return has_argonaut_tunables(); + } + + bool has_nondefault_tunables() const { + return + (crush->choose_local_tries != 2 || + crush->choose_local_fallback_tries != 5 || + crush->choose_total_tries != 19); + } + bool has_nondefault_tunables2() const { + return + crush->chooseleaf_descend_once != 0; + } + bool has_nondefault_tunables3() const { + return + crush->chooseleaf_vary_r != 0; + } + bool has_nondefault_tunables5() const { + return + crush->chooseleaf_stable != 0; + } + + bool has_v2_rules() const; + bool has_v3_rules() const; + bool has_v4_buckets() const; + bool has_v5_rules() const; + bool has_choose_args() const; // any choose_args + bool has_incompat_choose_args() const; // choose_args that can't be made compat + + bool is_v2_rule(unsigned ruleid) const; + bool is_v3_rule(unsigned ruleid) const; + bool is_v5_rule(unsigned ruleid) const; + + string get_min_required_version() const { + if (has_v5_rules() || has_nondefault_tunables5()) + return "jewel"; + else if (has_v4_buckets()) + return "hammer"; + else if (has_nondefault_tunables3()) + return "firefly"; + else if (has_nondefault_tunables2() || has_nondefault_tunables()) + return "bobtail"; + else + return "argonaut"; + } + + // default bucket types + unsigned get_default_bucket_alg() const { + // in order of preference + if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_STRAW2)) + return CRUSH_BUCKET_STRAW2; + if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_STRAW)) + return CRUSH_BUCKET_STRAW; + if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_TREE)) + return CRUSH_BUCKET_TREE; + if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_LIST)) + return CRUSH_BUCKET_LIST; + if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_UNIFORM)) + return CRUSH_BUCKET_UNIFORM; + return 0; + } + + // bucket types + int get_num_type_names() const { + return type_map.size(); + } + int get_max_type_id() const { + if (type_map.empty()) + return 0; + return type_map.rbegin()->first; + } + int get_type_id(const string& name) const { + build_rmaps(); + if (type_rmap.count(name)) + return type_rmap[name]; + return -1; + } + const char *get_type_name(int t) const { + std::map<int,string>::const_iterator p = type_map.find(t); + if (p != type_map.end()) + return p->second.c_str(); + return 0; + } + void set_type_name(int i, const string& name) { + type_map[i] = name; + if (have_rmaps) + type_rmap[name] = i; + } + + // item/bucket names + bool name_exists(const string& name) const { + build_rmaps(); + return name_rmap.count(name); + } + bool item_exists(int i) const { + return name_map.count(i); + } + int get_item_id(const string& name) const { + build_rmaps(); + if (name_rmap.count(name)) + return name_rmap[name]; + return 0; /* hrm */ + } + const char *get_item_name(int t) const { + std::map<int,string>::const_iterator p = name_map.find(t); + if (p != name_map.end()) + return p->second.c_str(); + return 0; + } + int set_item_name(int i, const string& name) { + if (!is_valid_crush_name(name)) + return -EINVAL; + name_map[i] = name; + if (have_rmaps) + name_rmap[name] = i; + return 0; + } + void swap_names(int a, int b) { + string an = name_map[a]; + string bn = name_map[b]; + name_map[a] = bn; + name_map[b] = an; + if (have_rmaps) { + name_rmap[an] = b; + name_rmap[bn] = a; + } + } + int split_id_class(int i, int *idout, int *classout) const; + + bool class_exists(const string& name) const { + return class_rname.count(name); + } + const char *get_class_name(int i) const { + auto p = class_name.find(i); + if (p != class_name.end()) + return p->second.c_str(); + return 0; + } + int get_class_id(const string& name) const { + auto p = class_rname.find(name); + if (p != class_rname.end()) + return p->second; + else + return -EINVAL; + } + int remove_class_name(const string& name) { + auto p = class_rname.find(name); + if (p == class_rname.end()) + return -ENOENT; + int class_id = p->second; + auto q = class_name.find(class_id); + if (q == class_name.end()) + return -ENOENT; + class_rname.erase(name); + class_name.erase(class_id); + return 0; + } + + int32_t _alloc_class_id() const; + + int get_or_create_class_id(const string& name) { + int c = get_class_id(name); + if (c < 0) { + int i = _alloc_class_id(); + class_name[i] = name; + class_rname[name] = i; + return i; + } else { + return c; + } + } + + const char *get_item_class(int t) const { + std::map<int,int>::const_iterator p = class_map.find(t); + if (p == class_map.end()) + return 0; + return get_class_name(p->second); + } + int get_item_class_id(int t) const { + auto p = class_map.find(t); + if (p == class_map.end()) + return -ENOENT; + return p->second; + } + int set_item_class(int i, const string& name) { + if (!is_valid_crush_name(name)) + return -EINVAL; + class_map[i] = get_or_create_class_id(name); + return 0; + } + int set_item_class(int i, int c) { + class_map[i] = c; + return c; + } + void get_devices_by_class(const string &name, set<int> *devices) const { + ceph_assert(devices); + devices->clear(); + if (!class_exists(name)) { + return; + } + auto cid = get_class_id(name); + for (auto& p : class_map) { + if (p.first >= 0 && p.second == cid) { + devices->insert(p.first); + } + } + } + void class_remove_item(int i) { + auto it = class_map.find(i); + if (it == class_map.end()) { + return; + } + class_map.erase(it); + } + int can_rename_item(const string& srcname, + const string& dstname, + ostream *ss) const; + int rename_item(const string& srcname, + const string& dstname, + ostream *ss); + int can_rename_bucket(const string& srcname, + const string& dstname, + ostream *ss) const; + int rename_bucket(const string& srcname, + const string& dstname, + ostream *ss); + + // rule names + int rename_rule(const string& srcname, + const string& dstname, + ostream *ss); + bool rule_exists(string name) const { + build_rmaps(); + return rule_name_rmap.count(name); + } + int get_rule_id(string name) const { + build_rmaps(); + if (rule_name_rmap.count(name)) + return rule_name_rmap[name]; + return -ENOENT; + } + const char *get_rule_name(int t) const { + std::map<int,string>::const_iterator p = rule_name_map.find(t); + if (p != rule_name_map.end()) + return p->second.c_str(); + return 0; + } + void set_rule_name(int i, const string& name) { + rule_name_map[i] = name; + if (have_rmaps) + rule_name_rmap[name] = i; + } + bool is_shadow_item(int id) const { + const char *name = get_item_name(id); + return name && !is_valid_crush_name(name); + } + + + /** + * find tree nodes referenced by rules by a 'take' command + * + * Note that these may not be parentless roots. + */ + void find_takes(set<int> *roots) const; + void find_takes_by_rule(int rule, set<int> *roots) const; + + /** + * find tree roots + * + * These are parentless nodes in the map. + */ + void find_roots(set<int> *roots) const; + + + /** + * find tree roots that contain shadow (device class) items only + */ + void find_shadow_roots(set<int> *roots) const { + set<int> all; + find_roots(&all); + for (auto& p: all) { + if (is_shadow_item(p)) { + roots->insert(p); + } + } + } + + /** + * find tree roots that are not shadow (device class) items + * + * These are parentless nodes in the map that are not shadow + * items for device classes. + */ + void find_nonshadow_roots(set<int> *roots) const { + set<int> all; + find_roots(&all); + for (auto& p: all) { + if (!is_shadow_item(p)) { + roots->insert(p); + } + } + } + + /** + * see if an item is contained within a subtree + * + * @param root haystack + * @param item needle + * @return true if the item is located beneath the given node + */ + bool subtree_contains(int root, int item) const; + +private: + /** + * search for an item in any bucket + * + * @param i item + * @return true if present + */ + bool _search_item_exists(int i) const; + bool is_parent_of(int child, int p) const; +public: + + /** + * see if item is located where we think it is + * + * This verifies that the given item is located at a particular + * location in the hierarchy. However, that check is imprecise; we + * are actually verifying that the most specific location key/value + * is correct. For example, if loc specifies that rack=foo and + * host=bar, it will verify that host=bar is correct; any placement + * above that level in the hierarchy is ignored. This matches the + * semantics for insert_item(). + * + * @param cct cct + * @param item item id + * @param loc location to check (map of type to bucket names) + * @param weight optional pointer to weight of item at that location + * @return true if item is at specified location + */ + bool check_item_loc(CephContext *cct, int item, const map<string,string>& loc, int *iweight); + bool check_item_loc(CephContext *cct, int item, const map<string,string>& loc, float *weight) { + int iweight; + bool ret = check_item_loc(cct, item, loc, &iweight); + if (weight) + *weight = (float)iweight / (float)0x10000; + return ret; + } + + + /** + * returns the (type, name) of the parent bucket of id + * + * FIXME: ambiguous for items that occur multiple times in the map + */ + pair<string,string> get_immediate_parent(int id, int *ret = NULL) const; + + int get_immediate_parent_id(int id, int *parent) const; + + /** + * return ancestor of the given type, or 0 if none + * can pass in a specific crush **rule** to return ancestor from that rule only + * (parent is always a bucket and thus <0) + */ + int get_parent_of_type(int id, int type, int rule = -1) const; + + /** + * get the fully qualified location of a device by successively finding + * parents beginning at ID and ending at highest type number specified in + * the CRUSH map which assumes that if device foo is under device bar, the + * type_id of foo < bar where type_id is the integer specified in the CRUSH map + * + * returns the location in the form of (type=foo) where type is a type of bucket + * specified in the CRUSH map and foo is a name specified in the CRUSH map + */ + map<string, string> get_full_location(int id) const; + + /** + * return location map for a item, by name + */ + int get_full_location( + const string& name, + std::map<string,string> *ploc); + + /* + * identical to get_full_location(int id) although it returns the type/name + * pairs in the order they occur in the hierarchy. + * + * returns -ENOENT if id is not found. + */ + int get_full_location_ordered(int id, vector<pair<string, string> >& path) const; + + /* + * identical to get_full_location_ordered(int id, vector<pair<string, string> >& path), + * although it returns a concatenated string with the type/name pairs in descending + * hierarchical order with format key1=val1,key2=val2. + * + * returns the location in descending hierarchy as a string. + */ + string get_full_location_ordered_string(int id) const; + + /** + * returns (type_id, type) of all parent buckets between id and + * default, can be used to check for anomalous CRUSH maps + */ + map<int, string> get_parent_hierarchy(int id) const; + + /** + * enumerate immediate children of given node + * + * @param id parent bucket or device id + * @return number of items, or error + */ + int get_children(int id, list<int> *children) const; + /** + * enumerate all children of given node + * + * @param id parent bucket or device id + * @return number of items, or error + */ + int get_all_children(int id, set<int> *children) const; + void get_children_of_type(int id, + int type, + vector<int> *children, + bool exclude_shadow = true) const; + /** + * enumerate all subtrees by type + */ + void get_subtree_of_type(int type, vector<int> *subtrees); + + + /** + * verify upmapping results. + * return 0 on success or a negative errno on error. + */ + int verify_upmap(CephContext *cct, + int rule_id, + int pool_size, + const vector<int>& up); + + /** + * enumerate leaves(devices) of given node + * + * @param name parent bucket name + * @return 0 on success or a negative errno on error. + */ + int get_leaves(const string &name, set<int> *leaves) const; + +private: + int _get_leaves(int id, list<int> *leaves) const; // worker + +public: + /** + * insert an item into the map at a specific position + * + * Add an item as a specific location of the hierarchy. + * Specifically, we look for the most specific location constraint + * for which a bucket already exists, and then create intervening + * buckets beneath that in order to place the item. + * + * Note that any location specifiers *above* the most specific match + * are ignored. For example, if we specify that osd.12 goes in + * host=foo, rack=bar, and row=baz, and rack=bar is the most + * specific match, we will create host=foo beneath that point and + * put osd.12 inside it. However, we will not verify that rack=bar + * is beneath row=baz or move it. + * + * In short, we will build out a hierarchy, and move leaves around, + * but not adjust the hierarchy's internal structure. Yet. + * + * If the item is already present in the map, we will return EEXIST. + * If the location key/value pairs are nonsensical + * (rack=nameofdevice), or location specifies that do not attach us + * to any existing part of the hierarchy, we will return EINVAL. + * + * @param cct cct + * @param id item id + * @param weight item weight + * @param name item name + * @param loc location (map of type to bucket names) + * @param init_weight_sets initialize weight-set weights to weight (vs 0) + * @return 0 for success, negative on error + */ + int insert_item(CephContext *cct, int id, float weight, string name, + const map<string,string>& loc, + bool init_weight_sets=true); + + /** + * move a bucket in the hierarchy to the given location + * + * This has the same location and ancestor creation behavior as + * insert_item(), but will relocate the specified existing bucket. + * + * @param cct cct + * @param id bucket id + * @param loc location (map of type to bucket names) + * @return 0 for success, negative on error + */ + int move_bucket(CephContext *cct, int id, const map<string,string>& loc); + + /** + * swap bucket contents of two buckets without touching bucket ids + * + * @param cct cct + * @param src bucket a + * @param dst bucket b + * @return 0 for success, negative on error + */ + int swap_bucket(CephContext *cct, int src, int dst); + + /** + * add a link to an existing bucket in the hierarchy to the new location + * + * This has the same location and ancestor creation behavior as + * insert_item(), but will add a new link to the specified existing + * bucket. + * + * @param cct cct + * @param id bucket id + * @param loc location (map of type to bucket names) + * @return 0 for success, negative on error + */ + int link_bucket(CephContext *cct, int id, const map<string,string>& loc); + + /** + * add or update an item's position in the map + * + * This is analogous to insert_item, except we will move an item if + * it is already present. + * + * @param cct cct + * @param id item id + * @param weight item weight + * @param name item name + * @param loc location (map of type to bucket names) + * @return 0 for no change, 1 for successful change, negative on error + */ + int update_item(CephContext *cct, int id, float weight, string name, const map<string,string>& loc); + + /** + * create or move an item, but do not adjust its weight if it already exists + * + * @param cct cct + * @param item item id + * @param weight initial item weight (if we need to create it) + * @param name item name + * @param loc location (map of type to bucket names) + * @param init_weight_sets initialize weight-set values to weight (vs 0) + * @return 0 for no change, 1 for successful change, negative on error + */ + int create_or_move_item(CephContext *cct, int item, float weight, string name, + const map<string,string>& loc, + bool init_weight_sets=true); + + /** + * remove all instances of an item from the map + * + * @param cct cct + * @param id item id to remove + * @param unlink_only unlink but do not remove bucket (useful if multiple links or not empty) + * @return 0 on success, negative on error + */ + int remove_item(CephContext *cct, int id, bool unlink_only); + + /** + * recursively remove buckets starting at item and stop removing + * when a bucket is in use. + * + * @param item id to remove + * @return 0 on success, negative on error + */ + int remove_root(CephContext *cct, int item); + + /** + * remove all instances of an item nested beneath a certain point from the map + * + * @param cct cct + * @param id item id to remove + * @param ancestor ancestor item id under which to search for id + * @param unlink_only unlink but do not remove bucket (useful if bucket has multiple links or is not empty) + * @return 0 on success, negative on error + */ +private: + bool _maybe_remove_last_instance(CephContext *cct, int id, bool unlink_only); + int _remove_item_under(CephContext *cct, int id, int ancestor, bool unlink_only); + bool _bucket_is_in_use(int id); +public: + int remove_item_under(CephContext *cct, int id, int ancestor, bool unlink_only); + + /** + * calculate the locality/distance from a given id to a crush location map + * + * Specifically, we look for the lowest-valued type for which the + * location of id matches that described in loc. + * + * @param cct cct + * @param id the existing id in the map + * @param loc a set of key=value pairs describing a location in the hierarchy + */ + int get_common_ancestor_distance(CephContext *cct, int id, + const std::multimap<string,string>& loc) const; + + /** + * parse a set of key/value pairs out of a string vector + * + * These are used to describe a location in the CRUSH hierarchy. + * + * @param args list of strings (each key= or key=value) + * @param ploc pointer to a resulting location map or multimap + */ + static int parse_loc_map(const std::vector<string>& args, + std::map<string,string> *ploc); + static int parse_loc_multimap(const std::vector<string>& args, + std::multimap<string,string> *ploc); + + + /** + * get an item's weight + * + * Will return the weight for the first instance it finds. + * + * @param id item id to check + * @return weight of item + */ + int get_item_weight(int id) const; + float get_item_weightf(int id) const { + return (float)get_item_weight(id) / (float)0x10000; + } + int get_item_weight_in_loc(int id, const map<string,string> &loc); + float get_item_weightf_in_loc(int id, const map<string,string> &loc) { + return (float)get_item_weight_in_loc(id, loc) / (float)0x10000; + } + + int validate_weightf(float weight) { + uint64_t iweight = weight * 0x10000; + if (iweight > std::numeric_limits<int>::max()) { + return -EOVERFLOW; + } + return 0; + } + int adjust_item_weight(CephContext *cct, int id, int weight, + bool update_weight_sets=true); + int adjust_item_weightf(CephContext *cct, int id, float weight, + bool update_weight_sets=true) { + int r = validate_weightf(weight); + if (r < 0) { + return r; + } + return adjust_item_weight(cct, id, (int)(weight * (float)0x10000), + update_weight_sets); + } + int adjust_item_weight_in_bucket(CephContext *cct, int id, int weight, + int bucket_id, + bool update_weight_sets); + int adjust_item_weight_in_loc(CephContext *cct, int id, int weight, + const map<string,string>& loc, + bool update_weight_sets=true); + int adjust_item_weightf_in_loc(CephContext *cct, int id, float weight, + const map<string,string>& loc, + bool update_weight_sets=true) { + int r = validate_weightf(weight); + if (r < 0) { + return r; + } + return adjust_item_weight_in_loc(cct, id, (int)(weight * (float)0x10000), + loc, update_weight_sets); + } + void reweight(CephContext *cct); + void reweight_bucket(crush_bucket *b, + crush_choose_arg_map& arg_map, + vector<uint32_t> *weightv); + + int adjust_subtree_weight(CephContext *cct, int id, int weight, + bool update_weight_sets=true); + int adjust_subtree_weightf(CephContext *cct, int id, float weight, + bool update_weight_sets=true) { + int r = validate_weightf(weight); + if (r < 0) { + return r; + } + return adjust_subtree_weight(cct, id, (int)(weight * (float)0x10000), + update_weight_sets); + } + + /// check if item id is present in the map hierarchy + bool check_item_present(int id) const; + + + /*** devices ***/ + int get_max_devices() const { + if (!crush) return 0; + return crush->max_devices; + } + + + /*** rules ***/ +private: + crush_rule *get_rule(unsigned ruleno) const { + if (!crush) return (crush_rule *)(-ENOENT); + if (ruleno >= crush->max_rules) + return 0; + return crush->rules[ruleno]; + } + crush_rule_step *get_rule_step(unsigned ruleno, unsigned step) const { + crush_rule *n = get_rule(ruleno); + if (IS_ERR(n)) return (crush_rule_step *)(-EINVAL); + if (step >= n->len) return (crush_rule_step *)(-EINVAL); + return &n->steps[step]; + } + +public: + /* accessors */ + int get_max_rules() const { + if (!crush) return 0; + return crush->max_rules; + } + bool rule_exists(unsigned ruleno) const { + if (!crush) return false; + if (ruleno < crush->max_rules && + crush->rules[ruleno] != NULL) + return true; + return false; + } + bool rule_has_take(unsigned ruleno, int take) const { + if (!crush) return false; + crush_rule *rule = get_rule(ruleno); + for (unsigned i = 0; i < rule->len; ++i) { + if (rule->steps[i].op == CRUSH_RULE_TAKE && + rule->steps[i].arg1 == take) { + return true; + } + } + return false; + } + int get_rule_len(unsigned ruleno) const { + crush_rule *r = get_rule(ruleno); + if (IS_ERR(r)) return PTR_ERR(r); + return r->len; + } + int get_rule_mask_ruleset(unsigned ruleno) const { + crush_rule *r = get_rule(ruleno); + if (IS_ERR(r)) return -1; + return r->mask.ruleset; + } + int get_rule_mask_type(unsigned ruleno) const { + crush_rule *r = get_rule(ruleno); + if (IS_ERR(r)) return -1; + return r->mask.type; + } + int get_rule_mask_min_size(unsigned ruleno) const { + crush_rule *r = get_rule(ruleno); + if (IS_ERR(r)) return -1; + return r->mask.min_size; + } + int get_rule_mask_max_size(unsigned ruleno) const { + crush_rule *r = get_rule(ruleno); + if (IS_ERR(r)) return -1; + return r->mask.max_size; + } + int get_rule_op(unsigned ruleno, unsigned step) const { + crush_rule_step *s = get_rule_step(ruleno, step); + if (IS_ERR(s)) return PTR_ERR(s); + return s->op; + } + int get_rule_arg1(unsigned ruleno, unsigned step) const { + crush_rule_step *s = get_rule_step(ruleno, step); + if (IS_ERR(s)) return PTR_ERR(s); + return s->arg1; + } + int get_rule_arg2(unsigned ruleno, unsigned step) const { + crush_rule_step *s = get_rule_step(ruleno, step); + if (IS_ERR(s)) return PTR_ERR(s); + return s->arg2; + } + +private: + float _get_take_weight_osd_map(int root, map<int,float> *pmap) const; + void _normalize_weight_map(float sum, const map<int,float>& m, + map<int,float> *pmap) const; + +public: + /** + * calculate a map of osds to weights for a given rule + * + * Generate a map of which OSDs get how much relative weight for a + * given rule. + * + * @param ruleno [in] rule id + * @param pmap [out] map of osd to weight + * @return 0 for success, or negative error code + */ + int get_rule_weight_osd_map(unsigned ruleno, map<int,float> *pmap) const; + + /** + * calculate a map of osds to weights for a given starting root + * + * Generate a map of which OSDs get how much relative weight for a + * given starting root + * + * @param root node + * @param pmap [out] map of osd to weight + * @return 0 for success, or negative error code + */ + int get_take_weight_osd_map(int root, map<int,float> *pmap) const; + + /* modifiers */ + + int add_rule(int ruleno, int len, int type, int minsize, int maxsize) { + if (!crush) return -ENOENT; + crush_rule *n = crush_make_rule(len, ruleno, type, minsize, maxsize); + ceph_assert(n); + ruleno = crush_add_rule(crush, n, ruleno); + return ruleno; + } + int set_rule_mask_max_size(unsigned ruleno, int max_size) { + crush_rule *r = get_rule(ruleno); + if (IS_ERR(r)) return -1; + return r->mask.max_size = max_size; + } + int set_rule_step(unsigned ruleno, unsigned step, int op, int arg1, int arg2) { + if (!crush) return -ENOENT; + crush_rule *n = get_rule(ruleno); + if (!n) return -1; + crush_rule_set_step(n, step, op, arg1, arg2); + return 0; + } + int set_rule_step_take(unsigned ruleno, unsigned step, int val) { + return set_rule_step(ruleno, step, CRUSH_RULE_TAKE, val, 0); + } + int set_rule_step_set_choose_tries(unsigned ruleno, unsigned step, int val) { + return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSE_TRIES, val, 0); + } + int set_rule_step_set_choose_local_tries(unsigned ruleno, unsigned step, int val) { + return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES, val, 0); + } + int set_rule_step_set_choose_local_fallback_tries(unsigned ruleno, unsigned step, int val) { + return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES, val, 0); + } + int set_rule_step_set_chooseleaf_tries(unsigned ruleno, unsigned step, int val) { + return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSELEAF_TRIES, val, 0); + } + int set_rule_step_set_chooseleaf_vary_r(unsigned ruleno, unsigned step, int val) { + return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSELEAF_VARY_R, val, 0); + } + int set_rule_step_set_chooseleaf_stable(unsigned ruleno, unsigned step, int val) { + return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSELEAF_STABLE, val, 0); + } + int set_rule_step_choose_firstn(unsigned ruleno, unsigned step, int val, int type) { + return set_rule_step(ruleno, step, CRUSH_RULE_CHOOSE_FIRSTN, val, type); + } + int set_rule_step_choose_indep(unsigned ruleno, unsigned step, int val, int type) { + return set_rule_step(ruleno, step, CRUSH_RULE_CHOOSE_INDEP, val, type); + } + int set_rule_step_choose_leaf_firstn(unsigned ruleno, unsigned step, int val, int type) { + return set_rule_step(ruleno, step, CRUSH_RULE_CHOOSELEAF_FIRSTN, val, type); + } + int set_rule_step_choose_leaf_indep(unsigned ruleno, unsigned step, int val, int type) { + return set_rule_step(ruleno, step, CRUSH_RULE_CHOOSELEAF_INDEP, val, type); + } + int set_rule_step_emit(unsigned ruleno, unsigned step) { + return set_rule_step(ruleno, step, CRUSH_RULE_EMIT, 0, 0); + } + + int add_simple_rule( + string name, string root_name, string failure_domain_type, + string device_class, + string mode, int rule_type, ostream *err = 0); + + /** + * @param rno rule[set] id to use, -1 to pick the lowest available + */ + int add_simple_rule_at( + string name, string root_name, + string failure_domain_type, string device_class, string mode, + int rule_type, int rno, ostream *err = 0); + + int remove_rule(int ruleno); + + + /** buckets **/ + const crush_bucket *get_bucket(int id) const { + if (!crush) + return (crush_bucket *)(-EINVAL); + unsigned int pos = (unsigned int)(-1 - id); + unsigned int max_buckets = crush->max_buckets; + if (pos >= max_buckets) + return (crush_bucket *)(-ENOENT); + crush_bucket *ret = crush->buckets[pos]; + if (ret == NULL) + return (crush_bucket *)(-ENOENT); + return ret; + } +private: + crush_bucket *get_bucket(int id) { + if (!crush) + return (crush_bucket *)(-EINVAL); + unsigned int pos = (unsigned int)(-1 - id); + unsigned int max_buckets = crush->max_buckets; + if (pos >= max_buckets) + return (crush_bucket *)(-ENOENT); + crush_bucket *ret = crush->buckets[pos]; + if (ret == NULL) + return (crush_bucket *)(-ENOENT); + return ret; + } + /** + * detach a bucket from its parent and adjust the parent weight + * + * returns the weight of the detached bucket + **/ + int detach_bucket(CephContext *cct, int item); + + int get_new_bucket_id(); + +public: + int get_max_buckets() const { + if (!crush) return -EINVAL; + return crush->max_buckets; + } + int get_next_bucket_id() const { + if (!crush) return -EINVAL; + return crush_get_next_bucket_id(crush); + } + bool bucket_exists(int id) const { + const crush_bucket *b = get_bucket(id); + if (IS_ERR(b)) + return false; + return true; + } + int get_bucket_weight(int id) const { + const crush_bucket *b = get_bucket(id); + if (IS_ERR(b)) return PTR_ERR(b); + return b->weight; + } + float get_bucket_weightf(int id) const { + const crush_bucket *b = get_bucket(id); + if (IS_ERR(b)) return 0; + return b->weight / (float)0x10000; + } + int get_bucket_type(int id) const { + const crush_bucket *b = get_bucket(id); + if (IS_ERR(b)) return PTR_ERR(b); + return b->type; + } + int get_bucket_alg(int id) const { + const crush_bucket *b = get_bucket(id); + if (IS_ERR(b)) return PTR_ERR(b); + return b->alg; + } + int get_bucket_hash(int id) const { + const crush_bucket *b = get_bucket(id); + if (IS_ERR(b)) return PTR_ERR(b); + return b->hash; + } + int get_bucket_size(int id) const { + const crush_bucket *b = get_bucket(id); + if (IS_ERR(b)) return PTR_ERR(b); + return b->size; + } + int get_bucket_item(int id, int pos) const { + const crush_bucket *b = get_bucket(id); + if (IS_ERR(b)) return PTR_ERR(b); + if ((__u32)pos >= b->size) + return PTR_ERR(b); + return b->items[pos]; + } + int get_bucket_item_weight(int id, int pos) const { + const crush_bucket *b = get_bucket(id); + if (IS_ERR(b)) return PTR_ERR(b); + return crush_get_bucket_item_weight(b, pos); + } + float get_bucket_item_weightf(int id, int pos) const { + const crush_bucket *b = get_bucket(id); + if (IS_ERR(b)) return 0; + return (float)crush_get_bucket_item_weight(b, pos) / (float)0x10000; + } + + /* modifiers */ + int add_bucket(int bucketno, int alg, int hash, int type, int size, + int *items, int *weights, int *idout); + int bucket_add_item(crush_bucket *bucket, int item, int weight); + int bucket_remove_item(struct crush_bucket *bucket, int item); + int bucket_adjust_item_weight( + CephContext *cct, struct crush_bucket *bucket, int item, int weight, + bool adjust_weight_sets); + + void finalize() { + ceph_assert(crush); + crush_finalize(crush); + if (!name_map.empty() && + name_map.rbegin()->first >= crush->max_devices) { + crush->max_devices = name_map.rbegin()->first + 1; + } + have_uniform_rules = !has_legacy_rule_ids(); + build_rmaps(); + } + int bucket_set_alg(int id, int alg); + + int update_device_class(int id, const string& class_name, const string& name, ostream *ss); + int remove_device_class(CephContext *cct, int id, ostream *ss); + int device_class_clone( + int original, int device_class, + const std::map<int32_t, map<int32_t, int32_t>>& old_class_bucket, + const std::set<int32_t>& used_ids, + int *clone, + map<int,map<int,vector<int>>> *cmap_item_weight); + bool class_is_in_use(int class_id, ostream *ss = nullptr); + int rename_class(const string& srcname, const string& dstname); + int populate_classes( + const std::map<int32_t, map<int32_t, int32_t>>& old_class_bucket); + int get_rules_by_class(const string &class_name, set<int> *rules); + int get_rules_by_osd(int osd, set<int> *rules); + bool _class_is_dead(int class_id); + void cleanup_dead_classes(); + int rebuild_roots_with_classes(CephContext *cct); + /* remove unused roots generated for class devices */ + int trim_roots_with_class(CephContext *cct); + + int reclassify( + CephContext *cct, + ostream& out, + const map<string,string>& classify_root, + const map<string,pair<string,string>>& classify_bucket + ); + + int set_subtree_class(const string& name, const string& class_name); + + void start_choose_profile() { + free(crush->choose_tries); + /* + * the original choose_total_tries value was off by one (it + * counted "retries" and not "tries"). add one to alloc. + */ + crush->choose_tries = (__u32 *)calloc(sizeof(*crush->choose_tries), + (crush->choose_total_tries + 1)); + memset(crush->choose_tries, 0, + sizeof(*crush->choose_tries) * (crush->choose_total_tries + 1)); + } + void stop_choose_profile() { + free(crush->choose_tries); + crush->choose_tries = 0; + } + + int get_choose_profile(__u32 **vec) { + if (crush->choose_tries) { + *vec = crush->choose_tries; + return crush->choose_total_tries; + } + return 0; + } + + + void set_max_devices(int m) { + crush->max_devices = m; + } + + int find_rule(int ruleset, int type, int size) const { + if (!crush) return -1; + if (have_uniform_rules && + ruleset < (int)crush->max_rules && + crush->rules[ruleset] && + crush->rules[ruleset]->mask.type == type && + crush->rules[ruleset]->mask.min_size <= size && + crush->rules[ruleset]->mask.max_size >= size) { + return ruleset; + } + return crush_find_rule(crush, ruleset, type, size); + } + + bool ruleset_exists(const int ruleset) const { + for (size_t i = 0; i < crush->max_rules; ++i) { + if (rule_exists(i) && crush->rules[i]->mask.ruleset == ruleset) { + return true; + } + } + + return false; + } + + /** + * Return the lowest numbered ruleset of type `type` + * + * @returns a ruleset ID, or -1 if no matching rules found. + */ + int find_first_ruleset(int type) const { + int result = -1; + + for (size_t i = 0; i < crush->max_rules; ++i) { + if (crush->rules[i] + && crush->rules[i]->mask.type == type + && (crush->rules[i]->mask.ruleset < result || result == -1)) { + result = crush->rules[i]->mask.ruleset; + } + } + + return result; + } + + bool have_choose_args(int64_t choose_args_index) const { + return choose_args.count(choose_args_index); + } + + crush_choose_arg_map choose_args_get_with_fallback( + int64_t choose_args_index) const { + auto i = choose_args.find(choose_args_index); + if (i == choose_args.end()) { + i = choose_args.find(DEFAULT_CHOOSE_ARGS); + } + if (i == choose_args.end()) { + crush_choose_arg_map arg_map; + arg_map.args = NULL; + arg_map.size = 0; + return arg_map; + } else { + return i->second; + } + } + crush_choose_arg_map choose_args_get(int64_t choose_args_index) const { + auto i = choose_args.find(choose_args_index); + if (i == choose_args.end()) { + crush_choose_arg_map arg_map; + arg_map.args = NULL; + arg_map.size = 0; + return arg_map; + } else { + return i->second; + } + } + + void destroy_choose_args(crush_choose_arg_map arg_map) { + for (__u32 i = 0; i < arg_map.size; i++) { + crush_choose_arg *arg = &arg_map.args[i]; + for (__u32 j = 0; j < arg->weight_set_positions; j++) { + crush_weight_set *weight_set = &arg->weight_set[j]; + free(weight_set->weights); + } + if (arg->weight_set) + free(arg->weight_set); + if (arg->ids) + free(arg->ids); + } + free(arg_map.args); + } + + bool create_choose_args(int64_t id, int positions) { + if (choose_args.count(id)) + return false; + ceph_assert(positions); + auto &cmap = choose_args[id]; + cmap.args = static_cast<crush_choose_arg*>(calloc(sizeof(crush_choose_arg), + crush->max_buckets)); + cmap.size = crush->max_buckets; + for (int bidx=0; bidx < crush->max_buckets; ++bidx) { + crush_bucket *b = crush->buckets[bidx]; + auto &carg = cmap.args[bidx]; + carg.ids = NULL; + carg.ids_size = 0; + if (b && b->alg == CRUSH_BUCKET_STRAW2) { + crush_bucket_straw2 *sb = reinterpret_cast<crush_bucket_straw2*>(b); + carg.weight_set_positions = positions; + carg.weight_set = static_cast<crush_weight_set*>(calloc(sizeof(crush_weight_set), + carg.weight_set_positions)); + // initialize with canonical weights + for (int pos = 0; pos < positions; ++pos) { + carg.weight_set[pos].size = b->size; + carg.weight_set[pos].weights = (__u32*)calloc(4, b->size); + for (unsigned i = 0; i < b->size; ++i) { + carg.weight_set[pos].weights[i] = sb->item_weights[i]; + } + } + } else { + carg.weight_set = NULL; + carg.weight_set_positions = 0; + } + } + return true; + } + + void rm_choose_args(int64_t id) { + auto p = choose_args.find(id); + if (p != choose_args.end()) { + destroy_choose_args(p->second); + choose_args.erase(p); + } + } + + void choose_args_clear() { + for (auto w : choose_args) + destroy_choose_args(w.second); + choose_args.clear(); + } + + // remove choose_args for buckets that no longer exist, create them for new buckets + void update_choose_args(CephContext *cct); + + // adjust choose_args_map weight, preserving the hierarchical summation + // property. used by callers optimizing layouts by tweaking weights. + int _choose_args_adjust_item_weight_in_bucket( + CephContext *cct, + crush_choose_arg_map cmap, + int bucketid, + int id, + const vector<int>& weight, + ostream *ss); + int choose_args_adjust_item_weight( + CephContext *cct, + crush_choose_arg_map cmap, + int id, const vector<int>& weight, + ostream *ss); + int choose_args_adjust_item_weightf( + CephContext *cct, + crush_choose_arg_map cmap, + int id, const vector<double>& weightf, + ostream *ss) { + vector<int> weight(weightf.size()); + for (unsigned i = 0; i < weightf.size(); ++i) { + weight[i] = (int)(weightf[i] * (double)0x10000); + } + return choose_args_adjust_item_weight(cct, cmap, id, weight, ss); + } + + int get_choose_args_positions(crush_choose_arg_map cmap) { + // infer positions from other buckets + for (unsigned j = 0; j < cmap.size; ++j) { + if (cmap.args[j].weight_set_positions) { + return cmap.args[j].weight_set_positions; + } + } + return 1; + } + + template<typename WeightVector> + void do_rule(int rule, int x, vector<int>& out, int maxout, + const WeightVector& weight, + uint64_t choose_args_index) const { + int rawout[maxout]; + char work[crush_work_size(crush, maxout)]; + crush_init_workspace(crush, work); + crush_choose_arg_map arg_map = choose_args_get_with_fallback( + choose_args_index); + int numrep = crush_do_rule(crush, rule, x, rawout, maxout, + std::data(weight), std::size(weight), + work, arg_map.args); + if (numrep < 0) + numrep = 0; + out.resize(numrep); + for (int i=0; i<numrep; i++) + out[i] = rawout[i]; + } + + int _choose_type_stack( + CephContext *cct, + const vector<pair<int,int>>& stack, + const set<int>& overfull, + const vector<int>& underfull, + const vector<int>& more_underfull, + const vector<int>& orig, + vector<int>::const_iterator& i, + set<int>& used, + vector<int> *pw, + int root_bucket, + int rule) const; + + int try_remap_rule( + CephContext *cct, + int rule, + int maxout, + const set<int>& overfull, + const vector<int>& underfull, + const vector<int>& more_underfull, + const vector<int>& orig, + vector<int> *out) const; + + bool check_crush_rule(int ruleset, int type, int size, ostream& ss) { + ceph_assert(crush); + + __u32 i; + for (i = 0; i < crush->max_rules; i++) { + if (crush->rules[i] && + crush->rules[i]->mask.ruleset == ruleset && + crush->rules[i]->mask.type == type) { + + if (crush->rules[i]->mask.min_size <= size && + crush->rules[i]->mask.max_size >= size) { + return true; + } else if (size < crush->rules[i]->mask.min_size) { + ss << "pool size is smaller than the crush rule min size"; + return false; + } else { + ss << "pool size is bigger than the crush rule max size"; + return false; + } + } + } + + return false; + } + + void encode(bufferlist &bl, uint64_t features) const; + void decode(bufferlist::const_iterator &blp); + void decode_crush_bucket(crush_bucket** bptr, bufferlist::const_iterator &blp); + void dump(Formatter *f) const; + void dump_rules(Formatter *f) const; + void dump_rule(int ruleset, Formatter *f) const; + void dump_tunables(Formatter *f) const; + void dump_choose_args(Formatter *f) const; + void list_rules(Formatter *f) const; + void list_rules(ostream *ss) const; + void dump_tree(ostream *out, + Formatter *f, + const CrushTreeDumper::name_map_t& ws, + bool show_shadow = false) const; + void dump_tree(ostream *out, Formatter *f) { + dump_tree(out, f, CrushTreeDumper::name_map_t()); + } + void dump_tree(Formatter *f, + const CrushTreeDumper::name_map_t& ws) const; + static void generate_test_instances(list<CrushWrapper*>& o); + + int get_osd_pool_default_crush_replicated_ruleset(CephContext *cct); + + static bool is_valid_crush_name(const string& s); + static bool is_valid_crush_loc(CephContext *cct, + const map<string,string>& loc); +}; +WRITE_CLASS_ENCODER_FEATURES(CrushWrapper) + +#endif |