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diff --git a/src/spdk/doc/bdev_pg.md b/src/spdk/doc/bdev_pg.md new file mode 100644 index 00000000..110b9264 --- /dev/null +++ b/src/spdk/doc/bdev_pg.md @@ -0,0 +1,146 @@ +# Block Device Layer Programming Guide {#bdev_pg} + +## Target Audience + +This programming guide is intended for developers authoring applications that +use the SPDK bdev library to access block devices. + +## Introduction + +A block device is a storage device that supports reading and writing data in +fixed-size blocks. These blocks are usually 512 or 4096 bytes. The +devices may be logical constructs in software or correspond to physical +devices like NVMe SSDs. + +The block device layer consists of a single generic library in `lib/bdev`, +plus a number of optional modules (as separate libraries) that implement +various types of block devices. The public header file for the generic library +is bdev.h, which is the entirety of the API needed to interact with any type +of block device. This guide will cover how to interact with bdevs using that +API. For a guide to implementing a bdev module, see @ref bdev_module. + +The bdev layer provides a number of useful features in addition to providing a +common abstraction for all block devices: + +- Automatic queueing of I/O requests in response to queue full or out-of-memory conditions +- Hot remove support, even while I/O traffic is occurring. +- I/O statistics such as bandwidth and latency +- Device reset support and I/O timeout tracking + +## Basic Primitives + +Users of the bdev API interact with a number of basic objects. + +struct spdk_bdev, which this guide will refer to as a *bdev*, represents a +generic block device. struct spdk_bdev_desc, heretofore called a *descriptor*, +represents a handle to a given block device. Descriptors are used to establish +and track permissions to use the underlying block device, much like a file +descriptor on UNIX systems. Requests to the block device are asynchronous and +represented by spdk_bdev_io objects. Requests must be submitted on an +associated I/O channel. The motivation and design of I/O channels is described +in @ref concurrency. + +Bdevs can be layered, such that some bdevs service I/O by routing requests to +other bdevs. This can be used to implement caching, RAID, logical volume +management, and more. Bdevs that route I/O to other bdevs are often referred +to as virtual bdevs, or *vbdevs* for short. + +## Initializing The Library + +The bdev layer depends on the generic message passing infrastructure +abstracted by the header file include/io_channel.h. See @ref concurrency for a +full description. Most importantly, calls into the bdev library may only be +made from threads that have been allocated with SPDK by calling +spdk_allocate_thread(). + +From an allocated thread, the bdev library may be initialized by calling +spdk_bdev_initialize(), which is an asynchronous operation. Until the completion +callback is called, no other bdev library functions may be invoked. Similarly, +to tear down the bdev library, call spdk_bdev_finish(). + +## Discovering Block Devices + +All block devices have a simple string name. At any time, a pointer to the +device object can be obtained by calling spdk_bdev_get_by_name(), or the entire +set of bdevs may be iterated using spdk_bdev_first() and spdk_bdev_next() and +their variants. + +Some block devices may also be given aliases, which are also string names. +Aliases behave like symlinks - they can be used interchangeably with the real +name to look up the block device. + +## Preparing To Use A Block Device + +In order to send I/O requests to a block device, it must first be opened by +calling spdk_bdev_open(). This will return a descriptor. Multiple users may have +a bdev open at the same time, and coordination of reads and writes between +users must be handled by some higher level mechanism outside of the bdev +layer. Opening a bdev with write permission may fail if a virtual bdev module +has *claimed* the bdev. Virtual bdev modules implement logic like RAID or +logical volume management and forward their I/O to lower level bdevs, so they +mark these lower level bdevs as claimed to prevent outside users from issuing +writes. + +When a block device is opened, an optional callback and context can be +provided that will be called if the underlying storage servicing the block +device is removed. For example, the remove callback will be called on each +open descriptor for a bdev backed by a physical NVMe SSD when the NVMe SSD is +hot-unplugged. The callback can be thought of as a request to close the open +descriptor so other memory may be freed. A bdev cannot be torn down while open +descriptors exist, so it is highly recommended that a callback is provided. + +When a user is done with a descriptor, they may release it by calling +spdk_bdev_close(). + +Descriptors may be passed to and used from multiple threads simultaneously. +However, for each thread a separate I/O channel must be obtained by calling +spdk_bdev_get_io_channel(). This will allocate the necessary per-thread +resources to submit I/O requests to the bdev without taking locks. To release +a channel, call spdk_put_io_channel(). A descriptor cannot be closed until +all associated channels have been destroyed. + +## Sending I/O + +Once a descriptor and a channel have been obtained, I/O may be sent by calling +the various I/O submission functions such as spdk_bdev_read(). These calls each +take a callback as an argument which will be called some time later with a +handle to an spdk_bdev_io object. In response to that completion, the user +must call spdk_bdev_free_io() to release the resources. Within this callback, +the user may also use the functions spdk_bdev_io_get_nvme_status() and +spdk_bdev_io_get_scsi_status() to obtain error information in the format of +their choosing. + +I/O submission is performed by calling functions such as spdk_bdev_read() or +spdk_bdev_write(). These functions take as an argument a pointer to a region of +memory or a scatter gather list describing memory that will be transferred to +the block device. This memory must be allocated through spdk_dma_malloc() or +its variants. For a full explanation of why the memory must come from a +special allocation pool, see @ref memory. Where possible, data in memory will +be *directly transferred to the block device* using +[Direct Memory Access](https://en.wikipedia.org/wiki/Direct_memory_access). +That means it is not copied. + +All I/O submission functions are asynchronous and non-blocking. They will not +block or stall the thread for any reason. However, the I/O submission +functions may fail in one of two ways. First, they may fail immediately and +return an error code. In that case, the provided callback will not be called. +Second, they may fail asynchronously. In that case, the associated +spdk_bdev_io will be passed to the callback and it will report error +information. + +Some I/O request types are optional and may not be supported by a given bdev. +To query a bdev for the I/O request types it supports, call +spdk_bdev_io_type_supported(). + +## Resetting A Block Device + +In order to handle unexpected failure conditions, the bdev library provides a +mechanism to perform a device reset by calling spdk_bdev_reset(). This will pass +a message to every other thread for which an I/O channel exists for the bdev, +pause it, then forward a reset request to the underlying bdev module and wait +for completion. Upon completion, the I/O channels will resume and the reset +will complete. The specific behavior inside the bdev module is +module-specific. For example, NVMe devices will delete all queue pairs, +perform an NVMe reset, then recreate the queue pairs and continue. Most +importantly, regardless of device type, *all I/O outstanding to the block +device will be completed prior to the reset completing.* |