1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
|
// Copyright 2010 Christophe Henry
// henry UNDERSCORE christophe AT hotmail DOT com
// This is an extended version of the state machine available in the boost::mpl library
// Distributed under the same license as the original.
// Copyright for the original version:
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
// under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#include <iostream>
// back-end
#include <boost/msm/back/state_machine.hpp>
//front-end
#include <boost/msm/front/state_machine_def.hpp>
// functors
#include <boost/msm/front/functor_row.hpp>
#include <boost/msm/front/euml/common.hpp>
// for And_ operator
#include <boost/msm/front/euml/operator.hpp>
#ifndef BOOST_MSM_NONSTANDALONE_TEST
#define BOOST_TEST_MODULE MyTest
#endif
#include <boost/test/unit_test.hpp>
using namespace std;
namespace msm = boost::msm;
namespace mpl = boost::mpl;
using namespace msm::front;
// for And_ operator
using namespace msm::front::euml;
namespace
{
// events
struct play {};
struct end_pause {};
struct stop {};
struct pause {};
struct open_close {};
// A "complicated" event type that carries some data.
enum DiskTypeEnum
{
DISK_CD=0,
DISK_DVD=1
};
struct cd_detected
{
cd_detected(std::string name, DiskTypeEnum diskType)
: name(name),
disc_type(diskType)
{}
std::string name;
DiskTypeEnum disc_type;
};
// front-end: define the FSM structure
struct player_ : public msm::front::state_machine_def<player_>
{
unsigned int start_playback_counter;
unsigned int can_close_drawer_counter;
unsigned int test_fct_counter;
player_():
start_playback_counter(0),
can_close_drawer_counter(0),
test_fct_counter(0)
{}
// The list of FSM states
struct Empty : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter;
int exit_counter;
};
struct Open : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter;
int exit_counter;
};
// sm_ptr still supported but deprecated as functors are a much better way to do the same thing
struct Stopped : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter;
int exit_counter;
};
struct Playing : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter;
int exit_counter;
};
// state not defining any entry or exit
struct Paused : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter;
int exit_counter;
};
// the initial state of the player SM. Must be defined
typedef Empty initial_state;
// transition actions
struct TestFct
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const&, FSM& fsm,SourceState& ,TargetState& )
{
++fsm.test_fct_counter;
}
};
struct start_playback
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& )
{
++fsm.start_playback_counter;
}
};
struct open_drawer
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
struct close_drawer
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
struct store_cd_info
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const&,FSM& fsm ,SourceState& ,TargetState& )
{
fsm.process_event(play());
}
};
struct stop_playback
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
struct pause_playback
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
struct resume_playback
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
struct stop_and_open
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
struct stopped_again
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
// guard conditions
struct DummyGuard
{
template <class EVT,class FSM,class SourceState,class TargetState>
bool operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
return true;
}
};
struct good_disk_format
{
template <class EVT,class FSM,class SourceState,class TargetState>
bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
{
// to test a guard condition, let's say we understand only CDs, not DVD
if (evt.disc_type != DISK_CD)
{
return false;
}
return true;
}
};
struct always_true
{
template <class EVT,class FSM,class SourceState,class TargetState>
bool operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
{
return true;
}
};
struct can_close_drawer
{
template <class EVT,class FSM,class SourceState,class TargetState>
bool operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& )
{
++fsm.can_close_drawer_counter;
return true;
}
};
typedef player_ p; // makes transition table cleaner
// Transition table for player
struct transition_table : mpl::vector<
// Start Event Next Action Guard
// +---------+-------------+---------+---------------------+----------------------+
Row < Stopped , play , Playing , ActionSequence_
<mpl::vector<
TestFct,start_playback> >
, DummyGuard >,
Row < Stopped , open_close , Open , open_drawer , none >,
Row < Stopped , stop , Stopped , none , none >,
// +---------+-------------+---------+---------------------------+----------------------+
Row < Open , open_close , Empty , close_drawer , can_close_drawer >,
// +---------+-------------+---------+---------------------------+----------------------+
Row < Empty , open_close , Open , open_drawer , none >,
Row < Empty , cd_detected , Stopped , store_cd_info , And_<good_disk_format,
always_true> >,
// +---------+-------------+---------+---------------------------+----------------------+
Row < Playing , stop , Stopped , stop_playback , none >,
Row < Playing , pause , Paused , pause_playback , none >,
Row < Playing , open_close , Open , stop_and_open , none >,
// +---------+-------------+---------+---------------------------+----------------------+
Row < Paused , end_pause , Playing , resume_playback , none >,
Row < Paused , stop , Stopped , stop_playback , none >,
Row < Paused , open_close , Open , stop_and_open , none >
// +---------+-------------+---------+---------------------+----------------------+
> {};
// Replaces the default no-transition response.
template <class FSM,class Event>
void no_transition(Event const&, FSM&,int)
{
BOOST_FAIL("no_transition called!");
}
// init counters
template <class Event,class FSM>
void on_entry(Event const&,FSM& fsm)
{
fsm.template get_state<player_::Stopped&>().entry_counter=0;
fsm.template get_state<player_::Stopped&>().exit_counter=0;
fsm.template get_state<player_::Open&>().entry_counter=0;
fsm.template get_state<player_::Open&>().exit_counter=0;
fsm.template get_state<player_::Empty&>().entry_counter=0;
fsm.template get_state<player_::Empty&>().exit_counter=0;
fsm.template get_state<player_::Playing&>().entry_counter=0;
fsm.template get_state<player_::Playing&>().exit_counter=0;
fsm.template get_state<player_::Paused&>().entry_counter=0;
fsm.template get_state<player_::Paused&>().exit_counter=0;
}
};
// Pick a back-end
typedef msm::back::state_machine<player_> player;
// static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
BOOST_AUTO_TEST_CASE( test_event_queue )
{
player p;
p.start();
BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 1,"Empty entry not called correctly");
p.enqueue_event(open_close());
p.execute_single_queued_event();
BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open
BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 1,"Empty exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().entry_counter == 1,"Open entry not called correctly");
p.enqueue_event(open_close());
p.enqueue_event(
cd_detected("louie, louie",DISK_DVD));
p.enqueue_event(
cd_detected("louie, louie",DISK_CD));
p.execute_queued_events();
BOOST_CHECK_MESSAGE(p.can_close_drawer_counter == 1,"guard not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 1,"Open exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 2,"Empty entry not called correctly");
BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 2,"Empty exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 1,"Stopped entry not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 1,"Stopped exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 1,"Playing entry not called correctly");
BOOST_CHECK_MESSAGE(p.start_playback_counter == 1,"action not called correctly");
BOOST_CHECK_MESSAGE(p.test_fct_counter == 1,"action not called correctly");
p.process_event(pause());
BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 1,"Playing exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 1,"Paused entry not called correctly");
// go back to Playing
p.enqueue_event(end_pause());
p.execute_queued_events();
BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 1,"Paused exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 2,"Playing entry not called correctly");
p.enqueue_event(pause());
p.enqueue_event(stop());
p.enqueue_event(stop());
p.execute_queued_events();
BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 2,"Paused entry not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 2,"Paused exit not called correctly");
BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 2,"Stopped exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly");
}
}
|