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/* Copyright 2016-2017 Joaquin M Lopez Munoz.
* Distributed under the Boost Software License, Version 1.0.
* (See accompanying file LICENSE_1_0.txt or copy at
* http://www.boost.org/LICENSE_1_0.txt)
*
* See http://www.boost.org/libs/poly_collection for library home page.
*/
#ifndef BOOST_POLY_COLLECTION_EXAMPLE_ROLEGAME_HPP
#define BOOST_POLY_COLLECTION_EXAMPLE_ROLEGAME_HPP
#if defined(_MSC_VER)
#pragma once
#endif
/* entities of a purported role game used in the examples */
#include <iostream>
#include <string>
#include <utility>
//[rolegame_1
struct sprite
{
sprite(int id):id{id}{}
virtual ~sprite()=default;
virtual void render(std::ostream& os)const=0;
int id;
};
//]
//[rolegame_2
struct warrior:sprite
{
using sprite::sprite;
warrior(std::string rank,int id):sprite{id},rank{std::move(rank)}{}
void render(std::ostream& os)const override{os<<rank<<" "<<id;}
std::string rank="warrior";
};
struct juggernaut:warrior
{
juggernaut(int id):warrior{"juggernaut",id}{}
};
struct goblin:sprite
{
using sprite::sprite;
void render(std::ostream& os)const override{os<<"goblin "<<id;}
};
//]
//[rolegame_3
struct window
{
window(std::string caption):caption{std::move(caption)}{}
void display(std::ostream& os)const{os<<"["<<caption<<"]";}
std::string caption;
};
//]
//[rolegame_4
struct elf:sprite
{
using sprite::sprite;
elf(const elf&)=delete; // not copyable
elf(elf&&)=default; // but moveable
void render(std::ostream& os)const override{os<<"elf "<<id;}
};
//]
#endif
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