blob: 1d5b225e6ce4ef99f61872c77c7ff45cfaccf1e0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <memory>
#include <functional>
#include <type_traits>
namespace rocksdb {
namespace port {
// This class is a replacement for std::thread
// 2 reasons we do not like std::thread:
// -- is that it dynamically allocates its internals that are automatically
// freed when the thread terminates and not on the destruction of the
// object. This makes it difficult to control the source of memory
// allocation
// - This implements Pimpl so we can easily replace the guts of the
// object in our private version if necessary.
class WindowsThread {
struct Data;
std::shared_ptr<Data> data_;
unsigned int th_id_;
void Init(std::function<void()>&&);
public:
typedef void* native_handle_type;
// Construct with no thread
WindowsThread();
// Template constructor
//
// This templated constructor accomplishes several things
//
// - Allows the class as whole to be not a template
//
// - take "universal" references to support both _lvalues and _rvalues
//
// - because this constructor is a catchall case in many respects it
// may prevent us from using both the default __ctor, the move __ctor.
// Also it may circumvent copy __ctor deletion. To work around this
// we make sure this one has at least one argument and eliminate
// it from the overload selection when WindowsThread is the first
// argument.
//
// - construct with Fx(Ax...) with a variable number of types/arguments.
//
// - Gathers together the callable object with its arguments and constructs
// a single callable entity
//
// - Makes use of std::function to convert it to a specification-template
// dependent type that both checks the signature conformance to ensure
// that all of the necessary arguments are provided and allows pimpl
// implementation.
template<class Fn,
class... Args,
class = typename std::enable_if<
!std::is_same<typename std::decay<Fn>::type,
WindowsThread>::value>::type>
explicit WindowsThread(Fn&& fx, Args&&... ax) :
WindowsThread() {
// Use binder to create a single callable entity
auto binder = std::bind(std::forward<Fn>(fx),
std::forward<Args>(ax)...);
// Use std::function to take advantage of the type erasure
// so we can still hide implementation within pimpl
// This also makes sure that the binder signature is compliant
std::function<void()> target = binder;
Init(std::move(target));
}
~WindowsThread();
WindowsThread(const WindowsThread&) = delete;
WindowsThread& operator=(const WindowsThread&) = delete;
WindowsThread(WindowsThread&&) noexcept;
WindowsThread& operator=(WindowsThread&&) noexcept;
bool joinable() const;
unsigned int get_id() const { return th_id_; }
native_handle_type native_handle() const;
static unsigned hardware_concurrency();
void join();
bool detach();
void swap(WindowsThread&);
};
} // namespace port
} // namespace rocksdb
namespace std {
inline
void swap(rocksdb::port::WindowsThread& th1,
rocksdb::port::WindowsThread& th2) {
th1.swap(th2);
}
} // namespace std
|