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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 17:39:29 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 17:39:29 +0000
commit8ffec2a3aba6f114784e11f89ef1d57a096ae540 (patch)
treeccebcbad06203e8241a8e7249f8e6c478a3682ea /gnulib-tests/test-thread_self.c
parentInitial commit. (diff)
downloadcoreutils-8ffec2a3aba6f114784e11f89ef1d57a096ae540.tar.xz
coreutils-8ffec2a3aba6f114784e11f89ef1d57a096ae540.zip
Adding upstream version 8.32.upstream/8.32upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gnulib-tests/test-thread_self.c')
-rw-r--r--gnulib-tests/test-thread_self.c39
1 files changed, 39 insertions, 0 deletions
diff --git a/gnulib-tests/test-thread_self.c b/gnulib-tests/test-thread_self.c
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+/* Test of gl_thread_self () macro.
+ Copyright (C) 2011-2020 Free Software Foundation, Inc.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>. */
+
+/* Written by Bruno Haible <bruno@clisp.org>, 2011. */
+
+#include <config.h>
+
+#include "glthread/thread.h"
+
+gl_thread_t main_thread;
+
+int
+main ()
+{
+ /* Check that gl_thread_self () can be used with just $(LIBTHREAD), not
+ $(LIBMULTITHREAD), i.e. in libraries that are multithread-safe but don't
+ create threads themselves. */
+ /* This is not the case on AIX with --enable-threads=isoc+posix, because in
+ this case, $(LIBTHREAD) is empty whereas $(LIBMULTITHREAD) is '-lpthread'.
+ */
+#if !defined _AIX
+ main_thread = gl_thread_self ();
+#endif
+
+ return 0;
+}