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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/animation/CSSAnimation.h | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/animation/CSSAnimation.h')
-rw-r--r-- | dom/animation/CSSAnimation.h | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/dom/animation/CSSAnimation.h b/dom/animation/CSSAnimation.h new file mode 100644 index 0000000000..9210dfd04b --- /dev/null +++ b/dom/animation/CSSAnimation.h @@ -0,0 +1,249 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_dom_CSSAnimation_h +#define mozilla_dom_CSSAnimation_h + +#include "mozilla/dom/Animation.h" +#include "mozilla/dom/KeyframeEffect.h" +#include "mozilla/dom/MutationObservers.h" +#include "mozilla/StyleAnimationValue.h" +#include "AnimationCommon.h" + +namespace mozilla { +// Properties of CSS Animations that can be overridden by the Web Animations API +// in a manner that means we should ignore subsequent changes to markup for that +// property. +enum class CSSAnimationProperties { + None = 0, + Keyframes = 1 << 0, + Duration = 1 << 1, + IterationCount = 1 << 2, + Direction = 1 << 3, + Delay = 1 << 4, + FillMode = 1 << 5, + Effect = Keyframes | Duration | IterationCount | Direction | Delay | FillMode, + PlayState = 1 << 6, +}; +MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(CSSAnimationProperties) + +namespace dom { + +class CSSAnimation final : public Animation { + public: + explicit CSSAnimation(nsIGlobalObject* aGlobal, nsAtom* aAnimationName) + : dom::Animation(aGlobal), + mAnimationName(aAnimationName), + mNeedsNewAnimationIndexWhenRun(false), + mPreviousPhase(ComputedTiming::AnimationPhase::Idle), + mPreviousIteration(0) { + // We might need to drop this assertion once we add a script-accessible + // constructor but for animations generated from CSS markup the + // animation-name should never be empty. + MOZ_ASSERT(mAnimationName != nsGkAtoms::_empty, + "animation-name should not be 'none'"); + } + + JSObject* WrapObject(JSContext* aCx, + JS::Handle<JSObject*> aGivenProto) override; + + CSSAnimation* AsCSSAnimation() override { return this; } + const CSSAnimation* AsCSSAnimation() const override { return this; } + + // CSSAnimation interface + void GetAnimationName(nsString& aRetVal) const { + mAnimationName->ToString(aRetVal); + } + + nsAtom* AnimationName() const { return mAnimationName; } + + // Animation interface overrides + void SetEffect(AnimationEffect* aEffect) override; + void SetStartTimeAsDouble(const Nullable<double>& aStartTime) override; + Promise* GetReady(ErrorResult& aRv) override; + void Reverse(ErrorResult& aRv) override; + + // NOTE: tabbrowser.xml currently relies on the fact that reading the + // currentTime of a CSSAnimation does *not* flush style (whereas reading the + // playState does). If CSS Animations 2 specifies that reading currentTime + // also flushes style we will need to find another way to detect canceled + // animations in tabbrowser.xml. On the other hand, if CSS Animations 2 + // specifies that reading playState does *not* flush style (and we drop the + // following override), then we should update tabbrowser.xml to check + // the playState instead. + AnimationPlayState PlayStateFromJS() const override; + bool PendingFromJS() const override; + void PlayFromJS(ErrorResult& aRv) override; + void PauseFromJS(ErrorResult& aRv) override; + + void PlayFromStyle(); + void PauseFromStyle(); + void CancelFromStyle(PostRestyleMode aPostRestyle) { + // When an animation is disassociated with style it enters an odd state + // where its composite order is undefined until it first transitions + // out of the idle state. + // + // Even if the composite order isn't defined we don't want it to be random + // in case we need to determine the order to dispatch events associated + // with an animation in this state. To solve this we treat the animation as + // if it had been added to the end of the global animation list so that + // its sort order is defined. We'll update this index again once the + // animation leaves the idle state. + mAnimationIndex = sNextAnimationIndex++; + mNeedsNewAnimationIndexWhenRun = true; + + Animation::Cancel(aPostRestyle); + + // We need to do this *after* calling Cancel() since + // Cancel() might synchronously trigger a cancel event for which + // we need an owning element to target the event at. + mOwningElement = OwningElementRef(); + } + + void Tick() override; + void QueueEvents( + const StickyTimeDuration& aActiveTime = StickyTimeDuration()); + + bool HasLowerCompositeOrderThan(const CSSAnimation& aOther) const; + + void SetAnimationIndex(uint64_t aIndex) { + MOZ_ASSERT(IsTiedToMarkup()); + if (IsRelevant() && mAnimationIndex != aIndex) { + MutationObservers::NotifyAnimationChanged(this); + PostUpdate(); + } + mAnimationIndex = aIndex; + } + + // Sets the owning element which is used for determining the composite + // order of CSSAnimation objects generated from CSS markup. + // + // @see mOwningElement + void SetOwningElement(const OwningElementRef& aElement) { + mOwningElement = aElement; + } + // True for animations that are generated from CSS markup and continue to + // reflect changes to that markup. + bool IsTiedToMarkup() const { return mOwningElement.IsSet(); } + + void MaybeQueueCancelEvent(const StickyTimeDuration& aActiveTime) override { + QueueEvents(aActiveTime); + } + + CSSAnimationProperties GetOverriddenProperties() const { + return mOverriddenProperties; + } + void AddOverriddenProperties(CSSAnimationProperties aProperties) { + mOverriddenProperties |= aProperties; + } + + protected: + virtual ~CSSAnimation() { + MOZ_ASSERT(!mOwningElement.IsSet(), + "Owning element should be cleared " + "before a CSS animation is destroyed"); + } + + // Animation overrides + void UpdateTiming(SeekFlag aSeekFlag, + SyncNotifyFlag aSyncNotifyFlag) override; + + // Returns the duration from the start of the animation's source effect's + // active interval to the point where the animation actually begins playback. + // This is zero unless the animation's source effect has a negative delay in + // which case it is the absolute value of that delay. + // This is used for setting the elapsedTime member of CSS AnimationEvents. + TimeDuration InitialAdvance() const { + return mEffect ? std::max(TimeDuration(), + mEffect->SpecifiedTiming().Delay() * -1) + : TimeDuration(); + } + + RefPtr<nsAtom> mAnimationName; + + // The (pseudo-)element whose computed animation-name refers to this + // animation (if any). + // + // This is used for determining the relative composite order of animations + // generated from CSS markup. + // + // Typically this will be the same as the target element of the keyframe + // effect associated with this animation. However, it can differ in the + // following circumstances: + // + // a) If script removes or replaces the effect of this animation, + // b) If this animation is cancelled (e.g. by updating the + // animation-name property or removing the owning element from the + // document), + // c) If this object is generated from script using the CSSAnimation + // constructor. + // + // For (b) and (c) the owning element will return !IsSet(). + OwningElementRef mOwningElement; + + // When true, indicates that when this animation next leaves the idle state, + // its animation index should be updated. + bool mNeedsNewAnimationIndexWhenRun; + + // Phase and current iteration from the previous time we queued events. + // This is used to determine what new events to dispatch. + ComputedTiming::AnimationPhase mPreviousPhase; + uint64_t mPreviousIteration; + + // Properties that would normally be defined by the cascade but which have + // since been explicitly set via the Web Animations API. + CSSAnimationProperties mOverriddenProperties = CSSAnimationProperties::None; +}; + +// A subclass of KeyframeEffect that reports when specific properties have been +// overridden via the Web Animations API. +class CSSAnimationKeyframeEffect : public KeyframeEffect { + public: + CSSAnimationKeyframeEffect(Document* aDocument, + OwningAnimationTarget&& aTarget, + TimingParams&& aTiming, + const KeyframeEffectParams& aOptions) + : KeyframeEffect(aDocument, std::move(aTarget), std::move(aTiming), + aOptions) {} + + void GetTiming(EffectTiming& aRetVal) const override; + void GetComputedTimingAsDict(ComputedEffectTiming& aRetVal) const override; + void UpdateTiming(const OptionalEffectTiming& aTiming, + ErrorResult& aRv) override; + void SetKeyframes(JSContext* aContext, JS::Handle<JSObject*> aKeyframes, + ErrorResult& aRv) override; + + private: + CSSAnimation* GetOwningCSSAnimation() { + return mAnimation ? mAnimation->AsCSSAnimation() : nullptr; + } + const CSSAnimation* GetOwningCSSAnimation() const { + return mAnimation ? mAnimation->AsCSSAnimation() : nullptr; + } + + // Flushes styles if our owning animation is a CSSAnimation + void MaybeFlushUnanimatedStyle() const; +}; + +} // namespace dom + +template <> +struct AnimationTypeTraits<dom::CSSAnimation> { + static nsAtom* ElementPropertyAtom() { return nsGkAtoms::animationsProperty; } + static nsAtom* BeforePropertyAtom() { + return nsGkAtoms::animationsOfBeforeProperty; + } + static nsAtom* AfterPropertyAtom() { + return nsGkAtoms::animationsOfAfterProperty; + } + static nsAtom* MarkerPropertyAtom() { + return nsGkAtoms::animationsOfMarkerProperty; + } +}; + +} // namespace mozilla + +#endif // mozilla_dom_CSSAnimation_h |