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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/animation/CSSAnimation.h
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/animation/CSSAnimation.h')
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diff --git a/dom/animation/CSSAnimation.h b/dom/animation/CSSAnimation.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_CSSAnimation_h
+#define mozilla_dom_CSSAnimation_h
+
+#include "mozilla/dom/Animation.h"
+#include "mozilla/dom/KeyframeEffect.h"
+#include "mozilla/dom/MutationObservers.h"
+#include "mozilla/StyleAnimationValue.h"
+#include "AnimationCommon.h"
+
+namespace mozilla {
+// Properties of CSS Animations that can be overridden by the Web Animations API
+// in a manner that means we should ignore subsequent changes to markup for that
+// property.
+enum class CSSAnimationProperties {
+ None = 0,
+ Keyframes = 1 << 0,
+ Duration = 1 << 1,
+ IterationCount = 1 << 2,
+ Direction = 1 << 3,
+ Delay = 1 << 4,
+ FillMode = 1 << 5,
+ Effect = Keyframes | Duration | IterationCount | Direction | Delay | FillMode,
+ PlayState = 1 << 6,
+};
+MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(CSSAnimationProperties)
+
+namespace dom {
+
+class CSSAnimation final : public Animation {
+ public:
+ explicit CSSAnimation(nsIGlobalObject* aGlobal, nsAtom* aAnimationName)
+ : dom::Animation(aGlobal),
+ mAnimationName(aAnimationName),
+ mNeedsNewAnimationIndexWhenRun(false),
+ mPreviousPhase(ComputedTiming::AnimationPhase::Idle),
+ mPreviousIteration(0) {
+ // We might need to drop this assertion once we add a script-accessible
+ // constructor but for animations generated from CSS markup the
+ // animation-name should never be empty.
+ MOZ_ASSERT(mAnimationName != nsGkAtoms::_empty,
+ "animation-name should not be 'none'");
+ }
+
+ JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ CSSAnimation* AsCSSAnimation() override { return this; }
+ const CSSAnimation* AsCSSAnimation() const override { return this; }
+
+ // CSSAnimation interface
+ void GetAnimationName(nsString& aRetVal) const {
+ mAnimationName->ToString(aRetVal);
+ }
+
+ nsAtom* AnimationName() const { return mAnimationName; }
+
+ // Animation interface overrides
+ void SetEffect(AnimationEffect* aEffect) override;
+ void SetStartTimeAsDouble(const Nullable<double>& aStartTime) override;
+ Promise* GetReady(ErrorResult& aRv) override;
+ void Reverse(ErrorResult& aRv) override;
+
+ // NOTE: tabbrowser.xml currently relies on the fact that reading the
+ // currentTime of a CSSAnimation does *not* flush style (whereas reading the
+ // playState does). If CSS Animations 2 specifies that reading currentTime
+ // also flushes style we will need to find another way to detect canceled
+ // animations in tabbrowser.xml. On the other hand, if CSS Animations 2
+ // specifies that reading playState does *not* flush style (and we drop the
+ // following override), then we should update tabbrowser.xml to check
+ // the playState instead.
+ AnimationPlayState PlayStateFromJS() const override;
+ bool PendingFromJS() const override;
+ void PlayFromJS(ErrorResult& aRv) override;
+ void PauseFromJS(ErrorResult& aRv) override;
+
+ void PlayFromStyle();
+ void PauseFromStyle();
+ void CancelFromStyle(PostRestyleMode aPostRestyle) {
+ // When an animation is disassociated with style it enters an odd state
+ // where its composite order is undefined until it first transitions
+ // out of the idle state.
+ //
+ // Even if the composite order isn't defined we don't want it to be random
+ // in case we need to determine the order to dispatch events associated
+ // with an animation in this state. To solve this we treat the animation as
+ // if it had been added to the end of the global animation list so that
+ // its sort order is defined. We'll update this index again once the
+ // animation leaves the idle state.
+ mAnimationIndex = sNextAnimationIndex++;
+ mNeedsNewAnimationIndexWhenRun = true;
+
+ Animation::Cancel(aPostRestyle);
+
+ // We need to do this *after* calling Cancel() since
+ // Cancel() might synchronously trigger a cancel event for which
+ // we need an owning element to target the event at.
+ mOwningElement = OwningElementRef();
+ }
+
+ void Tick() override;
+ void QueueEvents(
+ const StickyTimeDuration& aActiveTime = StickyTimeDuration());
+
+ bool HasLowerCompositeOrderThan(const CSSAnimation& aOther) const;
+
+ void SetAnimationIndex(uint64_t aIndex) {
+ MOZ_ASSERT(IsTiedToMarkup());
+ if (IsRelevant() && mAnimationIndex != aIndex) {
+ MutationObservers::NotifyAnimationChanged(this);
+ PostUpdate();
+ }
+ mAnimationIndex = aIndex;
+ }
+
+ // Sets the owning element which is used for determining the composite
+ // order of CSSAnimation objects generated from CSS markup.
+ //
+ // @see mOwningElement
+ void SetOwningElement(const OwningElementRef& aElement) {
+ mOwningElement = aElement;
+ }
+ // True for animations that are generated from CSS markup and continue to
+ // reflect changes to that markup.
+ bool IsTiedToMarkup() const { return mOwningElement.IsSet(); }
+
+ void MaybeQueueCancelEvent(const StickyTimeDuration& aActiveTime) override {
+ QueueEvents(aActiveTime);
+ }
+
+ CSSAnimationProperties GetOverriddenProperties() const {
+ return mOverriddenProperties;
+ }
+ void AddOverriddenProperties(CSSAnimationProperties aProperties) {
+ mOverriddenProperties |= aProperties;
+ }
+
+ protected:
+ virtual ~CSSAnimation() {
+ MOZ_ASSERT(!mOwningElement.IsSet(),
+ "Owning element should be cleared "
+ "before a CSS animation is destroyed");
+ }
+
+ // Animation overrides
+ void UpdateTiming(SeekFlag aSeekFlag,
+ SyncNotifyFlag aSyncNotifyFlag) override;
+
+ // Returns the duration from the start of the animation's source effect's
+ // active interval to the point where the animation actually begins playback.
+ // This is zero unless the animation's source effect has a negative delay in
+ // which case it is the absolute value of that delay.
+ // This is used for setting the elapsedTime member of CSS AnimationEvents.
+ TimeDuration InitialAdvance() const {
+ return mEffect ? std::max(TimeDuration(),
+ mEffect->SpecifiedTiming().Delay() * -1)
+ : TimeDuration();
+ }
+
+ RefPtr<nsAtom> mAnimationName;
+
+ // The (pseudo-)element whose computed animation-name refers to this
+ // animation (if any).
+ //
+ // This is used for determining the relative composite order of animations
+ // generated from CSS markup.
+ //
+ // Typically this will be the same as the target element of the keyframe
+ // effect associated with this animation. However, it can differ in the
+ // following circumstances:
+ //
+ // a) If script removes or replaces the effect of this animation,
+ // b) If this animation is cancelled (e.g. by updating the
+ // animation-name property or removing the owning element from the
+ // document),
+ // c) If this object is generated from script using the CSSAnimation
+ // constructor.
+ //
+ // For (b) and (c) the owning element will return !IsSet().
+ OwningElementRef mOwningElement;
+
+ // When true, indicates that when this animation next leaves the idle state,
+ // its animation index should be updated.
+ bool mNeedsNewAnimationIndexWhenRun;
+
+ // Phase and current iteration from the previous time we queued events.
+ // This is used to determine what new events to dispatch.
+ ComputedTiming::AnimationPhase mPreviousPhase;
+ uint64_t mPreviousIteration;
+
+ // Properties that would normally be defined by the cascade but which have
+ // since been explicitly set via the Web Animations API.
+ CSSAnimationProperties mOverriddenProperties = CSSAnimationProperties::None;
+};
+
+// A subclass of KeyframeEffect that reports when specific properties have been
+// overridden via the Web Animations API.
+class CSSAnimationKeyframeEffect : public KeyframeEffect {
+ public:
+ CSSAnimationKeyframeEffect(Document* aDocument,
+ OwningAnimationTarget&& aTarget,
+ TimingParams&& aTiming,
+ const KeyframeEffectParams& aOptions)
+ : KeyframeEffect(aDocument, std::move(aTarget), std::move(aTiming),
+ aOptions) {}
+
+ void GetTiming(EffectTiming& aRetVal) const override;
+ void GetComputedTimingAsDict(ComputedEffectTiming& aRetVal) const override;
+ void UpdateTiming(const OptionalEffectTiming& aTiming,
+ ErrorResult& aRv) override;
+ void SetKeyframes(JSContext* aContext, JS::Handle<JSObject*> aKeyframes,
+ ErrorResult& aRv) override;
+
+ private:
+ CSSAnimation* GetOwningCSSAnimation() {
+ return mAnimation ? mAnimation->AsCSSAnimation() : nullptr;
+ }
+ const CSSAnimation* GetOwningCSSAnimation() const {
+ return mAnimation ? mAnimation->AsCSSAnimation() : nullptr;
+ }
+
+ // Flushes styles if our owning animation is a CSSAnimation
+ void MaybeFlushUnanimatedStyle() const;
+};
+
+} // namespace dom
+
+template <>
+struct AnimationTypeTraits<dom::CSSAnimation> {
+ static nsAtom* ElementPropertyAtom() { return nsGkAtoms::animationsProperty; }
+ static nsAtom* BeforePropertyAtom() {
+ return nsGkAtoms::animationsOfBeforeProperty;
+ }
+ static nsAtom* AfterPropertyAtom() {
+ return nsGkAtoms::animationsOfAfterProperty;
+ }
+ static nsAtom* MarkerPropertyAtom() {
+ return nsGkAtoms::animationsOfMarkerProperty;
+ }
+};
+
+} // namespace mozilla
+
+#endif // mozilla_dom_CSSAnimation_h