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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/gamepad/GamepadHapticActuator.cpp | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/gamepad/GamepadHapticActuator.cpp')
-rw-r--r-- | dom/gamepad/GamepadHapticActuator.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/dom/gamepad/GamepadHapticActuator.cpp b/dom/gamepad/GamepadHapticActuator.cpp new file mode 100644 index 0000000000..462e386c8e --- /dev/null +++ b/dom/gamepad/GamepadHapticActuator.cpp @@ -0,0 +1,80 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/GamepadHapticActuator.h" +#include "mozilla/dom/GamepadManager.h" +#include "mozilla/dom/Promise.h" + +namespace mozilla::dom { + +NS_IMPL_CYCLE_COLLECTING_ADDREF(GamepadHapticActuator) +NS_IMPL_CYCLE_COLLECTING_RELEASE(GamepadHapticActuator) + +NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(GamepadHapticActuator) + NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY + NS_INTERFACE_MAP_ENTRY(nsISupports) +NS_INTERFACE_MAP_END + +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(GamepadHapticActuator, mParent) + +GamepadHapticActuator::GamepadHapticActuator(nsISupports* aParent, + GamepadHandle aGamepadHandle, + uint32_t aIndex) + : mParent(aParent), + mGamepadHandle(aGamepadHandle), + mType(GamepadHapticActuatorType::Vibration), + mIndex(aIndex) {} + +/* virtual */ +JSObject* GamepadHapticActuator::WrapObject(JSContext* aCx, + JS::Handle<JSObject*> aGivenProto) { + return GamepadHapticActuator_Binding::Wrap(aCx, this, aGivenProto); +} + +nsISupports* GamepadHapticActuator::GetParentObject() const { return mParent; } + +#define CLAMP(f, min, max) (((f) < min) ? min : (((f) > max) ? max : (f))) + +already_AddRefed<Promise> GamepadHapticActuator::Pulse(double aValue, + double aDuration, + ErrorResult& aRv) { + nsCOMPtr<nsIGlobalObject> global = do_QueryInterface(GetParentObject()); + MOZ_ASSERT(global); + + RefPtr<GamepadManager> gamepadManager(GamepadManager::GetService()); + MOZ_ASSERT(gamepadManager); + + // Clamp intensity aValue to be 0~1. + double value = CLAMP(aValue, 0, 1); + // aDuration should be always positive. + double duration = CLAMP(aDuration, 0, aDuration); + + switch (mType) { + case GamepadHapticActuatorType::Vibration: { + RefPtr<Promise> promise = gamepadManager->VibrateHaptic( + mGamepadHandle, mIndex, value, duration, global, aRv); + if (!promise) { + return nullptr; + } + return promise.forget(); + } + default: { + // We need to implement other types of haptic + MOZ_ASSERT(false); + return nullptr; + } + } +} + +GamepadHapticActuatorType GamepadHapticActuator::Type() const { return mType; } + +void GamepadHapticActuator::Set(const GamepadHapticActuator* aOther) { + mGamepadHandle = aOther->mGamepadHandle; + mType = aOther->mType; + mIndex = aOther->mIndex; +} + +} // namespace mozilla::dom |