summaryrefslogtreecommitdiffstats
path: root/dom/gamepad/GamepadPose.h
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/gamepad/GamepadPose.h
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/gamepad/GamepadPose.h')
-rw-r--r--dom/gamepad/GamepadPose.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/dom/gamepad/GamepadPose.h b/dom/gamepad/GamepadPose.h
new file mode 100644
index 0000000000..d00129e482
--- /dev/null
+++ b/dom/gamepad/GamepadPose.h
@@ -0,0 +1,58 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_gamepad_GamepadPose_h
+#define mozilla_dom_gamepad_GamepadPose_h
+
+#include "mozilla/TypedEnumBits.h"
+#include "mozilla/dom/Pose.h"
+#include "mozilla/dom/GamepadPoseState.h"
+
+namespace mozilla {
+namespace dom {
+
+class GamepadPose final : public Pose {
+ public:
+ GamepadPose(nsISupports* aParent, const GamepadPoseState& aState);
+ explicit GamepadPose(nsISupports* aParent);
+
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ bool HasOrientation() const;
+ bool HasPosition() const;
+ virtual void GetPosition(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetLinearVelocity(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetLinearAcceleration(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetOrientation(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetAngularVelocity(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetAngularAcceleration(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ void SetPoseState(const GamepadPoseState& aPose);
+ const GamepadPoseState& GetPoseState();
+
+ private:
+ virtual ~GamepadPose();
+
+ nsCOMPtr<nsISupports> mParent;
+ GamepadPoseState mPoseState;
+};
+
+} // namespace dom
+} // namespace mozilla
+
+#endif // mozilla_dom_gamepad_GamepadPose_h