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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/gamepad/GamepadPose.h | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/gamepad/GamepadPose.h')
-rw-r--r-- | dom/gamepad/GamepadPose.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/dom/gamepad/GamepadPose.h b/dom/gamepad/GamepadPose.h new file mode 100644 index 0000000000..d00129e482 --- /dev/null +++ b/dom/gamepad/GamepadPose.h @@ -0,0 +1,58 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_dom_gamepad_GamepadPose_h +#define mozilla_dom_gamepad_GamepadPose_h + +#include "mozilla/TypedEnumBits.h" +#include "mozilla/dom/Pose.h" +#include "mozilla/dom/GamepadPoseState.h" + +namespace mozilla { +namespace dom { + +class GamepadPose final : public Pose { + public: + GamepadPose(nsISupports* aParent, const GamepadPoseState& aState); + explicit GamepadPose(nsISupports* aParent); + + virtual JSObject* WrapObject(JSContext* aCx, + JS::Handle<JSObject*> aGivenProto) override; + + bool HasOrientation() const; + bool HasPosition() const; + virtual void GetPosition(JSContext* aJSContext, + JS::MutableHandle<JSObject*> aRetval, + ErrorResult& aRv) override; + virtual void GetLinearVelocity(JSContext* aJSContext, + JS::MutableHandle<JSObject*> aRetval, + ErrorResult& aRv) override; + virtual void GetLinearAcceleration(JSContext* aJSContext, + JS::MutableHandle<JSObject*> aRetval, + ErrorResult& aRv) override; + virtual void GetOrientation(JSContext* aJSContext, + JS::MutableHandle<JSObject*> aRetval, + ErrorResult& aRv) override; + virtual void GetAngularVelocity(JSContext* aJSContext, + JS::MutableHandle<JSObject*> aRetval, + ErrorResult& aRv) override; + virtual void GetAngularAcceleration(JSContext* aJSContext, + JS::MutableHandle<JSObject*> aRetval, + ErrorResult& aRv) override; + void SetPoseState(const GamepadPoseState& aPose); + const GamepadPoseState& GetPoseState(); + + private: + virtual ~GamepadPose(); + + nsCOMPtr<nsISupports> mParent; + GamepadPoseState mPoseState; +}; + +} // namespace dom +} // namespace mozilla + +#endif // mozilla_dom_gamepad_GamepadPose_h |