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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/media/webrtc/tests/mochitests/mediaStreamPlayback.js
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/media/webrtc/tests/mochitests/mediaStreamPlayback.js')
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diff --git a/dom/media/webrtc/tests/mochitests/mediaStreamPlayback.js b/dom/media/webrtc/tests/mochitests/mediaStreamPlayback.js
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+const ENDED_TIMEOUT_LENGTH = 30000;
+
+/* The time we wait depends primarily on the canplaythrough event firing
+ * Note: this needs to be at least 30s because the
+ * B2G emulator in VMs is really slow. */
+const VERIFYPLAYING_TIMEOUT_LENGTH = 60000;
+
+/**
+ * This class manages playback of a HTMLMediaElement with a MediaStream.
+ * When constructed by a caller, an object instance is created with
+ * a media element and a media stream object.
+ *
+ * @param {HTMLMediaElement} mediaElement the media element for playback
+ * @param {MediaStream} mediaStream the media stream used in
+ * the mediaElement for playback
+ */
+function MediaStreamPlayback(mediaElement, mediaStream) {
+ this.mediaElement = mediaElement;
+ this.mediaStream = mediaStream;
+}
+
+MediaStreamPlayback.prototype = {
+ /**
+ * Starts media element with a media stream, runs it until a canplaythrough
+ * and timeupdate event fires, and calls stop() on all its tracks.
+ *
+ * @param {Boolean} isResume specifies if this media element is being resumed
+ * from a previous run
+ */
+ playMedia(isResume) {
+ this.startMedia(isResume);
+ return this.verifyPlaying()
+ .then(() => this.stopTracksForStreamInMediaPlayback())
+ .then(() => this.detachFromMediaElement());
+ },
+
+ /**
+ * Stops the local media stream's tracks while it's currently in playback in
+ * a media element.
+ *
+ * Precondition: The media stream and element should both be actively
+ * being played. All the stream's tracks must be local.
+ */
+ stopTracksForStreamInMediaPlayback() {
+ var elem = this.mediaElement;
+ return Promise.all([
+ haveEvent(
+ elem,
+ "ended",
+ wait(ENDED_TIMEOUT_LENGTH, new Error("Timeout"))
+ ),
+ ...this.mediaStream
+ .getTracks()
+ .map(t => (t.stop(), haveNoEvent(t, "ended"))),
+ ]);
+ },
+
+ /**
+ * Starts media with a media stream, runs it until a canplaythrough and
+ * timeupdate event fires, and detaches from the element without stopping media.
+ *
+ * @param {Boolean} isResume specifies if this media element is being resumed
+ * from a previous run
+ */
+ playMediaWithoutStoppingTracks(isResume) {
+ this.startMedia(isResume);
+ return this.verifyPlaying().then(() => this.detachFromMediaElement());
+ },
+
+ /**
+ * Starts the media with the associated stream.
+ *
+ * @param {Boolean} isResume specifies if the media element playback
+ * is being resumed from a previous run
+ */
+ startMedia(isResume) {
+ // If we're playing media element for the first time, check that time is zero.
+ if (!isResume) {
+ is(
+ this.mediaElement.currentTime,
+ 0,
+ "Before starting the media element, currentTime = 0"
+ );
+ }
+ this.canPlayThroughFired = listenUntil(
+ this.mediaElement,
+ "canplaythrough",
+ () => true
+ );
+
+ // Hooks up the media stream to the media element and starts playing it
+ this.mediaElement.srcObject = this.mediaStream;
+ this.mediaElement.play();
+ },
+
+ /**
+ * Verifies that media is playing.
+ */
+ verifyPlaying() {
+ var lastElementTime = this.mediaElement.currentTime;
+
+ var mediaTimeProgressed = listenUntil(
+ this.mediaElement,
+ "timeupdate",
+ () => this.mediaElement.currentTime > lastElementTime
+ );
+
+ return timeout(
+ Promise.all([this.canPlayThroughFired, mediaTimeProgressed]),
+ VERIFYPLAYING_TIMEOUT_LENGTH,
+ "verifyPlaying timed out"
+ ).then(() => {
+ is(this.mediaElement.paused, false, "Media element should be playing");
+ is(
+ this.mediaElement.duration,
+ Number.POSITIVE_INFINITY,
+ "Duration should be infinity"
+ );
+
+ // When the media element is playing with a real-time stream, we
+ // constantly switch between having data to play vs. queuing up data,
+ // so we can only check that the ready state is one of those two values
+ ok(
+ this.mediaElement.readyState === HTMLMediaElement.HAVE_ENOUGH_DATA ||
+ this.mediaElement.readyState === HTMLMediaElement.HAVE_CURRENT_DATA,
+ "Ready state shall be HAVE_ENOUGH_DATA or HAVE_CURRENT_DATA"
+ );
+
+ is(this.mediaElement.seekable.length, 0, "Seekable length shall be zero");
+ is(this.mediaElement.buffered.length, 0, "Buffered length shall be zero");
+
+ is(
+ this.mediaElement.seeking,
+ false,
+ "MediaElement is not seekable with MediaStream"
+ );
+ ok(
+ isNaN(this.mediaElement.startOffsetTime),
+ "Start offset time shall not be a number"
+ );
+ is(
+ this.mediaElement.defaultPlaybackRate,
+ 1,
+ "DefaultPlaybackRate should be 1"
+ );
+ is(this.mediaElement.playbackRate, 1, "PlaybackRate should be 1");
+ is(this.mediaElement.preload, "none", 'Preload should be "none"');
+ is(this.mediaElement.src, "", "No src should be defined");
+ is(
+ this.mediaElement.currentSrc,
+ "",
+ "Current src should still be an empty string"
+ );
+ });
+ },
+
+ /**
+ * Detaches from the element without stopping the media.
+ *
+ * Precondition: The media stream and element should both be actively
+ * being played.
+ */
+ detachFromMediaElement() {
+ this.mediaElement.pause();
+ this.mediaElement.srcObject = null;
+ },
+};
+
+// haxx to prevent SimpleTest from failing at window.onload
+function addLoadEvent() {}
+
+var scriptsReady = Promise.all(
+ ["/tests/SimpleTest/SimpleTest.js", "head.js"].map(script => {
+ var el = document.createElement("script");
+ el.src = script;
+ document.head.appendChild(el);
+ return new Promise(r => (el.onload = r));
+ })
+);
+
+function createHTML(options) {
+ return scriptsReady.then(() => realCreateHTML(options));
+}
+
+// noGum - Helper to detect whether active guM tracks still exist.
+//
+// It relies on the fact that, by spec, device labels from enumerateDevices are
+// only visible during active gum calls. They're also visible when persistent
+// permissions are granted, so turn off media.navigator.permission.disabled
+// (which is normally on otherwise in our tests). Lastly, we must turn on
+// media.navigator.permission.fake otherwise fake devices don't count as active.
+
+var noGum = () =>
+ pushPrefs(
+ ["media.navigator.permission.disabled", false],
+ ["media.navigator.permission.fake", true],
+ ["media.devices.insecure.enabled", true]
+ )
+ .then(() => navigator.mediaDevices.enumerateDevices())
+ .then(
+ ([device]) =>
+ device &&
+ is(device.label, "", "Test must leave no active gUM streams behind.")
+ );
+
+var runTest = testFunction =>
+ scriptsReady
+ .then(() => runTestWhenReady(testFunction))
+ .then(() => noGum())
+ .then(() => finish());