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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/tests/mochitest/gamepad/test_check_timestamp_iframe.html
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!-- Any copyright is dedicated to the Public Domain.
+ - http://creativecommons.org/publicdomain/zero/1.0/ -->
+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Test Gamepad.timestamp</title>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<script type="text/javascript" src="mock_gamepad.js"></script>
+<script class="testbody" type="text/javascript">
+
+let ok = window.parent.ok;
+let is = window.parent.is;
+let SimpleTest = window.parent.SimpleTest;
+let SpecialPowers = window.parent.SpecialPowers;
+
+window.addEventListener("gamepadbuttondown", buttonpresshandler);
+
+var index;
+var timea=0;
+var firstPress = true;
+var testOver = false;
+
+runGamepadTest(checkTimestamp);
+
+function checkTimestamp(){
+ GamepadService.addGamepad("test gamepad 1",
+ GamepadService.standardMapping,
+ GamepadService.noHand,
+ 4,
+ 2,
+ 0,
+ 0,
+ 0).then(function(i) {
+ index = i;
+ // Press a button to make the gamepad visible
+ // to the page.
+ GamepadService.newButtonEvent(index, 0, true, true);
+ GamepadService.newButtonEvent(index, 0, true, true);
+ ok(true, "test");
+ });
+}
+
+function cleanup(){
+ SpecialPowers.executeSoon(function() {
+ GamepadService.removeGamepad(index);
+ SimpleTest.finish();
+ });
+}
+
+function buttonpresshandler(e) {
+ if (testOver) {
+ return;
+ }
+ if (timea == 0){
+ timea = e.gamepad.timestamp;
+ } else {
+ ok(timea <= e.gamepad.timestamp, "Timestamp less than last timestamp");
+ }
+ GamepadService.newButtonEvent(index, 0, false, false);
+ if (!firstPress) {
+ testOver = true;
+ SpecialPowers.executeSoon(cleanup);
+ } else {
+ firstPress = false;
+ }
+}
+
+</script>
+</body>
+</html>